Search found 4826 matches
- Wed Sep 02, 2026 7:11 am
- Forum: Resolved for the next release
- Topic: [2.1.17] Power pole graphs show full green bars when unconnected
- Replies: 2
- Views: 228
Re: [2.1.17] Power pole graphs show full green bars when unconnected
Well, tooltip for electric poles was changed for 2.1 to copy the progress bars from electric network statistics and they behave differently than the progress bars in the network statistics gui, so i am fixing it for 2.1.18.
- Wed Sep 02, 2026 3:39 am
- Forum: Not a bug
- Topic: [2.1.17]Asteroid grabber set filter populated by its own read contents.
- Replies: 1
- Views: 104
Re: [2.1.17]Asteroid grabber set filter populated by its own read contents.
Welcome on forums. So far you did not show any bugs. If asteroid collector outputs its content onto the same wire as it uses to set filters, that behavior is correct.
- Tue Sep 01, 2026 10:42 am
- Forum: Not a bug
- Topic: [2.1.17] Unable to parameterize unchecked options in Circuit Connection
- Replies: 1
- Views: 96
Re: [2.1.17] Unable to parameterize unchecked options in Circuit Connection
This is intentional.
- Tue Sep 01, 2026 3:51 am
- Forum: Not a bug
- Topic: [2.1.17] Unable to pump fluid out of both sides of a fluid wagon
- Replies: 1
- Views: 128
Re: [2.1.17] Unable to pump fluid out of both sides of a fluid wagon
Expected behavior is that one valve on fluid wagon accepts at most one pump. Not a bug.
- Mon Aug 31, 2026 4:33 pm
- Forum: Outdated/Not implemented
- Topic: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chance
- Replies: 6
- Views: 385
Re: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chan
Its possible that this change was not in the changelog because it was done as part of item product quality control feature. It was hinted in https://forums.factorio.com/133486. For the purpose of product quality control, since a base quality of a product may be different than recipe quality, i had ...
- Mon Aug 31, 2026 4:25 pm
- Forum: Resolved for the next release
- Topic: [2.1.12] LuaPlayer::drag_wire(): Returned value described as a boolean, actual return is a table.
- Replies: 2
- Views: 351
Re: [2.1.12] LuaPlayer::drag_wire(): Returned value described as a boolean, actual return is a table.
Looks like this was broken since first 2.0 release. This is now fixed for 2.1.18.
- Mon Aug 31, 2026 2:51 pm
- Forum: Outdated/Not implemented
- Topic: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chance
- Replies: 6
- Views: 385
Re: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chan
I am throwing this topic straight to outdated because it is based on incorrect assumptions: you are saying that by inserting quality modules the penalty kicks in at full power and quality chance drops to 0. First, penalty only applies when quality is decreased, second, the penalty is proportional to ...
- Mon Aug 31, 2026 9:15 am
- Forum: Pending
- Topic: [2.0.77] Base Game, Modules Disappear When Dissembling Tank
- Replies: 1
- Views: 124
Re: [2.0.77] Base Game, Modules Disappear When Dissembling Tank
Welcome on forums. Save files are useful in a lot more cases than you think as they also disambiguate bug reports, like explaining where modules were moved. Since you did not provide any saves, i am assuming that you did not mean "modules" but "equipment" (but i cannot verify this) and as such this ...
- Sat Aug 29, 2026 11:28 pm
- Forum: Bug Reports
- Topic: [2.1.17] Recipe parameter of Fluoroketone (hot) not populated
- Replies: 1
- Views: 242
Re: [2.1.17] Recipe parameter of Fluoroketone (hot) not populated
This is quite annoying, blueprint parametrisation is stringly typed which in case of holmium-solution fluid with name being the same as recipe works correctly, but fluoroketone recipe has different internal name ("fluoroketone") than the fluid ("fluoroketone-hot") which means it does not fall onto ...
- Sat Aug 29, 2026 10:29 am
- Forum: Duplicates
- Topic: [2.1.17] Setting Limit for personal Logistic Request to 0-inf. causes Items to be Auto-trashed
- Replies: 1
- Views: 141
Re: [2.1.17] Setting Limit for personal Logistic Request to 0-inf. causes Items to be Auto-trashed
Welcome on forums. This is currently working as designed: viewtopic.php?p=642125#p642125.
- Fri Aug 28, 2026 7:09 pm
- Forum: Not a bug
- Topic: [2.1.17] Infinity pipe not working when copy/pasted
- Replies: 2
- Views: 178
Re: [2.1.17] Infinity pipe not working when copy/pasted
Thanks for the report. There is nothing actionable here. You have multiple infinity pipes in the same segment, one producing fluid and one voiding fluid. What you get is based on which one of them updates last.
- Fri Aug 28, 2026 7:01 pm
- Forum: Resolved for the next release
- Topic: [2.1.17] Furnace crafts recipe with no space for result fluid, which ends up being voided
- Replies: 1
- Views: 325
Re: [2.1.17] Furnace crafts recipe with no space for result fluid, which ends up being voided
Thanks for the report. Issue is now fixed for 2.1.18.
- Wed Aug 26, 2026 2:18 pm
- Forum: Pending
- Topic: [2.1.14]Inserter filter fails to work properly
- Replies: 4
- Views: 416
Re: [2.1.14]Inserter filter fails to work properly
I am unable to understand what exactly is being reported as a bug or how to observe the exact behavior, when i run this save file (on 2.1.17) it keeps working fine. Moving to Pending until extra details are provided.
- Wed Aug 26, 2026 7:55 am
- Forum: Not a bug
- Topic: Quality Science Packs can't get picked up with the Item on Ground entity
- Replies: 2
- Views: 263
Re: Quality Science Packs can't get picked up with the Item on Ground entity
Is your deconstruction planner configured for "Any quality", or is it at default "normal quality only"?
-- edit:
Not a bug. This is a consequence of 130563 and you need to select quality.
-- edit:
Not a bug. This is a consequence of 130563 and you need to select quality.
- Tue Aug 25, 2026 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
- Replies: 7
- Views: 1554
Re: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
Ok i believe that i found the underlying issue and it should be now fixed for 2.1.17.
- Tue Aug 25, 2026 10:29 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.15] Lab condition "set Research" not handled by cut/paste
- Replies: 4
- Views: 706
Re: [2.1.15] Lab condition "set Research" not handled by cut/paste
Reproduction steps have varying level of accuracy so by "actuate wire" i will consider it to be just changing signals on a wire such that research conditions change between being fulfilled or not. I was not able to reproduce any problems other than "visual" ones: once research conditions changed ...
- Mon Aug 24, 2026 7:08 pm
- Forum: Not a bug
- Topic: [2.1.15] get_widget_position on "quickbar-slot" type doesn't succeed when missing "quality" in filter table
- Replies: 1
- Views: 180
Re: [2.1.15] get_widget_position on "quickbar-slot" type doesn't succeed when missing "quality" in filter table
Thanks for the report however i will have to classify this as Not a bug.
There are indeed 2 target types that accept ItemFilter, "simple-item-with-quality-slot" and "quickbar-slot", however they are using ItemFilter differently:
- in case of "simple-item-with-quality-slot" the gui slots are ...
There are indeed 2 target types that accept ItemFilter, "simple-item-with-quality-slot" and "quickbar-slot", however they are using ItemFilter differently:
- in case of "simple-item-with-quality-slot" the gui slots are ...
- Mon Aug 24, 2026 5:31 pm
- Forum: Duplicates
- Topic: [2.1.15] Crashing (FlowDataFrame::graphVerticalLabelFormatter)
- Replies: 1
- Views: 144
Re: [2.1.15] Crashing (FlowDataFrame::graphVerticalLabelFormatter)
Welcome on forums. This is a duplicate of 135843 which is fixed for 2.1.16.
- Mon Aug 24, 2026 4:18 pm
- Forum: Duplicates
- Topic: [2.1.15] Clicking any power pole crashes game.
- Replies: 2
- Views: 194
Re: [2.1.15] Clicking any power pole crashes game.
Duplicate 135843 (fixed for 2.1.16).
- Mon Aug 24, 2026 4:11 pm
- Forum: Releases
- Topic: Version 2.1.15
- Replies: 3
- Views: 5193
Re: Version 2.1.15
I wonder if there is any technical reason for that one, or if its just Stack Inserters being awkward without it.
https://www.reddit.com/r/factorio/comments/1vx3emg/comment/p5m0kal/
This is strictly related to fix for https://forums.factorio.com/116018 because without this dependency those ...