Search found 4038 matches

by boskid
Mon Jul 28, 2025 11:02 am
Forum: Not a bug
Topic: [2.0.60] Landfill can be placed on top of artificial soil
Replies: 2
Views: 83

Re: [2.0.60] Landfill can be placed on top of artificial soil

I am considering this to be working correctly. Since it is possible to remove one tile and place other one, there is no reason to disallow direct replacement between them, similarily as you can replace stone path with concrete without tile removal in between.
by boskid
Sun Jul 27, 2025 11:24 pm
Forum: Pending
Topic: Thruster clipping
Replies: 1
Views: 79

Re: Thruster clipping

Please follow https://forums.factorio.com/3638 when reporting bugs, that counts providing a game version, a log file and a save file where an issue can be observed.

If you got this setup while using an Editor, then this will become a Not a bug since editor controller by default ignores tile ...
by boskid
Sun Jul 27, 2025 12:47 pm
Forum: Technical Help
Topic: [2.0.60] Crash on save load (Error LogisticPointFilters.cpp:233: Requested filter not present)
Replies: 2
Views: 140

Re: [2.0.60] Crash on save load (Error LogisticPointFilters.cpp:233: Requested filter not present)

I tried to load this save file in 2.0.61 unreleased and it loads just fine so it looks there is a migration that fixes whatever corruption has happened here. In the Load game gui you should be able to trigger this migration by holding Control key while you press "Load" button - in this case the save ...
by boskid
Sun Jul 27, 2025 11:08 am
Forum: Technical Help
Topic: [2.0.60] Save file corrupt, unknown protoype ID 255, failing hardware.
Replies: 2
Views: 211

Re: [2.0.60] Save file corrupt, unknown protoype ID 255, failing hardware.

Suspicious... Corruption here is of exactly the same type as in 130049 - 5th item filter, corrupted exactly the same way as in the other topic with exactly the same values (Notes: FF FF FF 7F)

130029-Space Age Mojito-fixed.zip
(54.37 MiB) Downloaded 11 times
by boskid
Sun Jul 27, 2025 10:58 am
Forum: Technical Help
Topic: [2.0.60] Probably corrupted save 244hours in, game crash after load
Replies: 7
Views: 285

Re: [2.0.60] Probably corrupted save 244hours in, game crash after load

One of inserters had complete garbage values on its 5th filter slot.

130049-SinglSpace-fixed.zip
(46.42 MiB) Downloaded 28 times
by boskid
Wed Jul 23, 2025 10:41 pm
Forum: Documentation Improvement Requests
Topic: [2.0.60] LuaLogisticNetwork documentation for logistic_robots
Replies: 2
Views: 167

Re: [2.0.60] LuaLogisticNetwork documentation for logistic_robots

There is some amount of prior knowledge when working with factorio lua api, one of the most important ones you seem to be missing is what an Entity is and what an Item is: Entity is an object that is on the surface (this also includes blueprints), while an Item is an object that is inside of item ...
by boskid
Wed Jul 23, 2025 6:41 pm
Forum: Modding help
Topic: Inserters ignoring ProxyContainers
Replies: 5
Views: 225

Re: Inserters ignoring ProxyContainers

Only explanation i can guess from the details provided is that you are creating that entity using LuaSurface::create_entity and you failed to provide a `force` parameter causing the entity to be of `enemy` force. When a container is of different force, inserters will be able to insert items into it ...
by boskid
Wed Jul 23, 2025 5:27 pm
Forum: Modding help
Topic: Inserters ignoring ProxyContainers
Replies: 5
Views: 225

Re: Inserters ignoring ProxyContainers

Cannot reproduce.
07-23-2025, 19-26-42.png
07-23-2025, 19-26-42.png (136.6 KiB) Viewed 199 times
by boskid
Wed Jul 23, 2025 12:16 pm
Forum: Resolved for the next release
Topic: [boskid][2.0.60] Crash on certain tick
Replies: 4
Views: 419

Re: [2.0.60] Crash on certain tick

Thanks for the report. Issue is now fixed for 2.0.61.
by boskid
Wed Jul 23, 2025 8:43 am
Forum: Pending
Topic: [2.0.60] Loaders with wait_for_full_stack and adjustable_belt_stack size are valid but do not work
Replies: 4
Views: 315

Re: [2.0.60] Loaders with wait_for_full_stack and adjustable_belt_stack size are valid but do not work

I am not going to play a guessing game, if you want to get an answer, please provide a reproduction where i can observe what is not working.

When adding "wait for full stack" i was aware that belt stack size can be changed at runtime, there is a test covering this exact use case and loader is ...
by boskid
Wed Jul 23, 2025 7:15 am
Forum: Pending
Topic: [2.0.60] Loaders with wait_for_full_stack and adjustable_belt_stack size are valid but do not work
Replies: 4
Views: 315

Re: [2.0.60] Loaders with wait_for_full_stack and adjustable_belt_stack size are valid but do not work

Cannot reproduce any issues.

Code: Select all

data.raw["loader"]["loader"].wait_for_full_stack = true
data.raw["loader"]["loader"].adjustable_belt_stack_size = true
data.raw["loader"]["loader"].max_belt_stack_size = 4
07-23-2025, 09-13-33.png
07-23-2025, 09-13-33.png (278.04 KiB) Viewed 289 times
by boskid
Wed Jul 23, 2025 6:50 am
Forum: Not a bug
Topic: [2.0.60] Recipes with no item ingredients do not produce quality items
Replies: 1
Views: 160

Re: [2.0.60] Recipes with no item ingredients do not produce quality items

Not a bug.

Recipe quality only affects item ingredient quality that is accepted while product quality is based on lowest quality of item ingredient.

Changing this behavior to what you are asking would create migration problems because if a recipe had items and quality was selected, if recipe ...
by boskid
Tue Jul 22, 2025 7:50 pm
Forum: Gameplay Help
Topic: Selection tool stuck in the inventory
Replies: 1
Views: 134

Re: Selection tool stuck in the inventory

That is a filter set on the inventory slot. Just move cursor over that slot and press middle mouse button to get rid of that inventory filter.
by boskid
Mon Jul 21, 2025 8:15 am
Forum: Gameplay Help
Topic: splitter bug / problem
Replies: 6
Views: 323

Re: splitter bug / problem

There are no bugs visible here.
by boskid
Fri Jul 18, 2025 11:14 am
Forum: Not a bug
Topic: [2.0.55] Module calibrator and calibration formulas lack PL text
Replies: 2
Views: 204

Re: [2.0.55] Module calibrator and calibration formulas lack PL text

Thanks for the report however this is Not a bug.

You are playing with mods. Whatever this entity is, it does not come from base game or from SA. Go ask the mod author to add translations if you want.

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