Search found 4191 matches

by boskid
Sun Sep 28, 2025 9:04 pm
Forum: Modding help
Topic: Persistent "Entity Does Not Exist" Error with Simple Generator-Equipment Mod (2.0)
Replies: 1
Views: 43

Re: Persistent "Entity Does Not Exist" Error with Simple Generator-Equipment Mod (2.0)

Your "fusion-core-equipment" item says (through ItemPrototype::place_result ) that it can be used to build entity "fusion-core-equipment", however you are not defining any entity of that type. Given that the first prototype inside of your data.lua is of type "generator-equipment", i will assume what ...
by boskid
Sun Sep 28, 2025 8:58 pm
Forum: Bug Reports
Topic: [2.0.68] Icons and Filters missing with decon planner
Replies: 2
Views: 80

Re: [2.0.68] Icons and Filters missing with decon planner

As for the cliffs, since there is a feature called "deconstruction_alternatives" and cliffs for various planets are using it, they are grouped together and as such this is not a bug, similarily how different rail shapes are merged together under a "rail" entity.

From the other list i looked at the ...
by boskid
Sun Sep 28, 2025 8:08 pm
Forum: Duplicates
Topic: [2.0.68] parameter 9 missing in GUI
Replies: 1
Views: 49

Re: [2.0.68] parameter 9 missing in GUI

Not a bug. 125477
by boskid
Sun Sep 28, 2025 8:50 am
Forum: Resolved for the next release
Topic: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item
Replies: 2
Views: 228

Re: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item

From a quick check i can see this behavior can be explained easily: trash items are generated as any direct or indirect spoil product of item ingredients. In case of this recipe, bacterias are only seen on products side and as such they are not covered by the trash items. Question that will decide ...
by boskid
Sat Sep 27, 2025 10:11 am
Forum: Resolved for the next release
Topic: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
Replies: 2
Views: 262

Re: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled

Ok, i decided to fix this in a standard way. Agricultural towers are not a high throughput machines so they almost always have at most 1 input and 1 output inserter and having couple of additional notifications should not make performance worse. Fixed for 2.0.69.
by boskid
Sat Sep 27, 2025 2:18 am
Forum: Resolved for the next release
Topic: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
Replies: 2
Views: 262

Re: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled

While i am seeing this behavior as incorrect, i am hesitant about fixing it. Simple fix of this behavior will have a performance overhead since item removal from result inventory will have to wakeup all input inserters facing an agricultural tower, something that is not required in normal ...
by boskid
Fri Sep 26, 2025 11:17 pm
Forum: Outdated/Not implemented
Topic: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists elsewher
Replies: 8
Views: 406

Re: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists else

Lets say player builds something and forgets to place some rails making a train stop inaccessible like this:


09-27-2025, 01-09-39.png


In this exact case a "no path" error means that there is a train stop that a train wants to go to but is unable because some rails are missing and its up to a ...
by boskid
Fri Sep 26, 2025 3:16 pm
Forum: Not a bug
Topic: [2.0.66] Belt dragging cancels rotations
Replies: 3
Views: 378

Re: [2.0.66] Belt dragging cancels rotations

Thanks for the report. Given that you are manipulating entities while drag building happens, i am considering this to be an interference between smart belt building logic and your mod logic. If we would be required to behave nicely in presence of mods that do not behave nicely for smart belt ...
by boskid
Fri Sep 26, 2025 2:24 pm
Forum: Bug Reports
Topic: [2.0.58] Undoing copying settings to space platform hubs doesn't undo copying of the schedule of another platform hub
Replies: 1
Views: 362

Re: [2.0.58] Undoing copying settings to space platform hubs doesn't undo copying of the schedule of another platform hu

This is quite tricky problem to fix. Schedule of the space platform is configurable through space platform hub, however the schedule itself is not stored on the hub entity but on the space platform itself. Main problem is that in order for undo to restore original settings, it must record original ...
by boskid
Fri Sep 26, 2025 8:14 am
Forum: Resolved for the next release
Topic: [2.0.68] CustomTooltipField doesn't show up on Recipes
Replies: 1
Views: 216

Re: [2.0.68] CustomTooltipField doesn't show up on Recipes

Ok, i did some small tweaks and made it work for 2.0.69. Recipe tooltip uses completly different tooltip creation code due to everything being manually placed and coordinated (like some lines showing different content if you have not enough items to craft a recipe), so at best what i can do is to ...
by boskid
Thu Sep 25, 2025 5:59 pm
Forum: Outdated/Not implemented
Topic: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists elsewher
Replies: 8
Views: 406

Re: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists else

No.

What you are asking for is to basically remove "no path". It is there to indicate that train was unable to reach a train stop that it was supposed to be able to reach, which will often show when some rails are destroyed, signals are incorrectly placed, rails are missing etc. Your case of ...
by boskid
Thu Sep 25, 2025 1:49 pm
Forum: Implemented mod requests
Topic: Offset pos for resource_searching_radius
Replies: 1
Views: 140

Re: Offset pos for resource_searching_radius

2.0.69: Added MiningDrillPrototype::resource_searching_offset.
by boskid
Wed Sep 24, 2025 9:21 am
Forum: Modding help
Topic: question concerning the right handling of fixing a (rare) bug in an already published migration file (lua)
Replies: 4
Views: 235

Re: question concerning the right handling of fixing a (rare) bug in an already published migration file (lua)

Save files are only recording names of migrations that were applied, which means for a lua migration to run there must be 2 facts fulfilled: 1/ migration file must be present and 2/ name of that migration file was not recorded as already applied. If you remove a migration then it will simply not ...
by boskid
Wed Sep 24, 2025 8:27 am
Forum: Resolved for the next release
Topic: [2.0.68] C++ crash on checking state of a newly deployed space platform
Replies: 1
Views: 255

Re: [2.0.68] C++ crash on checking state of a newly deployed space platform

Thanks for the report. I already noticed this crash about 20 minutes ago through automatic crash reports and was able to reproduce it just from the crash log. Issue is fixed for 2.0.69.
by boskid
Tue Sep 23, 2025 3:42 pm
Forum: Resolved for the next release
Topic: [boskid][2.0.68] Upgrade Planner replaces underground belt exit with entrances
Replies: 4
Views: 366

Re: [boskid][2.0.68] Upgrade Planner replaces underground belt exit with entrances

pjr wrote: Tue Sep 23, 2025 3:34 pm @boskid has this also been fixed for Deconstruct and then undo? The same issue occurs then.
Are you sure you are experiencing this behavior on 2.0.68? It was present in 2.0.67 and fixed in 2.0.68 by 130977

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