Search found 577 matches

by boskid
Thu Jan 23, 2020 8:22 am
Forum: Not a bug
Topic: [0.18.0] Missing user scenarios
Replies: 1
Views: 26

Re: [0.18.0] Missing user scenarios

In 0.18 scenarios will show under Multiplayer only if they have "description.json" file with "multiplayer-compatible" flag set to true.
by boskid
Thu Jan 23, 2020 7:58 am
Forum: Not a bug
Topic: [0.17.79] Research stuck
Replies: 4
Views: 131

Re: [0.17.79] Research stuck

32.340 History step 0 32.340 Version: 0.17.79 (build 47865) 32.340 Mod Added: Big_Brother 0.5.1 32.340 Mod Added: Bottleneck 0.10.4 32.340 Mod Added: Crafting_Speed_Research 0.2.1 32.340 Mod Added: HdProcessedMetal 0.0.2 32.340 Mod Added: IndustrialRevolution 1.0.9 32.340 Mod Added: Mining_Drones 0...
by boskid
Wed Jan 22, 2020 12:05 pm
Forum: Not a bug
Topic: [0.18.0] Personal Construction Bots take a while before realizing there are damaged structures around the player
Replies: 5
Views: 131

Re: [0.18.0] Personal Construction Bots take a while before realizing there are damaged structures around the player

jgntrugytub wrote:
Wed Jan 22, 2020 12:00 pm
Savegame attached, just walk a bit north to some damaged/broken walls, to replicate the delay.
attachment missing
by boskid
Tue Jan 21, 2020 10:49 pm
Forum: Resolved for the next release
Topic: [boskid][0.18.0] train pathfinding error with stacker stations
Replies: 5
Views: 193

Re: [boskid][0.18.0] train pathfinding error with stacker stations

This behavior will be changed in 0.18.1.
Changes:
- Train stop at train's starting segment exit is no longer counted into penalty. (80268)
Thanks for report.
by boskid
Tue Jan 21, 2020 8:43 pm
Forum: Duplicates
Topic: Active quickbars hide chat text
Replies: 1
Views: 30

Re: Active quickbars hide chat text

Duplicate 67686
by boskid
Tue Jan 21, 2020 8:08 pm
Forum: Resolved for the next release
Topic: [boskid][0.18.0] train pathfinding error with stacker stations
Replies: 5
Views: 193

Re: [0.18.0] train pathfinding error with stacker stations

I will consider fixing this since intention for train stop penalty is to avoid blocking train stops for other trains but since this train stop is already occupied, adding this penalty makes little sense
by boskid
Tue Jan 21, 2020 7:41 pm
Forum: Resolved for the next release
Topic: [boskid][0.18.0] train pathfinding error with stacker stations
Replies: 5
Views: 193

Re: [0.18.0] train pathfinding error with stacker stations

Well, looking at your image, this is behavior i was worried a little after all my pathfinder penalty system fixes :) Train quits and goes around only to avoid going through 1 train stop. Path going straight through train stop has higher cost and so train properly chooses path with lower cost. Bugfix...
by boskid
Sun Jan 19, 2020 6:34 pm
Forum: Duplicates
Topic: Game Crash
Replies: 2
Views: 48

Re: Game Crash

I loaded this save file with (mostly) exact save version of mods, it crashed: 75.530 Error PathFindAlgorithm.cpp:1154: abstractNodeIt != search.abstractNodes.end() was not true I am 100% sure this is Duplicate of https://forums.factorio.com/80072. As temporary fix you can simply update Mining Drones...
by boskid
Thu Jan 16, 2020 10:36 am
Forum: Duplicates
Topic: [0.17.79] Crash on savegame load, when used mods are removed
Replies: 5
Views: 83

Re: [0.17.79] Crash on savegame load, when used mods are removed

Impatient wrote:
Thu Jan 16, 2020 10:36 am
No, it does not crash with only mod miniloaders enabled. +1 :-)
So moving to Duplicates
by boskid
Thu Jan 16, 2020 10:21 am
Forum: Duplicates
Topic: [0.17.79] Crash on savegame load, when used mods are removed
Replies: 5
Views: 83

Re: [0.17.79] Crash on savegame load, when used mods are removed

Could you check if there is crash with miniloaders enabled? I suspect it may be related to 79200
by boskid
Wed Jan 15, 2020 9:21 am
Forum: Desyncs with mods
Topic: [0.17.79] Desync mods
Replies: 2
Views: 115

Re: [0.17.79] Desync mods

Thanks for report, however it looks like issue may be related to Factorissimo2. There are a lot of "factory-fluid-dummy-connector-6" in reference and "pipe" in original or opposite.
by boskid
Tue Jan 14, 2020 5:41 pm
Forum: Gameplay Help
Topic: Question on Depot
Replies: 12
Views: 463

Re: Question on Depot

If you want to check what i made for CN repath 0eNrNls1uozAQgN9lzlBhwk+CtCvtO/RWVciBaWPJ2Mg20UYR777YpGySBu10T72ABtvf/A8+w14O2BuhHFRnEI1WFqqXM1jxrrj039ypR6hAOOwgAsU7LxkuJIwRCNXib6jY+BoBKiecwPl8EE61Gro9mmnDctK66ez7wcUBEUGv7XRKK69qIsUsjeAEVTLBW2GwmdfSMfrETOnMhMrckJlbKjIjIwsqMicjMyqyICPJ+SmpSHJ2tlQi2cYd...
by boskid
Tue Jan 14, 2020 9:09 am
Forum: Not a bug
Topic: [0.17.79] Rocket launch not triggering victory
Replies: 10
Views: 472

Re: [0.17.79] Rocket launch not triggering victory

'Before the first rocket launch' was a while ago, because i (mistakenly) thought that I needed a satellite and that's why it wasn't triggering. As a result, I'm a little fuzzy on which of these two is the most recent pre-rocket save that I have; _13 is definitely before, _14 may or may not be. Your...
by boskid
Tue Jan 14, 2020 8:36 am
Forum: Not a bug
Topic: [0.17.79] Rocket launch not triggering victory
Replies: 10
Views: 472

Re: [0.17.79] Rocket launch not triggering victory

Hello! I'm having the same issue, without using multiplayer, and with an intact control.lua in my save game. (also no mods or console commands, obviously) Similarly, this was a lazy bastard / logistics embargo playthrough, and I really don't want to put in another 40 hours under those conditions to...
by boskid
Mon Jan 13, 2020 8:06 pm
Forum: Minor issues
Topic: [0.17.74] Fully compressed belt decompresses
Replies: 7
Views: 645

Re: [0.17.74] Fully compressed belt decompresses

Minor issue, may be related to 65493
by boskid
Mon Jan 13, 2020 4:16 pm
Forum: Gameplay Help
Topic: [solved] Cannot build non-miners on resources
Replies: 2
Views: 93

Re: Cannot build non-miners on resources

I suspect you are playing with mods, with https://mods.factorio.com/mod/dangOreus in particular. Please disable all mods.
by boskid
Mon Jan 13, 2020 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][0.17.79] Train pathfinder incorreclty assumes path in same segment is shortest
Replies: 3
Views: 312

Re: [boskid][0.17.79] Train pathfinder incorreclty assumes path in same segment is shortest

This case will take little more time to fix since there are 2 underlying issues: - when pathfinding (multi segment), penalty of first segment is taken from end to end without consideration where locomotive is, so technicaly train choosed shortest path (it has penalty of only long segment) - single s...

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