Search found 938 matches

by boskid
Fri Jul 31, 2020 10:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.38] Crash when using deconstruction planner saved in blueprint book
Replies: 1
Views: 44

Re: [0.18.38] Crash when using deconstruction planner saved in blueprint book

Thanks for the report. This issue was already noticed and fixed. It is just waiting for the release of 0.18.39.

Code: Select all

Fixed crash when Lua received event of player selecting area to deconstruct.
by boskid
Fri Jul 31, 2020 4:28 pm
Forum: Desyncs with mods
Topic: [0.18.38] Multiplayer desync
Replies: 1
Views: 46

Re: [0.18.38] Multiplayer desync

Desync seems to be related to mod FNEI. Moving to Desync with mods
by boskid
Fri Jul 31, 2020 11:50 am
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.37] Desync problems with nested blueprints
Replies: 3
Views: 260

Re: [kovarex][0.18.37] Desync problems with nested blueprints

Thanks for the report. Issue will be fixed in 0.18.39
by boskid
Fri Jul 31, 2020 11:43 am
Forum: Duplicates
Topic: [0.18.38] Desync when putting blueprint book into game blueprints
Replies: 1
Views: 35

Re: [0.18.38] Desync when putting blueprint book into game blueprints

Thanks for the report. It is a duplicate of 87262
by boskid
Fri Jul 31, 2020 10:43 am
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.37] Desync problems with nested blueprints
Replies: 3
Views: 260

Re: [kovarex][0.18.37] Desync problems with nested blueprints

I had to stretch every possible muscle including the ones that moves my eyes to find the cause of this desync and i found it. When you return to MP server on which you have already been once, activeIndex in book from your shelf is not synced so if you happened to play other games in between and was ...
by boskid
Thu Jul 30, 2020 10:55 pm
Forum: Ideas and Suggestions
Topic: New blueprints - absolute reference point grid size
Replies: 2
Views: 78

Re: New blueprints - absolute reference point grid size

Am i missing something? You simply want a blueprint with a grid of 32x32 which can be set right now? Just change grid from 96x96 to 32x32. Grid size can be way smaller than the blueprint content itself - only issue that may arise from that will be blueprint will align to positions that could overlap...
by boskid
Thu Jul 30, 2020 9:02 pm
Forum: Duplicates
Topic: [0.18.38] Desync after update
Replies: 9
Views: 125

Re: [0.18.38] Desync after update

Thanks for the report. It is the same issue as 87303
by boskid
Thu Jul 30, 2020 8:58 pm
Forum: Duplicates
Topic: [0.18.38] Desync out of knowwhere
Replies: 1
Views: 51

Re: [0.18.38] Desync out of knowwhere

Thanks for the report. It is base game desync related to having shelf with blueprints that need extra migration due to the changed prototype type. Duplicate of 87303
by boskid
Thu Jul 30, 2020 8:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.37] Random desync without mods
Replies: 3
Views: 222

Re: [0.18.37] Random desync without mods

This desync happens due to the issue with loading player's blueprint shelf which has modded entities (most likely of different prototype type that need extra migration). Issue should be fixed for 0.18.39
by boskid
Thu Jul 30, 2020 8:01 pm
Forum: Not a bug
Topic: [0.18.36] Steam loss while transferring it from boiler to steam engine
Replies: 5
Views: 211

Re: [0.18.36] Steam loss while transferring it from boiler to steam engine

I would not expect fluid math to be so precise to guarantee that you will be able to research automation just on 3 pieces of wood even if math is exact here. There is for example logic to purge fluid system if every fluid box has less than 0.05 unit of fluid inside, and because you have steam in 2 f...
by boskid
Thu Jul 30, 2020 7:04 pm
Forum: Not a bug
Topic: [0.18.38] "Select new contents for the blueprint" saves blueprint directly after new selection
Replies: 3
Views: 102

Re: [0.18.38] "Select new contents for the blueprint" saves blueprint directly after new selection

Thanks for the report. During blueprint library development this was decided to be the best solution for blueprint reassign function. If the selected entities would not get commited into blueprint immediately, that would mean they would have to be stored on client side and then when saving changes -...
by boskid
Thu Jul 30, 2020 6:32 pm
Forum: Not a bug
Topic: [0.18.38] Left clicking on a blueprint and placing into inventory removes print from book, pt. 2
Replies: 3
Views: 91

Re: [0.18.38] Left clicking on a blueprint and placing into inventory removes print from book, pt. 2

This is working exactly as it was designed: blueprints are copied only when using a copy button. If you move blueprint out, it is not where it was taken from.
by boskid
Thu Jul 30, 2020 5:56 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Replies: 8
Views: 1510

Re: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand

Still broken, but differently now: put a ghost in the first slot. Press 1. Good. Press 1 again, or Q: items disappears from cursor, but stays active in toolbar. Press 1 again… nothing happens, since the *toolbar* (whichever part of the game that is, code-wise) still thinks it's the active item. Nee...
by boskid
Thu Jul 30, 2020 2:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.38] Ghost still won't get fully cleared from cursor under certain circumstance
Replies: 1
Views: 331

Re: [0.18.38] Ghost still won't get fully cleared from cursor under certain circumstance

I know this issue, i fixed it earlier today. It is fixed for 0.18.39

Code: Select all

Fixed clearing ghost from cursor would not clear quickbar selection.
by boskid
Thu Jul 30, 2020 12:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.38] Crash switching between blueprint books in library "record->parent == nullptr was not true"
Replies: 1
Views: 113

Re: [0.18.38] Crash switching between blueprint books in library "record->parent == nullptr was not true"

Yeah i already noticed those crashes due to automatic reports and was able to reproduce it. It will be fixed in 0.18.39
by boskid
Thu Jul 30, 2020 10:51 am
Forum: Pending
Topic: Desync Issue when placing blueprint on friend's server
Replies: 4
Views: 68

Re: Desync Issue when placing blueprint on friend's server

Please upload the desync report and post a link to it
by boskid
Thu Jul 30, 2020 10:01 am
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 5018

Re: Version 0.18.37

Eh... Is the ability to view other players blueprints in multiplayer coming back? Losing that really sucks. No, they are not going back. There are extra checks to make sure that even if you would have a link to a book from other player storage (like having a link in quickbar while book was in game ...
by boskid
Thu Jul 30, 2020 9:32 am
Forum: Duplicates
Topic: [0.18.38] Desync after update
Replies: 9
Views: 125

Re: Desync Report [0.18.38]

Upload the desync report and post a link to it.
by boskid
Thu Jul 30, 2020 9:21 am
Forum: Not a bug
Topic: [0.18.37] Cannot empty a blueprint
Replies: 9
Views: 183

Re: [0.18.37] Cannot empty a blueprint

reduke wrote:
Thu Jul 30, 2020 9:05 am
addendum: shift and left click also now seems to destroy the blueprint, even though that's not in the tooltip :?
87237

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