Search found 58 matches

by Sakari119
Fri Nov 08, 2024 6:44 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
Replies: 35
Views: 12419

Re: [2.0.15] Demolishers take a disproportionate amount of cpu time

An extension of the proposal is as follows;
A hacky solution is that the generation of the volcanic ash and magma trail is not needed when there are no player controlled entities.

Example of behavior where the blue boxed star represents a player structure, and red represents active worms with ...
by Sakari119
Fri Nov 01, 2024 3:37 am
Forum: Ideas and Suggestions
Topic: Return 1.1 Server Favorite Sorting behavior
Replies: 0
Views: 113

Return 1.1 Server Favorite Sorting behavior

As the title suggests, since the 2.0 update the favorite behavior from 1.1 (favorites appear at the top) no longer exists.

Yes there is the new filter for favorited servers, however from a few discussions I have seen the 1.1 behavior is preferred as default.
by Sakari119
Sun Dec 25, 2022 6:41 pm
Forum: Duplicates
Topic: [1.1.74] Crash when syncing mods to save
Replies: 1
Views: 724

[1.1.74] Crash when syncing mods to save

I think this may be a duplicate of my previous report but it's *different* mod pack (still contains aai)
by Sakari119
Thu Aug 04, 2022 6:52 pm
Forum: Ideas and Suggestions
Topic: Make spidertons trigger mines when they step on a mine
Replies: 0
Views: 659

Make spidertons trigger mines when they step on a mine

As the title suggest, spiders do not currently trigger mines owned by a hostile force thus allowing them to simply walk across mine fields

I think that spidertrons should trigger mines they directly step on, instead of the proximity effect the mines have be default (see attached image)
by Sakari119
Mon Jul 11, 2022 8:07 am
Forum: Resolved Problems and Bugs
Topic: [1.1.61] Crash opening other players inventory: "Invalid slot index"
Replies: 3
Views: 2731

Re: [1.1.61] Crash opening other players inventory: "Invalid slot index"

This seems to be related to the space exploration's satellite mode, when the player you have open switches between safelight mode and regular mode there is different inventories and if you have hovering over a slot in their inventory when that happens that seems to cause the crash
by Sakari119
Sun Jul 10, 2022 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.61] Crash opening other players inventory: "Invalid slot index"
Replies: 3
Views: 2731

[1.1.61] Crash opening other players inventory: "Invalid slot index"

I opened another player's inventory gui and the game crashed
by Sakari119
Mon Jun 27, 2022 6:15 am
Forum: Resolved Problems and Bugs
Topic: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Replies: 18
Views: 4073

Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)


Hmm, Boskid and i looked into this more and we found at least one way to trigger this issue.

Were you marking cliffs for deconstruction and then canceling them at any point?


Yes

You seem to be correct with the rampant fixed mod causing the issue swapping it out fixes the desyncs

I will ...
by Sakari119
Sun Jun 26, 2022 2:56 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Replies: 18
Views: 4073

Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)


Looking into the crash report it's crashing due to a nullptr entry in a set of entities that can never be nullptr: every insertion is checked to not be nullptr. So, I have zero clue how this could ever happen.

The desyncs are around pollution being different. With the number of mods you have ...
by Sakari119
Sun Jun 26, 2022 2:54 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Replies: 18
Views: 4073

Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)

Rseding91 wrote: Sun Jun 26, 2022 2:36 pm By chance are you using landmines? There's a fix in rampant a month ago around them and i notice you are using rampant fixed which does not have that fix.
No, we have not used a single mine
by Sakari119
Sun Jun 26, 2022 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Replies: 18
Views: 4073

Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)

It has come to my attention that the logs may not contain the information that caused the desync / crash

Things that have been thought to cause the issue:
Building any entity / Mining any entity / Blueprinting / deconstructing
by Sakari119
Sun Jun 26, 2022 1:32 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Replies: 18
Views: 4073

Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)

Rseding91 wrote: Sun Jun 26, 2022 1:26 pm
UpsideDownFoxxo wrote: Sun Jun 26, 2022 11:53 am Experiencing the same issue. No desync report since the server crashed before I could finish downloading
This crash log doesn't contain a crash. Are you sure you uploaded the right log file?
He was a client connected to the server
by Sakari119
Fri Jun 24, 2022 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Replies: 18
Views: 4073

Re: [1.1.59] Desync into crash (ConstructionManager::save)

Loewchen wrote: Fri Jun 24, 2022 7:54 pm Post a link to the complete desync report please.
When I upload it to the forum the server validation fails, the full report is 140* MB
by Sakari119
Fri Jun 24, 2022 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Replies: 18
Views: 4073

[1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)

When my friend (Joined, Linux) desyncs from what we think is packet loss my game crashes (Host, Windows)
I attached all logs that I think are relevant, if more information is necessary just say so as we get this crash fairly often so we can recreate the logs.
by Sakari119
Tue Apr 12, 2022 11:44 am
Forum: Pending
Topic: [1.1.57] Server UI moves on auto refresh
Replies: 1
Views: 1258

[1.1.57] Server UI moves on auto refresh

On refresh (automatic) will reset the GUI's position making reading text challenging at higher GUI scales
by Sakari119
Fri Feb 04, 2022 7:53 pm
Forum: Ideas and Suggestions
Topic: Add a search box to container GUI screens.
Replies: 5
Views: 1487

Search functionality to the GUI of chests.

TL;DR
The chest and other storage containers should be searchable.


What ?
The inventory of the player has a search functionality as shown in the image 3 with a minor discrepancy.
(Logistics trash slots as of 1.1.53)
I feel that this feature should also apply to chests and other similar ...

Go to advanced search