Steps
1. Load attached save
2. Go to SOLAR VOYAGER ship
3. Open ship hub; notice that it currently has Solar system edge as current station
4. Click Add station
5. Add Shattered planet
6. Now you can see UI flickering in schedule list and in information panel under minimap
Surprisingly, it seems ...
Search found 67 matches
- Thu Jun 25, 2026 3:03 am
- Forum: Bug Reports
- Topic: [2.0.77] UI flickering when selecting Shattered planet while on Solar system edge
- Replies: 1
- Views: 224
- Fri Jun 13, 2025 4:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.55] Crash super force building on platform "EntityGhost is not buildable, entity-ghost-in-the-way"
- Replies: 4
- Views: 2815
[Lou][2.0.55] Crash super force building on platform "EntityGhost is not buildable, entity-ghost-in-the-way"
I loaded my save from 2.0.47 in 2.0.55 and tried to super-forced copy-paste content from one space platform to another one.
1. Run version 2.0.55.
2. Load attached save from version 2.0.47.
3. Select bottom space platform.
select last platform.jpg
4. Ctrl-C, copy all platform.
copy all platform ...
1. Run version 2.0.55.
2. Load attached save from version 2.0.47.
3. Select bottom space platform.
select last platform.jpg
4. Ctrl-C, copy all platform.
copy all platform ...
- Fri May 16, 2025 1:35 pm
- Forum: Not a bug
- Topic: [2.0.43] Campaign tooltip about radars may be misleading
- Replies: 3
- Views: 1029
[2.0.43] Campaign tooltip about radars may be misleading
Steps:
Start a new campaign
Play until you build radars
Get tooltip
Expected result: the tooltip will say something like "The enemies might attack your base ..."
Actual result: the tooltip says "The enemies might attack your radars ...", which might be misleading, because, according to wiki ...
Start a new campaign
Play until you build radars
Get tooltip
Expected result: the tooltip will say something like "The enemies might attack your base ..."
Actual result: the tooltip says "The enemies might attack your radars ...", which might be misleading, because, according to wiki ...
- Tue May 26, 2020 5:16 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 97644
Re: Friday Facts #348 - The final GUI update
and Coal Liquefaction looks messy with ingredients overlayed
https://i.gyazo.com/e41b8cfc10c4413510212769f123519b.png Oil drop looks simply dirty https://i.gyazo.com/dedc918e6d2b9edf75c1767351826f45.png Maybe separate a drop and coal like this?
+1 for this.
In addition, this new Coal ...
- Wed Aug 14, 2019 8:08 am
- Forum: Ideas and Suggestions
- Topic: Blueprint window interface improvements
- Replies: 15
- Views: 7306
Blueprint window interface improvements
Hello!
It will be useful if blueprint window will get these functions:
- Press F2 to rename.
For example, when creating new blueprint, instead of moving mouse and clicking to "blueprint" for rename, pressing F2 button will make it faster.
- Press Enter to confirm blueprint creation.
For example ...
It will be useful if blueprint window will get these functions:
- Press F2 to rename.
For example, when creating new blueprint, instead of moving mouse and clicking to "blueprint" for rename, pressing F2 button will make it faster.
- Press Enter to confirm blueprint creation.
For example ...
- Sat Dec 16, 2017 8:11 am
- Forum: Duplicates
- Topic: [0.16.3] [minor] Hard to see stone resources on the map
- Replies: 1
- Views: 1542
[0.16.3] [minor] Hard to see stone resources on the map
Stone resources are not visible in the background of light texture on the map.
Not so serious, just creates difficulties in map inspection.
Not so serious, just creates difficulties in map inspection.
Screenshot
- Wed Dec 13, 2017 3:59 pm
- Forum: General discussion
- Topic: Hi Res Guy
- Replies: 7
- Views: 5316
Re: Hi Res Guy
Yes, for me it is pixelated too.MrHick wrote:Does he still look pixelated?
Or I am just high
- Wed Dec 13, 2017 3:58 pm
- Forum: General discussion
- Topic: Hi Res Guy
- Replies: 7
- Views: 5316
Re: Hi Res Guy
As it is in 0.16.0 thread,aober93 wrote:I think hes coming with an update soon
FactorioBot wrote:More entities in high resolution: ... storage tank, PLAYER, solar panel...
- Fri Oct 27, 2017 5:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.34] Minimap and UI Scale
- Replies: 4
- Views: 3677
Re: [0.15.34] Minimap and UI Scale
So it's not a bug.
I just update my NVIDIA driver and reset NVIDIA profile settings to default.
Now there is no problem.
Sorry for wasting your time
I just update my NVIDIA driver and reset NVIDIA profile settings to default.
Now there is no problem.
Sorry for wasting your time
- Mon Aug 28, 2017 7:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.34] Minimap and UI Scale
- Replies: 4
- Views: 3677
Re: [0.15.34] Minimap and UI Scale
Unlike topic 51240, I have NVidia GT 740M, and last driver update I done more than 2 months ago.Loewchen wrote:See: 51240
Post your complete log please.
There is no problem if UI Scale is 100%.
Attached log-files.
- Sun Aug 27, 2017 7:47 am
- Forum: Balancing
- Topic: Locomotive and wagons crafting time is too small
- Replies: 5
- Views: 4105
Re: Locomotive and wagons crafting time is too small
Imho, there is no interest in having a long crafting time for something you will craft so few of, especially when this item is not part of a production chain.
As vanatteveldt wrote, in game there is military stuff, which is even less needed than trains.
Many people play with complex railway ...
As vanatteveldt wrote, in game there is military stuff, which is even less needed than trains.
Many people play with complex railway ...
- Sat Aug 26, 2017 3:28 pm
- Forum: Balancing
- Topic: Locomotive and wagons crafting time is too small
- Replies: 5
- Views: 4105
Locomotive and wagons crafting time is too small
Crafting time of locomotive and cargo wagon should be more than 0.5.
Seriously, why crafting locomotive takes the same time as crafting, for example, just gear? And Engine Unit crafting time is 10, so, Engine Unit is more complex than Locomotive?
It needs to be more time to craft Locomotive! If ...
Seriously, why crafting locomotive takes the same time as crafting, for example, just gear? And Engine Unit crafting time is 10, so, Engine Unit is more complex than Locomotive?
It needs to be more time to craft Locomotive! If ...
- Sat Aug 26, 2017 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.34] Minimap and UI Scale
- Replies: 4
- Views: 3677
[0.15.34] Minimap and UI Scale
I'm very sorry if it is already a bugreport about it, but I can't find it.
If I set UI Scale in Custom and not equal to 100%, minimap will have some horizontal and vertical lines (see screenshot).
Not matter I set more or less that 100%.
0.15.34 steam, checked file cache, no mods, new game ...
If I set UI Scale in Custom and not equal to 100%, minimap will have some horizontal and vertical lines (see screenshot).
Not matter I set more or less that 100%.
0.15.34 steam, checked file cache, no mods, new game ...
- Sun Aug 20, 2017 8:45 am
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 378265
Re: Tips, Designs, & Tricks
How can I do the same thing that in "Easy wired logistic set up"?
I mean - how to automatically connect wires to all manipulators? Shift+left/right click does not work in 0.15.33
I mean - how to automatically connect wires to all manipulators? Shift+left/right click does not work in 0.15.33
- Mon Jun 05, 2017 10:27 am
- Forum: Releases
- Topic: Version 0.15.17
- Replies: 25
- Views: 27762
Re: Version 0.15.17
It's the file %appdata%/factorio/crop-cache.dat
The game calculates what images it needs to match your graphics settings (which can take a long time), then stores them in that file to make startup faster next time.
Thanks!
Because of my crop-cache.dat filesize 990 KB I see that not images are ...
The game calculates what images it needs to match your graphics settings (which can take a long time), then stores them in that file to make startup faster next time.
Thanks!
Because of my crop-cache.dat filesize 990 KB I see that not images are ...
- Fri Jun 02, 2017 6:49 pm
- Forum: Releases
- Topic: Version 0.15.17
- Replies: 25
- Views: 27762
Re: Version 0.15.17
Please can you explain in other words what is crop cache? I am not strong in programming and Google (with or without translater) can't help meposila wrote:... takes 23 seconds to load if it has to create crop cache, or 15 seconds when crop cache already exists. ...
- Tue May 09, 2017 2:09 pm
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 61098
Re: Version 0.15.9
I know it's a small thing, but could you post the change log as a seperate downloadable file on the downloads page ? It's just sometimes nice to be able to look at what's changed in a release before you download it.
Z
You can find file changelog.txt in the directory "your_games_folder/Factorio ...
Z
You can find file changelog.txt in the directory "your_games_folder/Factorio ...
- Tue May 02, 2017 1:02 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 43141
Re: Version 0.15.6
Fixed input underground belt fast replace would also replace output piece even if input changed direction. (https://forums.factorio.com/45847)
should be:
Fixed input underground belt fast replace would also replace output piece even if input changed direction. (https://forums.factorio.com/45846 ...
should be:
Fixed input underground belt fast replace would also replace output piece even if input changed direction. (https://forums.factorio.com/45846 ...
- Tue May 02, 2017 12:59 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 43141
Re: Version 0.15.6
The link to bugreport-thread is not correct, it goes to other bugreport.FactorioBot wrote:Bugfixes
- Fixed input underground belt fast replace would also replace output piece even if input changed direction. (45847)
Added: I just want to know what the bug it was
- Thu Nov 10, 2016 10:59 am
- Forum: Releases
- Topic: Version 0.14.20
- Replies: 19
- Views: 32560
Re: Version 0.14.20
Hopefully the final 0.14 stable.
Could you explain please, what mean "final" here if there is yet 10 bugs in "Assigned" category? Does it mean that these assigned bugs are not "critical"? If yes, for what reason there is a "Minor issues" category?
And that is not to mention topics in common "Bug ...
Could you explain please, what mean "final" here if there is yet 10 bugs in "Assigned" category? Does it mean that these assigned bugs are not "critical"? If yes, for what reason there is a "Minor issues" category?
And that is not to mention topics in common "Bug ...