Search found 64 matches
- Tue May 26, 2020 5:16 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 60525
Re: Friday Facts #348 - The final GUI update
and Coal Liquefaction looks messy with ingredients overlayed https://i.gyazo.com/e41b8cfc10c4413510212769f123519b.png Oil drop looks simply dirty https://i.gyazo.com/dedc918e6d2b9edf75c1767351826f45.png Maybe separate a drop and coal like this? +1 for this. In addition, this new Coal liquefaction i...
- Wed Aug 14, 2019 8:08 am
- Forum: Ideas and Suggestions
- Topic: Blueprint window interface improvements
- Replies: 15
- Views: 4377
Blueprint window interface improvements
Hello! It will be useful if blueprint window will get these functions: - Press F2 to rename. For example, when creating new blueprint, instead of moving mouse and clicking to "blueprint" for rename, pressing F2 button will make it faster. - Press Enter to confirm blueprint creation. For ex...
- Sat Dec 16, 2017 8:11 am
- Forum: Duplicates
- Topic: [0.16.3] [minor] Hard to see stone resources on the map
- Replies: 1
- Views: 996
[0.16.3] [minor] Hard to see stone resources on the map
Stone resources are not visible in the background of light texture on the map.
Not so serious, just creates difficulties in map inspection.
Not so serious, just creates difficulties in map inspection.
Screenshot
- Wed Dec 13, 2017 3:59 pm
- Forum: General discussion
- Topic: Hi Res Guy
- Replies: 7
- Views: 3493
Re: Hi Res Guy
Yes, for me it is pixelated too.MrHick wrote:Does he still look pixelated?
Or I am just high
- Wed Dec 13, 2017 3:58 pm
- Forum: General discussion
- Topic: Hi Res Guy
- Replies: 7
- Views: 3493
Re: Hi Res Guy
As it is in 0.16.0 thread,aober93 wrote:I think hes coming with an update soon
FactorioBot wrote:More entities in high resolution: ... storage tank, PLAYER, solar panel...
- Fri Oct 27, 2017 5:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.34] Minimap and UI Scale
- Replies: 4
- Views: 2564
Re: [0.15.34] Minimap and UI Scale
So it's not a bug.
I just update my NVIDIA driver and reset NVIDIA profile settings to default.
Now there is no problem.
Sorry for wasting your time
I just update my NVIDIA driver and reset NVIDIA profile settings to default.
Now there is no problem.
Sorry for wasting your time
- Mon Aug 28, 2017 7:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.34] Minimap and UI Scale
- Replies: 4
- Views: 2564
Re: [0.15.34] Minimap and UI Scale
Unlike topic 51240, I have NVidia GT 740M, and last driver update I done more than 2 months ago.Loewchen wrote:See: 51240
Post your complete log please.
There is no problem if UI Scale is 100%.
Attached log-files.
- Sun Aug 27, 2017 7:47 am
- Forum: Balancing
- Topic: Locomotive and wagons crafting time is too small
- Replies: 5
- Views: 2759
Re: Locomotive and wagons crafting time is too small
Imho, there is no interest in having a long crafting time for something you will craft so few of, especially when this item is not part of a production chain. As vanatteveldt wrote, in game there is military stuff, which is even less needed than trains. Many people play with complex railway systems...
- Sat Aug 26, 2017 3:28 pm
- Forum: Balancing
- Topic: Locomotive and wagons crafting time is too small
- Replies: 5
- Views: 2759
Locomotive and wagons crafting time is too small
Crafting time of locomotive and cargo wagon should be more than 0.5. Seriously, why crafting locomotive takes the same time as crafting, for example, just gear? And Engine Unit crafting time is 10, so, Engine Unit is more complex than Locomotive? It needs to be more time to craft Locomotive! If play...
- Sat Aug 26, 2017 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.34] Minimap and UI Scale
- Replies: 4
- Views: 2564
[0.15.34] Minimap and UI Scale
I'm very sorry if it is already a bugreport about it, but I can't find it. If I set UI Scale in Custom and not equal to 100%, minimap will have some horizontal and vertical lines (see screenshot). Not matter I set more or less that 100%. 0.15.34 steam, checked file cache, no mods, new game, defalult...
- Sun Aug 20, 2017 8:45 am
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 286928
Re: Tips, Designs, & Tricks
How can I do the same thing that in "Easy wired logistic set up"?
I mean - how to automatically connect wires to all manipulators? Shift+left/right click does not work in 0.15.33
I mean - how to automatically connect wires to all manipulators? Shift+left/right click does not work in 0.15.33
- Mon Jun 05, 2017 10:27 am
- Forum: Releases
- Topic: Version 0.15.17
- Replies: 25
- Views: 22087
Re: Version 0.15.17
It's the file %appdata%/factorio/crop-cache.dat The game calculates what images it needs to match your graphics settings (which can take a long time), then stores them in that file to make startup faster next time. Thanks! Because of my crop-cache.dat filesize 990 KB I see that not images are store...
- Fri Jun 02, 2017 6:49 pm
- Forum: Releases
- Topic: Version 0.15.17
- Replies: 25
- Views: 22087
Re: Version 0.15.17
Please can you explain in other words what is crop cache? I am not strong in programming and Google (with or without translater) can't help meposila wrote:... takes 23 seconds to load if it has to create crop cache, or 15 seconds when crop cache already exists. ...
- Tue May 09, 2017 2:09 pm
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 47322
Re: Version 0.15.9
I know it's a small thing, but could you post the change log as a seperate downloadable file on the downloads page ? It's just sometimes nice to be able to look at what's changed in a release before you download it. Z You can find file changelog.txt in the directory "your_games_folder/Factorio...
- Tue May 02, 2017 1:02 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 34373
Re: Version 0.15.6
Fixed input underground belt fast replace would also replace output piece even if input changed direction. (https://forums.factorio.com/45847) should be: Fixed input underground belt fast replace would also replace output piece even if input changed direction. (https://forums.factorio.com/45846) Th...
- Tue May 02, 2017 12:59 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 34373
Re: Version 0.15.6
The link to bugreport-thread is not correct, it goes to other bugreport.FactorioBot wrote:Bugfixes
- Fixed input underground belt fast replace would also replace output piece even if input changed direction. (45847)
Added: I just want to know what the bug it was
- Thu Nov 10, 2016 10:59 am
- Forum: Releases
- Topic: Version 0.14.20
- Replies: 19
- Views: 28523
Re: Version 0.14.20
Hopefully the final 0.14 stable. Could you explain please, what mean "final" here if there is yet 10 bugs in "Assigned" category? Does it mean that these assigned bugs are not "critical"? If yes, for what reason there is a "Minor issues" category? And that is...
- Fri Oct 28, 2016 5:12 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 71150
Re: Friday Facts #162 - Theme Art Again
For me it is very good news because battles with biters are very boring in the late game. So, no need in artifacts - no need in biters. Now we can disable biters absolutely and play in comfortable Industrial-Logistic-Constructor with only Logistics, Trains , Robots and perfect layouts, without &quo...
- Fri Oct 28, 2016 4:59 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 71150
Re: Friday Facts #162 - Theme Art Again
For me it is very good news because battles with biters are very boring in the late game. So, no need in artifacts - no need in biters. Now we can disable biters absolutely and play in comfortable Industrial-Logistic-Constructor with only Logistics, Trains , Robots and perfect layouts, without "...
- Fri Oct 14, 2016 6:20 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 128678
Save of Kovarex's game
Kovarex, please give us your final save! I think it will be very useful and helpful for growing our factorio-skill for many of us.