Friday Facts #397 - Factoriopedia
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Re: Friday Facts #397 - Factoriopedia
I see that this "Epic" / "Legendary" labels are still there
Can you consider changing the? I admit that my reaction to them may be extreme, but I have seen lives destroyed by gambling (yes, including gacha games) so I have quite immediate revulsion to anything connected to that.
Can you consider changing the? I admit that my reaction to them may be extreme, but I have seen lives destroyed by gambling (yes, including gacha games) so I have quite immediate revulsion to anything connected to that.
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Re: Friday Facts #397 - Factoriopedia
Yeah, Microsoft are (trying to) replace it with an AI button!Henry Loenwind wrote: ↑Fri Feb 09, 2024 11:05 pmThat'll be funny for the half of the world that needs the right alt key for things like {, [, @, ], }, ~, |, ...BraveCaperCat wrote: ↑Fri Feb 09, 2024 8:47 pm Plus, if you are using WIndows you might not be able to use the RIght Alt button soon! They are replacing it with a new key!
But i have to put something factorio related, otherwise this will be made Off Topic (or so it probably would be if i were using the steam disscussion forums)
Anyone mention how good Quality is? Yeah, it is REALLY GOOD. Also, to the developers of Recipe Book and FJEI, I think someone stole your job!
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
Re: Friday Facts #397 - Factoriopedia
That makes total sense i think, due to how human eyes are good at detecting a change in luminosity and when playing there is roughly 50% of "day" and the other 3 phase combined are also around 50% of the time, so the 50/50 between "full light" and "not full light" is about right. That's just my simplified wordings though."not full light" is perceived as "night-ish".
Maybe you've noticed the "blue" tint for the night in game, that's related it's called the the Purkinje effect
There are actual scientific research to describe the different "vision mode" in which the eyes can function related in this wiki page about mesopic vision. Or some more in depth article that have lengthy explanations about rhodopsin (ctrf F) this is more about how the eyes function to produce the vision, or this one about the adapation of the human eye to light.
It's nowhere written exactly why it works this way, but i'm not surprised that there exist in the game some counter-intuive perception/light relations. And people see things differently !
Re: Friday Facts #397 - Factoriopedia
Epic tales of legendary monsters and rare artifacts, do they also trigger your gambling revulsion? The words are even less gambling related than the game mechanic, your ask to change them makes even less sense when you provide your reasons. And the mechanic isn't gambling either since crafting high quality is at such a scale that it is just a statistical process taking advantage of the law of large numbers.fiery_salmon wrote: ↑Sat Feb 10, 2024 9:10 am I see that this "Epic" / "Legendary" labels are still there
Can you consider changing the? I admit that my reaction to them may be extreme, but I have seen lives destroyed by gambling (yes, including gacha games) so I have quite immediate revulsion to anything connected to that.
I'm not arguing for the words, I'm neutral. But your phobias and triggers aren't an argument, just mod the game to suit yourself. We can't all be treated like arachnophobes and small children and miss out on all great features because some small part of the population are overly sensitive and may dislike anything irrationally.
And in this case your gambling trigger isn't even controlling you into asking to remove gambling, you are asking for something unrelated to be removed.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Friday Facts #397 - Factoriopedia
You mean Recipe Book by Wube employee raiguard got his... job stolen... by himself?BraveCaperCat wrote: ↑Sat Feb 10, 2024 10:05 am Also, to the developers of Recipe Book and FJEI, I think someone stole your job!
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Friday Facts #397 - Factoriopedia
Truly, the highest honour for any mod is to be immortalised in vanilla.Qon wrote: ↑Sat Feb 10, 2024 11:52 amYou mean Recipe Book by Wube employee raiguard got his... job stolen... by himself?BraveCaperCat wrote: ↑Sat Feb 10, 2024 10:05 am Also, to the developers of Recipe Book and FJEI, I think someone stole your job!
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Re: Friday Facts #397 - Factoriopedia
How was i supposed to know that?Qon wrote: ↑Sat Feb 10, 2024 11:52 amYou mean Recipe Book by Wube employee raiguard got his... job stolen... by himself?BraveCaperCat wrote: ↑Sat Feb 10, 2024 10:05 am Also, to the developers of Recipe Book and FJEI, I think someone stole your job!
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
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Re: Friday Facts #397 - Factoriopedia
^^ This. Couple that with the fact that not too long ago he was a simple player and modder like the rest of us and Wube decided to hire him on? Yeah.Svip wrote: ↑Sat Feb 10, 2024 11:59 amTruly, the highest honour for any mod is to be immortalised in vanilla.Qon wrote: ↑Sat Feb 10, 2024 11:52 amYou mean Recipe Book by Wube employee raiguard got his... job stolen... by himself?BraveCaperCat wrote: ↑Sat Feb 10, 2024 10:05 am Also, to the developers of Recipe Book and FJEI, I think someone stole your job!
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Re: Friday Facts #397 - Factoriopedia
Well I just noticed that raiguard was staff when I encountered his posts while browsing around on the forum and reading his FFF posts. And I knew he made that mod among some other mods.BraveCaperCat wrote: ↑Sat Feb 10, 2024 1:15 pmHow was i supposed to know that?Qon wrote: ↑Sat Feb 10, 2024 11:52 amYou mean Recipe Book by Wube employee raiguard got his... job stolen... by himself?BraveCaperCat wrote: ↑Sat Feb 10, 2024 10:05 am Also, to the developers of Recipe Book and FJEI, I think someone stole your job!
If you want to You may check the Factorio staff list.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
- BrainlessTeddy
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Re: Friday Facts #397 - Factoriopedia
That looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue.
Please consider english is not my native language.
Re: Friday Facts #397 - Factoriopedia
I'd go with one of these:BrainlessTeddy wrote: ↑Sat Feb 10, 2024 4:42 pm That looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue.
- Encyclopedia Factoria
- Encyclotoria
- Encyclotorio
Re: Friday Facts #397 - Factoriopedia
If you're going that route, you gotta spell Encyclopædia.Loewchen wrote: ↑Sat Feb 10, 2024 5:49 pmI'd go with one of these:BrainlessTeddy wrote: ↑Sat Feb 10, 2024 4:42 pm That looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue.
- Encyclopedia Factoria
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Re: Friday Facts #397 - Factoriopedia
Encyclopædia FactœriaSvip wrote: ↑Sat Feb 10, 2024 6:12 pmIf you're going that route, you gotta spell Encyclopædia.Loewchen wrote: ↑Sat Feb 10, 2024 5:49 pmI'd go with one of these:BrainlessTeddy wrote: ↑Sat Feb 10, 2024 4:42 pm That looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue.
- Encyclopedia Factoria
Nah. I really like Encyclopedia Factoria tho. You have my support for that one. Idk it would break up the serious tone of Factorio just a little bit by going over the top.
Please consider english is not my native language.
Re: Friday Facts #397 - Factoriopedia
And <thing>pedia is so overdone by now.BrainlessTeddy wrote: ↑Sat Feb 10, 2024 6:21 pmEncyclopædia FactœriaSvip wrote: ↑Sat Feb 10, 2024 6:12 pmIf you're going that route, you gotta spell Encyclopædia.Loewchen wrote: ↑Sat Feb 10, 2024 5:49 pmI'd go with one of these:BrainlessTeddy wrote: ↑Sat Feb 10, 2024 4:42 pm That looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue.
- Encyclopedia Factoria
Nah. I really like Encyclopedia Factoria tho. You have my support for that one. Idk it would break up the serious tone of Factorio just a little bit by going over the top.
Re: Friday Facts #397 - Factoriopedia
From a preservation perspective, this is probably be the most important QoL update this game will ever get. Nothing could ever fully replace the wiki, but the Factoriopedia means in the worst case scenario where the wiki goes permanently offline, the information need to experience this game to its fullest will be available to anyone who has a copy of the base game.
- Unknow0059
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Re: Friday Facts #397 - Factoriopedia
This is very cool. I shouldn't have to open an external resource to learn about items.
This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt.
This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt.
Re: Friday Facts #397 - Factoriopedia
The thing is that Factorio players are expert nitpickers, and depending on a whole array of factors change the "items per second" number when items are grabbed from a belt (belt speed, belt shape, item spread on the belt, which line of the belt, even belt orientation), plus the distance they pick from, the distance where they drop, ... If items per second were written in the whateverpedia, first thing we would get is complaints that "that's not true, my tick precise setup doesn't work". Maybe it's just a minority (probably), but still.Unknow0059 wrote: ↑Sun Feb 11, 2024 1:12 am This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt.
Koub - Please consider English is not my native language.
Re: Friday Facts #397 - Factoriopedia
What's the use of a number, if it's mostly wrong? You cannot write "items per second" for inserters, because - as you point out - it depends on a lot of things. Now, they could list some ideal situations, like chest to chest, perpendicular green belt to chest, and then use the current stack/bulk/hand bonus you have. But then you need to make a choice for which situations you chose to list.Koub wrote: ↑Sun Feb 11, 2024 7:44 amThe thing is that Factorio players are expert nitpickers, and depending on a whole array of factors change the "items per second" number when items are grabbed from a belt (belt speed, belt shape, item spread on the belt, which line of the belt, even belt orientation), plus the distance they pick from, the distance where they drop, ... If items per second were written in the whateverpedia, first thing we would get is complaints that "that's not true, my tick precise setup doesn't work". Maybe it's just a minority (probably), but still.Unknow0059 wrote: ↑Sun Feb 11, 2024 1:12 am This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt.
Alternatively, once an inserter is placed, when the player hovers over it, it could show them the ideal "items per second" for its current placement. That would at least solve the issue of "what situations to list", but then someone installs Bob's inserters, and suddenly the calculator doesn't know what to do. They are hard to calculate (but not impossible), and usually calculated by players based on observations. So it's also a question of whether it's worth the devs' time.
Re: Friday Facts #397 - Factoriopedia
I honestly believe, that that is a situation similar to speedrunners. I appreciate the subcommunities existing, I appreciate people doing and calculating stuff nobody else could, but same as with assembler speed, there definitely should be a human-friendly tooltip and entry, not an obscure formula for tick-correct setups.Koub wrote: ↑Sun Feb 11, 2024 7:44 amThe thing is that Factorio players are expert nitpickers, and depending on a whole array of factors change the "items per second" number when items are grabbed from a belt (belt speed, belt shape, item spread on the belt, which line of the belt, even belt orientation), plus the distance they pick from, the distance where they drop, ... If items per second were written in the whateverpedia, first thing we would get is complaints that "that's not true, my tick precise setup doesn't work". Maybe it's just a minority (probably), but still.Unknow0059 wrote: ↑Sun Feb 11, 2024 1:12 am This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt.
Pony/Furfag avatar? Opinion discarded.