Search found 9 matches

by Oshydaka
Tue Dec 17, 2024 9:59 am
Forum: Ideas and Suggestions
Topic: Add an option to reduce rocket silo launching sound
Replies: 3
Views: 572

Re: Add an option to reduce rocket silo launching sound

So i found the culprit, the "silo-rocket.ogg" in "\data\base\sound"

Tried to hack something with a mod to tweak that, but not really sure how to access the .ogg file definition, not sure if doable in mod maybe ?

Found a "Sound" definition in the API doc, maybe something to do with that ?
12-17 ...
by Oshydaka
Mon Dec 16, 2024 6:35 pm
Forum: Ideas and Suggestions
Topic: Add an option to reduce rocket silo launching sound
Replies: 3
Views: 572

Add an option to reduce rocket silo launching sound

TL;DR
The rocket silo launching a rocket is quite loud. Add a sound setting slider to customize it


What?
So, before space age, i understand that launching a rocket was THE goal, so the sound of that is quite important ! Now on SA, after launching 1000th of rockets, i find the sound very loud ...
by Oshydaka
Fri Dec 06, 2024 9:49 am
Forum: Not a bug
Topic: [2.0.23] Generic train station name and interrupt not working
Replies: 6
Views: 734

Re: [2.0.23] Generic train station name and interrupt not working

I see. So the generic icon can not be used in "is not full" condition for leaving after an interrupt ?
12-06-2024, 10-47-25.png
12-06-2024, 10-47-25.png (52.74 KiB) Viewed 597 times
Maybe not a bug but an update then ? IDK, i think that could be usefull to have a "depot" send a train to a generic station after an interrupt
by Oshydaka
Fri Dec 06, 2024 8:32 am
Forum: Not a bug
Topic: [2.0.23] Generic train station name and interrupt not working
Replies: 6
Views: 734

Re: [2.0.23] Generic train station name and interrupt not working

Hello again !

Here is a reproduction of the bug, but simpler !

Just putting a station "generic" and a condition "station is not full" will never be true
Factorio_2024.12.06-09.29.gif

The same setup but with not "generic" icon, the condition "station is not full" is true
unknown_2024.12.06-09 ...
by Oshydaka
Thu Dec 05, 2024 8:12 pm
Forum: Not a bug
Topic: [2.0.23] Generic train station name and interrupt not working
Replies: 6
Views: 734

Re: [2.0.23] Generic train station name and interrupt not working

the issue is the same with cargo wagons !

The interrupt is not catching items, but "is the station not full" , and with generic icon in the station name, that's the issue.

I'll go and try with cargo wagons but it's the same i believe

Yep same issue, cargo wagons or not.

The northest train won't ...
by Oshydaka
Thu Dec 05, 2024 2:28 pm
Forum: Not a bug
Topic: [2.0.23] Generic train station name and interrupt not working
Replies: 6
Views: 734

[2.0.23] Generic train station name and interrupt not working

What did you do?
Tried to make a generic train depot => out station => drop to a station with "full or non path" status

What happened?
The train is stuck on depot

What did you expect to happen instead? It might be obvious to you, but do it anyway!
The train goes to the generic load

Does it ...
by Oshydaka
Tue Dec 26, 2017 6:16 pm
Forum: Logistic Train Network
Topic: Factorio 0.16.7 - Index out of bounds
Replies: 9
Views: 4599

Error when sending train to depot

Hi

I'm using LTN 1.6.1

Factorio running on 16.7

When i send a fluid train (<LC) to my depot, this error pop's up :

Image

Is this a know bug ?

Thanks

Edit : didn't see that first post, thanks for the merge, sorry for reporting already know stuff ^^
by Oshydaka
Thu Dec 21, 2017 5:26 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 153076

Re: Configuration & usage

Hi there

Great mod !

Is there a way to load a blueprint like this and have FARL going straight with only this one ?

Image

Blueprint string :

https://pastebin.com/eChqhNMa

Thanks
by Oshydaka
Mon Dec 04, 2017 4:46 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 209
Views: 144107

Re: [MOD 0.13] Big Bags - more space in your bags

Hi there.

When deactivating the mod, the inventory seems to stay in the last researched size.

Is there a way to reset inventory size to vanilla size ?

i've seen in the changelog :

1.0.17 - reduce last 2 tiers of inventory size to avoid window height problems.
- add an interface for reset.

But ...

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