I posted this as bug, but Wube still disagree, ignoring the fact, that many people find this map change quite uncomfortable. No idea what else to do, to make them fix it.
As I saw modders also have no success yet in fixing map zoom level.
Search found 199 matches
- Sat Nov 16, 2024 1:27 pm
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 21
- Views: 1070
- Fri Nov 15, 2024 8:53 am
- Forum: Ideas and Suggestions
- Topic: The +300% productivity cap should be documented in-game or removed
- Replies: 3
- Views: 407
Re: The +300% productivity cap should be documented in-game or removed
I have a feeling, that author of this post is a lawyer :-) A lot of games are about exploration, and unpredictable results one can meet on a way or in the end. Factorio actually has much more information displayed and documented, compared to many other games. Okay, xylo , you planned to make endless...
- Fri Nov 15, 2024 7:46 am
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 32
- Views: 1600
Re: Quality options for chests and trains
I want bigger volume wagons with quality. Since wagon size is quite small for now. As I remember a lot of bigger mod packs made wagon cargo bigger in 1.1, Industrial Revolution 3 for sample.
- Fri Nov 15, 2024 7:38 am
- Forum: Ideas and Suggestions
- Topic: Allow restricting turret coverage
- Replies: 3
- Views: 223
Re: Allow restricting turret coverage
Yes, in space, sometimes you want to set a turret to guard just a sector, maybe 1/4 or 1/2 of whole circle. To avoid shooting not dangerous things, to save ammo, or to shoot things that are directly on platform way, instead of wasting ammo on asteroids on sides.
- Fri Nov 15, 2024 7:04 am
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 67
- Views: 4954
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
Here is a map I'm playing on Fulgora. Default map generation settings. Untitled-1.jpg As I understand main complain in this theme is that other small islands with rich resources are not accessible until Aquilo tech. While I'm trying to show that the map have enough place and resources on good sized ...
- Thu Nov 14, 2024 10:49 am
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 67
- Views: 4954
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
I think everything is Okay with Fulgora and tech tree for now. Just don't be lazy and explore around, before starting build. It's not hard to find reasonably big island with enough scrap deposits. I'm playing on a random generated map. Bigger islands often have a few scrap deposits about 200-500k. T...
- Mon Nov 11, 2024 10:03 am
- Forum: Gameplay Help
- Topic: Logistic groups - basic maintenance missing
- Replies: 3
- Views: 301
Re: Logistic groups - basic maintenance missing
I also do not understand, how logistic groups works. I can name some unnamed group in platform request list. But what next? I expected that I can select same list on other platform (not to create same transport list again), but found no place to click to see list of those groups.
- Mon Nov 11, 2024 9:54 am
- Forum: Gameplay Help
- Topic: easy way to slow down a ship?
- Replies: 4
- Views: 465
Re: easy way to slow down a ship?
If you asking about "brake pedal" I afraid it does not exist. At least, when I decide to stop engines by some condition, and cut fuel supply, the ship still fly for a while, and only after that slowly stops. I was hoping to connect logic wire to and engine, then it likely will have some se...
- Sun Nov 10, 2024 8:40 pm
- Forum: Gameplay Help
- Topic: Aquilo: platform design troubles
- Replies: 12
- Views: 1118
Re: Aquilo: platform design troubles
Update. I used Green-3 modules, to save power, and adds some more solar panels, increasing total weight to 216t. I still have strong feeling that Quality really expected to be used at least for some part of platform equipment. Or bigger platform? Not sure about bigger, since it will likely require m...
- Sun Nov 10, 2024 7:36 pm
- Forum: Gameplay Help
- Topic: Aquilo: platform design troubles
- Replies: 12
- Views: 1118
Aquilo: platform design troubles
I use rather small platforms, about 170t, to transport good between Nauvis and other 3 planets. They fly well, maybe no so fast, but no complains. I've made a little bigger platform 194t to travel to Aquilo, with two missile launchers. Problem is lower electric power on Aquilo orbit. I use just sola...
- Sun Nov 10, 2024 12:56 pm
- Forum: General discussion
- Topic: Dissapointed Space Age doesn't do Space correctly
- Replies: 21
- Views: 1813
Re: Dissapointed Space Age doesn't do Space correctly
Space ships, flying like they are airplanes in the atmosphere, in many space FPS games are much more unrealistic, compared to Factorio design. Factorio is about building big factories and automation. Yes, space platforms here, looks much more like trains, but they do their job well - allow you to tr...
- Sat Nov 09, 2024 7:50 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15593
Re: Gleba has killed the game for me.
I still hate Gleba, but managed to create agricultural pot production there. I used less production approach, with more imported things, including nuclear reactor, and all rocket parts import, with a cheat of slow spoiling time. This works ... almost, to make an automated pot production. But whole i...
- Fri Nov 08, 2024 3:40 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15593
Re: Gleba has killed the game for me.
Someone mentioned mods.... Yes, of course, there are already a lot of mods, that solve spoiling troubles. But for now, a lot of players trying to finish the game, at least once, without mods, ether for achievements or just to complete non modded Space Age.
- Fri Nov 08, 2024 12:02 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15593
Re: Gleba has killed the game for me.
So it turns me to spoiling speed parameter, that appears to be a game setting. I set spoiling speed to 50 times slower, it's a little better, but still very annoying. I think Gleba should be fixed some way , it could be an option , but must be a solution, that turn it more to "watch and relax&...
- Fri Nov 08, 2024 6:35 am
- Forum: General discussion
- Topic: Repair Packs Work on Space Platform
- Replies: 3
- Views: 1020
Re: Repair Packs Work on Space Platform
I also saw walls on space platforms. Do they help in case of asteroid impact?
I thought that asteroid just hit a platform tile that has some HP (50 per tile), and structures on it can be damaged, if the tile is damaged. Any more precise description?
I thought that asteroid just hit a platform tile that has some HP (50 per tile), and structures on it can be damaged, if the tile is damaged. Any more precise description?
- Thu Nov 07, 2024 3:37 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15593
Re: Gleba has killed the game for me.
Maybe the only easy way to solve spoilage everywhere problem is make all transfers via bots and requester-provider chests. In that case you can just request all spoiled wares in one place and it will be automatically delivered. Since bots fly rather speedy, after enough research bonuses, this will l...
- Thu Nov 07, 2024 1:11 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 59
- Views: 5815
Re: Well, Fulgora sucks [Spoiler] or lack thereof
I think main base should be on Nauvis, and Fulgora suit perfectly as a "side planet". No complains at all. It's much more complicated, compared to Vulcanus, and it is a nice place to conquer as 3rd planet. Because Gleba is worst nightmare. No idea about last frozen planet yet.
- Thu Nov 07, 2024 12:55 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15593
Re: Gleba has killed the game for me.
I just hate spoil mechanics. It does not fit Factorio style. Some years ago Factorio was pretending to be nominated to "watch and relax" category of Steam best games. - spoiling does not let you leave your factory design uncompleted, while everything else in the game works fine, being aban...
- Thu Nov 07, 2024 12:37 pm
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 44
- Views: 7496
Re: Increase Gleba seed production chance
Got same problem - runs out of seeds, because was using normal blue factories to reprocess fruits. Searched for a while in tech tree, to find better seed production way, or a method to craft seeds, find none. Only search in google gave links to forums and reddit, to solve the problem. In whole I con...
- Sun Nov 03, 2024 9:16 am
- Forum: Not a bug
- Topic: [2.0.13] Clicking on minimap while in Remote view takes you out of it
- Replies: 3
- Views: 286
Re: [2.0.13] Clicking on minimap while in Remote view takes you out of it
I got exactly same problem. When I click on minimap in Remove View window, instead of repositioning view to clicked location (sounds logical, right?) the game just closes Remove View and returns to my character, even if he is at quite distant location on another planet. If this is not a bug, explana...