Search found 27 matches
- Thu Oct 10, 2024 12:58 am
- Forum: Fan Art
- Topic: Lego Inserter
- Replies: 3
- Views: 1812
Re: Lego Inserter
Nice piece. The factory must grow... into real life!
- Sun Jan 28, 2024 10:18 pm
- Forum: General discussion
- Topic: Concepts for Color-Blind options
- Replies: 6
- Views: 1558
Re: Concepts for Color-Blind options
This is a topic I've been trying to address in an unannounced mod I'm working on. Factorio relies a lot on recolouring, and I have put a significant amount of effort into trying to address this. In doing so, I believe it will help with quickly identifying and understanding an object, not just with a...
- Sun Oct 15, 2023 4:39 pm
- Forum: Off topic
- Topic: Craptorio - a Factorio de-make for the TIC80 console (Play now!)
- Replies: 17
- Views: 8814
Re: Craptorio - a Factorio de-make for the TIC80 console (Play now!)
This is great. I like that despite how simple the graphics, UI, and everything is it still looks and feels like Factorio. Just, you know, developed for a 40 year old device.
- Fri Sep 08, 2023 12:52 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196345
Re: Friday Facts #375 - Quality
The idea of adding something like quality sounds like a good one. But, I have concerns about the whole random chance. Then again, have yet to play with the mechanic, but pure RNG isn't fun. -Pure RNG is annoying. It's basically a wait mechanic that you can't math around. Will you get the right one? ...
- Sun Oct 30, 2022 6:57 pm
- Forum: Fan Art
- Topic: What if Factorio did a Lego train set
- Replies: 9
- Views: 10069
Re: What if Factorio did a Lego train set
This is really cool. Do they really put those out in the stores? :mrgreen: Nope, I made this as a fun mockup project. Looks great! Think it should also have an engineer in it. In fact, there's some suitable space right there in front of the train! I just realized I should share the engineer minifig...
- Sun Oct 30, 2022 6:43 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 44782
Re: Why are you guys so pressed?
The more often, the more feedback. It’s a lot of extra work to handle this feedback, but it’s worth it. I feel scarred for life from responses to some changes ... 0.17 oil change, color correction pass on sprites and removal of pick axe come to my mind immediatelly. But there was more, I think. The...
- Sun Oct 09, 2022 6:37 pm
- Forum: Off topic
- Topic: Factorio Logo font?
- Replies: 14
- Views: 26634
Re: Factorio Logo font?
Because this seems to be a popular thread for people to bump over the past 7 years, and because anyone using Google will land here, I'm going to again bump this thread but with some news: I took the time to craft a font in the likeness of the Factorio logo: Full Automation . If you're looking to mak...
- Sun Oct 09, 2022 6:21 pm
- Forum: Fan Art
- Topic: [Typeface] Full Automation - Factorio's logo but a font?
- Replies: 3
- Views: 5442
[Typeface] Full Automation - Factorio's logo but a font?
This is a project I've been sitting on for quite awhile. I've made some tweaks over time, tried to make things more unified, and now I'm releasing it. Full Automation - A Factorio Inspired Typeface FullAutomation-Sample.jpg Full Automation.zip What is Full Automation? Full Automation is a typeface b...
- Tue Sep 13, 2022 4:55 pm
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 48758
Re: Factorio is coming to Nintendo Switch™
Quite the news, Factorio heading to Switch. Hope it does well as it can't have been an easy port. Though, I am very curious as to why the Switch? Wouldn't think the audience is a stellar match nor is controller imput intuitive and simple, so was it to make the game mobile (says it was started pre-St...
- Mon Dec 20, 2021 10:57 pm
- Forum: Videos
- Topic: My name is Bot, James Bot.
- Replies: 3
- Views: 2977
Re: My name is Bot, James Bot.
This is hilarious. Never thought I'd see a bot infiltration in Factorio, and all I could hear throughout this was the Mission Impossible theme.
- Sun Aug 15, 2021 1:22 am
- Forum: Fan Art
- Topic: What if Factorio did a Lego train set
- Replies: 9
- Views: 10069
What if Factorio did a Lego train set
In an alternate reality, where Lego and Factorio make a deal, what would the Lego Factorio boxes look like? Lego Factorio Automated Train Set.jpg Sourced from my Twitter. In the interest of doing product mock-ups, I tried my hand with a Lego Factorio kit. It was largely inspired after the train crea...
- Mon Feb 15, 2021 7:09 pm
- Forum: Fan Art
- Topic: Old Propaganda from the Biter Wars
- Replies: 9
- Views: 10353
Re: Old Propaganda from the Biter Wars
Thanks for liking them that much! Here's a link to the RedBubble page.
- Thu Dec 17, 2020 12:25 am
- Forum: Fan Art
- Topic: Old Propaganda from the Biter Wars
- Replies: 9
- Views: 10353
Re: Old Propaganda from the Biter Wars
100% Helvetica - just as authentic (though some posters used 2 fonts). It's not a cheap font, though.Deadlock989 wrote: ↑Wed Nov 11, 2020 5:15 pm Love it.
Bit of Gill Sans maybe? That was also the font used on the now clichéd "Keep Calm And Carry On" posters. https://fontsinuse.com/tags/619/world-war-ii
- Tue Oct 20, 2020 5:36 am
- Forum: Fan Art
- Topic: Old Propaganda from the Biter Wars
- Replies: 9
- Views: 10353
Re: Old Propaganda from the Biter Wars
Please move this too the general for a bit! I believe not to many people scroll down enough to see this but it’s amazing! Are you planning to do anymore? Trains! Omg trains are gonna be good in a poster... I might end up doing more posters - there seems to be lots of potential. Especially with trai...
- Wed Oct 14, 2020 12:43 am
- Forum: Fan Art
- Topic: Old Propaganda from the Biter Wars
- Replies: 9
- Views: 10353
Old Propaganda from the Biter Wars
I tried my hand at making some posters fashioned after World War 2 propaganda. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/aa0a19a1-84d4-4c7d-8158-216ded2e38ba/de6tz3h-af258faa-b45e-4135-ab01-13ce2455155e.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6In...
- Thu Aug 06, 2020 10:12 pm
- Forum: Modding discussion
- Topic: Spritify update to Blender 2.8
- Replies: 1
- Views: 1637
Re: Spritify update to Blender 2.8
Thanks for updating the script. However, with 2.8.1 I'm getting an error that cannot find the system path. FileNotFoundError: [WinError 3] The system cannot find the path specified: 'c:\\user\\document\\render-name' if context.scene is not None and len(os.listdir(bpy.path.abspath(context.scene.rende...
- Sun May 10, 2020 1:07 am
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 23090
Re: Friday Facts #346 - He who does nothing, breaks nothing
The dust effect looks really nice. Are they sprites of dust clouds or particle effects, though? If one wanted to change how they looked, how would you do that?
- Sat Oct 12, 2019 9:33 pm
- Forum: Modding discussion
- Topic: Modding Barrel Graphics
- Replies: 11
- Views: 11148
Re: Modding Barrel Graphics
data.raw.item["water-barrel"].icon = "__GraphicsMod__/graphics/icons/transport-belt.png" data.raw.recipe["empty-water-barrel"].icon = "__GraphicsMod__/graphics/icons/transport-belt.png" I really don't understand what about the barrel code makes it impossible ...
- Sat Oct 12, 2019 7:37 pm
- Forum: Modding discussion
- Topic: Modding Barrel Graphics
- Replies: 11
- Views: 11148
Re: Modding Barrel Graphics
Did you try the code from the suggested mod? I've been playing around with it. It will create new items using the new icons perfectly fine, but that's what the mod does. Nothing surprising there. However, it was helpful in trying to deconstruct how the barrel icons work. In all my attempts, I can s...
- Wed Oct 09, 2019 11:06 pm
- Forum: Modding discussion
- Topic: Modding Barrel Graphics
- Replies: 11
- Views: 11148
Re: Modding Barrel Graphics
Thanks for the tip. I created a new data-updates.lua for my mod and added in same code (but with references to my mod's graphics) to override the base code. However, it didn't do anything. Then, I tried renaming all the functions (with the theory that, if I cannot replace functions, I can run new f...