Search found 41 matches
- Thu Jan 23, 2025 9:39 pm
- Forum: Assigned
- Topic: [Klonan] [2.0.21] Display panels not rendering in 4K
- Replies: 2
- Views: 379
Re: [Klonan] [2.0.21] Display panels not rendering in 4K
it would appear setting the UI scaling to (Manual pixels) 125% makes them work but having it set to automatic 200%, the displays fail
- Fri Nov 22, 2024 7:03 pm
- Forum: Assigned
- Topic: [Klonan] [2.0.21] Display panels not rendering in 4K
- Replies: 2
- Views: 379
[Klonan] [2.0.21] Display panels not rendering in 4K
if display panels are built when the monitor resolution is in 4K (3840 x 2160) the display doesn't render the display panel results correctly as shown in the below screenshots:
3840 x 2160 Resolution.jpg
if the display panels are built in HD (1920 x 1080) they render the results correctly as ...
3840 x 2160 Resolution.jpg
if the display panels are built in HD (1920 x 1080) they render the results correctly as ...
- Tue Nov 05, 2024 5:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.14] Train headlights sometimes on second locomotive
- Replies: 3
- Views: 1346
Re: [2.0.14] Train headlights sometimes on second locomotive
Hi Rseding,
i tried a few time to upload the save directly but the server didnt like it so i have uploaded it to dropbox, link below
https://www.dropbox.com/scl/fi/osxj5wvn ... ggvon&dl=0
i tried a few time to upload the save directly but the server didnt like it so i have uploaded it to dropbox, link below
https://www.dropbox.com/scl/fi/osxj5wvn ... ggvon&dl=0
- Sat Nov 02, 2024 9:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.14] Train headlights sometimes on second locomotive
- Replies: 3
- Views: 1346
[boskid][2.0.14] Train headlights sometimes on second locomotive
i dont know how to reproduce this as it is very random.
the headlights of the trains sometimes uses the 2nd loco instead of the front one, you can see in the screenshot attached, only train 2 is showing the headlights correctly
the headlights of the trains sometimes uses the 2nd loco instead of the front one, you can see in the screenshot attached, only train 2 is showing the headlights correctly
- Sat Nov 02, 2024 1:42 pm
- Forum: Not a bug
- Topic: [2.0.14] Fusion generators not getting fluid
- Replies: 5
- Views: 1685
[2.0.14] Fusion generators not getting fluid
Not all fusion Generators work. in the save i have attached its running this power plant at full speed but not all the generators are working and complaining of "no fluid input" they are connected correctly and the generators after the faulty ones are working but are supplied through the ones not ...
- Wed Apr 24, 2024 11:16 pm
- Forum: Duplicates
- Topic: [1.1.107] Game Crash on exiting the game
- Replies: 1
- Views: 407
[1.1.107] Game Crash on exiting the game
Game randomly crashes when closing the game to desktop
attached is the save game, log and a screenshot of the mods used
attached is the save game, log and a screenshot of the mods used
- Fri Mar 22, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 34564
Re: Friday Facts #403 - Train stops 2.0
Was one of the annoyances you found, “train stop names” in blueprints are not included by default? If you copy a station and turn it into a blueprint, that saves the train stop names but taking a new blueprint doesn’t, this is inconsistent and very annoying
- Fri Dec 08, 2023 12:12 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 39752
Re: Friday Facts #388 - Smaller things for 2.0
Train stop names ticked by default would be a nice change as well…the whole point of a blueprint is to save and stamp else where on the map or save for a different map keeping the stop names…please put train stop names on by default
- Sun Nov 19, 2023 11:46 pm
- Forum: Won't fix.
- Topic: [1.1.97] Pump connects misaligned to train
- Replies: 4
- Views: 1636
Re: [1.1.97] Pump connects misaligned to train
you are incorrect disentius
1. the lead locomotive only has to on straight rail.
2. the pumps are working but graphically are misaligned...so there is a bug there somewhere...either the pumps should'nt work in their current position or the graphics should align correctly
1. the lead locomotive only has to on straight rail.
2. the pumps are working but graphically are misaligned...so there is a bug there somewhere...either the pumps should'nt work in their current position or the graphics should align correctly
- Sun Nov 19, 2023 10:29 pm
- Forum: Won't fix.
- Topic: [1.1.97] Pump connects misaligned to train
- Replies: 4
- Views: 1636
[1.1.97] Pump connects misaligned to train
oil train outpost blueprint attached.
the pumps don't align graphically but attached to the train ok- Fri Sep 08, 2023 3:50 pm
- Forum: Releases
- Topic: Version 1.1.90
- Replies: 6
- Views: 11254
Re: Version 1.1.90
why would you need to reset your blueprints? as long as you keep up-to-date and don't downgrade, then your blueprints will be fine #nevergoback #factorioisalwaysstableAvalonGaming wrote: Thu Sep 07, 2023 6:15 pm May i ask what version will be next stable and when, i need to reset my bps so i need higher than 87
- Tue Aug 09, 2022 5:52 pm
- Forum: Ideas and Suggestions
- Topic: Always capture trainstop names in blueprints
- Replies: 22
- Views: 9963
train stations on by default
TL;DR
filters on default blueprint don't make sense
What ?
would it be possible to change the filters by default on new blueprints?
the community I play with (Colonelwill's) do alot of design work in a creative map, as such alot of blueprints are created including outpost blueprints that are ...
filters on default blueprint don't make sense
What ?
would it be possible to change the filters by default on new blueprints?
the community I play with (Colonelwill's) do alot of design work in a creative map, as such alot of blueprints are created including outpost blueprints that are ...
- Tue Aug 09, 2022 5:39 pm
- Forum: Ideas and Suggestions
- Topic: trains hidden behind the route line
- Replies: 1
- Views: 927
trains hidden behind the route line
TL;DR
in map view trains are hidden behind the route line of the train you are in
What ?
my suggestion is to either have a toggle on the map settings to turn the train route on and off
or have the train route line on the lower layer than other trains on the map
train hidden behind route line ...
in map view trains are hidden behind the route line of the train you are in
What ?
my suggestion is to either have a toggle on the map settings to turn the train route on and off
or have the train route line on the lower layer than other trains on the map
train hidden behind route line ...
- Mon Apr 25, 2022 8:02 am
- Forum: Duplicates
- Topic: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
- Replies: 3
- Views: 1802
Re: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
Train stop names should be ticked by default on blueprints in my opinion and the opinion of many others that I play with. The reason you take a blueprint with stations included is to be able to use the same station again in a different location without affecting train orders.
- Tue Mar 29, 2022 4:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
- Replies: 4
- Views: 7410
Re: [1.1.56] Train Visualisation doesn't work after a curve track piece
I beg to differ...
the visualisation has worked on previous versions as I have made numerous builds with curved stations as a UPS saving on inserters as shown in the below photo:
2022-03-29 17_38_23-Factorio 1.1.57.png
this particular build is for robot frames, all the pre requisites are ...
the visualisation has worked on previous versions as I have made numerous builds with curved stations as a UPS saving on inserters as shown in the below photo:
2022-03-29 17_38_23-Factorio 1.1.57.png
this particular build is for robot frames, all the pre requisites are ...
- Sat Mar 26, 2022 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
- Replies: 4
- Views: 7410
[boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
the train visualisation works when you hold an inserter beside the track, near the station as shown below.
train visualisation working.png
when you go past the first curve track, the visualisation stops working as shown below.
train visualisation not working after 1st curve.png train ...
train visualisation working.png
when you go past the first curve track, the visualisation stops working as shown below.
train visualisation not working after 1st curve.png train ...
- Thu Aug 13, 2020 11:51 pm
- Forum: General discussion
- Topic: [0.18.47] Modules stuck in assembly machines
- Replies: 1
- Views: 950
[0.18.47] Modules stuck in assembly machines
When a machine recipe is set you can place modules into an assembly machine module slots, clearing the recipe removes the contents of the machine but leaves the modules in place, they are stuck in the machine and you have to set a recipe again before you can remove them. Shouldn't they be removed ...
- Sat Aug 01, 2020 9:31 am
- Forum: Releases
- Topic: Version 0.18.40
- Replies: 4
- Views: 8268
Re: Version 0.18.40
that update on steam to 0.18.40 just opted me out of experimental and sent me back to 0.17.79...see see why now...because 0.18.39 was removed from steam
- Sat Aug 01, 2020 7:00 am
- Forum: General discussion
- Topic: Oil refinery HD Graphics
- Replies: 3
- Views: 1644
Re: Oil refinery HD Graphics
Ok then...I guess they just don’t look much different...the chemical plants put them to shame tho
- Fri Jul 31, 2020 5:09 pm
- Forum: General discussion
- Topic: Oil refinery HD Graphics
- Replies: 3
- Views: 1644
Oil refinery HD Graphics
Has the oil refineries HD graphic update been missed, I was disappointed to hear that all the graphics were completed but the refinery didn’t get one...or at least it didn’t look like it...the flame just doesn’t look as good as the smoke from the chemical plants.