Search found 36 matches

by studix2002
Wed Apr 24, 2024 11:16 pm
Forum: Duplicates
Topic: [1.1.107] Game Crash on exiting the game
Replies: 1
Views: 133

[1.1.107] Game Crash on exiting the game

Game randomly crashes when closing the game to desktop

attached is the save game, log and a screenshot of the mods used
by studix2002
Fri Mar 22, 2024 12:21 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16855

Re: Friday Facts #403 - Train stops 2.0

Was one of the annoyances you found, ā€œtrain stop namesā€ in blueprints are not included by default? If you copy a station and turn it into a blueprint, that saves the train stop names but taking a new blueprint doesnā€™t, this is inconsistent and very annoying
by studix2002
Fri Dec 08, 2023 12:12 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24788

Re: Friday Facts #388 - Smaller things for 2.0

Train stop names ticked by default would be a nice change as wellā€¦the whole point of a blueprint is to save and stamp else where on the map or save for a different map keeping the stop namesā€¦please put train stop names on by default
by studix2002
Sun Nov 19, 2023 11:46 pm
Forum: Won't fix.
Topic: [1.1.97] Pump connects misaligned to train
Replies: 4
Views: 864

Re: [1.1.97] Pump connects misaligned to train

you are incorrect disentius

1. the lead locomotive only has to on straight rail.
2. the pumps are working but graphically are misaligned...so there is a bug there somewhere...either the pumps should'nt work in their current position or the graphics should align correctly
by studix2002
Sun Nov 19, 2023 10:29 pm
Forum: Won't fix.
Topic: [1.1.97] Pump connects misaligned to train
Replies: 4
Views: 864

[1.1.97] Pump connects misaligned to train

oil train outpost blueprint attached.
Graphical Glitch.png
Graphical Glitch.png (545.87 KiB) Viewed 864 times
the pumps don't align graphically but attached to the train ok
by studix2002
Fri Sep 08, 2023 3:50 pm
Forum: Releases
Topic: Version 1.1.90
Replies: 6
Views: 8943

Re: Version 1.1.90

AvalonGaming wrote: ā†‘
Thu Sep 07, 2023 6:15 pm
May i ask what version will be next stable and when, i need to reset my bps so i need higher than 87
why would you need to reset your blueprints? as long as you keep up-to-date and don't downgrade, then your blueprints will be fine #nevergoback #factorioisalwaysstable
by studix2002
Tue Aug 09, 2022 5:52 pm
Forum: Ideas and Suggestions
Topic: Always capture trainstop names in blueprints
Replies: 22
Views: 7390

train stations on by default

TL;DR filters on default blueprint don't make sense What ? would it be possible to change the filters by default on new blueprints? the community I play with (Colonelwill's) do alot of design work in a creative map, as such alot of blueprints are created including outpost blueprints that are used 1...
by studix2002
Tue Aug 09, 2022 5:39 pm
Forum: Ideas and Suggestions
Topic: trains hidden behind the route line
Replies: 1
Views: 669

trains hidden behind the route line

TL;DR in map view trains are hidden behind the route line of the train you are in What ? my suggestion is to either have a toggle on the map settings to turn the train route on and off or have the train route line on the lower layer than other trains on the map train hidden behind route line.png on...
by studix2002
Mon Apr 25, 2022 8:02 am
Forum: Duplicates
Topic: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
Replies: 3
Views: 1502

Re: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names

Train stop names should be ticked by default on blueprints in my opinion and the opinion of many others that I play with. The reason you take a blueprint with stations included is to be able to use the same station again in a different location without affecting train orders.
by studix2002
Tue Mar 29, 2022 4:45 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
Replies: 4
Views: 6765

Re: [1.1.56] Train Visualisation doesn't work after a curve track piece

I beg to differ... the visualisation has worked on previous versions as I have made numerous builds with curved stations as a UPS saving on inserters as shown in the below photo: 2022-03-29 17_38_23-Factorio 1.1.57.png this particular build is for robot frames, all the pre requisites are delivered b...
by studix2002
Sat Mar 26, 2022 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
Replies: 4
Views: 6765

[boskid][1.1.56] Train Visualisation doesn't work after a curve track piece

the train visualisation works when you hold an inserter beside the track, near the station as shown below. train visualisation working.png when you go past the first curve track, the visualisation stops working as shown below. train visualisation not working after 1st curve.png train visualisation n...
by studix2002
Thu Aug 13, 2020 11:51 pm
Forum: General discussion
Topic: [0.18.47] Modules stuck in assembly machines
Replies: 1
Views: 772

[0.18.47] Modules stuck in assembly machines

When a machine recipe is set you can place modules into an assembly machine module slots, clearing the recipe removes the contents of the machine but leaves the modules in place, they are stuck in the machine and you have to set a recipe again before you can remove them. Shouldn't they be removed au...
by studix2002
Sat Aug 01, 2020 9:31 am
Forum: Releases
Topic: Version 0.18.40
Replies: 4
Views: 7668

Re: Version 0.18.40

that update on steam to 0.18.40 just opted me out of experimental and sent me back to 0.17.79...see see why now...because 0.18.39 was removed from steam
by studix2002
Sat Aug 01, 2020 7:00 am
Forum: General discussion
Topic: Oil refinery HD Graphics
Replies: 3
Views: 1351

Re: Oil refinery HD Graphics

Ok then...I guess they just donā€™t look much different...the chemical plants put them to shame tho
by studix2002
Fri Jul 31, 2020 5:09 pm
Forum: General discussion
Topic: Oil refinery HD Graphics
Replies: 3
Views: 1351

Oil refinery HD Graphics

Has the oil refineries HD graphic update been missed, I was disappointed to hear that all the graphics were completed but the refinery didnā€™t get one...or at least it didnā€™t look like it...the flame just doesnā€™t look as good as the smoke from the chemical plants.
by studix2002
Fri Jun 19, 2020 10:09 pm
Forum: Pending
Topic: [0.18.32] Desync in Vanilla
Replies: 6
Views: 1658

Re: [0.18.32] Desync in Vanilla

unfortunately its not reproducable in a new save and once the server was reset the desync's stopped
by studix2002
Fri Jun 19, 2020 9:14 pm
Forum: Pending
Topic: [0.18.32] Desync in Vanilla
Replies: 6
Views: 1658

Re: [0.18.32] Desync in Vanilla

my apologises i didnt wait long enough for the report to upload
by studix2002
Fri Jun 19, 2020 8:02 pm
Forum: Pending
Topic: [0.18.32] Desync in Vanilla
Replies: 6
Views: 1658

Re: [0.18.32] Desync in Vanilla

desync is caused by placing pipes, i placed a chemical plant down, set it to light oil to petrol cracking, placed an underground pipe onto the outlet side and instant desync
by studix2002
Fri Jun 19, 2020 7:20 pm
Forum: Pending
Topic: [0.18.32] Desync in Vanilla
Replies: 6
Views: 1658

[0.18.32] Desync in Vanilla

Please find attached a desync report if required, no mods
by studix2002
Sat May 23, 2020 12:45 pm
Forum: Not a bug
Topic: [0.18.26] Station Names on Blueprints
Replies: 2
Views: 935

[0.18.26] Station Names on Blueprints

this isnt a bug, however its really annoying

can the tick box for the station names on blueprints be ticked by default?

my reasoning behind this request is why wouldnt you want it on by default

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