Yeah, but that doesnt allow me to put ore patches on the fly while playing.
The closest thing that does what I want is creative mode, but not exactly.
So, I guess I will have to stick with it.
Search found 22 matches
- Fri Aug 26, 2022 12:35 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a ore patch spawner mod
- Replies: 12
- Views: 4570
- Thu Aug 25, 2022 1:52 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a ore patch spawner mod
- Replies: 12
- Views: 4570
Re: Looking for a ore patch spawner mod
Yes, its possible to do it via console, but doing it several times is annoying and slow, also very hard and innacuarate to delete already placed patches, so I'm looking for a mod that does this with a friendly interface.
- Wed Aug 24, 2022 3:16 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a ore patch spawner mod
- Replies: 12
- Views: 4570
Looking for a ore patch spawner mod
I need a mod that can do the following:
- Let me easily spawn a square shaped resource patch
- Let me erase a resource patch
- (Optional): At world gen, it doesn't generate any resource patches
Another idea would be:
Lets you craft a miner that already has a resource patch beneath it, one for ...
- Let me easily spawn a square shaped resource patch
- Let me erase a resource patch
- (Optional): At world gen, it doesn't generate any resource patches
Another idea would be:
Lets you craft a miner that already has a resource patch beneath it, one for ...
- Thu Feb 28, 2019 11:09 pm
- Forum: Balancing
- Topic: Tutorial Feedback: Too confusing and hard for a new player
- Replies: 5
- Views: 2924
Re: Tutorial Feedback: Too confusing and hard for a new player
You mean make the biter the same toughness as before? You know that I've played many many maps and I've never lost a single game. I mean if that's the kind of game you want, maybe the developers should add difficulty levels, like in Civizilation. There's the Chieftain, Warlord, Prince, Deity, etc ...
- Thu Feb 28, 2019 10:18 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for: Place/delete ores/oil without console
- Replies: 1
- Views: 1285
Looking for: Place/delete ores/oil without console
I'm looking for a mod to place or delete any type of resource (iron, cooper, stone, coal, oil or uranium) without having to use the console.
thanks and sorry if this already on the portal (looked for it but didnt find)
thanks and sorry if this already on the portal (looked for it but didnt find)
- Thu Feb 28, 2019 9:51 pm
- Forum: Balancing
- Topic: Tutorial Feedback: Too confusing and hard for a new player
- Replies: 5
- Views: 2924
Tutorial Feedback: Too confusing and hard for a new player
I decided to let a friend play the campaign without helping him to see his reaction (he is 23 years old and is used to more modern games) here is the result:
1) It was a disaster
2) The first part had the following issues
a) Basic mechanics not explained
- Friend didn’t know how to open the ...
1) It was a disaster
2) The first part had the following issues
a) Basic mechanics not explained
- Friend didn’t know how to open the ...
- Thu Feb 28, 2019 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Escape Key functionality and "clear item from hand"
- Replies: 5
- Views: 2018
Re: Escape Key functionality and "clear item from hand"
I know, but I have 350 hours of gameplay and just recently discovered that.
What about new players? how are they suposed to know?
Q makes sense only to experienced players of factorio.
What about new players? how are they suposed to know?
Q makes sense only to experienced players of factorio.
- Thu Feb 28, 2019 1:46 pm
- Forum: Ideas and Suggestions
- Topic: Escape Key functionality and "clear item from hand"
- Replies: 5
- Views: 2018
Escape Key functionality and "clear item from hand"
I have a lot of frustration while trying to do some thing in factorio:
1) I have an item in my hand but I dont want to place it.
- If I left click I place it
- If I right click I will try to mine ore or nothing will happen
- If I press escape the option menu comes up, and when returning to the ...
1) I have an item in my hand but I dont want to place it.
- If I left click I place it
- If I right click I will try to mine ore or nothing will happen
- If I press escape the option menu comes up, and when returning to the ...
- Thu Feb 28, 2019 1:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [17.0.2] CRASH while draging a bp to "game blue prints" with right click (FIXED)
- Replies: 1
- Views: 823
[17.0.2] CRASH while draging a bp to "game blue prints" with right click (FIXED)
*edit: In 17.0.3 I can no longer reproduce this crash. thx devs! :D
The game crashed while I was on the blueprint interface. I was "holding" a blueprint in my hand I accidentaly right clicked in the left big square of the interface. This crashed the game.
How to reproduce the crash:
1) Load any ...
The game crashed while I was on the blueprint interface. I was "holding" a blueprint in my hand I accidentaly right clicked in the left big square of the interface. This crashed the game.
How to reproduce the crash:
1) Load any ...
- Thu Feb 28, 2019 2:45 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 42002
Re: [0.17.10] intro too hard
Seems a bit steep for what would be a brand new player.
The difficulty is based on pollution, so if your factory was "big" and you did not produce many bullets (as a % of your total production), then you will fail. New players do not produce as much pollution as a vet.
I will be tweaking it ...
- Thu Feb 28, 2019 2:31 am
- Forum: Ideas and Suggestions
- Topic: [0.17.0] Campaign 1 Observations
- Replies: 26
- Views: 7900
Re: [0.17.0] Campaign 1 Observations
I agree with the OP suggestions.
Although I'm an experienced player, I find the tutorial confusing and hard. I also made a friend that has neved played factorio play the campaing without helping him and it was a disaster.
I think there should be an even more basic tutorial prior to the first one ...
Although I'm an experienced player, I find the tutorial confusing and hard. I also made a friend that has neved played factorio play the campaing without helping him and it was a disaster.
I think there should be an even more basic tutorial prior to the first one ...
- Thu Feb 28, 2019 2:22 am
- Forum: Not a bug
- Topic: [0.17.2] Can use commands like ctr+c but not cancel it while no unlocked
- Replies: 4
- Views: 1736
Re: [17.0.2] Can use commands like ctr+c but not cancel it while no unlocked
press "Q" (which doesnt make much sense).
Why doesn't Q make sense? (I am asking for interesting feedback to give to campaign guys)
Using Q to exit a menu or any interface makes no sense because I don't use Q for that function in any other program or game.
Escape in the other hand is much ...
- Wed Feb 27, 2019 7:47 pm
- Forum: Not a bug
- Topic: [0.17.2] Can use commands like ctr+c but not cancel it while no unlocked
- Replies: 4
- Views: 1736
[0.17.2] Can use commands like ctr+c but not cancel it while no unlocked
Although I have not unlocked shortcuts like ctr+c or ctr+x on the panel next to the toolbar I still can use those command with the corresponding shortcut keys.
But what is most annoying is the fact that if I press for example ctr+c a cursor appears to copy a new area, but If I don't want to do it I ...
But what is most annoying is the fact that if I press for example ctr+c a cursor appears to copy a new area, but If I don't want to do it I ...
- Fri Nov 16, 2018 11:10 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 98205
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
I just wanted to post a huge thank you to the developers.
The new belts look great, I really apreciate all the effort done.
I love this game![Smile :)](./images/smilies/icon_e_smile.gif)
The new belts look great, I really apreciate all the effort done.
I love this game
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon Feb 19, 2018 9:39 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 43589
Re: Version 0.16.25
Bravo!!!!!
I think the game is complex enough (specially for new players) to be forced to do huge worarounds that revolves around glitches or bugs, or unintuitive use of other elements (like splitters) in order to compress a belt.
I think is a step in the right direction.
![Smile :)](./images/smilies/icon_e_smile.gif)
I think the game is complex enough (specially for new players) to be forced to do huge worarounds that revolves around glitches or bugs, or unintuitive use of other elements (like splitters) in order to compress a belt.
I think is a step in the right direction.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Jan 18, 2018 2:22 am
- Forum: General discussion
- Topic: Mega-Base from the devs
- Replies: 17
- Views: 13925
Re: Mega-Base from the devs
I have playerd around 280 hours of factorio and I have never used trains. All my bases have used belts or belt bus mainly, with the ocasional bot setup.
I have never built a base with more than 1 rocket silo.
I have had a lot of fun with the game and of course I feel that I have a lot to do with ...
I have never built a base with more than 1 rocket silo.
I have had a lot of fun with the game and of course I feel that I have a lot to do with ...
- Sat Jan 06, 2018 7:34 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 427848
Re: Friday Facts #224 - Bots versus belts
Please do not touch bots
I never use bots because I like belts. But I think bots should not be removed from the game, because some people prefer them.
Instead just make belts better
My suggestions for belt improvments are as follow:
1) Allow inserters to naturally compress belts
2) Allow side ...
I never use bots because I like belts. But I think bots should not be removed from the game, because some people prefer them.
Instead just make belts better
My suggestions for belt improvments are as follow:
1) Allow inserters to naturally compress belts
2) Allow side ...
- Wed Dec 20, 2017 5:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 68319
Re: [16.0] Sideloading works completely different now
So I've spent the last few days working on belt based layouts. I'm not having any difficulty in getting a compressed belt with a splitter. In most cases I've been able to divert an output belt after it is about half full, tunnel under some inserters then merge it back into another output belt. I ...
- Mon Dec 18, 2017 1:53 am
- Forum: Not a bug
- Topic: [kovarex] [16.0] Inserting on underground belt behaves different
- Replies: 24
- Views: 28406
Re: [kovarex] [16.0] Inserting on underground belt behaves different
I totally agree. Having a "diverter" would be awesome. And yes, inserters should compress the belts on their own.AideenFb wrote:From the perspective .....
- Sun Dec 17, 2017 10:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 68319
Re: [16.0] Sideloading works completely different now
See?
Having to put those complicated workarounds is not "skill", it's just an annoyance.
Sideloading should work automatically, and inserters should compress the belt by themselves.
Having to put those complicated workarounds is not "skill", it's just an annoyance.
Sideloading should work automatically, and inserters should compress the belt by themselves.