Search found 11 matches
- Fri Oct 13, 2017 11:40 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1104248
Re: [0.15] Sea Block Pack 0.1.5
Sea Block is my first time experience with heavily modded Factorio. Restriction to sea resources is challenging. A lot of new stuff to learn. I like it a lot! Thank you :-) My tip for power: Research solar panels as soon as possible and use boilers and steam engines as accumulators. Day: Cover power...
- Mon Dec 15, 2014 11:14 am
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 74457
Re: Friday Facts #64 The plans
Guys, don't forget that the game begins with your crash on some unknown planet. And you are trying to build rocker defense so someone can come and save you. Ending should expand this basic idea. Maybe nobody can find you and you have to build a spaceship a save yourself. But any kind of ending wher...
- Sun Dec 14, 2014 2:02 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 74457
Re: Friday Facts #64 The plans
Guys, don't forget that the game begins with your crash on some unknown planet. And you are trying to build rocker defense so someone can come and save you. Ending should expand this basic idea. Maybe nobody can find you and you have to build a spaceship a save yourself. But any kind of ending where...
- Sat Dec 13, 2014 11:35 am
- Forum: Ideas and Suggestions
- Topic: Continuous oil processing
- Replies: 2
- Views: 1770
Re: Continuous oil processing
Devices like water pump can have variable speed because there is no processing involved. In other hand processes like oil refining are based on chemical reactions. You have limited size of container, you pump in oil, do chemical processing, and pump out products. You can't do this continuously. That...
- Sat Dec 13, 2014 11:22 am
- Forum: News
- Topic: Friday Facts #63 - The endless struggle
- Replies: 38
- Views: 34886
Re: Friday Facts #63 The endless struggle
cpy: Your idea about Client-Server architecture doesn't apply for Factorio. In game like Factorio every client has to synchronize with all others. That means that even with central server all clients will still have to wait for slowest one to synchronize. So the slow one will always ruin game for ot...
- Fri Dec 12, 2014 5:30 pm
- Forum: Ideas and Suggestions
- Topic: Possiblity for significantly lowering game load time
- Replies: 8
- Views: 3849
Re: Possiblity for significantly lowering game load time
Now, this is not really an idea, but suggestion on the significant performance issue, that in my opinion is the loading time of the game (the loading of the game takes more than a minute on my laptop). ... If it takes more than minute on your laptop than you have issue with your laptop. On mine it ...
- Thu Dec 11, 2014 6:58 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 593
- Views: 331097
Re: Thank you (Make the dev-team happy today!)
Thank you for this great game!
- Thu Dec 11, 2014 6:40 pm
- Forum: Ideas and Suggestions
- Topic: Non-instant multi-stage (de-)construction (and more)
- Replies: 6
- Views: 2848
Re: Non-instant multi-stage (de-)construction (and more)
+1FishSandwich wrote:Why do games have to be like other games. I like factorio because it's unique!
- Thu Dec 11, 2014 6:39 pm
- Forum: General discussion
- Topic: Ideas about the "End Game"
- Replies: 17
- Views: 6130
Re: Ideas about the "End Game"
What about never ending end game?
1) Build a factory.
2) Build a spaceship.
3) Fly out to you home planet.
4) Crash on some unknown planet.
5) ---> 1)
1) Build a factory.
2) Build a spaceship.
3) Fly out to you home planet.
4) Crash on some unknown planet.
5) ---> 1)
- Thu Dec 04, 2014 3:04 pm
- Forum: Technical Help
- Topic: Game starts and then hides.
- Replies: 5
- Views: 5157
Re: Game starts and then hides.
Try the newest version (it's 0.11.3 now).
- Thu Dec 04, 2014 2:45 pm
- Forum: Ideas and Suggestions
- Topic: Command robots to upgrade belts, buildings, etc.
- Replies: 6
- Views: 4819
Command robots to upgrade belts, buildings, etc.
It would be nice if I can command construction robots to replace belts, splitters, etc. with faster ones (or slower). It's very time consuming to upgrade large belt systems by hand. It should work also for assembling machines, turrets, etc. It should be simple UI where can I chose one item to be aut...