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by boskid
Sat Dec 06, 2025 11:45 am
Forum: Not a bug
Topic: Can't place item ghosts into proxy inventories
Replies: 4
Views: 221

Re: Can't place item ghosts into proxy inventories. [2.0.72]

Ghost item interactions through proxy container were intentionally disabled, similarily as character and space platform hub do not support those interactions. Rationale here is that i never verified if it would work correctly (gui handing item requests from an inventory owned by a different entity ...
by boskid
Wed Dec 03, 2025 2:00 pm
Forum: This Forum
Topic: Is there a new "bump" feature on the forum ?
Replies: 9
Views: 412

Re: Is there a new "bump" feature on the forum ?

Probably due to "bump interval" being set to 10 days.
by boskid
Wed Dec 03, 2025 11:49 am
Forum: 1 / 0 magic
Topic: [2.0.72] Space Platforms taking UPS when no space platforms exist
Replies: 4
Views: 245

Re: [2.0.72] Space Platforms taking UPS when no space platforms exist

If you are fine running console commands (which disables achievements in this save) you can run this:
/c for _,s in pairs(game.surfaces) do if s.platform then s.platform.clear_ejected_items() end end
which deletes all ejected items from all platforms, including the offending one here. If you want ...
by boskid
Wed Dec 03, 2025 11:17 am
Forum: 1 / 0 magic
Topic: [2.0.72] Space Platforms taking UPS when no space platforms exist
Replies: 4
Views: 245

Re: [2.0.72] Space Platforms taking UPS when no space platforms exist

To the right of the "Add space platform" button you have a "Cancel deletion" that is showing green, which means you have some space platforms that still exist and can be undeleted.

If you want to opt-out of the default 5 minutes graceful period, you can run `/space-platform-delete-time 0` console ...
by boskid
Wed Dec 03, 2025 11:05 am
Forum: Not a bug
Topic: [2.0.72] Unexpected production statistics with mod recipes
Replies: 1
Views: 217

Re: [2.0.72] Unexpected production statistics with mod recipes

Thanks for the report however this is not our bug.

What you are describing is an issue with Py Alien Life's `moondrop-seeds` recipe which has catalysts configured on both moondrop products (2 catalysts on the 2-guaranteed product and 3 catalyst on the 1-3 probabilistic product) however that recipe ...
by boskid
Tue Dec 02, 2025 8:58 am
Forum: Modding interface requests
Topic: Loader with fluid energy source doesn't work properly at all
Replies: 2
Views: 158

Re: [2.0.72] Loader with fluid energy source doesn't work properly at all

A lot of your "assume" lays in the undefined territory where i made arbitrary choices that are easier to implement. For example if energy_per_item == 0, then loader completly skips energy source logic which i is done so that a default loader with no energy source is not punished with energy source ...
by boskid
Tue Dec 02, 2025 6:07 am
Forum: Modding help
Topic: Fusion Generator not producing pollution
Replies: 1
Views: 136

Re: Fusion Generator not producing pollution

This feels to be more of a bug from the time i was adding FusionGenerator for 2.0: i thought that only entities consuming energy (not producing) are able to generate pollution, but it turns out Generator produces pollution due to intentionally being made to even if its not a consumer of electricity ...
by boskid
Mon Dec 01, 2025 8:53 pm
Forum: Gameplay Help
Topic: Recycler downgrading components
Replies: 4
Views: 325

Re: [2.0.72] Recycler downgrading components

I am not seeing any bugs in this video. Recycler was given uncommon item to recycle, it started recycling it (recipe icon shows the uncommon item being recycled), item being recycled dissapeared from ingredient slot and so other item (including same item of different quality) was allowed to be ...
by boskid
Sun Nov 30, 2025 6:56 pm
Forum: Ideas and Suggestions
Topic: Write wagon index on the train length visualization
Replies: 2
Views: 179

Re: Write wagon index on the train length visualization

Under debug settings (F4) there exists a `show-stock-numbers` option that you can enable while in the "always" tab, this should give you want you are asking for. There is also show-stock-positions-reverse feature sitting nearby as it was also often requested. So far it was not approved to become an ...
by boskid
Thu Nov 27, 2025 10:09 pm
Forum: Bug Reports
Topic: [2.0.72] Train stop reports train ID at empty station
Replies: 2
Views: 189

Re: [2.0.72] Train stop reports train ID at empty station

Do you have a save file where i can observe this issue or are there any reproduction steps available? From the description it sounds like the issue went away suggesting it was not reproducible.
by boskid
Thu Nov 27, 2025 9:49 am
Forum: Implemented mod requests
Topic: Fixed quality recipe input/outputs
Replies: 2
Views: 326

Re: Fixed quality recipe input/outputs

Fixed quality recipe and ability to opt out of quality roll is implemented for 2.1.
by boskid
Thu Nov 27, 2025 9:48 am
Forum: Implemented mod requests
Topic: Disable quality chances per item in a recipes results
Replies: 35
Views: 3113

Re: Disable quality chances per item in a recipes results

This is now implemented for 2.1: It will be possible to opt out of quality roll, and it will be possible to set a specific quality of the ingredient/product.
by boskid
Wed Nov 26, 2025 10:55 pm
Forum: Duplicates
Topic: [2.0.72] Force-building (Ctrl+Shift+Click) fails to place suggested underground belt connection
Replies: 4
Views: 235

Re: [2.0.72] Force-building (Ctrl+Shift+Click) fails to place suggested underground belt connection

From the video and from the log i am going to claim that this is an issue caused by ConstructionPlannerContinued ("Construction Approvals") mod where it is listening for build events and changing force of those entities into "unapproved" one, and by doing this it causes interference with game itself ...
by boskid
Mon Nov 24, 2025 6:54 pm
Forum: Modding help
Topic: Parallel energy system?
Replies: 3
Views: 249

Re: Parallel energy system?

Noone ever presented an interesting use case for having separate electric energy networks that i would remember, and we are not going to add this blindly because it would be a quite complex project to be done, and it would require some weird new cases to be solved like not allowing copper wires ...
by boskid
Sun Nov 23, 2025 11:51 pm
Forum: Assigned
Topic: [gfx][2.0.72] Bright screws in one pumpjack rotation
Replies: 3
Views: 312

Re: [2.0.72] Bright screws in one pumpjack rotation

I do not know where to look, nothing brings my attention. Please provide a picture with exact location of where i should be looking at.
by boskid
Sun Nov 23, 2025 11:31 pm
Forum: Fixed for 2.1
Topic: [2.0.72] Recipe output tooltip mismatches actual behavior under some configuration
Replies: 1
Views: 355

Re: [2.0.72] Recipe output tooltip mismatches actual behavior under some configuration

Thanks for the report. I did a lot of checks and verified that the numbers were incorrect when item product uses ignored_by_productivity. Based on my computation, in this specific case it should be showing average production of 62.6237 items per second (50 of normal product and 12.6237 of bonus ...

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