Search found 61 matches

by runamucker
Mon Dec 02, 2024 7:13 pm
Forum: Outdated/Not implemented
Topic: Everything I have noticed as a novice
Replies: 4
Views: 527

Re: Everything I have noticed as a novice



Currently, the only way to do this is to hold a lightening rod in your hand, keeping it away from the currently covered areas and run around the entire island looking for places that aren't blue.

I was thinking that since Fulgora doesn't use pollution anyway, that toggle on the map could be for ...
by runamucker
Fri Nov 29, 2024 10:36 am
Forum: Questions, reviews and ratings
Topic: ISO a mod that sets "Use filters" for inserters on platforms
Replies: 4
Views: 304

Re: ISO a mod that sets "Use filters" for inserters on platforms


I've had that myself even when playing around in creative.

But it's not all inserters, only those that are pulling from the space hub? I mean, no other place on a platform would really need manual whitelisting?


Yep, I'd be fine with that too. For a mod developer, it would be much simpler to do ...
by runamucker
Fri Nov 29, 2024 10:23 am
Forum: Duplicates
Topic: [2.0.23] Cut circuit connected rail signal does not rotate correctly when placing
Replies: 1
Views: 146

[2.0.23] Cut circuit connected rail signal does not rotate correctly when placing

tl;dr

After cutting a rail signal with Ctrl-X, it doesn't rotate to fit the track when placed.

What I did
I used Ctrl-X to cut a rail signal. Then I placed it on another piece of track which was at a different angle.

cut.png place.png


What happened
The rail signal pasted on the ground ...
by runamucker
Fri Nov 29, 2024 7:49 am
Forum: Outdated/Not implemented
Topic: Everything I have noticed as a novice
Replies: 4
Views: 527

Re: Everything I have noticed as a novice

Please show logistic storage count (for the planet, I'm currently viewing) when hovering over items in the crafting menu. This is a major issue for me. At least make it an option to enable <3

We have never been able to see the logistic count for the whole planet, just for one logistic network at ...
by runamucker
Fri Nov 29, 2024 12:08 am
Forum: Questions, reviews and ratings
Topic: ISO a mod that sets "Use filters" for inserters on platforms
Replies: 4
Views: 304

ISO a mod that sets "Use filters" for inserters on platforms

I think this is too much to ask the Devs, but it would make a nice QoL mod.

The problem:
11-28-2024, 19-11-20.png
Mostly when I place inserters from the hub on a space platform I forget that they're going to immediately start pulling random items out of the hub, then I have to mine them and the ...
by runamucker
Wed Nov 27, 2024 3:35 am
Forum: Minor issues
Topic: [2.0.22] Inserter filter symbol only partially drawn on top of character when flying in mech suit
Replies: 0
Views: 126

[2.0.22] Inserter filter symbol only partially drawn on top of character when flying in mech suit

What did I do?
I walked my character so it covered an inserter with an inequality filter, then did the same flying in a Mech suit.

What happened?
When walking, the filter appeared through my character. When flying, only the inequality symbol appeared through the character, not the quality ...
by runamucker
Sun Nov 24, 2024 1:00 pm
Forum: Not a bug
Topic: [2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead
Replies: 6
Views: 488

Re: [2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead


My suggestion would be to press ALT+Q to put the queue back to normal.

If you have queue to front enabled, then my mod will cancel all current queued recipes and try to put your new recipe to the front. Vanilla mechanics will equip any armor you have that appears back in your inventory if ...
by runamucker
Sun Nov 24, 2024 5:08 am
Forum: Not a bug
Topic: [2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead
Replies: 6
Views: 488

Re: [2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead

Loewchen wrote: Sat Nov 23, 2024 7:27 pm Can you reproduce this without mods?
It only happens with the QueueToFrontLimited mod. I've created a ticket with the author.
by runamucker
Sat Nov 23, 2024 4:01 pm
Forum: Not a bug
Topic: [2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead
Replies: 6
Views: 488

Re: [2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead

Techjar wrote: Sat Nov 23, 2024 3:31 pm Do you have equipment in the power armor?
None
by runamucker
Sat Nov 23, 2024 12:07 pm
Forum: Not a bug
Topic: [2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead
Replies: 6
Views: 488

[2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead

What did you do?
I put all the ingredients for Mech armor in my inventory with my armor slot empty, and clicked the button to craft Mech armor by hand.

What happened?
The Power armor MK2 moved to the armor slot, and nothing got crafted.

What did you expect to happen instead?
I expected Mech ...
by runamucker
Sat Nov 23, 2024 3:55 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.21] Quality symbol on bots appears to float up and down
Replies: 1
Views: 889

[Rseding91] [2.0.21] Quality symbol on bots appears to float up and down

What happened?

The quality symbol attached to each bot stays still while the bot floats up and down.

What did you expect to happen instead?

I expected the quality symbol to float up and down with the bot.

Does it happen always, once, or sometimes?

It always happens.

The bot is much ...
by runamucker
Fri Nov 22, 2024 9:07 am
Forum: Implemented Suggestions
Topic: [Already exists] Send logistic group to circuit network
Replies: 9
Views: 985

Re: [Already exists] Send logistic group to circuit network




I only seem able to add logistic request groups to the constant combinator, not logistic networks .


Sorry, what are you trying to do? Roboports can tell you the requests from their network, and constant combinators can rell you what logistic group is enabled right?
I think logistic groups ...
by runamucker
Fri Nov 22, 2024 5:31 am
Forum: Implemented Suggestions
Topic: [Already exists] Send logistic group to circuit network
Replies: 9
Views: 985

Re: Send logistic group to circuit network




you mean like a constant combinator does? or do you need to read the maximum too?


How do you do that with a constant combinator? I hook up a wire to a roboport in the target network and set it to "Read logistic network contents".


You add each logistic group as a group to your constant ...
by runamucker
Fri Nov 22, 2024 4:29 am
Forum: Implemented Suggestions
Topic: [Already exists] Send logistic group to circuit network
Replies: 9
Views: 985

Re: Send logistic group to circuit network

bullipatty wrote: Fri Nov 15, 2024 5:41 pm you mean like a constant combinator does? or do you need to read the maximum too?
How do you do that with a constant combinator? I hook up a wire to a roboport in the target network and set it to "Read logistic network contents".
by runamucker
Fri Nov 22, 2024 12:23 am
Forum: Bug Reports
Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
Replies: 18
Views: 1444

Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output

BlueTemplar wrote: Thu Nov 21, 2024 10:46 am Fluids can share the same fluidbox in 2.0 now. (Maybe not in practice since 2.0.16 though
...
FactorioBot wrote: Fri Nov 08, 2024 3:12 pm [...]
[*]Fluid mixing will prefer the fluid with more volume and discard the other.
[...]
I hope we agree that regardless, a pipe should never output a fluid other than what its label says.
by runamucker
Thu Nov 21, 2024 9:29 am
Forum: Ideas and Suggestions
Topic: Add a "Space Platforms" button alongside the "Trains" button above the minimap
Replies: 2
Views: 155

Re: Add a "Space Platforms" button alongside the "Trains" button above the minimap


There is already remote view/map, also the space map will show you platforms that are moving.
What specific information about platforms do you find inconvenient to obtain?


Hah! Didn't realise "Space map" was clickable. Just looked like a heading for everything else below. I'll play with it and ...
by runamucker
Thu Nov 21, 2024 9:19 am
Forum: Ideas and Suggestions
Topic: Document space drag somewhere in the factoriopedia, and the concept in Tips & Tricks
Replies: 2
Views: 371

Re: Document space drag somewhere in the factoriopedia, and the concept in Tips & Tricks

myridium wrote: Sat Nov 16, 2024 12:31 am Better idea: remove space drag.
Yep. Factorio space has density compared to Earth if you look at the curls of smoke coming out of thrusters. The smoke should move as fast as everything else ejected from the thrusters. And it seems they've coded this into the shape of platforms as well. So silly.
by runamucker
Thu Nov 21, 2024 9:11 am
Forum: Ideas and Suggestions
Topic: Show an alert when a rocket can't path
Replies: 12
Views: 864

Re: Show an alert when a rocket can't path

Yep. If there isn't an alert when space platforms run out of fuel, there should be, just like trains.
by runamucker
Thu Nov 21, 2024 9:07 am
Forum: Ideas and Suggestions
Topic: Add a "Space Platforms" button alongside the "Trains" button above the minimap
Replies: 2
Views: 155

Add a "Space Platforms" button alongside the "Trains" button above the minimap

11-21-2024, 04-02-34.png

WHAT:
There's a button to see all the trains and their schedules, but none to see all the space platforms. There should be one. Or the Trains list should include space platforms.

WHY:
Space platforms are trains in space, and should have the same supporting infrastructure ...

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