Search found 14 matches

by landmine752
Tue Oct 20, 2020 5:36 am
Forum: Fan Art
Topic: Old Propaganda from the Biter Wars
Replies: 3
Views: 335

Re: Old Propaganda from the Biter Wars

Please move this too the general for a bit! I believe not to many people scroll down enough to see this but it’s amazing! Are you planning to do anymore? Trains! Omg trains are gonna be good in a poster... I might end up doing more posters - there seems to be lots of potential. Especially with trai...
by landmine752
Wed Oct 14, 2020 12:43 am
Forum: Fan Art
Topic: Old Propaganda from the Biter Wars
Replies: 3
Views: 335

Old Propaganda from the Biter Wars

I tried my hand at making some posters fashioned after World War 2 propaganda. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/aa0a19a1-84d4-4c7d-8158-216ded2e38ba/de6tz3h-af258faa-b45e-4135-ab01-13ce2455155e.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6In...
by landmine752
Thu Aug 06, 2020 10:12 pm
Forum: Modding discussion
Topic: Spritify update to Blender 2.8
Replies: 1
Views: 233

Re: Spritify update to Blender 2.8

Thanks for updating the script. However, with 2.8.1 I'm getting an error that cannot find the system path. FileNotFoundError: [WinError 3] The system cannot find the path specified: 'c:\\user\\document\\render-name' if context.scene is not None and len(os.listdir(bpy.path.abspath(context.scene.rende...
by landmine752
Sun May 10, 2020 1:07 am
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 5988

Re: Friday Facts #346 - He who does nothing, breaks nothing

The dust effect looks really nice. Are they sprites of dust clouds or particle effects, though? If one wanted to change how they looked, how would you do that?
by landmine752
Sat Oct 12, 2019 9:33 pm
Forum: Modding discussion
Topic: Modding Barrel Graphics
Replies: 11
Views: 1083

Re: Modding Barrel Graphics

data.raw.item["water-barrel"].icon = "__GraphicsMod__/graphics/icons/transport-belt.png" data.raw.recipe["empty-water-barrel"].icon = "__GraphicsMod__/graphics/icons/transport-belt.png" I really don't understand what about the barrel code makes it impossible to change the icon graphics. The filled ...
by landmine752
Sat Oct 12, 2019 7:37 pm
Forum: Modding discussion
Topic: Modding Barrel Graphics
Replies: 11
Views: 1083

Re: Modding Barrel Graphics

Did you try the code from the suggested mod? I've been playing around with it. It will create new items using the new icons perfectly fine, but that's what the mod does. Nothing surprising there. However, it was helpful in trying to deconstruct how the barrel icons work. In all my attempts, I can s...
by landmine752
Wed Oct 09, 2019 11:06 pm
Forum: Modding discussion
Topic: Modding Barrel Graphics
Replies: 11
Views: 1083

Re: Modding Barrel Graphics

Thanks for the tip. I created a new data-updates.lua for my mod and added in same code (but with references to my mod's graphics) to override the base code. However, it didn't do anything. Then, I tried renaming all the functions (with the theory that, if I cannot replace functions, I can run new f...
by landmine752
Wed Oct 09, 2019 12:12 am
Forum: Modding discussion
Topic: Modding Barrel Graphics
Replies: 11
Views: 1083

Re: Modding Barrel Graphics

I've checked through the game's files to find a reference to the barreling recipes, or any other barrel graphics, but I've only found the empty-barrel item references plus the barrel code in data-updates.lua Anyone have ideas on where to find where the barreling recipe icons are loading from? See t...
by landmine752
Tue Oct 08, 2019 2:33 am
Forum: Modding discussion
Topic: Modding Barrel Graphics
Replies: 11
Views: 1083

Modding Barrel Graphics

Hey everyone, I've been trying to change the graphics of a number of the vanilla item icons - including fluids and barrels. Fluids were easy enough, but I'm having a difficult time with switching the graphics for barrels, specifically the recipes. The barrel icons are working as intended, but the ba...
by landmine752
Thu Jan 11, 2018 5:30 am
Forum: General discussion
Topic: Artillery
Replies: 21
Views: 4248

Re: Artillery

I have yet to move on to 0.16 and experience artillery. From what I've seen I'm going to have a hell of a good time with artillery when I do (imagine they could launch nukes).
by landmine752
Sat Dec 30, 2017 5:56 pm
Forum: Fan Art
Topic: Factorio Haunts My Dreams
Replies: 2
Views: 2169

Factorio Haunts My Dreams

Forgot to post my latest graphic here on the forums. It was created as a promo for the "Haunts My Dreams" Steam award, which has 10 minutes left of voting as I type, so it might be a little late. Regardless of the voting, I really like how the design of this turned out. https://img00.deviantart.net/...
by landmine752
Sat Dec 30, 2017 5:44 pm
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 25679

Re: Factorio need IRL Stuff (Merchandise).

I saw someone who created a puzzle out of a hi-rez Factorio screenshot. Thought that was pretty cool, and could also work as printed posters or on mugs (a mug of belts).
by landmine752
Sat Dec 09, 2017 12:04 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 35641

Re: Friday Facts #220 - The best Friday Facts ever

Very exciting news! Can't wait to buy some artillery shirts and play with the loading screen trains in the 61.0 release.
by landmine752
Sun Nov 19, 2017 3:45 am
Forum: Fan Art
Topic: Factorio Factions
Replies: 10
Views: 6924

Factorio Factions

Hi everyone, I figured I would share this on the official forums as well as on the subreddit because this is to be the followup to the "Bots > Belts" shirt that Sinflux created a couple months ago. Pick your side and decide which equipment you will fight for! https://i.redd.it/mwpic6pyhuyz.jpg (Clic...

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