Related to the request above: Factoriopedia entry for Ammo category does list technologies that add bonuses to this category.
Can we add similar list for Recipe (and Items when they include recipe information) entries (techologies that add productivity for recipe)? When playing with multiple planet ...
Search found 8 matches
- Fri Jul 24, 2026 9:19 am
- Forum: Ideas and Suggestions
- Topic: Productivity in the Factoriopedia
- Replies: 4
- Views: 415
- Fri Jul 24, 2026 9:14 am
- Forum: Ideas and Suggestions
- Topic: Selector combinator: increase/decrease quality
- Replies: 1
- Views: 637
Re: Selector combinator: increase/decrease quality
Reviving this request for a chance to get it in 2.1.
While the effect can currently be implemented using an array of Quality Filter + Quality Transfer selector combinators, this array requires some significant space + this approach does not scale well when extra qualities are added by mods.
This ...
While the effect can currently be implemented using an array of Quality Filter + Quality Transfer selector combinators, this array requires some significant space + this approach does not scale well when extra qualities are added by mods.
This ...
- Wed Feb 27, 2019 12:10 pm
- Forum: Duplicates
- Topic: [0.17.1] Keyboard navigation in list of mods does not scroll list to keep current selection in view
- Replies: 2
- Views: 1556
Re: [0.17.1] Keyboard navigation in list of mods does not scroll list to keep current selection in view
Delete key works - it marks mod for removal.
However, I've tried to use Space / Enter expecting that they would toggle "Enabled" state, but it did not work.
However, I've tried to use Space / Enter expecting that they would toggle "Enabled" state, but it did not work.
- Wed Feb 27, 2019 12:02 pm
- Forum: Duplicates
- Topic: [0.17.1] Sorting in Mods->Install is somewhat broken.
- Replies: 1
- Views: 1303
[0.17.1] Sorting in Mods->Install is somewhat broken.
I've tried to use "Last Updated" sorting in the list of mods, and got strange results (first 2 lines).
These first two mods also do not have displayed version for some reason.
Screenshot from 2019-02-27 12-58-44 - 1.png
Also mod download progess bar have strange label with 3 zeroes : "000 ...
These first two mods also do not have displayed version for some reason.
Screenshot from 2019-02-27 12-58-44 - 1.png
Also mod download progess bar have strange label with 3 zeroes : "000 ...
- Wed Feb 27, 2019 11:56 am
- Forum: Duplicates
- Topic: [0.17.1] Keyboard navigation in list of mods does not scroll list to keep current selection in view
- Replies: 2
- Views: 1556
[0.17.1] Keyboard navigation in list of mods does not scroll list to keep current selection in view
I prefer to use keyboard whenever possible.
In Mods->Manage interface one can navigate through mods using up/down keys. However, if the list is long and there is a scrollbar, moving cursor outside the current viewport does not cause viewport to adjust so that current selection is displayed.
Also, I ...
In Mods->Manage interface one can navigate through mods using up/down keys. However, if the list is long and there is a scrollbar, moving cursor outside the current viewport does not cause viewport to adjust so that current selection is displayed.
Also, I ...
- Tue Feb 26, 2019 9:09 pm
- Forum: Wiki Talk
- Topic: Updates to Wiki for 0.17
- Replies: 15
- Views: 11410
Re: Updates to Wiki for 0.17
Assembling machine 1 and 2's article and infobox still mention ingredient limits (2 for AM1, 4 for AM2).
- Tue Feb 26, 2019 7:18 pm
- Forum: Won't fix.
- Topic: [0.17.0] Tutorial : messages are not updated when keybindings are changed in options
- Replies: 3
- Views: 1990
[0.17.0] Tutorial : messages are not updated when keybindings are changed in options
I have not deleted previous settings before running 0.17.0.
I usually use "Left Alt" as a key for "pick up items on the ground". Probably due to changing to scan codes (or because configuration is regularly synced between Windows and Linux machines), keybinding turned to "Unknown", so tutorial ...
I usually use "Left Alt" as a key for "pick up items on the ground". Probably due to changing to scan codes (or because configuration is regularly synced between Windows and Linux machines), keybinding turned to "Unknown", so tutorial ...
- Fri Jun 08, 2018 4:52 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 107318
Re: Friday Facts #246 - The GUI update (Part 3)
The Enemy tab (at least in Steam version) could also have a have a warning label if current settings would disable some achievements.