Search found 41 matches

by studix2002
Thu Jan 23, 2025 9:39 pm
Forum: Assigned
Topic: [Klonan] [2.0.21] Display panels not rendering in 4K
Replies: 2
Views: 379

Re: [Klonan] [2.0.21] Display panels not rendering in 4K

it would appear setting the UI scaling to (Manual pixels) 125% makes them work but having it set to automatic 200%, the displays fail
by studix2002
Fri Nov 22, 2024 7:03 pm
Forum: Assigned
Topic: [Klonan] [2.0.21] Display panels not rendering in 4K
Replies: 2
Views: 379

[Klonan] [2.0.21] Display panels not rendering in 4K

if display panels are built when the monitor resolution is in 4K (3840 x 2160) the display doesn't render the display panel results correctly as shown in the below screenshots:

3840 x 2160 Resolution.jpg

if the display panels are built in HD (1920 x 1080) they render the results correctly as ...
by studix2002
Tue Nov 05, 2024 5:39 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.14] Train headlights sometimes on second locomotive
Replies: 3
Views: 1346

Re: [2.0.14] Train headlights sometimes on second locomotive

Hi Rseding,

i tried a few time to upload the save directly but the server didnt like it so i have uploaded it to dropbox, link below

https://www.dropbox.com/scl/fi/osxj5wvn ... ggvon&dl=0
by studix2002
Sat Nov 02, 2024 9:29 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.14] Train headlights sometimes on second locomotive
Replies: 3
Views: 1346

[boskid][2.0.14] Train headlights sometimes on second locomotive

i dont know how to reproduce this as it is very random.

the headlights of the trains sometimes uses the 2nd loco instead of the front one, you can see in the screenshot attached, only train 2 is showing the headlights correctly
by studix2002
Sat Nov 02, 2024 1:42 pm
Forum: Not a bug
Topic: [2.0.14] Fusion generators not getting fluid
Replies: 5
Views: 1685

[2.0.14] Fusion generators not getting fluid

Not all fusion Generators work. in the save i have attached its running this power plant at full speed but not all the generators are working and complaining of "no fluid input" they are connected correctly and the generators after the faulty ones are working but are supplied through the ones not ...
by studix2002
Wed Apr 24, 2024 11:16 pm
Forum: Duplicates
Topic: [1.1.107] Game Crash on exiting the game
Replies: 1
Views: 407

[1.1.107] Game Crash on exiting the game

Game randomly crashes when closing the game to desktop

attached is the save game, log and a screenshot of the mods used
by studix2002
Fri Mar 22, 2024 12:21 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 34564

Re: Friday Facts #403 - Train stops 2.0

Was one of the annoyances you found, “train stop names” in blueprints are not included by default? If you copy a station and turn it into a blueprint, that saves the train stop names but taking a new blueprint doesn’t, this is inconsistent and very annoying
by studix2002
Fri Dec 08, 2023 12:12 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 39752

Re: Friday Facts #388 - Smaller things for 2.0

Train stop names ticked by default would be a nice change as well…the whole point of a blueprint is to save and stamp else where on the map or save for a different map keeping the stop names…please put train stop names on by default
by studix2002
Sun Nov 19, 2023 11:46 pm
Forum: Won't fix.
Topic: [1.1.97] Pump connects misaligned to train
Replies: 4
Views: 1636

Re: [1.1.97] Pump connects misaligned to train

you are incorrect disentius

1. the lead locomotive only has to on straight rail.
2. the pumps are working but graphically are misaligned...so there is a bug there somewhere...either the pumps should'nt work in their current position or the graphics should align correctly
by studix2002
Sun Nov 19, 2023 10:29 pm
Forum: Won't fix.
Topic: [1.1.97] Pump connects misaligned to train
Replies: 4
Views: 1636

[1.1.97] Pump connects misaligned to train

oil train outpost blueprint attached.
Graphical Glitch.png
Graphical Glitch.png (545.87 KiB) Viewed 1636 times
the pumps don't align graphically but attached to the train ok
by studix2002
Fri Sep 08, 2023 3:50 pm
Forum: Releases
Topic: Version 1.1.90
Replies: 6
Views: 11254

Re: Version 1.1.90

AvalonGaming wrote: Thu Sep 07, 2023 6:15 pm May i ask what version will be next stable and when, i need to reset my bps so i need higher than 87
why would you need to reset your blueprints? as long as you keep up-to-date and don't downgrade, then your blueprints will be fine #nevergoback #factorioisalwaysstable
by studix2002
Tue Aug 09, 2022 5:52 pm
Forum: Ideas and Suggestions
Topic: Always capture trainstop names in blueprints
Replies: 22
Views: 9963

train stations on by default

TL;DR
filters on default blueprint don't make sense


What ?
would it be possible to change the filters by default on new blueprints?

the community I play with (Colonelwill's) do alot of design work in a creative map, as such alot of blueprints are created including outpost blueprints that are ...
by studix2002
Tue Aug 09, 2022 5:39 pm
Forum: Ideas and Suggestions
Topic: trains hidden behind the route line
Replies: 1
Views: 927

trains hidden behind the route line

TL;DR
in map view trains are hidden behind the route line of the train you are in


What ?
my suggestion is to either have a toggle on the map settings to turn the train route on and off
or have the train route line on the lower layer than other trains on the map

train hidden behind route line ...
by studix2002
Mon Apr 25, 2022 8:02 am
Forum: Duplicates
Topic: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
Replies: 3
Views: 1802

Re: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names

Train stop names should be ticked by default on blueprints in my opinion and the opinion of many others that I play with. The reason you take a blueprint with stations included is to be able to use the same station again in a different location without affecting train orders.
by studix2002
Tue Mar 29, 2022 4:45 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
Replies: 4
Views: 7410

Re: [1.1.56] Train Visualisation doesn't work after a curve track piece

I beg to differ...

the visualisation has worked on previous versions as I have made numerous builds with curved stations as a UPS saving on inserters as shown in the below photo:

2022-03-29 17_38_23-Factorio 1.1.57.png

this particular build is for robot frames, all the pre requisites are ...
by studix2002
Sat Mar 26, 2022 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
Replies: 4
Views: 7410

[boskid][1.1.56] Train Visualisation doesn't work after a curve track piece

the train visualisation works when you hold an inserter beside the track, near the station as shown below.

train visualisation working.png

when you go past the first curve track, the visualisation stops working as shown below.
train visualisation not working after 1st curve.png train ...
by studix2002
Thu Aug 13, 2020 11:51 pm
Forum: General discussion
Topic: [0.18.47] Modules stuck in assembly machines
Replies: 1
Views: 950

[0.18.47] Modules stuck in assembly machines

When a machine recipe is set you can place modules into an assembly machine module slots, clearing the recipe removes the contents of the machine but leaves the modules in place, they are stuck in the machine and you have to set a recipe again before you can remove them. Shouldn't they be removed ...
by studix2002
Sat Aug 01, 2020 9:31 am
Forum: Releases
Topic: Version 0.18.40
Replies: 4
Views: 8268

Re: Version 0.18.40

that update on steam to 0.18.40 just opted me out of experimental and sent me back to 0.17.79...see see why now...because 0.18.39 was removed from steam
by studix2002
Sat Aug 01, 2020 7:00 am
Forum: General discussion
Topic: Oil refinery HD Graphics
Replies: 3
Views: 1644

Re: Oil refinery HD Graphics

Ok then...I guess they just don’t look much different...the chemical plants put them to shame tho
by studix2002
Fri Jul 31, 2020 5:09 pm
Forum: General discussion
Topic: Oil refinery HD Graphics
Replies: 3
Views: 1644

Oil refinery HD Graphics

Has the oil refineries HD graphic update been missed, I was disappointed to hear that all the graphics were completed but the refinery didn’t get one...or at least it didn’t look like it...the flame just doesn’t look as good as the smoke from the chemical plants.

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