Search found 199 matches

by Dixi
Sat Nov 16, 2024 1:27 pm
Forum: Gameplay Help
Topic: Ho to open map without zooming out every time?
Replies: 21
Views: 1070

Re: Ho to open map without zooming out every time?

I posted this as bug, but Wube still disagree, ignoring the fact, that many people find this map change quite uncomfortable. No idea what else to do, to make them fix it.
As I saw modders also have no success yet in fixing map zoom level.
by Dixi
Fri Nov 15, 2024 8:53 am
Forum: Ideas and Suggestions
Topic: The +300% productivity cap should be documented in-game or removed
Replies: 3
Views: 407

Re: The +300% productivity cap should be documented in-game or removed

I have a feeling, that author of this post is a lawyer :-) A lot of games are about exploration, and unpredictable results one can meet on a way or in the end. Factorio actually has much more information displayed and documented, compared to many other games. Okay, xylo , you planned to make endless...
by Dixi
Fri Nov 15, 2024 7:46 am
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 32
Views: 1600

Re: Quality options for chests and trains

I want bigger volume wagons with quality. Since wagon size is quite small for now. As I remember a lot of bigger mod packs made wagon cargo bigger in 1.1, Industrial Revolution 3 for sample.
by Dixi
Fri Nov 15, 2024 7:38 am
Forum: Ideas and Suggestions
Topic: Allow restricting turret coverage
Replies: 3
Views: 223

Re: Allow restricting turret coverage

Yes, in space, sometimes you want to set a turret to guard just a sector, maybe 1/4 or 1/2 of whole circle. To avoid shooting not dangerous things, to save ammo, or to shoot things that are directly on platform way, instead of wasting ammo on asteroids on sides.
by Dixi
Fri Nov 15, 2024 7:04 am
Forum: Ideas and Suggestions
Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
Replies: 67
Views: 4954

Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements

Here is a map I'm playing on Fulgora. Default map generation settings. Untitled-1.jpg As I understand main complain in this theme is that other small islands with rich resources are not accessible until Aquilo tech. While I'm trying to show that the map have enough place and resources on good sized ...
by Dixi
Thu Nov 14, 2024 10:49 am
Forum: Ideas and Suggestions
Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
Replies: 67
Views: 4954

Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements

I think everything is Okay with Fulgora and tech tree for now. Just don't be lazy and explore around, before starting build. It's not hard to find reasonably big island with enough scrap deposits. I'm playing on a random generated map. Bigger islands often have a few scrap deposits about 200-500k. T...
by Dixi
Mon Nov 11, 2024 10:03 am
Forum: Gameplay Help
Topic: Logistic groups - basic maintenance missing
Replies: 3
Views: 301

Re: Logistic groups - basic maintenance missing

I also do not understand, how logistic groups works. I can name some unnamed group in platform request list. But what next? I expected that I can select same list on other platform (not to create same transport list again), but found no place to click to see list of those groups.
by Dixi
Mon Nov 11, 2024 9:54 am
Forum: Gameplay Help
Topic: easy way to slow down a ship?
Replies: 4
Views: 465

Re: easy way to slow down a ship?

If you asking about "brake pedal" I afraid it does not exist. At least, when I decide to stop engines by some condition, and cut fuel supply, the ship still fly for a while, and only after that slowly stops. I was hoping to connect logic wire to and engine, then it likely will have some se...
by Dixi
Sun Nov 10, 2024 8:40 pm
Forum: Gameplay Help
Topic: Aquilo: platform design troubles
Replies: 12
Views: 1118

Re: Aquilo: platform design troubles

Update. I used Green-3 modules, to save power, and adds some more solar panels, increasing total weight to 216t. I still have strong feeling that Quality really expected to be used at least for some part of platform equipment. Or bigger platform? Not sure about bigger, since it will likely require m...
by Dixi
Sun Nov 10, 2024 7:36 pm
Forum: Gameplay Help
Topic: Aquilo: platform design troubles
Replies: 12
Views: 1118

Aquilo: platform design troubles

I use rather small platforms, about 170t, to transport good between Nauvis and other 3 planets. They fly well, maybe no so fast, but no complains. I've made a little bigger platform 194t to travel to Aquilo, with two missile launchers. Problem is lower electric power on Aquilo orbit. I use just sola...
by Dixi
Sun Nov 10, 2024 12:56 pm
Forum: General discussion
Topic: Dissapointed Space Age doesn't do Space correctly
Replies: 21
Views: 1813

Re: Dissapointed Space Age doesn't do Space correctly

Space ships, flying like they are airplanes in the atmosphere, in many space FPS games are much more unrealistic, compared to Factorio design. Factorio is about building big factories and automation. Yes, space platforms here, looks much more like trains, but they do their job well - allow you to tr...
by Dixi
Sat Nov 09, 2024 7:50 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 142
Views: 15593

Re: Gleba has killed the game for me.

I still hate Gleba, but managed to create agricultural pot production there. I used less production approach, with more imported things, including nuclear reactor, and all rocket parts import, with a cheat of slow spoiling time. This works ... almost, to make an automated pot production. But whole i...
by Dixi
Fri Nov 08, 2024 3:40 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 142
Views: 15593

Re: Gleba has killed the game for me.

Someone mentioned mods.... Yes, of course, there are already a lot of mods, that solve spoiling troubles. But for now, a lot of players trying to finish the game, at least once, without mods, ether for achievements or just to complete non modded Space Age.
by Dixi
Fri Nov 08, 2024 12:02 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 142
Views: 15593

Re: Gleba has killed the game for me.

So it turns me to spoiling speed parameter, that appears to be a game setting. I set spoiling speed to 50 times slower, it's a little better, but still very annoying. I think Gleba should be fixed some way , it could be an option , but must be a solution, that turn it more to "watch and relax&...
by Dixi
Fri Nov 08, 2024 6:35 am
Forum: General discussion
Topic: Repair Packs Work on Space Platform
Replies: 3
Views: 1020

Re: Repair Packs Work on Space Platform

I also saw walls on space platforms. Do they help in case of asteroid impact?

I thought that asteroid just hit a platform tile that has some HP (50 per tile), and structures on it can be damaged, if the tile is damaged. Any more precise description?
by Dixi
Thu Nov 07, 2024 3:37 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 142
Views: 15593

Re: Gleba has killed the game for me.

Maybe the only easy way to solve spoilage everywhere problem is make all transfers via bots and requester-provider chests. In that case you can just request all spoiled wares in one place and it will be automatically delivered. Since bots fly rather speedy, after enough research bonuses, this will l...
by Dixi
Thu Nov 07, 2024 1:11 pm
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 59
Views: 5815

Re: Well, Fulgora sucks [Spoiler] or lack thereof

I think main base should be on Nauvis, and Fulgora suit perfectly as a "side planet". No complains at all. It's much more complicated, compared to Vulcanus, and it is a nice place to conquer as 3rd planet. Because Gleba is worst nightmare. No idea about last frozen planet yet.
by Dixi
Thu Nov 07, 2024 12:55 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 142
Views: 15593

Re: Gleba has killed the game for me.

I just hate spoil mechanics. It does not fit Factorio style. Some years ago Factorio was pretending to be nominated to "watch and relax" category of Steam best games. - spoiling does not let you leave your factory design uncompleted, while everything else in the game works fine, being aban...
by Dixi
Thu Nov 07, 2024 12:37 pm
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 44
Views: 7496

Re: Increase Gleba seed production chance

Got same problem - runs out of seeds, because was using normal blue factories to reprocess fruits. Searched for a while in tech tree, to find better seed production way, or a method to craft seeds, find none. Only search in google gave links to forums and reddit, to solve the problem. In whole I con...
by Dixi
Sun Nov 03, 2024 9:16 am
Forum: Not a bug
Topic: [2.0.13] Clicking on minimap while in Remote view takes you out of it
Replies: 3
Views: 286

Re: [2.0.13] Clicking on minimap while in Remote view takes you out of it

I got exactly same problem. When I click on minimap in Remove View window, instead of repositioning view to clicked location (sounds logical, right?) the game just closes Remove View and returns to my character, even if he is at quite distant location on another planet. If this is not a bug, explana...

Go to advanced search