Search found 14 matches

by hylke94
Fri Aug 25, 2023 11:42 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 69524

Re: Friday Facts #373 - Factorio: Space Age

Can't wait for the open beta too!
by hylke94
Sat Dec 25, 2021 1:50 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380259

Re: Development and Discussion

@lovely_santa I saw the update, thanks. Now the mod will load again. But I stumble upon a dependency cicle... Not sure if it is totally angels related, bu it still clashes with some aai mod I guess...

Error message:
Image
by hylke94
Mon Dec 20, 2021 6:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380259

Re: Development and Discussion

After the update this evening, the mod would not load anymore. Yesterday (without the updates out yet) I played fine.

The error message:
Image
by hylke94
Sun Apr 26, 2020 5:45 pm
Forum: Angels Mods
Topic: [0.18] Tech tree ordering with Bobs
Replies: 4
Views: 2249

Re: [0.18] Tech tree ordering with Bobs

I've played with some settings en got something working now. Indeed, the Angels Tech Overhaul needed to be turned on. It's incompatible with the Bob's technology mod, so I had to disable that one. I started a new run (the third one, but third time is a charme, right). This one looks good in the tech...
by hylke94
Wed Apr 22, 2020 5:35 pm
Forum: Angels Mods
Topic: [0.18] Tech tree ordering with Bobs
Replies: 4
Views: 2249

Re: [0.18] Tech tree ordering with Bobs

Hmm, I found there would be a mod-list.json for every save, but can't find the file. Here my "global" mod-list . In the "Bob's Assembling machines mod" settings, I have the "Factory ingredient limits" checked. So yes, I have the "old" limited factories back ;)...
by hylke94
Tue Apr 21, 2020 4:55 pm
Forum: Angels Mods
Topic: [0.18] Tech tree ordering with Bobs
Replies: 4
Views: 2249

[0.18] Tech tree ordering with Bobs

I overlooked some details about the tech tree and crafting menu, and posted this by accident in the Bobs subforum , not this one. But indeed, it is more a Angel's "problem". So here the same message again.. I'm encountering a lot of "tech tree ordering issues". What I mean is, I ...
by hylke94
Tue Apr 21, 2020 4:51 pm
Forum: Bob's mods
Topic: [0.18] Tech tree ordering
Replies: 3
Views: 1918

Re: [0.18] Tech tree ordering

I didn't mean to offend you, sorry. I missed the Angels part indeed. Was working towards sorting and did remember from a playthrough last year, the sorting was from Bob's mod. Next time, I'll look a bit longer at the (kinda long) affected mods list in the tech tree en crafting menus. I took a quick ...
by hylke94
Mon Apr 20, 2020 5:57 pm
Forum: Bob's mods
Topic: [0.18] Tech tree ordering
Replies: 3
Views: 1918

[0.18] Tech tree ordering

I'm encountering a lot of "tech tree ordering issues". What I mean is, I unlock a tech, wanna build the new item, but can't find an intermediate to craft. After some searching in the tech tree, I find a completely different tech to research first. For example. Now in the starter stage of a...
by hylke94
Sun Apr 19, 2020 5:34 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 53355

Re: [0.18.x] Bob's Mods: General Discussion

It's possible that it's an odd interaction with angels mods. do you have burner phase turned on or not? (though, that wouldn't be much of an issue for transport science, more with automation science. The burner phase was giving a lot of issues with the first pack indeed. Nothing is (yet) compatible...
by hylke94
Sun Apr 19, 2020 10:18 am
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 53355

Re: [0.18.x] Bob's Mods: General Discussion

I started a new playthrough with Bob's en Angels. I like the startup challenge thus far. I was running in a lot of issues with research with some extra Angels mod settings ticked on. So I reverted those settings. The problem I'm running into now, is the fact that I have researched all the yellow/au...
by hylke94
Sat Apr 18, 2020 9:03 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 53355

Re: [0.18.x] Bob's Mods: General Discussion

I started a new playthrough with Bob's en Angels. I like the startup challenge thus far. I was running in a lot of issues with research with some extra Angels mod settings ticked on. So I reverted those settings. The problem I'm running into now, is the fact that I have researched all the yellow/au...
by hylke94
Sat Apr 18, 2020 7:40 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 53355

Re: [0.18.x] Bob's Mods: General Discussion

I started a new playthrough with Bob's en Angels. I like the startup challenge thus far. I was running in a lot of issues with research with some extra Angels mod settings ticked on. So I reverted those settings. The problem I'm running into now, is the fact that I have researched all the yellow/aut...
by hylke94
Wed Jan 22, 2020 10:30 am
Forum: Ideas and Suggestions
Topic: Research overview pack filter
Replies: 2
Views: 1035

Re: Research overview pack filter

Something like that indeed. Didn't search for a queue mod, because it's something different. And already implemented in base game. But filters like that I'm looking for indeed.
by hylke94
Sun Jan 19, 2020 1:16 pm
Forum: Ideas and Suggestions
Topic: Research overview pack filter
Replies: 2
Views: 1035

Research overview pack filter

Hello devs, The research overview screen is awesome since last GUI update and research queue. The coloring of the researches (yellow/orange/red/green) also really helps for a quick overview. TL;DR Make the researches filterable by science pack. What? I only have one suggestion/idea to add to this sc...

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