Search found 12 matches
- Wed Nov 13, 2024 9:35 pm
- Forum: Not a bug
- Topic: [Pard] No messages about Fulgora in tips and tricks
- Replies: 10
- Views: 1545
Re: No messages about Fulgora in tips and tricks
Yeah I have the same thing in 2.0.17. Went to Vulcanus first, then Fulgora and then after researching Gleba the briefings didn't unlock. Restarting/reloading didn't fix it.
- Mon Oct 21, 2024 7:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.7] Crashes in factoriopedia with modded data (Factoriopedia::updateRecipe)
- Replies: 4
- Views: 435
Re: [2.0.7] Crashes in factoriopedia with modded data (Factoriopedia::updateRecipe)
Yep, this also happens with https://mods.factorio.com/mod/discovery_tree for example.
- Thu Apr 04, 2019 3:02 pm
- Forum: Duplicates
- Topic: [0.17.24] Station names no longer rotated on map
- Replies: 2
- Views: 972
Re: [0.17.24] Station names no longer rotated on map
Alright, thanks.
- Thu Apr 04, 2019 2:57 pm
- Forum: Duplicates
- Topic: [0.17.24] Station names no longer rotated on map
- Replies: 2
- Views: 972
[0.17.24] Station names no longer rotated on map
As in topic. Tried setting to 45 and 90 degrees to see if they are offset, but both resulted in horizontal text. Using the same save game, 0.17.23 does not exhibit this issue. Attached logs in case they prove useful.
- Mon Mar 11, 2019 10:14 am
- Forum: Won't fix.
- Topic: [kovarex] [0.17.9] "Electric mining drill can only be built on resources" message does not appear when placing ghost
- Replies: 2
- Views: 1383
[kovarex] [0.17.9] "Electric mining drill can only be built on resources" message does not appear when placing ghost
A minor thing but something I noticed today. When trying to place a mining drill outside of ore, the message "Electric mining drill can only be built on resources" appears. However when trying to place the ghost of an electric mining drill, the message does not appear, when I would expect it to ...
- Tue Feb 26, 2019 7:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Lag changing sound volumes
- Replies: 4
- Views: 1409
Re: [0.17.0] Lag changing sound volumes
It appears Steam/Factorio is creating a lot of tmp config files while dragging the slider?

EDIT: Added log files but nothing much to see I think

EDIT: Added log files but nothing much to see I think
- Thu Dec 14, 2017 5:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.0][Win10] GL_OUT_OF_MEMORY (but actually isn't?)
- Replies: 8
- Views: 2832
Re: [posila][16.0][Win10] GL_OUT_OF_MEMORY (but actually isn't?)
Ok this seems to have been fixed, I suspect together with viewtopic.php?t=54548 .
- Thu Dec 14, 2017 8:02 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.0][Win10] GL_OUT_OF_MEMORY (but actually isn't?)
- Replies: 8
- Views: 2832
Re: [16.0][Win10] GL_OUT_OF_MEMORY (but actually isn't?)
Hmm I'll have a look at the boot options later today. I have set it to OpenGL sometime in the past because of some graphical issues and never set it back.
- Thu Dec 14, 2017 5:24 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.0][Win10] GL_OUT_OF_MEMORY (but actually isn't?)
- Replies: 8
- Views: 2832
Re: [16.0][Win10] GL_OUT_OF_MEMORY (but actually isn't?)
Well yes it feels like it is trying to allocate over 1GB of video memory and then using only a few megabytes of it. I don't think it's due to memory fragmentation since it always happens above a certain memory usage and never below that limit (which is about 1.1GB below the max available video ...
- Wed Dec 13, 2017 8:55 pm
- Forum: Not a bug
- Topic: [16.0] Ghost belts influence direction of actual belts
- Replies: 1
- Views: 922
[16.0] Ghost belts influence direction of actual belts
A screenshot says it all:
The ghost underground exit causes the actual belt to go straight. Without the ghost it makes a curve as expected. Placing the ghost will again straighten the belt.
The ghost underground exit causes the actual belt to go straight. Without the ghost it makes a curve as expected. Placing the ghost will again straighten the belt.
- Wed Dec 13, 2017 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.0][Win10] GL_OUT_OF_MEMORY (but actually isn't?)
- Replies: 8
- Views: 2832
Re: [16.0][Win10] GL_OUT_OF_MEMORY (but actually isn't?)
An observation (not sure how accurate): I am able to reproduce the message 100% and no matter what my baseline video memory, the error always seems to happen with one of the artillery wagon textures.
- Wed Dec 13, 2017 7:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.0][Win10] GL_OUT_OF_MEMORY (but actually isn't?)
- Replies: 8
- Views: 2832
[posila][16.0][Win10] GL_OUT_OF_MEMORY (but actually isn't?)
How to reproduce:
- Have a baseline of about 1GB video memory used (Firefox, Spotify etc)
- Start game
- Video memory usage approaches 3GB
- This error appears
The error does not appear when baseline is around 600MB and total usage including game is around 2.6GB. And in that case I can start other ...
- Have a baseline of about 1GB video memory used (Firefox, Spotify etc)
- Start game
- Video memory usage approaches 3GB
- This error appears
The error does not appear when baseline is around 600MB and total usage including game is around 2.6GB. And in that case I can start other ...