Search found 65 matches

by Mion
Fri May 16, 2025 1:35 pm
Forum: Not a bug
Topic: [2.0.43] Campaign tooltip about radars may be misleading
Replies: 3
Views: 169

[2.0.43] Campaign tooltip about radars may be misleading

Steps:
Start a new campaign
Play until you build radars
Get tooltip

Expected result: the tooltip will say something like "The enemies might attack your base ..."

Actual result: the tooltip says "The enemies might attack your radars ...", which might be misleading, because, according to wiki ...
by Mion
Tue May 26, 2020 5:16 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 68720

Re: Friday Facts #348 - The final GUI update


and Coal Liquefaction looks messy with ingredients overlayed
https://i.gyazo.com/e41b8cfc10c4413510212769f123519b.png Oil drop looks simply dirty https://i.gyazo.com/dedc918e6d2b9edf75c1767351826f45.png Maybe separate a drop and coal like this?


+1 for this.
In addition, this new Coal ...
by Mion
Wed Aug 14, 2019 8:08 am
Forum: Ideas and Suggestions
Topic: Blueprint window interface improvements
Replies: 15
Views: 5061

Blueprint window interface improvements

Hello!

It will be useful if blueprint window will get these functions:

- Press F2 to rename.
For example, when creating new blueprint, instead of moving mouse and clicking to "blueprint" for rename, pressing F2 button will make it faster.

- Press Enter to confirm blueprint creation.
For example ...
by Mion
Sat Dec 16, 2017 8:11 am
Forum: Duplicates
Topic: [0.16.3] [minor] Hard to see stone resources on the map
Replies: 1
Views: 1086

[0.16.3] [minor] Hard to see stone resources on the map

Stone resources are not visible in the background of light texture on the map.
Not so serious, just creates difficulties in map inspection.
Screenshot
by Mion
Wed Dec 13, 2017 3:59 pm
Forum: General discussion
Topic: Hi Res Guy
Replies: 7
Views: 3743

Re: Hi Res Guy

MrHick wrote:Does he still look pixelated?
Or I am just high
Yes, for me it is pixelated too.
by Mion
Wed Dec 13, 2017 3:58 pm
Forum: General discussion
Topic: Hi Res Guy
Replies: 7
Views: 3743

Re: Hi Res Guy

aober93 wrote:I think hes coming with an update soon
As it is in 0.16.0 thread,
FactorioBot wrote:More entities in high resolution: ... storage tank, PLAYER, solar panel...
by Mion
Fri Oct 27, 2017 5:10 am
Forum: Resolved Problems and Bugs
Topic: [0.15.34] Minimap and UI Scale
Replies: 4
Views: 2759

Re: [0.15.34] Minimap and UI Scale

So it's not a bug.
I just update my NVIDIA driver and reset NVIDIA profile settings to default.
Now there is no problem.
Sorry for wasting your time :oops:
by Mion
Mon Aug 28, 2017 7:07 am
Forum: Resolved Problems and Bugs
Topic: [0.15.34] Minimap and UI Scale
Replies: 4
Views: 2759

Re: [0.15.34] Minimap and UI Scale

Loewchen wrote:See: 51240
Post your complete log please.
Unlike topic 51240, I have NVidia GT 740M, and last driver update I done more than 2 months ago.
There is no problem if UI Scale is 100%.
Attached log-files.
by Mion
Sun Aug 27, 2017 7:47 am
Forum: Balancing
Topic: Locomotive and wagons crafting time is too small
Replies: 5
Views: 3002

Re: Locomotive and wagons crafting time is too small

Imho, there is no interest in having a long crafting time for something you will craft so few of, especially when this item is not part of a production chain.

As vanatteveldt wrote, in game there is military stuff, which is even less needed than trains.
Many people play with complex railway ...
by Mion
Sat Aug 26, 2017 3:28 pm
Forum: Balancing
Topic: Locomotive and wagons crafting time is too small
Replies: 5
Views: 3002

Locomotive and wagons crafting time is too small

Crafting time of locomotive and cargo wagon should be more than 0.5.

Seriously, why crafting locomotive takes the same time as crafting, for example, just gear? And Engine Unit crafting time is 10, so, Engine Unit is more complex than Locomotive?

It needs to be more time to craft Locomotive! If ...
by Mion
Sat Aug 26, 2017 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.34] Minimap and UI Scale
Replies: 4
Views: 2759

[0.15.34] Minimap and UI Scale

I'm very sorry if it is already a bugreport about it, but I can't find it.

If I set UI Scale in Custom and not equal to 100%, minimap will have some horizontal and vertical lines (see screenshot).
Not matter I set more or less that 100%.
0.15.34 steam, checked file cache, no mods, new game ...
by Mion
Sun Aug 20, 2017 8:45 am
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 314179

Re: Tips, Designs, & Tricks

How can I do the same thing that in "Easy wired logistic set up"?
I mean - how to automatically connect wires to all manipulators? Shift+left/right click does not work in 0.15.33
by Mion
Mon Jun 05, 2017 10:27 am
Forum: Releases
Topic: Version 0.15.17
Replies: 25
Views: 23288

Re: Version 0.15.17

It's the file %appdata%/factorio/crop-cache.dat

The game calculates what images it needs to match your graphics settings (which can take a long time), then stores them in that file to make startup faster next time.

Thanks!
Because of my crop-cache.dat filesize 990 KB I see that not images are ...
by Mion
Fri Jun 02, 2017 6:49 pm
Forum: Releases
Topic: Version 0.15.17
Replies: 25
Views: 23288

Re: Version 0.15.17

posila wrote:... takes 23 seconds to load if it has to create crop cache, or 15 seconds when crop cache already exists. ...
Please can you explain in other words what is crop cache? I am not strong in programming and Google (with or without translater) can't help me :(
by Mion
Tue May 09, 2017 2:09 pm
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 50028

Re: Version 0.15.9

I know it's a small thing, but could you post the change log as a seperate downloadable file on the downloads page ? It's just sometimes nice to be able to look at what's changed in a release before you download it.

Z

You can find file changelog.txt in the directory "your_games_folder/Factorio ...
by Mion
Tue May 02, 2017 1:02 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 36383

Re: Version 0.15.6

Fixed input underground belt fast replace would also replace output piece even if input changed direction. (https://forums.factorio.com/45847)

should be:

Fixed input underground belt fast replace would also replace output piece even if input changed direction. (https://forums.factorio.com/45846 ...
by Mion
Tue May 02, 2017 12:59 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 36383

Re: Version 0.15.6

FactorioBot wrote:
Bugfixes
  • Fixed input underground belt fast replace would also replace output piece even if input changed direction. (45847)
The link to bugreport-thread is not correct, it goes to other bugreport.

Added: I just want to know what the bug it was :)
by Mion
Thu Nov 10, 2016 10:59 am
Forum: Releases
Topic: Version 0.14.20
Replies: 19
Views: 29377

Re: Version 0.14.20

Hopefully the final 0.14 stable.

Could you explain please, what mean "final" here if there is yet 10 bugs in "Assigned" category? Does it mean that these assigned bugs are not "critical"? If yes, for what reason there is a "Minor issues" category?
And that is not to mention topics in common "Bug ...
by Mion
Fri Oct 28, 2016 5:12 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 80304

Re: Friday Facts #162 - Theme Art Again

For me it is very good news because battles with biters are very boring in the late game. So, no need in artifacts - no need in biters.
Now we can disable biters absolutely and play in comfortable Industrial-Logistic-Constructor with only Logistics, Trains , Robots and perfect layouts, without ...
by Mion
Fri Oct 28, 2016 4:59 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 80304

Re: Friday Facts #162 - Theme Art Again

For me it is very good news because battles with biters are very boring in the late game. So, no need in artifacts - no need in biters.
Now we can disable biters absolutely and play in comfortable Industrial-Logistic-Constructor with only Logistics, Trains , Robots and perfect layouts, without "aaa ...

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