Spoil time

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Samsimo
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Spoil time

Post by Samsimo »

Good morning everyone:)
I have a iusse on Gleba the spoil time of Jellynut and Yumako fruit, they have a spoil time of 12 mins and not 1h! @.@
This obviously has repercussions on their products which have the time reduced to a few seconds... What can I do?
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boskid
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Re: Spoil time

Post by boskid »

Moving out of bug reports to gameplay help.

In the map generator before game started do you remember changing spoiling rate?
12-10-2024, 10-00-49.png
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Samsimo
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Re: Spoil time

Post by Samsimo »

Realy i don't remember what i do before start the game :oops:
Is there a mode to see that configuration now?
Ty for answer me :)
Muche
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Re: Spoil time

Post by Muche »

In the Load game window, you can select your saved game; instead of loading it, in the top right corner click Map exchange string, Copy.
Then go to New game, same game mode (most likely Freeplay); in the bottom right corner click Import map exchange string, Paste, Import.
All map settings should be the same as in the saved game, evaluate their values.
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Dixi
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Re: Spoil time

Post by Dixi »

/c game.player.print( game.difficulty_settings.spoil_time_modifier )
Bigger value = longer spoil time.
Default is 1 or 2. Can be a fractional value less than 1.
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