Search found 34 matches

by HalfPastZulu
Tue Sep 10, 2019 8:56 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 8969

Re: Friday Facts #311 - New remnants 3

Kudo's to my favorite devs for the many things they do. Mod Industrial Revolution: Looks absolutely stunning. The graphics are so gorgeous I had to instantly install the mod and try it. I am leery to say anything critical because I don't want to discourage but rather encourage the creator to finish ...
by HalfPastZulu
Fri Aug 23, 2019 10:44 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 21914

Re: Friday Facts #309 - Controversial opinions

My 2 Cents Inserters That nice organic feel thats in the game should be treated like a precious metal. It's what make games great! How else are you to know your using the wrong inserter for the job? Upgrade inserter... lesson learned... move on. Blueprints I am apprehensive to change anything about ...
by HalfPastZulu
Sun Aug 11, 2019 8:22 pm
Forum: Gameplay Help
Topic: Maybe a bug maybe not!
Replies: 5
Views: 321

Re: Maybe a bug maybe not!

wobbycarly wrote:
Sun Aug 11, 2019 4:31 am
It's a startup setting, and can only be changed by the console once ingame.

https://steamcommunity.com/app/427520/d ... 701366388/
When and Why did they change it to a startup setting?
by HalfPastZulu
Sun Aug 11, 2019 12:34 am
Forum: Gameplay Help
Topic: Maybe a bug maybe not!
Replies: 5
Views: 321

Maybe a bug maybe not!

It appears I am no longer able to queue up research. There was a place in settings that you could set but it is gone now.
by HalfPastZulu
Fri May 31, 2019 7:38 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 16585

Re: Friday Facts #297 - New resource icons

As always... Awe3some job on the bug squashing !

The new ore icons moving on the belt look so much more amazing! I can't wait to see it in game.


Thank You Devs
by HalfPastZulu
Fri Feb 22, 2019 8:15 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 72565

Re: Friday Facts #283 - Prepare to Launch

The Logistic Chests need a tiny attenna! Now they can open and close, but how do they transmit their content-information to the logistic network? They don't need to transmit anything, the particles in the chest are entangled with particles in the network so each particle knows what every other part...
by HalfPastZulu
Sat Feb 02, 2019 6:23 am
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 11430

Re: Lategame mining options are lacking

Factorio a game about automation. (Hand-crafting --> (assembly) machines) And about the automation of automation. (Hand-placing --> blue prints/bots) Mining and alien annihilation are the only things in late game that cannot be "level 2" automated. The artillerie is a move in the right direction fo...
by HalfPastZulu
Thu Jan 31, 2019 12:12 am
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 11430

Re: Lategame mining options are lacking

What would variety in late game mining options add really besides a sense of novelty and breaking up monotony. I think one of the paradoxes of games in general is that people will seek out optimizations to 'win' or 'accomplish' a goal but then complain about how there aren't myriad ways to 'win' or...
by HalfPastZulu
Sun Jan 27, 2019 2:39 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 27305

Re: Friday Facts #254 - No research queue for you

For all who ask to make queue as option: how do you see managing researches in multiplayer for people with different settings? PS. Personally, i'd like to have queue too. I know this is a late reply but oh well... Every good multiplayer game has a team leader or game leader usually the one who crea...
by HalfPastZulu
Sun Jan 27, 2019 2:34 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 23857

Re: Friday Facts #279 - Train GUI & Modern Spitter

Love the GUI improvements... Honestly, like the time put into the GUI. The new bugs look a little Starship Trooper isk... to me. But it's hard to judge from a .gif . I will just have to play with them before I know if I like them or not. I really love the new details in the graphics and animations t...
by HalfPastZulu
Thu Jan 17, 2019 8:08 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 27305

Re: Friday Facts #254 - No research queue for you

For all who ask to make queue as option: how do you see managing researches in multiplayer for people with different settings? PS. Personally, i'd like to have queue too. I know this is a late reply but oh well... Every good multiplayer game has a team leader or game leader usually the one who crea...
by HalfPastZulu
Sun Jan 06, 2019 8:14 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 32908

Re: Friday Facts #219 - Cliffs

Satellence wrote:
Mon Dec 04, 2017 7:43 am
Also for better view upper terrain should be little bright.
terrain.gif
Yeah I think they are avoiding stuff like that because it starts us down the height map road.
by HalfPastZulu
Sun Jan 06, 2019 8:13 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 32908

Re: Friday Facts #219 - Cliffs

Satellence wrote:
Mon Dec 04, 2017 7:20 am
This is amazing!
You shuld add a way to build bridges, and cliffs with pipes and conveyor belts.
Wah:
Image
omg RA3 was such an amazing game... I personally feel it was the king of the non-3d rts.
by HalfPastZulu
Sat Jan 05, 2019 5:15 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 23506

Re: 0.17 Hype?

featherwinglove wrote:
Sat Jan 05, 2019 9:07 am
brunzenstein wrote:
Sat Jan 05, 2019 8:04 am
HalfPastZulu wrote:
Sat Jan 05, 2019 7:54 am
...remember Factorio is a journey, not a destination.
Well said!
You hit the mark right in the middle
I thought it was a plate of spaghetti ;)
Ummm... spaghetti ! ;)
by HalfPastZulu
Sat Jan 05, 2019 7:54 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 23506

Re: 0.17 Hype?

I think Kerbal Space Program, Factorio and other things like it, is basically like crayons. I can eat the crayons or create pictures and tons of other stuff, but it's not a game. So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the c...
by HalfPastZulu
Fri Jan 04, 2019 1:43 am
Forum: General discussion
Topic: Factorio End-Game
Replies: 5
Views: 2087

Re: Factorio End-Game

The current End-Game is FPS.

I could only imagine what factories would be possible without the FPS Creep.
by HalfPastZulu
Fri Jan 04, 2019 1:30 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 23506

Re: 0.17 build available?

Excuse Me !... But it is January already where is the patch lol....

I am Sooooo hoping it comes out tomorrow.
by HalfPastZulu
Fri Oct 05, 2018 5:33 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 12103

Re: Friday Facts #263 - Trains in blueprints

Really awesome... Don't know how many times I wished you could blueprint trains.

Can't wait for it to come out

Thank You
by HalfPastZulu
Sun Aug 05, 2018 10:19 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 27305

Re: Friday Facts #254 - No research queue for you

How coincidental that the queue removal and mod portal updates are in the same FFF, or is it a coincidence at all?

I just feel that this is being purposefully left out to justify all the work on modding ( aka the hackers way in to your system )
by HalfPastZulu
Sat Aug 04, 2018 5:21 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 27305

Re: Friday Facts #254 - No research queue for you

Yeah not really happy about research queue being totally removed... Maybe disabled until you win your first game or something and then it becomes an option. Also, I don't think you were approaching it correctly. Well, at least not the way I would approach it. Instead of having a queue like the one p...

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