
Search found 121 matches
- Sat Apr 02, 2022 6:44 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 60
- Views: 21948
Re: Friday Facts #369 - To the moon
I read to the end and pressed ICO link, and at that moment I got that it's a 1st april joke. 

- Wed Jan 12, 2022 11:50 pm
- Forum: Ideas and Suggestions
- Topic: Unreachable items
- Replies: 24
- Views: 1799
Re: Distance limit: a very bad design choice
I think there is no reason to discuss range of "hand reach" again and any more. We can consider it a developer choice. For anyone who dislike existence of this limitation, there are a lot of easy choices: console commands, no physical body mode, several mods. Pick any of listed methods, th...
- Thu Jan 06, 2022 11:12 pm
- Forum: General discussion
- Topic: Steam achievment: No time for chitchat (finish the game within 15 hours)
- Replies: 11
- Views: 1769
Re: Steam achievment: No time for chitchat (finish the game within 15 hours)
Easiest way to get both achievements is a team game. About 10 players with a good map + blueprint usually can launch a rocket in a few hours, even if they are not pro speedrunners. I planned to join such team several times, but did not completed it yet. Of all Factorio achies I miss only three: two ...
- Thu Jan 06, 2022 11:04 pm
- Forum: General discussion
- Topic: Deathworld Rampant, launch a rocket yet?
- Replies: 12
- Views: 1296
Re: Deathworld Rampant, launch a rocket yet?
Deathworld Rampant, what is it?
I suspected it's some setting for Deathworld, but found none. Nether a mod with such name.
I suspected it's some setting for Deathworld, but found none. Nether a mod with such name.
- Wed Mar 31, 2021 7:35 am
- Forum: General discussion
- Topic: How is "SPM" measured?
- Replies: 31
- Views: 6494
Re: How is "SPM" measured?
SPM == Science Per Minute or RPM == Rockets Per Minute That are two typical numbers, to compare megabase productivity. SPM is measured on consumption side, while you research, most often, mining productivity. With interval of at least 10min, better 1 hour. Or you can measure this on less interval bu...
- Fri Feb 19, 2021 11:52 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 283
- Views: 97129
Re: Friday Facts #365 - Future plans
Factorio have two direct competitors: Satisfactory and Dyson Sphere Program. And a few similar looking games that are not so fun to play. As I remember I played at least three 2.5D factorio-like games, but they are quite limited and not so fun to continue in a long run. Both competitors are 3D, that...
- Mon Feb 01, 2021 9:27 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 21313
Re: Friday Facts #364 - 1.1 stable
About saving time - could you just create image of what-you-want-to-save in memory first and then continue the game? Then compressing it and saving to disk in background without affecting gameplay? As I remember, saves that works this way: copy save data to memory now, save later, while game contin...
- Sun Jan 03, 2021 11:48 am
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 76
- Views: 16953
Re: ""Factorio 2""
My impressions about Satisfactory vs Factorio. They both good and fun to play. But I prefer Factorio more, because here I can build a factory more different ways. It have blueprints and bots, that allow me to build much bigger factory. There are some methods of "copy" in SatisfF but they a...
- Thu Dec 31, 2020 9:01 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 99
- Views: 20289
Re: Industrial Revolution 2 discussion
I got a problem. All mixes for alloys looks very similar. I think their icons should be changed someway. Usually they are two components mix. Maybe it's better to use two small icons of components and some sign for mix below, around or behind them? I mean icons should be composed similar to basic he...
- Tue Dec 29, 2020 1:47 pm
- Forum: Spread the Word
- Topic: Steam Awards 2020
- Replies: 3
- Views: 2699
Re: Steam Awards 2020
Only this category have games worth voting, from my point of view. So I would like to pass on all others and vote for two games here - both for Factorio and for Satisfactory. Unfortunately that is not possible.
- Mon Dec 28, 2020 12:52 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 99
- Views: 20289
Re: Industrial Revolution 2 discussion
Is it like:
Furnace allow insertion of next reagent for smelting, but it goes to fuel slot again?
Furnace allow insertion of next reagent for smelting, but it goes to fuel slot again?
- Mon Dec 28, 2020 11:27 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 99
- Views: 20289
Re: Industrial Revolution 2 discussion
Charcoal Kiln is getting filled up to full stack of fuel by any inserter, instead of "just a few fuel items" as usually. This might be a bug. I use it to convert spare wood chips from rubber production to carbon, since I see no other use for those chips, if not to burn them directly in inc...
- Mon Dec 28, 2020 8:29 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 99
- Views: 20289
Re: Industrial Revolution 2 discussion
you could write a custom migration script to move the machines to new recipes, and then fix the inputs? If just smelters were absent I would try to do so, but since technology tree changed a lot, I decided to start a new map. Also 1k SPM at maximum (dropping to 650 SPM when something is missing) is...
- Sat Dec 26, 2020 10:07 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 99
- Views: 20289
Industrial Revolution 2 discussion
Primary I'd like to say many thanks to Deadlock989 for this new version of IR. New IR-2 have a lot of technology changes, compared to old IR. Initially I tried to load old IR save to continue playing it. But a lot of buildings vanished, primary - all smelters. :o After some investigation I found tha...
- Fri Jul 03, 2020 9:09 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 22245
Re: Friday Facts #352 - New website
New web site design is bad, but it could be done much worse. Old one was much better. Can you be more specific? I'm not a web designer, so it might be a little hard to explain, but I try. For sample, here a good site. https://mmos.com/news mmorpg.com, before redesign a few months ago was not bad on...
- Fri Jun 26, 2020 11:21 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 22245
Re: Friday Facts #352 - New website
New web site design is bad, but it could be done much worse.
Old one was much better.
Old one was much better.
- Sat Mar 14, 2020 4:14 pm
- Forum: Modding help
- Topic: How to change amount of preloaded resources into lab or assembler?
- Replies: 3
- Views: 674
Re: How to change amount of preloaded resources into lab or assembler?
You can get quantum labs working without interruption with vanilla stack inserters, even if they are beaconed with speed modules, but it requires one of a set of specific set-ups, and most likely completed stack inserter bonus research as well. Another workaround is to use loaders instead of insert...
- Sat Mar 14, 2020 7:48 am
- Forum: Modding help
- Topic: How to change amount of preloaded resources into lab or assembler?
- Replies: 3
- Views: 674
How to change amount of preloaded resources into lab or assembler?
Industrial Revolution mod, Quantum Labs stops a lot because inserters do not start inserting until one or zero resources left inside. At that time lab consume resources faster then new arrives, so it stops, until new stack is loaded. I'm not sure, since it's less noticeable, but in some other modded...
- Thu Feb 13, 2020 11:49 pm
- Forum: General discussion
- Topic: Question: what settings are used to start game to make mega base?
- Replies: 25
- Views: 8618
Re: Question: what settings are used to start game to make mega base?
I think all settings are personal preference. There are no strict rules. Some people want more challenge - they can build megabase on default settings, or using death world. While others, who wan to build a megabase some new interesting way can turn biters off and set ore to "a lot", maybe...
- Thu Feb 13, 2020 11:36 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 401
- Views: 126482
Re: Parrallel processing in games & applications
Calculate game tick in one thread and same time use another cpu core to visualize previous tick calculations? This will give extra 1 tick delay in visualization, but those calculations can be done independently on at least two cpu cores. As I see on F5 diagnostics, Render takes about 1.5ms, while Up...