Selector combinator: increase/decrease quality
Moderator: ickputzdirwech
Re: Selector combinator: increase/decrease quality
Reviving this request for a chance to get it in 2.1.
While the effect can currently be implemented using an array of Quality Filter + Quality Transfer selector combinators, this array requires some significant space + this approach does not scale well when extra qualities are added by mods.
This mode can be quite helpful in two cases:
While the effect can currently be implemented using an array of Quality Filter + Quality Transfer selector combinators, this array requires some significant space + this approach does not scale well when extra qualities are added by mods.
This mode can be quite helpful in two cases:
- when more qualities are added by mods
- when mods greatly increase the quality chance (e.g. Maraxsis), so that it makes sense to build automated production in assumption that the quality bump would happen during crafting (e.g. run recipe for quality N if there is not enough items of quality N+1).
