Search found 270 matches
- Tue Dec 03, 2024 6:56 pm
- Forum: Ideas and Suggestions
- Topic: "Import from planet..." setting defaulting to the planet that the platform is currently orbiting
- Replies: 12
- Views: 1246
Re: "Import from planet..." setting defaulting to the planet that the platform is currently orbiting
You should use the issue template for suggestion. It's too much text right now even for a player to read.
- Tue Dec 03, 2024 6:54 pm
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 23
- Views: 5469
Re: Import From: Any Planet
+1 had the same idea. I have most production on vulcanos and nauvis. It's annoying to have to request basic materials from both...
- Wed Nov 27, 2024 11:58 am
- Forum: Pending
- Topic: [2.0.20] Crash blueprinting while server autosave (WireRendering::canDrawWiresFromEntity)
- Replies: 3
- Views: 429
Re: [2.0.20] Crash blueprinting while server autosave (WireRendering::canDrawWiresFromEntity)
hmm i retried a few times but didn't get the crash anymore. It's hard to reproduce because I can only set autosave to 1minute and then try one thing per minute to see if it occurs.
I'm pretty sure that I was pasting a few combinators on a space platform exactly during autosave from server but aside ...
I'm pretty sure that I was pasting a few combinators on a space platform exactly during autosave from server but aside ...
- Fri Nov 22, 2024 11:55 pm
- Forum: Pending
- Topic: [2.0.20] Crash blueprinting while server autosave (WireRendering::canDrawWiresFromEntity)
- Replies: 3
- Views: 429
[2.0.20] Crash blueprinting while server autosave (WireRendering::canDrawWiresFromEntity)
What I was doing:
I had a blueprint in my cursor and clicked while the autosave was going on.
The title is just my observation, I couldn't yet reproduce the issue.
Thanks for looking at it
I had a blueprint in my cursor and clicked while the autosave was going on.
The title is just my observation, I couldn't yet reproduce the issue.
Thanks for looking at it

- Sun Apr 26, 2020 10:32 am
- Forum: Duplicates
- Topic: [0.18.21] Player-placed tiles duplicate themselves under feet near out-of-map
- Replies: 2
- Views: 1440
Re: [0.18.21] Player-placed tiles duplicate themselves under feet near out-of-map
And that was this issue I think:
viewtopic.php?f=47&t=84185&p=491426&hil ... te#p491426
viewtopic.php?f=47&t=84185&p=491426&hil ... te#p491426
- Wed Feb 19, 2020 2:20 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 124
- Views: 174319
Re: Digital Display, Yay!
If you guys like clean displays I can recommend this mod of mine: https://mods.factorio.com/mod/integratedCircuitry
Basically it adds another lamp called "lamp-panel" which is useful for displays and has cleaned graphics (works with colors, cables are positioned right at the edge, fast-replaceable ...
Basically it adds another lamp called "lamp-panel" which is useful for displays and has cleaned graphics (works with colors, cables are positioned right at the edge, fast-replaceable ...
- Sun Feb 16, 2020 4:51 pm
- Forum: Combinator Creations
- Topic: I built the smallest turing-complete combinator computer
- Replies: 12
- Views: 23245
Re: I built the smallest turing-complete combinator computer
Short update. I migrated the blueprint to 0.17 (also the blueprint string was actually inofficially from the foreman mod. So now this string is importable into 0.17 and probably most future versions:
0eNrtXW1vG8cR/i/8mIrO7uy7kAaw3SKw0X5JEyBBEQiUdLYPJSmBpIIYhv57j3oluTfcmdXpSGrVD0EtiXvHeZ/ZmWe ...
0eNrtXW1vG8cR/i/8mIrO7uy7kAaw3SKw0X5JEyBBEQiUdLYPJSmBpIIYhv57j3oluTfcmdXpSGrVD0EtiXvHeZ/ZmWe ...
- Fri Jan 24, 2020 12:10 am
- Forum: Combinator Creations
- Topic: Daylight sensor
- Replies: 5
- Views: 7663
Re: Daylight sensor
Short update: since the circuitry is not very exact there is also a mod "Time Tools" which has a Clock Combinator which outputs the lightness as value between 0-100, additionally the mod has some gui to speed up time, if you don't need that it's also possible to disable:
/c remote.call( "timetools ...
/c remote.call( "timetools ...
- Fri Jan 10, 2020 2:19 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 240
- Views: 191463
Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Hi there,
Just had the problem on a server as well. I updated and fetched various lists to compile a bigger set for everyone. Also ordered by source so take what you trust in.
Sources
Comfy: https://getcomfy.eu/bans
M45: https://bhmm.net/server-banlist.json
RedMew: https://redmew.com/bans ...
Just had the problem on a server as well. I updated and fetched various lists to compile a bigger set for everyone. Also ordered by source so take what you trust in.
Sources
Comfy: https://getcomfy.eu/bans
M45: https://bhmm.net/server-banlist.json
RedMew: https://redmew.com/bans ...
- Thu Oct 24, 2019 9:58 pm
- Forum: Combinator Creations
- Topic: Daylight sensor
- Replies: 5
- Views: 7663
Re: Daylight sensor
Sure thing.
Hope it helps your base and you have fun with it :)
0eNrtXN1uq0YQfhcuW5zC/gC22j7CuUhzEak6soi9TlbCYGFI60Z+9y448c+yQ3Yw5gTp5CIKzjIw3zczOzM7yZvzlJRik8u0cGZvjlxk6daZ/f3mbOVzGifVZ8VuI5yZIwuxdlwnjdfV1TZL4nyyiVOROHvXkelS/OvM/L376Z1LsZBLkU8W2fpJpnGR5WcCyP6764i0kIUUh/eoL3bztFw ...
Hope it helps your base and you have fun with it :)
0eNrtXN1uq0YQfhcuW5zC/gC22j7CuUhzEak6soi9TlbCYGFI60Z+9y448c+yQ3Yw5gTp5CIKzjIw3zczOzM7yZvzlJRik8u0cGZvjlxk6daZ/f3mbOVzGifVZ8VuI5yZIwuxdlwnjdfV1TZL4nyyiVOROHvXkelS/OvM/L376Z1LsZBLkU8W2fpJpnGR5WcCyP6764i0kIUUh/eoL3bztFw ...
- Mon Oct 21, 2019 1:55 pm
- Forum: Ideas and Suggestions
- Topic: Daylight Sensor
- Replies: 6
- Views: 17722
Re: Daylight Sensor
Hi there,
I built a daylight sensor which is more precise using combinators and a solar panel only.
See here if you are interested: viewtopic.php?f=193&t=77046&p=462595#p462595
cheers
I built a daylight sensor which is more precise using combinators and a solar panel only.
See here if you are interested: viewtopic.php?f=193&t=77046&p=462595#p462595
cheers
- Mon Oct 21, 2019 12:57 pm
- Forum: Combinator Creations
- Topic: Daylight sensor
- Replies: 5
- Views: 7663
Daylight sensor
I created a small combinator circuit to measure the daylight with vanilla entities.
Output
One Signal N with a number between 1 and 101 (I didn't like 0 because then I can't see whether the signal is present anywhere or not)
Short explanation
The circuit uses the fact that combinators run ...
Output
One Signal N with a number between 1 and 101 (I didn't like 0 because then I can't see whether the signal is present anywhere or not)
Short explanation
The circuit uses the fact that combinators run ...
- Tue Sep 03, 2019 9:53 pm
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 37179
Re: [MOD 0.17.x] HardCrafting 0.17.3
Hi guys,
I uploaded a new updated version of the hardCrafting mod. Most of the work was however done by ixu (Big thanks to him! ;) )
Besides the changes that ixu already did to port the mod to 0.17 I updated the following:
Updates for 0.17.3
- Fix rich-copper-ore map color (should be similar ...
I uploaded a new updated version of the hardCrafting mod. Most of the work was however done by ixu (Big thanks to him! ;) )
Besides the changes that ixu already did to port the mod to 0.17 I updated the following:
Updates for 0.17.3
- Fix rich-copper-ore map color (should be similar ...
- Tue Sep 03, 2019 7:15 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 60775
Re: [MOD 0.17.x] BeltSorter 0.6.4
VVersion 0.6.4 (1.Sep 2019)
- Add startup setting such that beltSorters don't need energy (default: they need power)
- Fix integration issue (support for warptorio)
- Add option to use beltSorters as splitter (distribution is not perfectly balanced but randomized)
-> The splitter behavior ...
- Add startup setting such that beltSorters don't need energy (default: they need power)
- Fix integration issue (support for warptorio)
- Add option to use beltSorters as splitter (distribution is not perfectly balanced but randomized)
-> The splitter behavior ...
- Mon Jul 01, 2019 7:51 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 60775
Re: [MOD 0.17.x] BeltSorter 0.6.2
Hi there,
I didn't manage to visit factorio for a while, but now I found some time again so I updated some small things
Changes 0.6.1
- Add thumbnail for the beautiful mod portal
- Fix priority button width for belt-sorter-3, add label for translation "Make this priority __1__"
- Added support ...
I didn't manage to visit factorio for a while, but now I found some time again so I updated some small things
Changes 0.6.1
- Add thumbnail for the beautiful mod portal
- Fix priority button width for belt-sorter-3, add label for translation "Make this priority __1__"
- Added support ...
- Wed Dec 26, 2018 2:38 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1145737
Re: Factorio Roadmap for 0.17 & 0.18
Hey did you guys realize that releases become bigger feature wise, but also less often?
Maybe after 0.18 might be a good time to start doing smaller releases again and have a faster cycle (feedback, defect). Might be more practical in my opinion. What do you guys think?
Maybe after 0.18 might be a good time to start doing smaller releases again and have a faster cycle (feedback, defect). Might be more practical in my opinion. What do you guys think?
- Sun Jan 21, 2018 10:17 pm
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 37179
Re: [MOD 0.16.x] HardCrafting 0.6.1
That sounds weird. Either that mod or the combination of these two cause issues. I will have a look at any time soon. Just to make sure, try installing only hardCrafting for a moment to see whether it works fine there.
- Sun Jan 21, 2018 12:04 am
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 37179
Re: [MOD 0.16.x] HardCrafting 0.6.1
Hi guys!
Thanks for liking the mod. I finally managed to reserve time to update and extend it a little bit:
If anyone is keen on cotributing directly on the source of this mod, feel free to drop me a message ^^
Updates and news for 0.6.1
- patched for 0.16.x (yes those icon_size problems ...
Thanks for liking the mod. I finally managed to reserve time to update and extend it a little bit:
If anyone is keen on cotributing directly on the source of this mod, feel free to drop me a message ^^
Updates and news for 0.6.1
- patched for 0.16.x (yes those icon_size problems ...
- Thu Jan 04, 2018 7:16 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 112019
Re: [MOD 0.12.x] Smarter Circuitry
Hi @Sedar, @aklesey1
I just ported the directional-actuator to 0.16 because I missed its functionality.
You may find the mod here:
https://mods.factorio.com/mods/judos/actuator
have fun!
I just ported the directional-actuator to 0.16 because I missed its functionality.
You may find the mod here:
https://mods.factorio.com/mods/judos/actuator
have fun!
- Tue Dec 26, 2017 11:24 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 60775
Re: [MOD 0.16.x] BeltSorter 0.5.4
Fix 0.5.4
- fix entity system crash when beltSorter is removed.
That sounds small but took me a couple of hours to find. I hope it's exactly what you experienced. Also next time append your save file and mod.zip.
I hope it doesn't break anything else. Keep in mind to backup your world everytime ...
- fix entity system crash when beltSorter is removed.
That sounds small but took me a couple of hours to find. I hope it's exactly what you experienced. Also next time append your save file and mod.zip.
I hope it doesn't break anything else. Keep in mind to backup your world everytime ...