Search found 4191 matches
- Sun Sep 28, 2025 9:04 pm
- Forum: Modding help
- Topic: Persistent "Entity Does Not Exist" Error with Simple Generator-Equipment Mod (2.0)
- Replies: 1
- Views: 43
Re: Persistent "Entity Does Not Exist" Error with Simple Generator-Equipment Mod (2.0)
Your "fusion-core-equipment" item says (through ItemPrototype::place_result ) that it can be used to build entity "fusion-core-equipment", however you are not defining any entity of that type. Given that the first prototype inside of your data.lua is of type "generator-equipment", i will assume what ...
- Sun Sep 28, 2025 8:58 pm
- Forum: Bug Reports
- Topic: [2.0.68] Icons and Filters missing with decon planner
- Replies: 2
- Views: 80
Re: [2.0.68] Icons and Filters missing with decon planner
As for the cliffs, since there is a feature called "deconstruction_alternatives" and cliffs for various planets are using it, they are grouped together and as such this is not a bug, similarily how different rail shapes are merged together under a "rail" entity.
From the other list i looked at the ...
From the other list i looked at the ...
- Sun Sep 28, 2025 8:08 pm
- Forum: Duplicates
- Topic: [2.0.68] parameter 9 missing in GUI
- Replies: 1
- Views: 49
Re: [2.0.68] parameter 9 missing in GUI
Not a bug. 125477
- Sun Sep 28, 2025 2:08 pm
- Forum: Resolved for the next release
- Topic: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item
- Replies: 2
- Views: 228
Re: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item
Thanks for the report. Issue is now fixed for 2.0.69.
- Sun Sep 28, 2025 8:50 am
- Forum: Resolved for the next release
- Topic: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item
- Replies: 2
- Views: 228
Re: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item
From a quick check i can see this behavior can be explained easily: trash items are generated as any direct or indirect spoil product of item ingredients. In case of this recipe, bacterias are only seen on products side and as such they are not covered by the trash items. Question that will decide ...
- Sat Sep 27, 2025 10:11 am
- Forum: Resolved for the next release
- Topic: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
- Replies: 2
- Views: 262
Re: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
Ok, i decided to fix this in a standard way. Agricultural towers are not a high throughput machines so they almost always have at most 1 input and 1 output inserter and having couple of additional notifications should not make performance worse. Fixed for 2.0.69.
- Sat Sep 27, 2025 9:04 am
- Forum: Duplicates
- Topic: Robots sometimes don't automatically build ghosts near stromatolites
- Replies: 1
- Views: 73
- Sat Sep 27, 2025 2:18 am
- Forum: Resolved for the next release
- Topic: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
- Replies: 2
- Views: 262
Re: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
While i am seeing this behavior as incorrect, i am hesitant about fixing it. Simple fix of this behavior will have a performance overhead since item removal from result inventory will have to wakeup all input inserters facing an agricultural tower, something that is not required in normal ...
- Fri Sep 26, 2025 11:17 pm
- Forum: Outdated/Not implemented
- Topic: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists elsewher
- Replies: 8
- Views: 406
Re: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists else
Lets say player builds something and forgets to place some rails making a train stop inaccessible like this:
09-27-2025, 01-09-39.png
In this exact case a "no path" error means that there is a train stop that a train wants to go to but is unable because some rails are missing and its up to a ...
09-27-2025, 01-09-39.png
In this exact case a "no path" error means that there is a train stop that a train wants to go to but is unable because some rails are missing and its up to a ...
- Fri Sep 26, 2025 3:16 pm
- Forum: Not a bug
- Topic: [2.0.66] Belt dragging cancels rotations
- Replies: 3
- Views: 378
Re: [2.0.66] Belt dragging cancels rotations
Thanks for the report. Given that you are manipulating entities while drag building happens, i am considering this to be an interference between smart belt building logic and your mod logic. If we would be required to behave nicely in presence of mods that do not behave nicely for smart belt ...
- Fri Sep 26, 2025 2:24 pm
- Forum: Bug Reports
- Topic: [2.0.58] Undoing copying settings to space platform hubs doesn't undo copying of the schedule of another platform hub
- Replies: 1
- Views: 362
Re: [2.0.58] Undoing copying settings to space platform hubs doesn't undo copying of the schedule of another platform hu
This is quite tricky problem to fix. Schedule of the space platform is configurable through space platform hub, however the schedule itself is not stored on the hub entity but on the space platform itself. Main problem is that in order for undo to restore original settings, it must record original ...
- Fri Sep 26, 2025 1:39 pm
- Forum: Duplicates
- Topic: [2.0.68] Flipped underground belts with upgrade planner
- Replies: 1
- Views: 89
- Fri Sep 26, 2025 9:42 am
- Forum: Resolved for the next release
- Topic: [boskid][2.0.66] last row of factoriopedia tab not clickable near the top
- Replies: 1
- Views: 275
Re: [boskid][2.0.66] last row of factoriopedia tab not clickable near the top
Thanks for the report. Issue is now fixed for 2.0.69.
- Fri Sep 26, 2025 8:14 am
- Forum: Resolved for the next release
- Topic: [2.0.68] CustomTooltipField doesn't show up on Recipes
- Replies: 1
- Views: 216
Re: [2.0.68] CustomTooltipField doesn't show up on Recipes
Ok, i did some small tweaks and made it work for 2.0.69. Recipe tooltip uses completly different tooltip creation code due to everything being manually placed and coordinated (like some lines showing different content if you have not enough items to craft a recipe), so at best what i can do is to ...
- Thu Sep 25, 2025 5:59 pm
- Forum: Outdated/Not implemented
- Topic: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists elsewher
- Replies: 8
- Views: 406
Re: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists else
No.
What you are asking for is to basically remove "no path". It is there to indicate that train was unable to reach a train stop that it was supposed to be able to reach, which will often show when some rails are destroyed, signals are incorrectly placed, rails are missing etc. Your case of ...
What you are asking for is to basically remove "no path". It is there to indicate that train was unable to reach a train stop that it was supposed to be able to reach, which will often show when some rails are destroyed, signals are incorrectly placed, rails are missing etc. Your case of ...
- Thu Sep 25, 2025 1:49 pm
- Forum: Implemented mod requests
- Topic: Offset pos for resource_searching_radius
- Replies: 1
- Views: 140
Re: Offset pos for resource_searching_radius
2.0.69: Added MiningDrillPrototype::resource_searching_offset.
- Wed Sep 24, 2025 7:01 pm
- Forum: General discussion
- Topic: Why don't you run each planet multi threaded?
- Replies: 2
- Views: 505
Re: Why don't you run each planet multi threaded?
This topic again... viewtopic.php?p=563555#p563555; 111062
- Wed Sep 24, 2025 9:21 am
- Forum: Modding help
- Topic: question concerning the right handling of fixing a (rare) bug in an already published migration file (lua)
- Replies: 4
- Views: 235
Re: question concerning the right handling of fixing a (rare) bug in an already published migration file (lua)
Save files are only recording names of migrations that were applied, which means for a lua migration to run there must be 2 facts fulfilled: 1/ migration file must be present and 2/ name of that migration file was not recorded as already applied. If you remove a migration then it will simply not ...
- Wed Sep 24, 2025 8:27 am
- Forum: Resolved for the next release
- Topic: [2.0.68] C++ crash on checking state of a newly deployed space platform
- Replies: 1
- Views: 255
Re: [2.0.68] C++ crash on checking state of a newly deployed space platform
Thanks for the report. I already noticed this crash about 20 minutes ago through automatic crash reports and was able to reproduce it just from the crash log. Issue is fixed for 2.0.69.
- Tue Sep 23, 2025 3:42 pm
- Forum: Resolved for the next release
- Topic: [boskid][2.0.68] Upgrade Planner replaces underground belt exit with entrances
- Replies: 4
- Views: 366