Search found 24 matches
- Thu Nov 07, 2019 4:01 pm
- Forum: Releases
- Topic: Version 0.17.76
- Replies: 3
- Views: 10111
Re: Version 0.17.76
Steam has these patch notes, but labeled as version .77. Typo maybe?
- Fri Dec 09, 2016 7:25 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 89178
Re: Friday Facts #168 - Nightvision Nightmare
Green night vision is such a tired mechanic that I think it would be nice if it just made the base most dark things can be a bit brighter incremented by how many goggles you have equipped and leave the green tint/vision penalty off entirely.
It makes a little sense in first person games but not ...
It makes a little sense in first person games but not ...
- Fri Mar 04, 2016 5:41 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 249809
Re: Friday Facts #128 - Back down to earth
and I agree with selkathguy
Efficient and optimized systems should be a challenge to build, but not tedious. As it stands now the Loader removes all challenge for maximum performance, which the entire point of the game is an optimization puzzle. As a sidenote it robs players of the satisfaction ...
- Fri Sep 04, 2015 1:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [WIN7] Game starts minimised and the only way to maximise...
- Replies: 28
- Views: 20444
Re: [WIN7] Game starts minimised and the only way to maximise...
Another way to get it to the main screen is to make sure it has focus, the press windows key + left right arrows until it moves to the correct monitor.
- Sat Aug 15, 2015 2:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Headless mode and multiple clients behind NAT
- Replies: 23
- Views: 18246
Re: [0.12] Headless mode and multiple clients behind NAT
This is all working in 0.12.4 
Thanks guys.

Thanks guys.
- Tue Jul 21, 2015 11:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Headless mode and multiple clients behind NAT
- Replies: 23
- Views: 18246
Re: [0.12] Headless mode and multiple clients behind NAT
server-192.168.x.1:11111(local IP),globalIP:9.8.7.6:11111 (forwarding)
myPC-192.168.x.2:11112(loacl IP),globalIP:9.8.7.6:11112(forwarding)
playerA-1.2.3.4:12345(global IP)
Using this as a framework we started experimenting. Port numbers are actual.
server-192.168.x.1:34199(local IP),globalIP:9 ...
- Tue Jul 21, 2015 3:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Headless mode and multiple clients behind NAT
- Replies: 23
- Views: 18246
Re: [0.12] Headless mode and multiple clients behind NAT
I hadn't thought of trying through the external for the internal clients. Will give that a go tonight and report back. It will let us know if Comcast and DDWRT routers support that kind of networking.
My understanding of what's going on looks correct (and it seems to behave as expected), but I'm ...
My understanding of what's going on looks correct (and it seems to behave as expected), but I'm ...
- Tue Jul 21, 2015 12:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Headless mode and multiple clients behind NAT
- Replies: 23
- Views: 18246
Re: [0.12] Headless mode and multiple clients behind NAT
Your scenario assumes that the port is a fixed number for all clients, which isn't the case.
Where are you getting this information? I still think it is incorrect. All clients (and the server because it is just a client) want to talk on the same port, and if they can't, it fails.
Just tried ...
Where are you getting this information? I still think it is incorrect. All clients (and the server because it is just a client) want to talk on the same port, and if they can't, it fails.
Just tried ...
- Sun Jul 19, 2015 1:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12][cube] Headless server not working with more than one
- Replies: 40
- Views: 28984
Re: [0.12] Headless server not working with more than one player
Thats' right. With port forwarding, everyone in that port goes to the headless server. If you try to connect as well from another computer on the same network behind the port forward, you can talk to the server, but all traffic coming into your network on that port goes to the server, so the ...
- Sun Jul 19, 2015 12:46 am
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Server Guide on Windows
- Replies: 42
- Views: 238191
Re: Dedicated Server Guide on Windows
Perhaps you guys can help me, I managed to get the "server" running, but how do I go about running two instances of Factorio.exe (ON THE SAME MACHINE!) so I can actually test the server??
Thanks in Advance
At the moment, you can't from the same machine. Headless only seems to work in the ...
Thanks in Advance
At the moment, you can't from the same machine. Headless only seems to work in the ...
- Sat Jul 18, 2015 9:00 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Server Guide on Windows
- Replies: 42
- Views: 238191
Re: Dedicated Server Guide on Windows
I'm having a similar issue as you, except I can connect just fine if nobody else is on the server. However when I'm on the server, nobody else can connect. If I logout, my friend can connect, but then I can't. It's quite a puzzler.
It makes sense that it behaves this way, since the server is ...
- Sat Jul 18, 2015 4:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Headless mode and multiple clients behind NAT
- Replies: 23
- Views: 18246
Re: [0.12] Headless mode and multiple clients behind NAT
Nope. Everyone seems to all want to talk on the same port. It also prevents running headless and a client on the same machine.
- Sat Jul 18, 2015 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Headless mode and multiple clients behind NAT
- Replies: 23
- Views: 18246
[0.12] Headless mode and multiple clients behind NAT
One issue I have might be uncommon, but affects my setup. I have a server I run a few games on from my home network, sharing a single external IP. Ports forwarded to the box running the server. External people can connect just fine, but I can't connect from another machine on my local network. When ...
- Sat Jul 18, 2015 2:26 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Server Guide on Windows
- Replies: 42
- Views: 238191
Re: Dedicated Server Guide on Windows
I thought I tried that combination of command lines last night, but must not have had it quite right. Seems to be working. :D
One issue I have might be rare, but affects my setup. I have a server I run a few games on from my house, sharing a single external IP. Ports forwarded to the box running ...
One issue I have might be rare, but affects my setup. I have a server I run a few games on from my house, sharing a single external IP. Ports forwarded to the box running ...
- Sat Jul 18, 2015 3:36 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 155506
Re: Version 0.12.0
there will be a Windows Server multiplayer version? Without graphics, for a root with windows would be great.
I don't think we even have a Windows Server machine anywhere in the office.
Nevertheless, the Windows binary should come with the same --start-server option as the Linux and Mac binaries ...
I don't think we even have a Windows Server machine anywhere in the office.
Nevertheless, the Windows binary should come with the same --start-server option as the Linux and Mac binaries ...
- Fri May 29, 2015 10:41 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 91767
Re: Friday Facts #88 - Combinators
Train rails that carry power are a fantastic idea.
Carry power to outposts without running power poles, and make tracks even more deadly to players.
Carry power to outposts without running power poles, and make tracks even more deadly to players.
- Fri Dec 12, 2014 7:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Commands cut off last character
- Replies: 5
- Views: 2319
Re: [0.11.6] Commands cut off last character
I reloaded the save, restarted factorio and loaded the save, started a new map in singleplayer, and restarted factorio and started a new singleplayer map and it still did it. I wonder if it is a weird config setting somewhere (the only option i changes is the experimental updates one). The folder I ...
- Fri Dec 12, 2014 7:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Commands cut off last character
- Replies: 5
- Views: 2319
[0.11.6] Commands cut off last character
When typing "/players" in the chat, it returns the error "unknown command 'player'". If i type /playersx or any other character at the end, it returns the output of the /players command.
This seems to happen with any command that doesn't have a trailing argument on it.
"/c game.killallenemies ...
This seems to happen with any command that doesn't have a trailing argument on it.
"/c game.killallenemies ...
- Mon Dec 08, 2014 4:44 pm
- Forum: Technical Help
- Topic: Aliens broken?
- Replies: 3
- Views: 3853
Re: Aliens broken?
It sounds like you had it set to generate a peaceful mode world.
Run these commands in console:
/c game.peacefulmode = false
/c game.killallenemies()
You want the kill enemies command because only newly spawned biters will pick up the new setting. Spawners are unaffected by the kill command.
Run these commands in console:
/c game.peacefulmode = false
/c game.killallenemies()
You want the kill enemies command because only newly spawned biters will pick up the new setting. Spawners are unaffected by the kill command.
- Mon Dec 08, 2014 2:03 am
- Forum: General discussion
- Topic: Why having everything on a belt is a bad idea
- Replies: 29
- Views: 23046
Re: Why having everything on a belt is a bad idea
It's important to remember that this game is not mainly about building rocket defense. Sure, it's the official end of game, but most of us probably have their own ideas of how to play and what to do.
So if you're not trying to achieve perfect efficiency, putting everything on a belt might be a ...
So if you're not trying to achieve perfect efficiency, putting everything on a belt might be a ...