Search found 114 matches

by Dixi
Sun Jan 03, 2021 11:48 am
Forum: Off topic
Topic: ""Factorio 2""
Replies: 73
Views: 3394

Re: ""Factorio 2""

My impressions about Satisfactory vs Factorio. They both good and fun to play. But I prefer Factorio more, because here I can build a factory more different ways. It have blueprints and bots, that allow me to build much bigger factory. There are some methods of "copy" in SatisfF but they are from mo...
by Dixi
Thu Dec 31, 2020 9:01 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 30
Views: 1988

Re: Industrial Revolution 2 discussion

I got a problem. All mixes for alloys looks very similar. I think their icons should be changed someway. Usually they are two components mix. Maybe it's better to use two small icons of components and some sign for mix below, around or behind them? I mean icons should be composed similar to basic he...
by Dixi
Tue Dec 29, 2020 1:47 pm
Forum: Spread the Word
Topic: Steam Awards 2020
Replies: 2
Views: 388

Re: Steam Awards 2020

Only this category have games worth voting, from my point of view. So I would like to pass on all others and vote for two games here - both for Factorio and for Satisfactory. Unfortunately that is not possible.
by Dixi
Mon Dec 28, 2020 12:52 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 30
Views: 1988

Re: Industrial Revolution 2 discussion

Is it like:
Furnace allow insertion of next reagent for smelting, but it goes to fuel slot again?
by Dixi
Mon Dec 28, 2020 11:27 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 30
Views: 1988

Re: Industrial Revolution 2 discussion

Charcoal Kiln is getting filled up to full stack of fuel by any inserter, instead of "just a few fuel items" as usually.
This might be a bug.
I use it to convert spare wood chips from rubber production to carbon, since I see no other use for those chips, if not to burn them directly in incinerator.
by Dixi
Mon Dec 28, 2020 8:29 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 30
Views: 1988

Re: Industrial Revolution 2 discussion

you could write a custom migration script to move the machines to new recipes, and then fix the inputs? If just smelters were absent I would try to do so, but since technology tree changed a lot, I decided to start a new map. Also 1k SPM at maximum (dropping to 650 SPM when something is missing) is...
by Dixi
Sat Dec 26, 2020 10:07 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 30
Views: 1988

Industrial Revolution 2 discussion

Primary I'd like to say many thanks to Deadlock989 for this new version of IR. New IR-2 have a lot of technology changes, compared to old IR. Initially I tried to load old IR save to continue playing it. But a lot of buildings vanished, primary - all smelters. :o After some investigation I found tha...
by Dixi
Fri Jul 03, 2020 9:09 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 11770

Re: Friday Facts #352 - New website

New web site design is bad, but it could be done much worse. Old one was much better. Can you be more specific? I'm not a web designer, so it might be a little hard to explain, but I try. For sample, here a good site. https://mmos.com/news mmorpg.com, before redesign a few months ago was not bad on...
by Dixi
Fri Jun 26, 2020 11:21 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 11770

Re: Friday Facts #352 - New website

New web site design is bad, but it could be done much worse.
Old one was much better.
by Dixi
Sat Mar 14, 2020 4:14 pm
Forum: Modding help
Topic: How to change amount of preloaded resources into lab or assembler?
Replies: 3
Views: 293

Re: How to change amount of preloaded resources into lab or assembler?

You can get quantum labs working without interruption with vanilla stack inserters, even if they are beaconed with speed modules, but it requires one of a set of specific set-ups, and most likely completed stack inserter bonus research as well. Another workaround is to use loaders instead of insert...
by Dixi
Sat Mar 14, 2020 7:48 am
Forum: Modding help
Topic: How to change amount of preloaded resources into lab or assembler?
Replies: 3
Views: 293

How to change amount of preloaded resources into lab or assembler?

Industrial Revolution mod, Quantum Labs stops a lot because inserters do not start inserting until one or zero resources left inside. At that time lab consume resources faster then new arrives, so it stops, until new stack is loaded. I'm not sure, since it's less noticeable, but in some other modded...
by Dixi
Thu Feb 13, 2020 11:49 pm
Forum: General discussion
Topic: Question: what settings are used to start game to make mega base?
Replies: 25
Views: 4053

Re: Question: what settings are used to start game to make mega base?

I think all settings are personal preference. There are no strict rules. Some people want more challenge - they can build megabase on default settings, or using death world. While others, who wan to build a megabase some new interesting way can turn biters off and set ore to "a lot", maybe infinite....
by Dixi
Thu Feb 13, 2020 11:36 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 358
Views: 92381

Re: Parrallel processing in games & applications

Calculate game tick in one thread and same time use another cpu core to visualize previous tick calculations? This will give extra 1 tick delay in visualization, but those calculations can be done independently on at least two cpu cores. As I see on F5 diagnostics, Render takes about 1.5ms, while Up...
by Dixi
Sat Jan 25, 2020 12:13 pm
Forum: Modding discussion
Topic: IR in 0.18
Replies: 47
Views: 5183

Re: IR in 0.18

The license text does not contain the text you quote. I took the text from a short form of Licence. I still think minor modifications, to be compatible with a new version, is closer to "format", then to "adaptation". In case that we decide that it's an adaptation, one still free to publish his scri...
by Dixi
Sat Jan 25, 2020 9:37 am
Forum: Modding discussion
Topic: IR in 0.18
Replies: 47
Views: 5183

Re: IR in 0.18

Short answer: Merely changing the format never creates a derivative. Changing format to be compatible with 0.18 is not a forbidden change. "no derivatives" means you can't publish after changing something in his mod gameplay features or balance, like allowing productivity modules for many intermedia...
by Dixi
Sat Jan 18, 2020 11:06 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 13273

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Continue will be a nice menu option. About data storage. I was using cheap old PC (with windows storage server %-) with some HDDs. Then I switched to more compact DLink Dir-320L. Soon I found that it like to corrupt my files... :-( So I returned to my old small PC, just changed it's case so more HDD...
by Dixi
Sun Dec 22, 2019 10:11 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 155337

Re: [MOD 0.17] Industrial Revolution

All chip production - green, red, blue, do not allow productivity modules, so in IR mod those chips are not intermediate product, while in original Factorio the are. wiki ref Also some other items, like Reinforced Iron Plate, also is not an Intermediate product. Why? In Factorio it's quite clear, th...
by Dixi
Thu Nov 28, 2019 9:01 am
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 4051

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

I build 2xN "in line" with any mod for ground water, so it can be build endlessly until you have space, using simple copy-paste. I tried to use different builds before, but they are more complicated to copy when you need more power. Building some structure and installing it in a big lake, on a fille...
by Dixi
Fri Aug 23, 2019 5:04 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 35071

Re: Friday Facts #309 - Controversial opinions

You prolly should put a survey, with questions and typical answers. Inserters should not chase items Miners shouldn't output directly to belts Leave them as is. I love the idea that miners can output to wagons directly, and that gives me a goal to chase! Boilers shouldn't have a water output Then ho...
by Dixi
Fri Aug 16, 2019 4:39 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 8135

Re: Friday Facts #308 - Not stable quite yet

I'm also very surprised that in a game, where you can change or fine tune almost anything without problems, using console, LUA or mod, someone using Cheat Engine. Maybe they are too lazy or do not understand that in Factorio, one can change almost everything from a console?

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