Search found 63 matches

by Mion
Wed Aug 14, 2019 8:08 am
Forum: Ideas and Suggestions
Topic: Blueprint window interface improvements
Replies: 15
Views: 399

Blueprint window interface improvements

Hello! It will be useful if blueprint window will get these functions: - Press F2 to rename. For example, when creating new blueprint, instead of moving mouse and clicking to "blueprint" for rename, pressing F2 button will make it faster. - Press Enter to confirm blueprint creation. For example, whe...
by Mion
Sat Dec 16, 2017 8:11 am
Forum: Duplicates
Topic: [0.16.3] [minor] Hard to see stone resources on the map
Replies: 1
Views: 171

[0.16.3] [minor] Hard to see stone resources on the map

Stone resources are not visible in the background of light texture on the map.
Not so serious, just creates difficulties in map inspection.
Screenshot
by Mion
Wed Dec 13, 2017 3:59 pm
Forum: General discussion
Topic: Hi Res Guy
Replies: 7
Views: 1085

Re: Hi Res Guy

MrHick wrote:Does he still look pixelated?
Or I am just high
Yes, for me it is pixelated too.
by Mion
Wed Dec 13, 2017 3:58 pm
Forum: General discussion
Topic: Hi Res Guy
Replies: 7
Views: 1085

Re: Hi Res Guy

aober93 wrote:I think hes coming with an update soon
As it is in 0.16.0 thread,
FactorioBot wrote:More entities in high resolution: ... storage tank, PLAYER, solar panel...
by Mion
Fri Oct 27, 2017 5:10 am
Forum: Resolved Problems and Bugs
Topic: [0.15.34] Minimap and UI Scale
Replies: 4
Views: 830

Re: [0.15.34] Minimap and UI Scale

So it's not a bug.
I just update my NVIDIA driver and reset NVIDIA profile settings to default.
Now there is no problem.
Sorry for wasting your time :oops:
by Mion
Mon Aug 28, 2017 7:07 am
Forum: Resolved Problems and Bugs
Topic: [0.15.34] Minimap and UI Scale
Replies: 4
Views: 830

Re: [0.15.34] Minimap and UI Scale

Loewchen wrote:See: 51240
Post your complete log please.
Unlike topic 51240, I have NVidia GT 740M, and last driver update I done more than 2 months ago.
There is no problem if UI Scale is 100%.
Attached log-files.
by Mion
Sun Aug 27, 2017 7:47 am
Forum: Balancing
Topic: Locomotive and wagons crafting time is too small
Replies: 5
Views: 973

Re: Locomotive and wagons crafting time is too small

Imho, there is no interest in having a long crafting time for something you will craft so few of, especially when this item is not part of a production chain. As vanatteveldt wrote, in game there is military stuff, which is even less needed than trains. Many people play with complex railway systems...
by Mion
Sat Aug 26, 2017 3:28 pm
Forum: Balancing
Topic: Locomotive and wagons crafting time is too small
Replies: 5
Views: 973

Locomotive and wagons crafting time is too small

Crafting time of locomotive and cargo wagon should be more than 0.5. Seriously, why crafting locomotive takes the same time as crafting, for example, just gear? And Engine Unit crafting time is 10, so, Engine Unit is more complex than Locomotive? It needs to be more time to craft Locomotive! If play...
by Mion
Sat Aug 26, 2017 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.34] Minimap and UI Scale
Replies: 4
Views: 830

[0.15.34] Minimap and UI Scale

I'm very sorry if it is already a bugreport about it, but I can't find it. If I set UI Scale in Custom and not equal to 100%, minimap will have some horizontal and vertical lines (see screenshot). Not matter I set more or less that 100%. 0.15.34 steam, checked file cache, no mods, new game, defalult...
by Mion
Sun Aug 20, 2017 8:45 am
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 180185

Re: Tips, Designs, & Tricks

How can I do the same thing that in "Easy wired logistic set up"?
I mean - how to automatically connect wires to all manipulators? Shift+left/right click does not work in 0.15.33
by Mion
Mon Jun 05, 2017 10:27 am
Forum: Releases
Topic: Version 0.15.17
Replies: 25
Views: 14351

Re: Version 0.15.17

It's the file %appdata%/factorio/crop-cache.dat The game calculates what images it needs to match your graphics settings (which can take a long time), then stores them in that file to make startup faster next time. Thanks! Because of my crop-cache.dat filesize 990 KB I see that not images are store...
by Mion
Fri Jun 02, 2017 6:49 pm
Forum: Releases
Topic: Version 0.15.17
Replies: 25
Views: 14351

Re: Version 0.15.17

posila wrote:... takes 23 seconds to load if it has to create crop cache, or 15 seconds when crop cache already exists. ...
Please can you explain in other words what is crop cache? I am not strong in programming and Google (with or without translater) can't help me :(
by Mion
Tue May 09, 2017 2:09 pm
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 29566

Re: Version 0.15.9

I know it's a small thing, but could you post the change log as a seperate downloadable file on the downloads page ? It's just sometimes nice to be able to look at what's changed in a release before you download it. Z You can find file changelog.txt in the directory "your_games_folder/Factorio/data...
by Mion
Tue May 02, 2017 1:02 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 23252

Re: Version 0.15.6

Fixed input underground belt fast replace would also replace output piece even if input changed direction. (https://forums.factorio.com/45847) should be: Fixed input underground belt fast replace would also replace output piece even if input changed direction. (https://forums.factorio.com/45846) Th...
by Mion
Tue May 02, 2017 12:59 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 23252

Re: Version 0.15.6

FactorioBot wrote:
Bugfixes
  • Fixed input underground belt fast replace would also replace output piece even if input changed direction. (45847)
The link to bugreport-thread is not correct, it goes to other bugreport.

Added: I just want to know what the bug it was :)
by Mion
Thu Nov 10, 2016 10:59 am
Forum: Releases
Topic: Version 0.14.20
Replies: 19
Views: 23162

Re: Version 0.14.20

Hopefully the final 0.14 stable. Could you explain please, what mean "final" here if there is yet 10 bugs in "Assigned" category? Does it mean that these assigned bugs are not "critical"? If yes, for what reason there is a "Minor issues" category? And that is not to mention topics in common "Bug re...
by Mion
Fri Oct 28, 2016 5:12 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 28951

Re: Friday Facts #162 - Theme Art Again

For me it is very good news because battles with biters are very boring in the late game. So, no need in artifacts - no need in biters. Now we can disable biters absolutely and play in comfortable Industrial-Logistic-Constructor with only Logistics, Trains , Robots and perfect layouts, without "aaa...
by Mion
Fri Oct 28, 2016 4:59 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 28951

Re: Friday Facts #162 - Theme Art Again

For me it is very good news because battles with biters are very boring in the late game. So, no need in artifacts - no need in biters. Now we can disable biters absolutely and play in comfortable Industrial-Logistic-Constructor with only Logistics, Trains , Robots and perfect layouts, without "aaa ...
by Mion
Fri Oct 14, 2016 6:20 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 53868

Save of Kovarex's game

Kovarex, please give us your final save! I think it will be very useful and helpful for growing our factorio-skill for many of us.
by Mion
Fri Aug 05, 2016 11:55 pm
Forum: Not a bug
Topic: [0.13.14] Train crash in gates controlled by circuit network
Replies: 2
Views: 403

Re: [0.13.14] Train crash in gates controlled by circuit network

Ah, I think I understand...
When Kovarex built his awesome "railway-to-road crossing" in Friday Facts 140, he used Signal before Gates. Here is a secret, right?

Offtopic:
where is Friday Facts 137 in Blogs??? There is a link from FF-137-topic, but it is broken

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