Search found 261 matches

by judos
Thu Oct 24, 2019 9:58 pm
Forum: Combinator Creations
Topic: Daylight sensor
Replies: 3
Views: 695

Re: Daylight sensor

Sure thing. Hope it helps your base and you have fun with it :) 0eNrtXN1uq0YQfhcuW5zC/gC22j7CuUhzEak6soi9TlbCYGFI60Z+9y448c+yQ3Yw5gTp5CIKzjIw3zczOzM7yZvzlJRik8u0cGZvjlxk6daZ/f3mbOVzGifVZ8VuI5yZIwuxdlwnjdfV1TZL4nyyiVOROHvXkelS/OvM/L376Z1LsZBLkU8W2fpJpnGR5WcCyP6764i0kIUUh/eoL3bztFw/iVw94fQG5dO2iAuZpUr...
by judos
Mon Oct 21, 2019 1:55 pm
Forum: Ideas and Suggestions
Topic: Daylight Sensor
Replies: 6
Views: 3455

Re: Daylight Sensor

Hi there,

I built a daylight sensor which is more precise using combinators and a solar panel only.

See here if you are interested: viewtopic.php?f=193&t=77046&p=462595#p462595
daylight sensor vanilla.PNG
daylight sensor vanilla.PNG (1.07 MiB) Viewed 309 times
cheers
by judos
Mon Oct 21, 2019 12:57 pm
Forum: Combinator Creations
Topic: Daylight sensor
Replies: 3
Views: 695

Daylight sensor

I created a small combinator circuit to measure the daylight with vanilla entities. Output One Signal N with a number between 1 and 101 (I didn't like 0 because then I can't see whether the signal is present anywhere or not) Short explanation The circuit uses the fact that combinators run slower the...
by judos
Tue Sep 03, 2019 9:53 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 14911

Re: [MOD 0.17.x] HardCrafting 0.17.3

Hi guys, I uploaded a new updated version of the hardCrafting mod. Most of the work was however done by ixu (Big thanks to him! ;) ) Besides the changes that ixu already did to port the mod to 0.17 I updated the following: Updates for 0.17.3 - Fix rich-copper-ore map color (should be similar to vani...
by judos
Tue Sep 03, 2019 7:15 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 24471

Re: [MOD 0.17.x] BeltSorter 0.6.4

VVersion 0.6.4 (1.Sep 2019) - Add startup setting such that beltSorters don't need energy (default: they need power) - Fix integration issue (support for warptorio) - Add option to use beltSorters as splitter (distribution is not perfectly balanced but randomized) -> The splitter behavior works lik...
by judos
Mon Jul 01, 2019 7:51 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 24471

Re: [MOD 0.17.x] BeltSorter 0.6.2

Hi there, I didn't manage to visit factorio for a while, but now I found some time again so I updated some small things Changes 0.6.1 - Add thumbnail for the beautiful mod portal - Fix priority button width for belt-sorter-3, add label for translation "Make this priority __1__" - Added support for a...
by judos
Wed Dec 26, 2018 2:38 am
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 795
Views: 725198

Re: Factorio Roadmap for 0.17 & 0.18

Hey did you guys realize that releases become bigger feature wise, but also less often?
Maybe after 0.18 might be a good time to start doing smaller releases again and have a faster cycle (feedback, defect). Might be more practical in my opinion. What do you guys think?
by judos
Sun Jan 21, 2018 10:17 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 14911

Re: [MOD 0.16.x] HardCrafting 0.6.1

That sounds weird. Either that mod or the combination of these two cause issues. I will have a look at any time soon. Just to make sure, try installing only hardCrafting for a moment to see whether it works fine there.
by judos
Sun Jan 21, 2018 12:04 am
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 14911

Re: [MOD 0.16.x] HardCrafting 0.6.1

Hi guys! Thanks for liking the mod. I finally managed to reserve time to update and extend it a little bit: If anyone is keen on cotributing directly on the source of this mod, feel free to drop me a message ^^ Updates and news for 0.6.1 - patched for 0.16.x (yes those icon_size problems...) - fixed...
by judos
Thu Jan 04, 2018 7:16 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 60558

Re: [MOD 0.12.x] Smarter Circuitry

Hi @Sedar, @aklesey1

I just ported the directional-actuator to 0.16 because I missed its functionality.
You may find the mod here:
https://mods.factorio.com/mods/judos/actuator

have fun!
by judos
Tue Dec 26, 2017 11:24 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 24471

Re: [MOD 0.16.x] BeltSorter 0.5.4

Fix 0.5.4 - fix entity system crash when beltSorter is removed. That sounds small but took me a couple of hours to find. I hope it's exactly what you experienced. Also next time append your save file and mod.zip. I hope it doesn't break anything else. Keep in mind to backup your world everytime you...
by judos
Tue Dec 26, 2017 12:32 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 24471

Re: [MOD 0.16.x] BeltSorter 0.5.2

Updates and changes 0.5.2 - add beltSorter support to pickerDolly (let's you move beltSorters around. See PickerExtended Mod ) - improved player logging of errors - fix replacing destroyed beltSorter does not know it's previous filters - beltSorter shall not output on belts marked for deconstructio...
by judos
Fri Sep 08, 2017 4:18 pm
Forum: Pending
Topic: [15.33] Laggy map moving in MP, while zooming is perfect
Replies: 3
Views: 783

Re: [15.33] Laggy map moving in MP, while zooming is perfect

Hmm then I guess it would be tightly related to the performence load. If the cpu load is high it stops working smoothly like the zooming feature does. Could it be that using wasd forces a repaing? Something has to be a lot better for the zooming because that works perfectly smooth even under heavy l...
by judos
Tue Aug 29, 2017 9:09 am
Forum: Duplicates
Topic: [0.15.34] Splitter Broken
Replies: 5
Views: 809

Re: [0.15.34] Splitter Broken

Splitting the lanes can be done without mod by using the underground belts which accepts only items from one lane if you input on the side. See here: https://forums.factorio.com/viewtopic.php?f=5&t=22055 The splitters really work like they should. Just in this case it might give a pattern which is n...
by judos
Mon Aug 28, 2017 11:08 pm
Forum: Pending
Topic: [15.33] Laggy map moving in MP, while zooming is perfect
Replies: 3
Views: 783

[15.33] Laggy map moving in MP, while zooming is perfect

Hi there, 1.) What did I do: I noticed recently that using "wasd" keys to look around on the map can be very laggy on multiplayer. When I have the map view open and move around with the keys "wasd" it's sometimes ok, then again laggy. This is visibly unfortable to view. 3) What I expect: At the same...
by judos
Mon Aug 28, 2017 10:49 pm
Forum: Duplicates
Topic: [0.15.34] Splitter Broken
Replies: 5
Views: 809

Re: [0.15.34] Splitter Broken

Hi Blackthunder, This is currently a normal situation. Every item is distributed, one to the left side, one right. If the belt is flowing at full speed and the belt does not fill up it will continue to be like this. Notice that still 50% of all items get to the left and 50% to the right side. So it ...
by judos
Mon Aug 28, 2017 9:56 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 114
Views: 52344

Re: [MOD 0.15] Robot Mining Site 0.6.3

Update for 0.6.3
- Uranium mining gives uranium rubble which has to be processed with sulfuric acid to Uranium ore (Cordina)
- Correct support for infinite ores (yield is now calculated correctly

- Pollution is now spread per mining! (Guard your outposts now!)
by judos
Tue Aug 22, 2017 7:17 pm
Forum: Implemented mod requests
Topic: [CLOSED] normal_resource_amount for entity prototype
Replies: 1
Views: 488

Re: [CLOSED] normal_resource_amount for entity prototype

As I saw with factorio 0.15.33 these fields are now available and work as expected. :)
You can resolve this thread. Thanks!
by judos
Tue Aug 22, 2017 6:56 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 282
Views: 46427

Re: Mylon's Multiple Mods

Hi there, It seems like the force of the belt seems to be taken from the roboport not the previous belt that is replaced. This means that sometimes at random certain belts will be upgraded and then belong to another enemy force (give they have also at least one roboport). The range and position of t...
by judos
Sun Aug 20, 2017 1:46 am
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 14911

Re: [MOD 0.15.x] HardCrafting 0.5.7

Hi there, I have worked again a bit more on the mod and updated the following: Please note that I had some helpful Contribution by Degraine who agreed to help me work on the mod 8-) Update to 0.5.7: - Add integrated settings (Degraine) - Exchange dried dirt for sand, modify relevant recipes (Degrain...

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