Love the new beacon design. I like that it's similar to the rocket silo. Also, having it more recessed in to the ground and having less height looks really great in large numbers - it makes the floor a little more interesting.
I welcome fluid deletion with open arms!
Search found 5 matches
- Fri Jun 12, 2020 3:38 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 83186
- Sun Oct 22, 2017 8:34 pm
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 53512
Re: Factorio need IRL Stuff (Merchandise).
I'd love and would buy an enamel pin of the Factorio logo font, or even just the stylized gear!
for example -->>
for example -->>
- Sun Oct 22, 2017 8:26 pm
- Forum: Gameplay Help
- Topic: Circuit Conditions - Train Station help
- Replies: 7
- Views: 6785
Re: Circuit Conditions - Train Station help
vortex1967 wrote:Hi all,
Sorry in advanced for the long post (inside the spoiler).....
Hey vortex1967, thanks for delving deeper in to this! you've further increased my understanding of this whole thing with you explanation and experimentation.
- Mon Oct 16, 2017 6:03 am
- Forum: Gameplay Help
- Topic: Circuit Conditions - Train Station help
- Replies: 7
- Views: 6785
Re: Circuit Conditions - Train Station help
Thanks everybody! Hi ritzcrackers,<br style="text-shadow: none;"><br style="text-shadow: none;">An easy solution would be:<br style="text-shadow: none;"><br style="text-shadow: none;">Decider Combinators:<br style="text-shadow: none;">Piercing Round ...
- Sun Oct 15, 2017 5:21 pm
- Forum: Gameplay Help
- Topic: Circuit Conditions - Train Station help
- Replies: 7
- Views: 6785
Circuit Conditions - Train Station help
Hi there, I have a railway station and I am trying to get an inserter to load some ammo and some repair packs, but only if they are below a certain amount. I'm using decider combinators to output a signal A = 1, if either condition is true. However it doesn't seem to be working, though I think it sh...