Search found 4826 matches

by boskid
Wed Sep 02, 2026 7:11 am
Forum: Resolved for the next release
Topic: [2.1.17] Power pole graphs show full green bars when unconnected
Replies: 2
Views: 228

Re: [2.1.17] Power pole graphs show full green bars when unconnected

Well, tooltip for electric poles was changed for 2.1 to copy the progress bars from electric network statistics and they behave differently than the progress bars in the network statistics gui, so i am fixing it for 2.1.18.
by boskid
Wed Sep 02, 2026 3:39 am
Forum: Not a bug
Topic: [2.1.17]Asteroid grabber set filter populated by its own read contents.
Replies: 1
Views: 104

Re: [2.1.17]Asteroid grabber set filter populated by its own read contents.

Welcome on forums. So far you did not show any bugs. If asteroid collector outputs its content onto the same wire as it uses to set filters, that behavior is correct.
by boskid
Tue Sep 01, 2026 3:51 am
Forum: Not a bug
Topic: [2.1.17] Unable to pump fluid out of both sides of a fluid wagon
Replies: 1
Views: 128

Re: [2.1.17] Unable to pump fluid out of both sides of a fluid wagon

Expected behavior is that one valve on fluid wagon accepts at most one pump. Not a bug.
by boskid
Mon Aug 31, 2026 4:33 pm
Forum: Outdated/Not implemented
Topic: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chance
Replies: 6
Views: 385

Re: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chan

Its possible that this change was not in the changelog because it was done as part of item product quality control feature. It was hinted in https://forums.factorio.com/133486. For the purpose of product quality control, since a base quality of a product may be different than recipe quality, i had ...
by boskid
Mon Aug 31, 2026 2:51 pm
Forum: Outdated/Not implemented
Topic: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chance
Replies: 6
Views: 385

Re: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chan

I am throwing this topic straight to outdated because it is based on incorrect assumptions: you are saying that by inserting quality modules the penalty kicks in at full power and quality chance drops to 0. First, penalty only applies when quality is decreased, second, the penalty is proportional to ...
by boskid
Mon Aug 31, 2026 9:15 am
Forum: Pending
Topic: [2.0.77] Base Game, Modules Disappear When Dissembling Tank
Replies: 1
Views: 124

Re: [2.0.77] Base Game, Modules Disappear When Dissembling Tank

Welcome on forums. Save files are useful in a lot more cases than you think as they also disambiguate bug reports, like explaining where modules were moved. Since you did not provide any saves, i am assuming that you did not mean "modules" but "equipment" (but i cannot verify this) and as such this ...
by boskid
Sat Aug 29, 2026 11:28 pm
Forum: Bug Reports
Topic: [2.1.17] Recipe parameter of Fluoroketone (hot) not populated
Replies: 1
Views: 242

Re: [2.1.17] Recipe parameter of Fluoroketone (hot) not populated

This is quite annoying, blueprint parametrisation is stringly typed which in case of holmium-solution fluid with name being the same as recipe works correctly, but fluoroketone recipe has different internal name ("fluoroketone") than the fluid ("fluoroketone-hot") which means it does not fall onto ...
by boskid
Fri Aug 28, 2026 7:09 pm
Forum: Not a bug
Topic: [2.1.17] Infinity pipe not working when copy/pasted
Replies: 2
Views: 178

Re: [2.1.17] Infinity pipe not working when copy/pasted

Thanks for the report. There is nothing actionable here. You have multiple infinity pipes in the same segment, one producing fluid and one voiding fluid. What you get is based on which one of them updates last.
by boskid
Wed Aug 26, 2026 2:18 pm
Forum: Pending
Topic: [2.1.14]Inserter filter fails to work properly
Replies: 4
Views: 416

Re: [2.1.14]Inserter filter fails to work properly

I am unable to understand what exactly is being reported as a bug or how to observe the exact behavior, when i run this save file (on 2.1.17) it keeps working fine. Moving to Pending until extra details are provided.
by boskid
Wed Aug 26, 2026 7:55 am
Forum: Not a bug
Topic: Quality Science Packs can't get picked up with the Item on Ground entity
Replies: 2
Views: 263

Re: Quality Science Packs can't get picked up with the Item on Ground entity

Is your deconstruction planner configured for "Any quality", or is it at default "normal quality only"?

-- edit:

Not a bug. This is a consequence of 130563 and you need to select quality.
by boskid
Tue Aug 25, 2026 8:08 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
Replies: 7
Views: 1554

Re: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D

Ok i believe that i found the underlying issue and it should be now fixed for 2.1.17.
by boskid
Tue Aug 25, 2026 10:29 am
Forum: Resolved Problems and Bugs
Topic: [2.1.15] Lab condition "set Research" not handled by cut/paste
Replies: 4
Views: 706

Re: [2.1.15] Lab condition "set Research" not handled by cut/paste

Reproduction steps have varying level of accuracy so by "actuate wire" i will consider it to be just changing signals on a wire such that research conditions change between being fulfilled or not. I was not able to reproduce any problems other than "visual" ones: once research conditions changed ...
by boskid
Mon Aug 24, 2026 7:08 pm
Forum: Not a bug
Topic: [2.1.15] get_widget_position on "quickbar-slot" type doesn't succeed when missing "quality" in filter table
Replies: 1
Views: 180

Re: [2.1.15] get_widget_position on "quickbar-slot" type doesn't succeed when missing "quality" in filter table

Thanks for the report however i will have to classify this as Not a bug.

There are indeed 2 target types that accept ItemFilter, "simple-item-with-quality-slot" and "quickbar-slot", however they are using ItemFilter differently:
- in case of "simple-item-with-quality-slot" the gui slots are ...
by boskid
Mon Aug 24, 2026 5:31 pm
Forum: Duplicates
Topic: [2.1.15] Crashing (FlowDataFrame::graphVerticalLabelFormatter)
Replies: 1
Views: 144

Re: [2.1.15] Crashing (FlowDataFrame::graphVerticalLabelFormatter)

Welcome on forums. This is a duplicate of 135843 which is fixed for 2.1.16.
by boskid
Mon Aug 24, 2026 4:18 pm
Forum: Duplicates
Topic: [2.1.15] Clicking any power pole crashes game.
Replies: 2
Views: 194

Re: [2.1.15] Clicking any power pole crashes game.

Duplicate 135843 (fixed for 2.1.16).
by boskid
Mon Aug 24, 2026 4:11 pm
Forum: Releases
Topic: Version 2.1.15
Replies: 3
Views: 5193

Re: Version 2.1.15


I wonder if there is any technical reason for that one, or if its just Stack Inserters being awkward without it.


https://www.reddit.com/r/factorio/comments/1vx3emg/comment/p5m0kal/

This is strictly related to fix for https://forums.factorio.com/116018 because without this dependency those ...

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