So i found the culprit, the "silo-rocket.ogg" in "\data\base\sound"
Tried to hack something with a mod to tweak that, but not really sure how to access the .ogg file definition, not sure if doable in mod maybe ?
Found a "Sound" definition in the API doc, maybe something to do with that ?
12-17 ...
Search found 9 matches
- Tue Dec 17, 2024 9:59 am
- Forum: Ideas and Suggestions
- Topic: Add an option to reduce rocket silo launching sound
- Replies: 3
- Views: 572
- Mon Dec 16, 2024 6:35 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to reduce rocket silo launching sound
- Replies: 3
- Views: 572
Add an option to reduce rocket silo launching sound
TL;DR
The rocket silo launching a rocket is quite loud. Add a sound setting slider to customize it
What?
So, before space age, i understand that launching a rocket was THE goal, so the sound of that is quite important ! Now on SA, after launching 1000th of rockets, i find the sound very loud ...
The rocket silo launching a rocket is quite loud. Add a sound setting slider to customize it
What?
So, before space age, i understand that launching a rocket was THE goal, so the sound of that is quite important ! Now on SA, after launching 1000th of rockets, i find the sound very loud ...
- Fri Dec 06, 2024 9:49 am
- Forum: Not a bug
- Topic: [2.0.23] Generic train station name and interrupt not working
- Replies: 6
- Views: 734
Re: [2.0.23] Generic train station name and interrupt not working
I see. So the generic icon can not be used in "is not full" condition for leaving after an interrupt ?
Maybe not a bug but an update then ? IDK, i think that could be usefull to have a "depot" send a train to a generic station after an interrupt- Fri Dec 06, 2024 8:32 am
- Forum: Not a bug
- Topic: [2.0.23] Generic train station name and interrupt not working
- Replies: 6
- Views: 734
Re: [2.0.23] Generic train station name and interrupt not working
Hello again !
Here is a reproduction of the bug, but simpler !
Just putting a station "generic" and a condition "station is not full" will never be true
Factorio_2024.12.06-09.29.gif
The same setup but with not "generic" icon, the condition "station is not full" is true
unknown_2024.12.06-09 ...
Here is a reproduction of the bug, but simpler !
Just putting a station "generic" and a condition "station is not full" will never be true
Factorio_2024.12.06-09.29.gif
The same setup but with not "generic" icon, the condition "station is not full" is true
unknown_2024.12.06-09 ...
- Thu Dec 05, 2024 8:12 pm
- Forum: Not a bug
- Topic: [2.0.23] Generic train station name and interrupt not working
- Replies: 6
- Views: 734
Re: [2.0.23] Generic train station name and interrupt not working
the issue is the same with cargo wagons !
The interrupt is not catching items, but "is the station not full" , and with generic icon in the station name, that's the issue.
I'll go and try with cargo wagons but it's the same i believe
Yep same issue, cargo wagons or not.
The northest train won't ...
The interrupt is not catching items, but "is the station not full" , and with generic icon in the station name, that's the issue.
I'll go and try with cargo wagons but it's the same i believe
Yep same issue, cargo wagons or not.
The northest train won't ...
- Thu Dec 05, 2024 2:28 pm
- Forum: Not a bug
- Topic: [2.0.23] Generic train station name and interrupt not working
- Replies: 6
- Views: 734
[2.0.23] Generic train station name and interrupt not working
What did you do?
Tried to make a generic train depot => out station => drop to a station with "full or non path" status
What happened?
The train is stuck on depot
What did you expect to happen instead? It might be obvious to you, but do it anyway!
The train goes to the generic load
Does it ...
Tried to make a generic train depot => out station => drop to a station with "full or non path" status
What happened?
The train is stuck on depot
What did you expect to happen instead? It might be obvious to you, but do it anyway!
The train goes to the generic load
Does it ...
- Tue Dec 26, 2017 6:16 pm
- Forum: Logistic Train Network
- Topic: Factorio 0.16.7 - Index out of bounds
- Replies: 9
- Views: 4599
Error when sending train to depot
Hi
I'm using LTN 1.6.1
Factorio running on 16.7
When i send a fluid train (<LC) to my depot, this error pop's up :

Is this a know bug ?
Thanks
Edit : didn't see that first post, thanks for the merge, sorry for reporting already know stuff ^^
I'm using LTN 1.6.1
Factorio running on 16.7
When i send a fluid train (<LC) to my depot, this error pop's up :

Is this a know bug ?
Thanks
Edit : didn't see that first post, thanks for the merge, sorry for reporting already know stuff ^^
- Thu Dec 21, 2017 5:26 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 153076
Re: Configuration & usage
Hi there
Great mod !
Is there a way to load a blueprint like this and have FARL going straight with only this one ?

Blueprint string :
https://pastebin.com/eChqhNMa
Thanks
Great mod !
Is there a way to load a blueprint like this and have FARL going straight with only this one ?

Blueprint string :
https://pastebin.com/eChqhNMa
Thanks
- Mon Dec 04, 2017 4:46 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 144107
Re: [MOD 0.13] Big Bags - more space in your bags
Hi there.
When deactivating the mod, the inventory seems to stay in the last researched size.
Is there a way to reset inventory size to vanilla size ?
i've seen in the changelog :
1.0.17 - reduce last 2 tiers of inventory size to avoid window height problems.
- add an interface for reset.
But ...
When deactivating the mod, the inventory seems to stay in the last researched size.
Is there a way to reset inventory size to vanilla size ?
i've seen in the changelog :
1.0.17 - reduce last 2 tiers of inventory size to avoid window height problems.
- add an interface for reset.
But ...