Game randomly crashes when closing the game to desktop
attached is the save game, log and a screenshot of the mods used
Search found 36 matches
- Wed Apr 24, 2024 11:16 pm
- Forum: Duplicates
- Topic: [1.1.107] Game Crash on exiting the game
- Replies: 1
- Views: 133
- Fri Mar 22, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16855
Re: Friday Facts #403 - Train stops 2.0
Was one of the annoyances you found, ātrain stop namesā in blueprints are not included by default? If you copy a station and turn it into a blueprint, that saves the train stop names but taking a new blueprint doesnāt, this is inconsistent and very annoying
- Fri Dec 08, 2023 12:12 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24788
Re: Friday Facts #388 - Smaller things for 2.0
Train stop names ticked by default would be a nice change as wellā¦the whole point of a blueprint is to save and stamp else where on the map or save for a different map keeping the stop namesā¦please put train stop names on by default
- Sun Nov 19, 2023 11:46 pm
- Forum: Won't fix.
- Topic: [1.1.97] Pump connects misaligned to train
- Replies: 4
- Views: 864
Re: [1.1.97] Pump connects misaligned to train
you are incorrect disentius
1. the lead locomotive only has to on straight rail.
2. the pumps are working but graphically are misaligned...so there is a bug there somewhere...either the pumps should'nt work in their current position or the graphics should align correctly
1. the lead locomotive only has to on straight rail.
2. the pumps are working but graphically are misaligned...so there is a bug there somewhere...either the pumps should'nt work in their current position or the graphics should align correctly
- Sun Nov 19, 2023 10:29 pm
- Forum: Won't fix.
- Topic: [1.1.97] Pump connects misaligned to train
- Replies: 4
- Views: 864
[1.1.97] Pump connects misaligned to train
oil train outpost blueprint attached.
the pumps don't align graphically but attached to the train ok- Fri Sep 08, 2023 3:50 pm
- Forum: Releases
- Topic: Version 1.1.90
- Replies: 6
- Views: 8943
Re: Version 1.1.90
why would you need to reset your blueprints? as long as you keep up-to-date and don't downgrade, then your blueprints will be fine #nevergoback #factorioisalwaysstableAvalonGaming wrote: āThu Sep 07, 2023 6:15 pmMay i ask what version will be next stable and when, i need to reset my bps so i need higher than 87
- Tue Aug 09, 2022 5:52 pm
- Forum: Ideas and Suggestions
- Topic: Always capture trainstop names in blueprints
- Replies: 22
- Views: 7390
train stations on by default
TL;DR filters on default blueprint don't make sense What ? would it be possible to change the filters by default on new blueprints? the community I play with (Colonelwill's) do alot of design work in a creative map, as such alot of blueprints are created including outpost blueprints that are used 1...
- Tue Aug 09, 2022 5:39 pm
- Forum: Ideas and Suggestions
- Topic: trains hidden behind the route line
- Replies: 1
- Views: 669
trains hidden behind the route line
TL;DR in map view trains are hidden behind the route line of the train you are in What ? my suggestion is to either have a toggle on the map settings to turn the train route on and off or have the train route line on the lower layer than other trains on the map train hidden behind route line.png on...
- Mon Apr 25, 2022 8:02 am
- Forum: Duplicates
- Topic: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
- Replies: 3
- Views: 1502
Re: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
Train stop names should be ticked by default on blueprints in my opinion and the opinion of many others that I play with. The reason you take a blueprint with stations included is to be able to use the same station again in a different location without affecting train orders.
- Tue Mar 29, 2022 4:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
- Replies: 4
- Views: 6765
Re: [1.1.56] Train Visualisation doesn't work after a curve track piece
I beg to differ... the visualisation has worked on previous versions as I have made numerous builds with curved stations as a UPS saving on inserters as shown in the below photo: 2022-03-29 17_38_23-Factorio 1.1.57.png this particular build is for robot frames, all the pre requisites are delivered b...
- Sat Mar 26, 2022 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
- Replies: 4
- Views: 6765
[boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
the train visualisation works when you hold an inserter beside the track, near the station as shown below. train visualisation working.png when you go past the first curve track, the visualisation stops working as shown below. train visualisation not working after 1st curve.png train visualisation n...
- Thu Aug 13, 2020 11:51 pm
- Forum: General discussion
- Topic: [0.18.47] Modules stuck in assembly machines
- Replies: 1
- Views: 772
[0.18.47] Modules stuck in assembly machines
When a machine recipe is set you can place modules into an assembly machine module slots, clearing the recipe removes the contents of the machine but leaves the modules in place, they are stuck in the machine and you have to set a recipe again before you can remove them. Shouldn't they be removed au...
- Sat Aug 01, 2020 9:31 am
- Forum: Releases
- Topic: Version 0.18.40
- Replies: 4
- Views: 7668
Re: Version 0.18.40
that update on steam to 0.18.40 just opted me out of experimental and sent me back to 0.17.79...see see why now...because 0.18.39 was removed from steam
- Sat Aug 01, 2020 7:00 am
- Forum: General discussion
- Topic: Oil refinery HD Graphics
- Replies: 3
- Views: 1351
Re: Oil refinery HD Graphics
Ok then...I guess they just donāt look much different...the chemical plants put them to shame tho
- Fri Jul 31, 2020 5:09 pm
- Forum: General discussion
- Topic: Oil refinery HD Graphics
- Replies: 3
- Views: 1351
Oil refinery HD Graphics
Has the oil refineries HD graphic update been missed, I was disappointed to hear that all the graphics were completed but the refinery didnāt get one...or at least it didnāt look like it...the flame just doesnāt look as good as the smoke from the chemical plants.
- Fri Jun 19, 2020 10:09 pm
- Forum: Pending
- Topic: [0.18.32] Desync in Vanilla
- Replies: 6
- Views: 1658
Re: [0.18.32] Desync in Vanilla
unfortunately its not reproducable in a new save and once the server was reset the desync's stopped
- Fri Jun 19, 2020 9:14 pm
- Forum: Pending
- Topic: [0.18.32] Desync in Vanilla
- Replies: 6
- Views: 1658
Re: [0.18.32] Desync in Vanilla
my apologises i didnt wait long enough for the report to upload
- Fri Jun 19, 2020 8:02 pm
- Forum: Pending
- Topic: [0.18.32] Desync in Vanilla
- Replies: 6
- Views: 1658
Re: [0.18.32] Desync in Vanilla
desync is caused by placing pipes, i placed a chemical plant down, set it to light oil to petrol cracking, placed an underground pipe onto the outlet side and instant desync
- Fri Jun 19, 2020 7:20 pm
- Forum: Pending
- Topic: [0.18.32] Desync in Vanilla
- Replies: 6
- Views: 1658
[0.18.32] Desync in Vanilla
Please find attached a desync report if required, no mods
- Sat May 23, 2020 12:45 pm
- Forum: Not a bug
- Topic: [0.18.26] Station Names on Blueprints
- Replies: 2
- Views: 935
[0.18.26] Station Names on Blueprints
this isnt a bug, however its really annoying
can the tick box for the station names on blueprints be ticked by default?
my reasoning behind this request is why wouldnt you want it on by default
can the tick box for the station names on blueprints be ticked by default?
my reasoning behind this request is why wouldnt you want it on by default