Search found 448 matches

by boskid
Wed Oct 16, 2019 1:29 am
Forum: Already exists
Topic: Option to not raise on_driving_state_changed
Replies: 2
Views: 92

Re: Option to not raise on_driving_state_changed

FactorioBot wrote:
Tue Oct 15, 2019 8:19 pm
Scripting
  • Added support to teleport car entity types between surfaces.
For now i will throw this request to Won't Implement because ability to teleport cars should solve your underlying issue.
by boskid
Mon Oct 14, 2019 5:30 pm
Forum: Modding help
Topic: Formula for zooming at a constant speed through arbitrary zoom range?
Replies: 3
Views: 77

Re: Formula for zooming at a constant speed through arbitrary zoom range?

i think zoom follows exponential curve with coef 1.05 between zoom levels but i may be wrong
by boskid
Mon Oct 14, 2019 10:07 am
Forum: Ideas and Suggestions
Topic: Desync resolver: reverse parallel execution
Replies: 6
Views: 106

Re: Desync resolver: reverse parallel execution

If you enable replay wouldn't that record everything needed to go back to the last tick where client and server agreed and then single step each tick to find where they diverged? Almost yes(not undo, only replay from start to given tick), replay is just set of input_actions for each tick and so it ...
by boskid
Mon Oct 14, 2019 9:52 am
Forum: Ideas and Suggestions
Topic: Desync resolver: reverse parallel execution
Replies: 6
Views: 106

Re: Desync resolver: reverse parallel execution

No. State contained in desync is some ticks later than desync occured because client seeing crc difference must send request "hey, something wrong, save me map for desync report" and this can arrive to server after some ticks later. Game being deterministic means that `f(state, input_actions) -> new...
by boskid
Mon Oct 14, 2019 6:22 am
Forum: Not a bug
Topic: Minor Bug in Display of Pump locations for train stop
Replies: 5
Views: 125

Re: Minor Bug in Display of Pump locations for train stop

Not a bug Pump shows to which rail piece it is connected to, it has nothing to do with fluid-wagon visuals. If train would not be here, it will still be showing that. This offset is on every second fluid-wagon because fluid-wagon length + spacing (6+1) is not divisible by rail piece length (2) Pumps...
by boskid
Sun Oct 13, 2019 1:46 pm
Forum: Already exists
Topic: [Request] New entry point for registering event handlers
Replies: 4
Views: 52

Re: [Request] New entry point for registering event handlers

Code: Select all

/c script.on_nth_tick(2, function(e) game.print(e.tick) end)
76724-on_nth_tick.png
76724-on_nth_tick.png (4.12 KiB) Viewed 37 times
What is missing?
by boskid
Sun Oct 13, 2019 1:27 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] Crash when reordering shortcuts and presing esc
Replies: 2
Views: 173

Re: [boskid] Crash when reordering shortcuts and presing esc

Thanks for the report. It's now fixed for the next version of 0.17.
by boskid
Sun Oct 13, 2019 12:35 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] Crash when reordering shortcuts and presing esc
Replies: 2
Views: 173

Re: Crash when reordering shortcuts and presing esc

Nice and easy reproduction, i can confirm it crashes
by boskid
Sat Oct 12, 2019 8:31 am
Forum: Resolved Problems and Bugs
Topic: modded burner inserter crashing game
Replies: 2
Views: 151

Re: modded burner inserter crashing game

This bug is already fixed for next release. By log i see it is same issue.
by boskid
Fri Oct 11, 2019 10:52 am
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 6948

Re: Friday Facts #313 - Light at the end of the bug tunnel

Jon8RFC wrote:
Fri Oct 11, 2019 10:39 am
Congrats, boskid, whatever your new position is!
Thanks, for now it is breaking stuff connected with learning how to write tests :)
by boskid
Fri Oct 04, 2019 4:54 am
Forum: Not a bug
Topic: [0.17.69] - Steam power production differences between turbines & engines
Replies: 6
Views: 134

Re: [0.17.19] - Steam power production differences between turbines & engines

assuming 500C steam Now, suppose you add a single boiler-fed turbine (for the purposes of this exercise, [...] It does not consume it's steam at 12/second; the game assumes that the turbine needs to be drawing 20% of it's 5.8MW 500C steam output, and so the turbine pulls in >38.7< steam/second. And...
by boskid
Wed Oct 02, 2019 1:19 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
Replies: 5
Views: 428

Re: [0.17.69] Crash, FluidBoxManager consistency check fail

Nice catch, i see it crashing Issue is that pump does not provide fluid filter when building so it can be placed, and when it is connected to something it starts pumping its own fluid but it is not compatible with fluid system. Issue with rotate is secondary because of FS being corrupted by pump. To...
by boskid
Tue Oct 01, 2019 8:52 pm
Forum: Assigned
Topic: [Wheybags] [0.17.69] Repeated update announcements on startup
Replies: 8
Views: 269

Re: [Wheybags] [0.17.69] Repeated update announcements on startup

No, this doesn't have anything to do with crashes. I can't remember the last time Factorio crashed for me. Why not? maybe not full crash but "unable to update player-data.json" would be enough to keep showing changelog and maybe would show in factorio-previous.log something like "unable to write fi...
by boskid
Tue Oct 01, 2019 7:56 am
Forum: Assigned
Topic: [Wheybags] [0.17.69] Repeated update announcements on startup
Replies: 8
Views: 269

Re: [0.17.69] Repeated update announcements on startup

Same happens to me when new release happens and then i am trying to crash factorio. If it crashes, next time running factorio will again show me changelog. Maybe related? If it happen again - when running factorio there is again changelog, could you please upload factorio-previous.log to verify if f...
by boskid
Mon Sep 30, 2019 4:34 am
Forum: Duplicates
Topic: [0.17.69] Transport belt madness Scenario
Replies: 1
Views: 63

Re: [0.17.69] Transport belt madness Scenario

Duplicate/Not a bug 75443
by boskid
Sun Sep 29, 2019 7:32 am
Forum: Implemented Suggestions
Topic: Screenshot during replay switch
Replies: 3
Views: 334

Re: Screenshot during replay switch

-> Implemented Suggestions, [0.17.69]
https://forums.factorio.com/75864 wrote: Scripting
  • Added allow_in_replay flag into LuaGameScript::take_screenshot. (75272)
by boskid
Sat Sep 28, 2019 9:08 am
Forum: 1 / 0 magic
Topic: [0.17.69] Crash on ItemStack::itemEqulas called by Inserter::selectBeltItem
Replies: 3
Views: 187

Re: [0.17.69] Crash on ItemStack::itemEqulas called by Inserter::selectBeltItem

From what i see, this crash for reproduction would require some items with data (like damaged accumulator, partialy used science pack, ammo stack or armor with grid) but i cannot trigger any issues here.

Could you please provide your save file?
by boskid
Thu Sep 26, 2019 7:12 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.69] Rotating not rotateable Assembler results in offgrid placement
Replies: 8
Views: 590

Re: [Rseding91] [0.17.69] Rotating not rotateable Assembler results in offgrid placement

There's https://wiki.factorio.com/Types/EntityPrototypeFlags#.22not-rotatable.22 which TheFunnySide is using to work around this bug. Oh i see. So this issue (after fix) that can be triggered by rotating before building: sheep-farm-pre-rotate.png Is caused by sheep farm not using "not-rotatable" fl...
by boskid
Thu Sep 26, 2019 6:45 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.69] Rotating not rotateable Assembler results in offgrid placement
Replies: 8
Views: 590

Re: [Rseding91] [0.17.69] Rotating not rotateable Assembler results in offgrid placement

I think there will be more issues here. Since this CraftingMachine is not square and there is no option for mods to prevent it from rotating while in simulation (before building) mod author will need to provide graphics for 90deg rotation. Above mentioned fix will only prevent rotation of existing b...
by boskid
Wed Sep 25, 2019 9:27 am
Forum: Gameplay Help
Topic: Manipulator
Replies: 3
Views: 215

Re: Manipulator

Because roboport contains 2 inventories: robot inventory and material inventory (repair packs). For now robot inventory is given as output inventory (from which inserter may pickup items). Same is with furnaces where inserter will not pickup fuel from fuel inventory (at least when not using burner l...

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