Is it possible to change in settings somewhere to show more posts on each page?
I went looking through settings and failed to find it.
Search found 128 matches
- Sat Feb 10, 2024 9:13 am
- Forum: This Forum
- Topic: show more posts on page - can it be done?
- Replies: 1
- Views: 846
- Sat Feb 10, 2024 9:10 am
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 122
- Views: 31056
Re: Friday Facts #397 - Factoriopedia
I see that this "Epic" / "Legendary" labels are still there :(
Can you consider changing the? I admit that my reaction to them may be extreme, but I have seen lives destroyed by gambling (yes, including gacha games) so I have quite immediate revulsion to anything connected to that.
Can you consider changing the? I admit that my reaction to them may be extreme, but I have seen lives destroyed by gambling (yes, including gacha games) so I have quite immediate revulsion to anything connected to that.
- Sun Sep 10, 2023 10:11 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 225811
Re: Friday Facts #375 - Quality
I will not play game with gacha/lootbox names in it
Yes, I am deeply allergic to this theme.
I'm not sure if it's a weekend day at the circus today, or can you please delete the base 1.1 game from your Steam account and log off forums, because 0.7% U-235 chance already exists there in nuclear ...
- Sun Sep 10, 2023 4:53 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 225811
Re: Friday Facts #375 - Quality
Reality check: every single hater will still buy the Expansion even if it will cost 50 bucks, because objectively game is great and content expansion (any) which natively fits into the base game (unlike mods) is great. It's so easy to hate for any reason, even such a stupid one as "I don't use a ...
- Fri Sep 08, 2023 1:30 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 225811
Re: Friday Facts #375 - Quality
This names are terrible and remind me about lootboxes and gacha games.
And I hate, hate both of them.
-------
Overall I am very sceptical about entire feature but naming is definitely absolutely terrible.
And I hate, hate both of them.
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Overall I am very sceptical about entire feature but naming is definitely absolutely terrible.
- Tue Feb 18, 2020 5:45 am
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 22507
Re: Friday Facts #333 - Terrain scrolling
Thank you for making possible to play this game also on a bit older hardware (like my 13 year old laptop). It is result of actually caring about it and many optimizations like this one.
- Sun Feb 16, 2020 1:00 pm
- Forum: Ideas and Suggestions
- Topic: Better error message on placing "passive provider chest" ghost where currently iron chest is located
- Replies: 3
- Views: 1521
Re: Allow placing "passive provider chest" ghost where currently iron chest is located
steinio is right, you use upgrade planner for this.
This isn't just chests - you can't place any ghost on top of a different entity that already exists. e.g. you can't put the ghost of an assembler 3 on top of an assembler 1. IMO it should stay one step removed from just being able to spam ...
- Sun Feb 16, 2020 11:05 am
- Forum: Ideas and Suggestions
- Topic: Cliff explosives should undo placed landfill destroy ores
- Replies: 14
- Views: 7083
Re: Cliff explosives should undo placed landfill destroy ores
This would get more people unhappy (about lost resources) than happy (that you can get rid of ore patch).
If you dislike resource patches you may fairly easy to mine them out.
If you dislike resource patches you may fairly easy to mine them out.
- Sun Feb 16, 2020 11:04 am
- Forum: Ideas and Suggestions
- Topic: Better error message on placing "passive provider chest" ghost where currently iron chest is located
- Replies: 3
- Views: 1521
Better error message on placing "passive provider chest" ghost where currently iron chest is located
An attempt to place passive provider chest ghost over iron chest gets "iron chest in the way" error.
Maybe mention upgrade planner in such cases? At least for me it was a surprise that this nice feature exists.
EDIT: my previous suggestion was result of missing upgrade planner.
And all other ...
Maybe mention upgrade planner in such cases? At least for me it was a surprise that this nice feature exists.
EDIT: my previous suggestion was result of missing upgrade planner.
And all other ...
- Fri May 25, 2018 10:09 pm
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 35849
Re: Friday Facts #244 - Localised plurals & Modernisation progress
So I will be unable to update to .17. A pity.
Yay, I am the 1%!
Yay, I am the 1%!
- Tue Apr 17, 2018 3:26 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 45865
Re: Price change
How many of the prices can you guys set?
It seems plenty of countries get a much better deal on this.
Probably because in say Ukraine the same price is in absolute terms is not the same in relative terms.
For reference, YEARLY minimum wage in Ukraine is less than 2300 $ (according to https ...
It seems plenty of countries get a much better deal on this.
Probably because in say Ukraine the same price is in absolute terms is not the same in relative terms.
For reference, YEARLY minimum wage in Ukraine is less than 2300 $ (according to https ...
- Wed Apr 11, 2018 7:44 am
- Forum: General discussion
- Topic: Re-enabling achievments guide [16.25]
- Replies: 35
- Views: 55959
Re: Re-enabling achievments guide [16.25]
It is not changing that your answer is true, but...
/c while true do end (It is proven, that you can never write an algorithm that determines whether or not this one ever stops...)
You can write an algorithm that determines whether or not some type of programs halts (and in this case it is ...
/c while true do end (It is proven, that you can never write an algorithm that determines whether or not this one ever stops...)
You can write an algorithm that determines whether or not some type of programs halts (and in this case it is ...
- Sat Apr 07, 2018 4:35 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1135093
Re: [0.16] Sea Block Pack 0.2.6
@Trainwreck
Have you considered removing "Adjustable inserters" from modpack? At least for me game is better without them: more interesting challenge, less cluttered interface, lower risk of inserters that were modified by accident.
No plans for this. Would be an interesting challenge, could ...
Have you considered removing "Adjustable inserters" from modpack? At least for me game is better without them: more interesting challenge, less cluttered interface, lower risk of inserters that were modified by accident.
No plans for this. Would be an interesting challenge, could ...
- Fri Apr 06, 2018 1:24 pm
- Forum: Modding discussion
- Topic: Reading API documentation programically
- Replies: 7
- Views: 3502
Re: Reading API documentation programically
I am betting that any time saved by this contraption would be small compared to setting it up and debuggingCzBuCHi wrote:so im thinking about creating mod written in typescript and then transpiled to lua via node script...
- Fri Apr 06, 2018 1:22 pm
- Forum: Gameplay Help
- Topic: Fluid Wagon Not Pumping
- Replies: 4
- Views: 1856
Re: Fluid Wagon Not Pumping
rotate pump, pump is onewayAzzBlock wrote:I am trying to pump the fluid out of the tank into the fluid wagon. How do I change it for this to occur? Thanks.Loewchen wrote:Because the wagon is empty, the tank is full and the pump is set up to pump in the tank.
- Fri Apr 06, 2018 11:10 am
- Forum: Ideas and Suggestions
- Topic: Nuclear power UPS optimizations
- Replies: 12
- Views: 5743
Re: Nuclear power UPS optimizations
things like the heat pipes can be treated as a single steady state after they converge.
There were once plans to always treat all connected (fluid-)pipes as a single fluidbox, but no clue what became of those plans. Wasn't in 0.16...so i'm hoping they didn't give the idea up and it's gonna be in 0 ...
There were once plans to always treat all connected (fluid-)pipes as a single fluidbox, but no clue what became of those plans. Wasn't in 0.16...so i'm hoping they didn't give the idea up and it's gonna be in 0 ...
Re: [MOD 0.15] KS Power
I opened issues on https://github.com/Klonan/KS_Power/issues - I am not sure, maybe it was mistake to open them there but if github issue tracker is ignored then maybe you can add readme with an info where you want people to report bugs and disable isssue tracker on github?
- Thu Apr 05, 2018 8:27 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1657016
Re: Development and Discussion
any guide on that ?
Have you tried https://mods.factorio.com/mods/npo6ka/FNEI ?
can you just explain ?
This mod will help you find all the recipes to create the selected item.
As I understand
any guide on that ?
you wanted something like that. If you wanted something else you may ...
- Thu Apr 05, 2018 8:17 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1135093
Re: [0.16] Sea Block Pack 0.2.6
@Trainwreck
Have you considered removing "Adjustable inserters" from modpack? At least for me game is better without them: more interesting challenge, less cluttered interface, lower risk of inserters that were modified by accident.
Have you considered removing "Adjustable inserters" from modpack? At least for me game is better without them: more interesting challenge, less cluttered interface, lower risk of inserters that were modified by accident.
- Thu Apr 05, 2018 8:12 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1657016
Re: Development and Discussion
Have you tried https://mods.factorio.com/mods/npo6ka/FNEI ?Hellatze wrote: any guide on that ?