Search found 23 matches

by peet1993
Sun Sep 22, 2019 3:46 pm
Forum: Technical Help
Topic: [0.17.69] FPS Problems with many sprites on screen under Linux
Replies: 2
Views: 99

Re: [0.17.69] FPS Problems with many sprites on screen under Linux

Even more info: I was suspicious and tried to profile what is happening. Seems like my system is brutally memory bound (what a surprise in factorio :D), it seems most time is taken by rendering. Totally me guessing stuff about code I don't know anything about: I'd guess that that is the renderer so ...
by peet1993
Sun Sep 22, 2019 2:39 pm
Forum: Technical Help
Topic: [0.17.69] FPS Problems with many sprites on screen under Linux
Replies: 2
Views: 99

Re: [0.17.69] FPS Problems with many sprites on screen under Linux

Some more information: I got an 6600k 16GB of 2667MHz RAM and a GTX 1060. Driver is the Nvidia binary blob 430.40. I tested the same under Windows 10 1809, Driver version 436.30. The same thing happens there. I get the impression that my PC just can't keep up with the save and I'm understanding some...
by peet1993
Sun Sep 22, 2019 2:09 pm
Forum: Technical Help
Topic: [0.17.69] FPS Problems with many sprites on screen under Linux
Replies: 2
Views: 99

[0.17.69] FPS Problems with many sprites on screen under Linux

Hi, I have problems under Linux with FPS when there is a lot if stuff going on on screen. When I zoom out, FPS tanks in Multiplayer but UPS stays the same. In Singleplayer, both go down alongside as seen in the screenshot. When I zoom fully in, everything is fine. I find it confusing because 1) The ...
by peet1993
Thu Sep 19, 2019 8:36 pm
Forum: Resolved Problems and Bugs
Topic: [Posila] [0.17.69][Modded] New Landfill Texture does not migrate correctly
Replies: 2
Views: 459

[Posila] [0.17.69][Modded] New Landfill Texture does not migrate correctly

Hi, the new landfill texture does not work correctly with existing landfill and Industrial Revolution. 2019-09-19_22-32.png If i disable all mods, the existing textures load correctly. Newly placed landwith with the mod enabled works correctly. I don't know if this is a specific mod problem or a pro...
by peet1993
Mon Jul 22, 2019 10:32 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 41276

Re: Friday Facts #304 - Small bugs; Big changes

I post this for forum user AntiElite as he currently has no access to the forum. Opinions (and all spelling mistakes :D) are his, not mine! Firstly I have to say I'm shocked you did take the speedrunners into consideration, because that is really something you should not do when balancing the game....
by peet1993
Wed Jun 12, 2019 7:54 pm
Forum: Won't fix.
Topic: [posila] [0.17.48] Window capture in OBS not working (dxgi-presentation-model)
Replies: 12
Views: 834

Re: [posila] [0.17.48] Window capture in OBS not working (dxgi-presentation-model)

What's the difference in overlays between the stream and recording? If it's the same, you can both stream and record from one instance of OBS, and quick looking at his streams and recordings I'm not seeing any differences. For example, in the recording instance he doesn't record the music he plays ...
by peet1993
Mon May 20, 2019 9:09 am
Forum: Implemented mod requests
Topic: Add multiple preview generation to the CLI
Replies: 4
Views: 257

Re: Add multiple preview generation to the CLI

Thats amazing, thank you! Even better than I had wished for :D
by peet1993
Sat May 18, 2019 7:21 am
Forum: Resolved Problems and Bugs
Topic: [TOGoS] Map Gen changed with same exchange string
Replies: 2
Views: 865

[TOGoS] Map Gen changed with same exchange string

Hi, there was some kind of bug / undocumented change introduced to map gen or exchange strings from 17.40 to 17.41 with oil. With this map string >>>eNpjYBBkUGZgZgCCAw4gkoMlOT8xh4HBwQEicsCBKzm/oCC1SDe/ KBUmBMKcyUWlKam6+Zk5yKJcqXmpuZW6SYnFQMUN9gxg0GDPkVmUn4d uAmtxSX4eSMQeLlJSlJpaDNTgsHrVKjuQRu7SosS8z...
by peet1993
Fri May 17, 2019 7:08 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11584

Re: Friday Facts #295 - New design for the chemical plant

5thHorseman wrote:
Fri May 17, 2019 6:46 pm
I love the look of the chemical plant. What color will the water be when making batteries? I say copper, just to stick it to the man as an homage to the original battery color.
Currently, it looks like this (lower right):
Image

EDIT: DaveMcW beat me to it!
by peet1993
Fri May 17, 2019 10:01 am
Forum: Implemented mod requests
Topic: Add multiple preview generation to the CLI
Replies: 4
Views: 257

Add multiple preview generation to the CLI

Hi, It would be neat being able to generate multiple previews without needing to setup/tear down factorio fully from the command line for every preview generated. Examples how that feature could work: ./factorio --generate-map-preview path/to/store/pics/ --generate-map-preview-count N // For random ...
by peet1993
Sat Mar 09, 2019 8:14 pm
Forum: Resolved Problems and Bugs
Topic: [Bilka] [0.17.9] Map Dimensions and Default Settings Inconsistency
Replies: 1
Views: 489

[Bilka] [0.17.9] Map Dimensions and Default Settings Inconsistency

Hi, if you change the map width/height to limit the map dimensions, it doesn't change the comfiguration from "Default" to "Default [Modified]". This is contrary to the dimensions being a part of the mapstring and the dimension textboxes getting cleared when resetting to "Default" from "Default [Modi...
by peet1993
Fri Feb 01, 2019 5:55 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 28150

Re: Friday Facts #280 - Visual Feedback is the king

tehfreek wrote:
Fri Feb 01, 2019 5:53 pm
Since the blueprint menu is gone, how will steinios toolbox be affected? Will mods be able to add custom items to the tool bar selection list?
"Mods will be able to add their own tools to the list, making it a nice place for players to access mod-created tools." Second to last sentence :D
by peet1993
Tue Sep 18, 2018 10:20 am
Forum: Won't fix.
Topic: [0.16.51] Side loading on belt has priority over items on the belt
Replies: 8
Views: 1015

Re: [0.16.51] Side loading on belt has priority over items on the belt

Use a splitter with priority input if you want another behavior. This is still a bug, as the behaviour isn't consistent as shown in the video. If the sideloaded items always had priority, weird but fine. But it isn't consistent across setups, most of the time the main belt has priority, sometimes i...
by peet1993
Mon Aug 27, 2018 9:30 pm
Forum: Ideas and Suggestions
Topic: Clear pipes with F
Replies: 4
Views: 555

Re: Clear pipes with F

I like that idea too. Getting "punished" for messing up is one thing, but that is just pure torture :D
by peet1993
Fri May 25, 2018 3:24 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 11649

Re: Friday Facts #244 - Localised plurals & Modernisation progress

Read the title and immediately thought about the Computerphile/Tom Scott video. Nice to see it linked in the FFF :) Nice writeup, very interesting as always! The one thing I don't understand is what the Debug Info pictures mean. Is it OpenGL vs DirectX or 0.17 Main vs Rewrite? If the latter, a 30% F...
by peet1993
Fri May 04, 2018 3:19 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 16060

Re: Friday Facts #241 - New player experience

Redoing the tutorial definitely sounds like a good idea. As you talk about level switching, I think it would be really cool to just keep everything as is when changing levels, so the new player isn’t overwelmed with "oh, this is completely different than my thinking process, who did they do this and...
by peet1993
Mon Apr 09, 2018 10:26 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 244
Views: 93830

Re: Performance optimization - post your saves

Hi, AntiElitz played a Sub Event and people tried to deconstruct the starter base a bit too fast, so 5000 bots where doing that at once and the Construction manager got up to 13ms update time (more than the actual base needed to run). Here is a save when that happened: https://www.dropbox.com/s/ynfo...
by peet1993
Thu Mar 22, 2018 5:37 pm
Forum: Resolved Problems and Bugs
Topic: Desync on server join
Replies: 1
Views: 200

Desync on server join

Hi, sadly I have no idea what caused the desync, I just joined and desynced instantly. There were tons of bots flying around replacing concrete and factorio was using quite much of my cpu even tho update time is only at 2.7ms when i'm on the server. Desync report is here (https://www.dropbox.com/s/0...
by peet1993
Thu Dec 14, 2017 5:29 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [0.16.0] Starting area has no water
Replies: 20
Views: 3454

Re: [TOGos][16.0] Starting area has no water

I can just emphasize this more with my vote. Don't get me wrong, I really like the Map Generation update with its increased diversity in different areas of the map, it's awesome work! But having missing ressources in the starting area to at least get something started is kinda annoying, especially f...

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