Search found 266 matches

by judos
Wed Feb 19, 2020 2:20 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 99
Views: 86550

Re: Digital Display, Yay!

If you guys like clean displays I can recommend this mod of mine: https://mods.factorio.com/mod/integratedCircuitry Basically it adds another lamp called "lamp-panel" which is useful for displays and has cleaned graphics (works with colors, cables are positioned right at the edge, fast-replaceable b...
by judos
Sun Feb 16, 2020 4:51 pm
Forum: Combinator Creations
Topic: I built the smallest turing-complete combinator computer
Replies: 12
Views: 14074

Re: I built the smallest turing-complete combinator computer

Short update. I migrated the blueprint to 0.17 (also the blueprint string was actually inofficially from the foreman mod. So now this string is importable into 0.17 and probably most future versions: 0eNrtXW1vG8cR/i/8mIrO7uy7kAaw3SKw0X5JEyBBEQiUdLYPJSmBpIIYhv57j3oluTfcmdXpSGrVD0EtiXvHeZ/ZmWe+DU7HV9X...
by judos
Fri Jan 24, 2020 12:10 am
Forum: Combinator Creations
Topic: Daylight sensor
Replies: 4
Views: 1777

Re: Daylight sensor

Short update: since the circuitry is not very exact there is also a mod "Time Tools" which has a Clock Combinator which outputs the lightness as value between 0-100, additionally the mod has some gui to speed up time, if you don't need that it's also possible to disable: /c remote.call( "timetools",...
by judos
Fri Jan 10, 2020 2:19 am
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 210
Views: 73061

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

Hi there, Just had the problem on a server as well. I updated and fetched various lists to compile a bigger set for everyone. Also ordered by source so take what you trust in. Sources Comfy: https://getcomfy.eu/bans M45: https://bhmm.net/server-banlist.json RedMew: https://redmew.com/bans "scout15",...
by judos
Thu Oct 24, 2019 9:58 pm
Forum: Combinator Creations
Topic: Daylight sensor
Replies: 4
Views: 1777

Re: Daylight sensor

Sure thing. Hope it helps your base and you have fun with it :) 0eNrtXN1uq0YQfhcuW5zC/gC22j7CuUhzEak6soi9TlbCYGFI60Z+9y448c+yQ3Yw5gTp5CIKzjIw3zczOzM7yZvzlJRik8u0cGZvjlxk6daZ/f3mbOVzGifVZ8VuI5yZIwuxdlwnjdfV1TZL4nyyiVOROHvXkelS/OvM/L376Z1LsZBLkU8W2fpJpnGR5WcCyP6764i0kIUUh/eoL3bztFw/iVw94fQG5dO2iAuZpUr...
by judos
Mon Oct 21, 2019 1:55 pm
Forum: Ideas and Suggestions
Topic: Daylight Sensor
Replies: 6
Views: 4339

Re: Daylight Sensor

Hi there,

I built a daylight sensor which is more precise using combinators and a solar panel only.

See here if you are interested: viewtopic.php?f=193&t=77046&p=462595#p462595
daylight sensor vanilla.PNG
daylight sensor vanilla.PNG (1.07 MiB) Viewed 1193 times
cheers
by judos
Mon Oct 21, 2019 12:57 pm
Forum: Combinator Creations
Topic: Daylight sensor
Replies: 4
Views: 1777

Daylight sensor

I created a small combinator circuit to measure the daylight with vanilla entities. Output One Signal N with a number between 1 and 101 (I didn't like 0 because then I can't see whether the signal is present anywhere or not) Short explanation The circuit uses the fact that combinators run slower the...
by judos
Tue Sep 03, 2019 9:53 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 16768

Re: [MOD 0.17.x] HardCrafting 0.17.3

Hi guys, I uploaded a new updated version of the hardCrafting mod. Most of the work was however done by ixu (Big thanks to him! ;) ) Besides the changes that ixu already did to port the mod to 0.17 I updated the following: Updates for 0.17.3 - Fix rich-copper-ore map color (should be similar to vani...
by judos
Tue Sep 03, 2019 7:15 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 27348

Re: [MOD 0.17.x] BeltSorter 0.6.4

VVersion 0.6.4 (1.Sep 2019) - Add startup setting such that beltSorters don't need energy (default: they need power) - Fix integration issue (support for warptorio) - Add option to use beltSorters as splitter (distribution is not perfectly balanced but randomized) -> The splitter behavior works lik...
by judos
Mon Jul 01, 2019 7:51 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 27348

Re: [MOD 0.17.x] BeltSorter 0.6.2

Hi there, I didn't manage to visit factorio for a while, but now I found some time again so I updated some small things Changes 0.6.1 - Add thumbnail for the beautiful mod portal - Fix priority button width for belt-sorter-3, add label for translation "Make this priority __1__" - Added support for a...
by judos
Wed Dec 26, 2018 2:38 am
Forum: Releases
Topic: Factorio Roadmap for 0.18 & 1.0
Replies: 801
Views: 770491

Re: Factorio Roadmap for 0.17 & 0.18

Hey did you guys realize that releases become bigger feature wise, but also less often?
Maybe after 0.18 might be a good time to start doing smaller releases again and have a faster cycle (feedback, defect). Might be more practical in my opinion. What do you guys think?
by judos
Sun Jan 21, 2018 10:17 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 16768

Re: [MOD 0.16.x] HardCrafting 0.6.1

That sounds weird. Either that mod or the combination of these two cause issues. I will have a look at any time soon. Just to make sure, try installing only hardCrafting for a moment to see whether it works fine there.
by judos
Sun Jan 21, 2018 12:04 am
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 16768

Re: [MOD 0.16.x] HardCrafting 0.6.1

Hi guys! Thanks for liking the mod. I finally managed to reserve time to update and extend it a little bit: If anyone is keen on cotributing directly on the source of this mod, feel free to drop me a message ^^ Updates and news for 0.6.1 - patched for 0.16.x (yes those icon_size problems...) - fixed...
by judos
Thu Jan 04, 2018 7:16 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 63271

Re: [MOD 0.12.x] Smarter Circuitry

Hi @Sedar, @aklesey1

I just ported the directional-actuator to 0.16 because I missed its functionality.
You may find the mod here:
https://mods.factorio.com/mods/judos/actuator

have fun!
by judos
Tue Dec 26, 2017 11:24 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 27348

Re: [MOD 0.16.x] BeltSorter 0.5.4

Fix 0.5.4 - fix entity system crash when beltSorter is removed. That sounds small but took me a couple of hours to find. I hope it's exactly what you experienced. Also next time append your save file and mod.zip. I hope it doesn't break anything else. Keep in mind to backup your world everytime you...
by judos
Tue Dec 26, 2017 12:32 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 27348

Re: [MOD 0.16.x] BeltSorter 0.5.2

Updates and changes 0.5.2 - add beltSorter support to pickerDolly (let's you move beltSorters around. See PickerExtended Mod ) - improved player logging of errors - fix replacing destroyed beltSorter does not know it's previous filters - beltSorter shall not output on belts marked for deconstructio...
by judos
Fri Sep 08, 2017 4:18 pm
Forum: Pending
Topic: [15.33] Laggy map moving in MP, while zooming is perfect
Replies: 3
Views: 913

Re: [15.33] Laggy map moving in MP, while zooming is perfect

Hmm then I guess it would be tightly related to the performence load. If the cpu load is high it stops working smoothly like the zooming feature does. Could it be that using wasd forces a repaing? Something has to be a lot better for the zooming because that works perfectly smooth even under heavy l...
by judos
Tue Aug 29, 2017 9:09 am
Forum: Duplicates
Topic: [0.15.34] Splitter Broken
Replies: 5
Views: 966

Re: [0.15.34] Splitter Broken

Splitting the lanes can be done without mod by using the underground belts which accepts only items from one lane if you input on the side. See here: https://forums.factorio.com/viewtopic.php?f=5&t=22055 The splitters really work like they should. Just in this case it might give a pattern which is n...
by judos
Mon Aug 28, 2017 11:08 pm
Forum: Pending
Topic: [15.33] Laggy map moving in MP, while zooming is perfect
Replies: 3
Views: 913

[15.33] Laggy map moving in MP, while zooming is perfect

Hi there, 1.) What did I do: I noticed recently that using "wasd" keys to look around on the map can be very laggy on multiplayer. When I have the map view open and move around with the keys "wasd" it's sometimes ok, then again laggy. This is visibly unfortable to view. 3) What I expect: At the same...

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