Search found 15 matches

by Sakari119
Tue Nov 19, 2019 7:46 am
Forum: Bug Reports
Topic: [0.17.78] Crash when attepting to refrence a train in chat.
Replies: 1
Views: 288

[0.17.78] Crash when attepting to refrence a train in chat.

How to reproduce:
1. Join a multiplayer world,
2. Place train,
3. Within your ping to the game sever shift + click the train to reference it,

When I mean within your ping I mean you perform the action before the train is placed completely,

Easier to do at higher pings.
by Sakari119
Sun Jun 16, 2019 3:30 pm
Forum: Pending
Topic: [0.17.49] Train related issue
Replies: 2
Views: 212

[0.17.49] Train related issue

i dont really know what happen i was testing how fast i can get a train to go thru various mods to push the speed and the "phantom intersection" and the game well crashed

yes i know this is a bad bug report, i dont really know what happend
by Sakari119
Tue Mar 05, 2019 1:34 pm
Forum: Pending
Topic: [0.17.5] crash while loading a modded save
Replies: 3
Views: 138

Re: [0.17.5] crash while loading a modded save

i cant upload the save file
by Sakari119
Tue Mar 05, 2019 1:26 pm
Forum: Pending
Topic: [0.17.5] crash while loading a modded save
Replies: 3
Views: 138

[0.17.5] crash while loading a modded save

hi again :P
loaded a modded world with mods, i id not sync mods and it crashed
save had an error with upload ill tyr again
by Sakari119
Tue Mar 05, 2019 1:14 pm
Forum: 1 / 0 magic
Topic: [0.17.5] multiplayer crash
Replies: 4
Views: 293

Re: [0.17.5] multiplayer crash

Hello, thanks for the report, but you didn't post the proper log file, so I can't see the reason of the log. was it supposed to be factorio current? Depends on if you started the game again after the crash, but buy now its surely overwritten anyway. If you experience another crash make a new report...
by Sakari119
Tue Mar 05, 2019 12:19 pm
Forum: 1 / 0 magic
Topic: [0.17.5] multiplayer crash
Replies: 4
Views: 293

Re: [0.17.5] multiplayer crash

kovarex wrote:
Tue Mar 05, 2019 10:29 am
Hello, thanks for the report, but you didn't post the proper log file, so I can't see the reason of the log.
was it supposed to be factorio current? if so that was 0 bytes
by Sakari119
Tue Mar 05, 2019 9:40 am
Forum: 1 / 0 magic
Topic: [0.17.5] multiplayer crash
Replies: 4
Views: 293

[0.17.5] multiplayer crash

i was on a multiplayer world when the game crashed shortly after some one placed a power pole
i have no save file sorry
by Sakari119
Sun Mar 03, 2019 5:27 am
Forum: Duplicates
Topic: Fractured Coast
Replies: 2
Views: 90

Re: Fractured Coast

go into the f4 window and check if "enable raw tile transitions" is on
by Sakari119
Sun Mar 03, 2019 5:24 am
Forum: Duplicates
Topic: [0.17.4] crash from research queue
Replies: 1
Views: 62

[0.17.4] crash from research queue

i believe its from multiple research been completed in the same tick what i did: i enabled "instant research" from the creative mode mod (which completes a research in 1 update or less) queued multiple research and exited the research window, what happend: game crashed what i expected: the queue com...
by Sakari119
Sat Mar 24, 2018 2:43 am
Forum: Desyncs with mods
Topic: [16.34] desync research related
Replies: 0
Views: 365

[16.34] desync research related

had a unrecoverable desync when research overflowed??? (dont know what really happend)
by Sakari119
Sat Mar 24, 2018 1:01 am
Forum: Pending
Topic: 16.x Multiplayer desync when placing tile ghosts
Replies: 1
Views: 285

16.x Multiplayer desync when placing tile ghosts

so when i was playing with a friend he noticed that there was no limit on how big he can make the tile pippet and he desinced on placing the ghost
i was thinking there should be a cap on how big you can make a tile pippet
by Sakari119
Thu Mar 08, 2018 10:02 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.28] Hit biter with train game crashed
Replies: 5
Views: 1613

[kovarex] [0.16.28] Hit biter with train game crashed

i dont know what i should put here but i hit a meduium biter with a train the game froze and crashed... yeah there were some mods that involved train speed but thats it
by Sakari119
Mon Dec 18, 2017 9:38 am
Forum: Duplicates
Topic: "Error Util.cpp:67: Unexpected error occurred."
Replies: 1
Views: 287

"Error Util.cpp:67: Unexpected error occurred."

just playing a modded world when i had a random crash, i douubt it was any of the mods.
i was bootstrapping yellow underground belts at the time of crash.
by Sakari119
Fri Dec 15, 2017 5:27 am
Forum: Technical Help
Topic: I somehow lost most of my blueprints?
Replies: 3
Views: 462

Re: I somehow lost most of my blueprints?

im having the sames isses

Go to advanced search