I'm encountering a lot of "tech tree ordering issues". What I mean is, I unlock a tech, wanna build the new item, but can't find an intermediate to craft. After some searching in the tech tree, I find a completely different tech to research first.
For example. Now in the starter stage of a new map, I pushed tech towards assembling machine 2 for the extra inputs. These machines need steel to craft. Steel needs steel ingots. Steel ingots needs iron ingots. Iron ingots needs iron ore. Iron ore needs sorted raw ores. To be able to sort raw ores, i need ore sorters. Ore sorters needs production block 1. Production block 1 needs tech "Basic blocks 1" researched. Basic blocks 1 was not a prerequisite of the ore sorting (Metallurgy 1). Now I need to research a completely other tech tree first, like algae, paper, red electronics, mechanical components, to finally research basic blocks 1. So I need a lot of extra tech to even handcraft the items I unlock each time.
Is there any plan to review the tech tree, and fix all the prerequisites of each tech?
I'm willing to help with it if needed. I'm a programmer, but have no experience yet with Lua and Factorio modding
![Wink ;)](./images/smilies/icon_e_wink.gif)