Search found 47 matches

by PTTG
Mon Nov 18, 2019 8:26 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 833
Views: 82470

Re: [MOD 0.17] Industrial Revolution

There should be a nuclear battery that you can reprocess instead of charge or electric trains could simply accept nuclear fuel cells and return spend fuel cells. The difference between 120% acceleration and 200% is just too big to keep electric trains otherwise. "nuclear battery" ? You're just dist...
by PTTG
Tue Nov 05, 2019 12:17 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 833
Views: 82470

Re: [MOD 0.17] Industrial Revolution

Could the flare stack be used to boil off excess water? This could allow excess water from water filtration plants to be automatically disposed of in an alternative way.
by PTTG
Sun Oct 06, 2019 2:03 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 833
Views: 82470

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Has anyone found any conflicts between IR and Rampant?
by PTTG
Fri Sep 20, 2019 4:49 pm
Forum: General discussion
Topic: Using Cars for Logistics
Replies: 10
Views: 975

Re: Using Cars for Logistics

I'd go with a single buffer chest right before the car. If it has contents, it turns off the input inserter. If the contents remain for more than an inserter cycle, then there either is no car, or the car is full.
by PTTG
Fri Sep 20, 2019 4:45 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 833
Views: 82470

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

IR Diggy (from RedMew) is an even slower start, but I find it quite interesting. I modded it to included the new ores and make saplings buy-able, and now I have a pretty good setup going. I might need to tweak tin ore spawning a bit more and move iron ore farther out, but aside from that it's doing ...
by PTTG
Wed Sep 18, 2019 6:12 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 833
Views: 82470

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

FARL works in my quick test. No errors, the recipes are possible, and the basic functions look good. Will report if any problems arise.
by PTTG
Wed Sep 18, 2019 5:41 pm
Forum: General discussion
Topic: Using Cars for Logistics
Replies: 10
Views: 975

Using Cars for Logistics

What sorts of logistics networks have people set up using just cars? Since we can conveniently carry a pocketfull wherever we go, we can drive out to several separate bases to set up multiple cars to load up over time. Using circuit conditions, we can even be notified when a car is full! Within base...
by PTTG
Tue Sep 17, 2019 9:35 pm
Forum: Ideas and Requests For Mods
Topic: Tanker Truck
Replies: 5
Views: 212

Tanker Truck

It would be interesting to have an option like the train's tank car that drives around freely like the car.
by PTTG
Tue Sep 10, 2019 6:47 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 833
Views: 82470

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Looking at the ore processing procedures: Miner -> Ore Ore Crusher -> Crushed Ore Purification Plant -> Refined Ore Ore Crusher -> Powdered Ore Furnance -> Ingot Out of curiosity, did you ever consider using a chemical plant for the powdered ore instead of using an ore crusher twice? I think it wou...
by PTTG
Sun Sep 08, 2019 12:31 am
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 18658

Re: So... Let's talk about bots, and how to fix them properly...

Idea: Remove logistics bots entirely.
by PTTG
Fri Sep 06, 2019 6:38 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 833
Views: 82470

Re: [MOD 0.17+] Industrial Revolution (WIP)

Now I just need to figure out how to convince my boss I'm too sick to work.
by PTTG
Sun Sep 01, 2019 8:15 am
Forum: Mods
Topic: [MOD 0.17+] [WIP] Sosciencity
Replies: 10
Views: 610

Re: [MOD 0.17+] [WIP] Sosciencity

Possible, possible. The important thing is it's the number of people in proportion to the number of machines.
by PTTG
Sun Sep 01, 2019 8:13 am
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 18658

Re: So... Let's talk about bots, and how to fix them properly...

Why not make it so that only one bot can use a logistics chest at a time, and it takes time for a bot to pull from a chest? This puts them securely in their role of distributing rare resources in a flexible way without overlapping bulk transport. It can be manipulated by developing more and more eve...
by PTTG
Sat Aug 31, 2019 8:41 am
Forum: Mods
Topic: [MOD 0.17+] [WIP] Sosciencity
Replies: 10
Views: 610

Re: [MOD 0.17+] [WIP] Sosciencity

I like your ideas, and your CGI stuff looks amazing too! Is it at all possible to have citizens act like bots to some degree? Ferrying resources and building buildings? Or perhaps to limit the number of functional assemblers based on the number of people you have to work in them? This would make the...
by PTTG
Sat Aug 31, 2019 8:36 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 833
Views: 82470

Re: [MOD 0.17+] Industrial Revolution (WIP)

Just checking, but by "early September," you do mean September 1st, right?
by PTTG
Mon Aug 26, 2019 2:22 am
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 1603

Re: Survey: How do YOU feel about FFF #309 opinions?

Why are people against inserters being more reliable and precise? And more computationally efficient?

And for all the complaints about bots being overpowered, you'd think more people would like the possibility of making them mechanically balanced.
by PTTG
Wed Aug 21, 2019 5:45 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 833
Views: 82470

Re: [MOD 0.17+] Industrial Revolution (WIP)

This is EXACTLY the mod I've been looking forever! This looks really cool, I'm looking forward to it!
by PTTG
Tue Aug 13, 2019 8:33 pm
Forum: General discussion
Topic: Fluid flow update??
Replies: 3
Views: 513

Fluid flow update??

Did the fluid flow update mentioned in FF a while back ever get implemented? Last I saw it was delayed but incoming, but I never saw an update where the new system was added.
by PTTG
Mon Aug 12, 2019 3:58 am
Forum: Ideas and Requests For Mods
Topic: Science Wells
Replies: 1
Views: 169

Science Wells

And idea for a stupid mod: Since science takes the form of a colored liquid in a flask, why not have crude science appear as oil wells do? Pumping the raw science up and refining it into the finished version, then bottling it and using it, would be interesting. It would break the game in large part,...

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