Search found 268 matches
- Wed Nov 27, 2024 11:58 am
- Forum: Bug Reports
- Topic: [2.0.20] Crash blueprinting while server autosave (WireRendering::canDrawWiresFromEntity)
- Replies: 3
- Views: 191
Re: [2.0.20] Crash blueprinting while server autosave (WireRendering::canDrawWiresFromEntity)
hmm i retried a few times but didn't get the crash anymore. It's hard to reproduce because I can only set autosave to 1minute and then try one thing per minute to see if it occurs. I'm pretty sure that I was pasting a few combinators on a space platform exactly during autosave from server but aside ...
- Fri Nov 22, 2024 11:55 pm
- Forum: Bug Reports
- Topic: [2.0.20] Crash blueprinting while server autosave (WireRendering::canDrawWiresFromEntity)
- Replies: 3
- Views: 191
[2.0.20] Crash blueprinting while server autosave (WireRendering::canDrawWiresFromEntity)
What I was doing:
I had a blueprint in my cursor and clicked while the autosave was going on.
The title is just my observation, I couldn't yet reproduce the issue.
Thanks for looking at it
I had a blueprint in my cursor and clicked while the autosave was going on.
The title is just my observation, I couldn't yet reproduce the issue.
Thanks for looking at it
- Sun Apr 26, 2020 10:32 am
- Forum: Duplicates
- Topic: [0.18.21] Player-placed tiles duplicate themselves under feet near out-of-map
- Replies: 2
- Views: 1288
Re: [0.18.21] Player-placed tiles duplicate themselves under feet near out-of-map
And that was this issue I think:
viewtopic.php?f=47&t=84185&p=491426&hil ... te#p491426
viewtopic.php?f=47&t=84185&p=491426&hil ... te#p491426
- Wed Feb 19, 2020 2:20 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 118
- Views: 161439
Re: Digital Display, Yay!
If you guys like clean displays I can recommend this mod of mine: https://mods.factorio.com/mod/integratedCircuitry Basically it adds another lamp called "lamp-panel" which is useful for displays and has cleaned graphics (works with colors, cables are positioned right at the edge, fast-rep...
- Sun Feb 16, 2020 4:51 pm
- Forum: Combinator Creations
- Topic: I built the smallest turing-complete combinator computer
- Replies: 12
- Views: 22292
Re: I built the smallest turing-complete combinator computer
Short update. I migrated the blueprint to 0.17 (also the blueprint string was actually inofficially from the foreman mod. So now this string is importable into 0.17 and probably most future versions: 0eNrtXW1vG8cR/i/8mIrO7uy7kAaw3SKw0X5JEyBBEQiUdLYPJSmBpIIYhv57j3oluTfcmdXpSGrVD0EtiXvHeZ/ZmWe+DU7HV9X...
- Fri Jan 24, 2020 12:10 am
- Forum: Combinator Creations
- Topic: Daylight sensor
- Replies: 5
- Views: 7152
Re: Daylight sensor
Short update: since the circuitry is not very exact there is also a mod "Time Tools" which has a Clock Combinator which outputs the lightness as value between 0-100, additionally the mod has some gui to speed up time, if you don't need that it's also possible to disable: /c remote.call( &q...
- Fri Jan 10, 2020 2:19 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 172027
Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Hi there, Just had the problem on a server as well. I updated and fetched various lists to compile a bigger set for everyone. Also ordered by source so take what you trust in. Sources Comfy: https://getcomfy.eu/bans M45: https://bhmm.net/server-banlist.json RedMew: https://redmew.com/bans "scou...
- Thu Oct 24, 2019 9:58 pm
- Forum: Combinator Creations
- Topic: Daylight sensor
- Replies: 5
- Views: 7152
Re: Daylight sensor
Sure thing. Hope it helps your base and you have fun with it :) 0eNrtXN1uq0YQfhcuW5zC/gC22j7CuUhzEak6soi9TlbCYGFI60Z+9y448c+yQ3Yw5gTp5CIKzjIw3zczOzM7yZvzlJRik8u0cGZvjlxk6daZ/f3mbOVzGifVZ8VuI5yZIwuxdlwnjdfV1TZL4nyyiVOROHvXkelS/OvM/L376Z1LsZBLkU8W2fpJpnGR5WcCyP6764i0kIUUh/eoL3bztFw/iVw94fQG5dO2iAuZpUr...
- Mon Oct 21, 2019 1:55 pm
- Forum: Ideas and Suggestions
- Topic: Daylight Sensor
- Replies: 6
- Views: 16306
Re: Daylight Sensor
Hi there,
I built a daylight sensor which is more precise using combinators and a solar panel only.
See here if you are interested: viewtopic.php?f=193&t=77046&p=462595#p462595
cheers
I built a daylight sensor which is more precise using combinators and a solar panel only.
See here if you are interested: viewtopic.php?f=193&t=77046&p=462595#p462595
cheers
- Mon Oct 21, 2019 12:57 pm
- Forum: Combinator Creations
- Topic: Daylight sensor
- Replies: 5
- Views: 7152
Daylight sensor
I created a small combinator circuit to measure the daylight with vanilla entities. Output One Signal N with a number between 1 and 101 (I didn't like 0 because then I can't see whether the signal is present anywhere or not) Short explanation The circuit uses the fact that combinators run slower the...
- Tue Sep 03, 2019 9:53 pm
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 34923
Re: [MOD 0.17.x] HardCrafting 0.17.3
Hi guys, I uploaded a new updated version of the hardCrafting mod. Most of the work was however done by ixu (Big thanks to him! ;) ) Besides the changes that ixu already did to port the mod to 0.17 I updated the following: Updates for 0.17.3 - Fix rich-copper-ore map color (should be similar to vani...
- Tue Sep 03, 2019 7:15 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 56829
Re: [MOD 0.17.x] BeltSorter 0.6.4
VVersion 0.6.4 (1.Sep 2019) - Add startup setting such that beltSorters don't need energy (default: they need power) - Fix integration issue (support for warptorio) - Add option to use beltSorters as splitter (distribution is not perfectly balanced but randomized) -> The splitter behavior works lik...
- Mon Jul 01, 2019 7:51 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 56829
Re: [MOD 0.17.x] BeltSorter 0.6.2
Hi there, I didn't manage to visit factorio for a while, but now I found some time again so I updated some small things Changes 0.6.1 - Add thumbnail for the beautiful mod portal - Fix priority button width for belt-sorter-3, add label for translation "Make this priority __1__" - Added sup...
- Wed Dec 26, 2018 2:38 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1053908
Re: Factorio Roadmap for 0.17 & 0.18
Hey did you guys realize that releases become bigger feature wise, but also less often?
Maybe after 0.18 might be a good time to start doing smaller releases again and have a faster cycle (feedback, defect). Might be more practical in my opinion. What do you guys think?
Maybe after 0.18 might be a good time to start doing smaller releases again and have a faster cycle (feedback, defect). Might be more practical in my opinion. What do you guys think?
- Sun Jan 21, 2018 10:17 pm
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 34923
Re: [MOD 0.16.x] HardCrafting 0.6.1
That sounds weird. Either that mod or the combination of these two cause issues. I will have a look at any time soon. Just to make sure, try installing only hardCrafting for a moment to see whether it works fine there.
- Sun Jan 21, 2018 12:04 am
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 34923
Re: [MOD 0.16.x] HardCrafting 0.6.1
Hi guys! Thanks for liking the mod. I finally managed to reserve time to update and extend it a little bit: If anyone is keen on cotributing directly on the source of this mod, feel free to drop me a message ^^ Updates and news for 0.6.1 - patched for 0.16.x (yes those icon_size problems...) - fixed...
- Thu Jan 04, 2018 7:16 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 104927
Re: [MOD 0.12.x] Smarter Circuitry
Hi @Sedar, @aklesey1
I just ported the directional-actuator to 0.16 because I missed its functionality.
You may find the mod here:
https://mods.factorio.com/mods/judos/actuator
have fun!
I just ported the directional-actuator to 0.16 because I missed its functionality.
You may find the mod here:
https://mods.factorio.com/mods/judos/actuator
have fun!
- Tue Dec 26, 2017 11:24 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 56829
Re: [MOD 0.16.x] BeltSorter 0.5.4
Fix 0.5.4 - fix entity system crash when beltSorter is removed. That sounds small but took me a couple of hours to find. I hope it's exactly what you experienced. Also next time append your save file and mod.zip. I hope it doesn't break anything else. Keep in mind to backup your world everytime you...
- Tue Dec 26, 2017 12:32 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 56829
Re: [MOD 0.16.x] BeltSorter 0.5.2
Updates and changes 0.5.2 - add beltSorter support to pickerDolly (let's you move beltSorters around. See PickerExtended Mod ) - improved player logging of errors - fix replacing destroyed beltSorter does not know it's previous filters - beltSorter shall not output on belts marked for deconstructio...
- Fri Sep 08, 2017 4:18 pm
- Forum: Pending
- Topic: [15.33] Laggy map moving in MP, while zooming is perfect
- Replies: 3
- Views: 2561
Re: [15.33] Laggy map moving in MP, while zooming is perfect
Hmm then I guess it would be tightly related to the performence load. If the cpu load is high it stops working smoothly like the zooming feature does. Could it be that using wasd forces a repaing? Something has to be a lot better for the zooming because that works perfectly smooth even under heavy l...