Please note that get_circuit_network does not accept defines.wire_type. It takes defines.wire_connector_id.
defines.wire_type.red == 2, defines.wire_type.green == 3.
defines.wire_connector_id.circuit_red == 1, defines.wire_connector_id.circuit_green == 2.
By providing wire_type.red, you get ...
Search found 4348 matches
- Thu Jan 01, 2026 7:44 pm
- Forum: Modding discussion
- Topic: Error in speaker get_circuit_network? [solved]
- Replies: 2
- Views: 58
- Tue Dec 30, 2025 9:29 am
- Forum: Modding interface requests
- Topic: Support mirroring in create_entity
- Replies: 2
- Views: 221
Re: Support mirroring in create_entity
Looks like there exists "mirror" parameter that is undocumented and works as requested.
- Mon Dec 29, 2025 10:58 pm
- Forum: Fixed for 2.1
- Topic: half used science pack will always be recycled into 100% remains
- Replies: 6
- Views: 1288
Re: half used science pack will always be recycled into 100% remains
call it whatever you want, i say its fixed for 2.1.
- Mon Dec 29, 2025 10:54 pm
- Forum: Technical Help
- Topic: Unable to load save: Corrupt map: unknown quality prototype ID 9
- Replies: 3
- Views: 194
Re: Unable to load save: Corrupt map: unknown quality prototype ID 9
That looks like a bitflip, one of items on a transport line (i was not checking which one) was corrupted as it had quality "9" saved. Happy new year.
- Sun Dec 28, 2025 10:03 am
- Forum: Duplicates
- Topic: item lighting in shadow on vulcanus
- Replies: 1
- Views: 108
- Sat Dec 27, 2025 1:35 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Game crashed on exit
- Replies: 1
- Views: 127
Re: [2.0.72] Game crashed on exit
Given that the crash happened inside of a steamclient64.dll, there is nothing to be done on factorio side. Moving this to 1/0 magic.
- Thu Dec 25, 2025 11:46 am
- Forum: Outdated/Not implemented
- Topic: New "total ingredients" mode for selector combinator
- Replies: 6
- Views: 2390
Re: New "total ingredients" mode for selector combinator
No. This would create a lot of problems around items that can be produced by more than one recipe, which is extra fragile when one recipe can be crafted by one machine while other recipe can be crafted by other machine. This suggestion is under-specified and as such is not going to happen. It is ...
- Thu Dec 25, 2025 11:02 am
- Forum: Modding interface requests
- Topic: collision-layer is not enough
- Replies: 1
- Views: 175
Re: collision-layer is not enough
1 more? 10? 100? 1000?
- Wed Dec 24, 2025 7:41 pm
- Forum: Documentation Improvement Requests
- Topic: Defines Api Documentation
- Replies: 1
- Views: 154
Re: Defines Api Documentation
At which exact page were you able to get such link? When i am checking various places to get to lua defines they all work just fine.
-- edit:
Ok i was able to find a place where those links are broken: going to https://lua-api.factorio.com/2.0.72/index-auxiliary.html when i go to "Data lifecycle ...
-- edit:
Ok i was able to find a place where those links are broken: going to https://lua-api.factorio.com/2.0.72/index-auxiliary.html when i go to "Data lifecycle ...
- Wed Dec 24, 2025 3:38 pm
- Forum: Won't fix.
- Topic: [2.0.72] proxy containers targeting furnace input do not wake inserters up
- Replies: 1
- Views: 174
Re: [2.0.72] proxy containers targeting furnace input do not wake inserters up
Wont fix. Crafters are in a hot code path used in virtually every single save file and i wont be making them slower because of proxy containers. Crafter input is for input and proxy will not get notified that items can be extracted out of input inventory.
- Wed Dec 24, 2025 3:05 pm
- Forum: Technical Help
- Topic: Can I recover my blueprints?
- Replies: 2
- Views: 242
- Wed Dec 24, 2025 12:45 pm
- Forum: Fixed for 2.1
- Topic: [boskid][2.0.72] Plants with negative emissions have odd properties when harvested by agri towers
- Replies: 1
- Views: 210
Re: [boskid][2.0.72] Plants with negative emissions have odd properties when harvested by agri towers
Welcome on the forums and thanks for the report. Issue is now fixed for 2.1.
This issue is caused by need of agri tower to be seen as the source of pollution for the enemy pathfinding purposes, but it was implemented in a way that does not handle negative emissions: plant would add pollution and ...
This issue is caused by need of agri tower to be seen as the source of pollution for the enemy pathfinding purposes, but it was implemented in a way that does not handle negative emissions: plant would add pollution and ...
- Tue Dec 23, 2025 1:22 pm
- Forum: Technical Help
- Topic: [2.0.72] Save file not loading anymore due to corrupted id
- Replies: 2
- Views: 232
Re: [2.0.72] Save file not loading anymore due to corrupted id
Looking at the save file it seems to be the same type of corruption as in https://forums.factorio.com/127574 - one of the entities was saved without data of its energy source, making this save file unloadable because game was confused about meaning of various bytes on read (misinterpreting lack of ...
- Sat Dec 20, 2025 8:16 pm
- Forum: Bug Reports
- Topic: [2.0.72] Burner inserter won't fuel with spoilage
- Replies: 2
- Views: 214
Re: [2.0.72] Burner inserter won't fuel with spoilage
Without a save file this bug report is incomplete.
- Thu Dec 18, 2025 1:22 am
- Forum: Modding help
- Topic: Heavy mode determinism vs Factorissimo3
- Replies: 3
- Views: 325
Re: Heavy mode determinism vs Factorissimo3
Heavy mode is the ultimate tool for finding desyncs with game bugs or scripting bugs, you may notice it is uplayably slow because it saves the game, loads a game, and then does update of the original game instance and second game instance doing more saves in between to rule out all possible places ...
- Thu Dec 18, 2025 12:59 am
- Forum: Gameplay Help
- Topic: No longer able to chose any of the "anything/each/everything" option on the second operand on a decider combinator
- Replies: 10
- Views: 1351
Re: No longer able to chose any of the "anything/each/everything" option on the second operand on a decider combinator
I wont be discussing this if you cannot state your problem more accurately than saying "it does not work".
OP's first post shows usage of "Everything" signal which never supported having a second special signal.
Tested right now in 2.0.72 the exact setup from the provided picture, it works ...
OP's first post shows usage of "Everything" signal which never supported having a second special signal.
Tested right now in 2.0.72 the exact setup from the provided picture, it works ...
- Wed Dec 17, 2025 7:49 pm
- Forum: Modding help
- Topic: how to print to console when you reach the limit of LocalisedString
- Replies: 3
- Views: 201
Re: how to print to console when you reach the limit of LocalisedString
LocalisedString's recursion limit being 20 levels is documented since 1.1.22. Please consider not splicing localised strings and instead using log() for whatever debugging purpose you need it.
- Tue Dec 16, 2025 9:21 am
- Forum: Technical Help
- Topic: [2.0.69] MacBook Air 2020 Intel
- Replies: 1
- Views: 263
Re: [2.0.69] MacBook Air 2020 Intel
This is most likely related to 131153. Since that issue was fixed in 2.0.70 while you are trying to run 2.0.69, i would suggest trying to install a latest version (2.0.72 at the moment of writing).
Only problematic thing here may be that latest demo is 2.0.69.
Only problematic thing here may be that latest demo is 2.0.69.
- Tue Dec 16, 2025 8:39 am
- Forum: Gameplay Help
- Topic: No longer able to chose any of the "anything/each/everything" option on the second operand on a decider combinator
- Replies: 10
- Views: 1351
Re: No longer able to chose any of the "anything/each/everything" option on the second operand on a decider combinator
Straight off of the wiki, I need something to do exactly this operation, but this doesnt exist anymore for whatever reason. I did manage to find a weird workaround though.
Icons were updated since creation of that image.
"each" signal now looks like this (2.0.72):
12-16-2025, 09-38-25.png
- Mon Dec 15, 2025 1:45 pm
- Forum: Not a bug
- Topic: [2.0.72] Set recipe and Read ingredients are not isolated
- Replies: 4
- Views: 310
Re: [2.0.72] Set recipe and Read ingredients are not isolated
It is solvable if you stop reading ingredients from all assemblers.