Yes I know. I linked to that, but I this is worse.
Search found 229 matches
- Thu Sep 12, 2024 6:28 pm
- Forum: Duplicates
- Topic: Glow masks visible through underground belts
- Replies: 3
- Views: 145
Re: Glow masks visible through underground belts
- Thu Sep 12, 2024 6:15 pm
- Forum: Duplicates
- Topic: Glow masks visible through underground belts
- Replies: 3
- Views: 145
Glow masks visible through underground belts
Yes, I know this is very similar to this rejected report.
But IMHO it just looks kinda bad. Much more conspicuous then belts over uranium ore.
But IMHO it just looks kinda bad. Much more conspicuous then belts over uranium ore.
- Sat Aug 17, 2024 12:59 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28287
Re: Friday Facts #424 - Gleba Pentapod Enemies
Although shipping in uranium might also be a strong option. ? Why? On this planet petroleum is obtained through farming, thus it's renewable. And CO2 emissions are not a concern. It looks to me that Ii there is anything that could use some uranium treatment here it's behemoth stompers. Well I agree...
- Fri Aug 16, 2024 5:51 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28287
Re: Friday Facts #424 - Gleba Pentapod Enemies
Seems like it. Although shipping in Uranium might also be a strong option.Mycroft4114 wrote: ↑Fri Aug 16, 2024 5:00 pmSay, quick question - Gleba has no coal... or Uranium. How are you getting all this power? From farming products you say? Ah, good, no problem there then, carry on...
- Sat Jul 06, 2024 5:43 am
- Forum: General discussion
- Topic: Just Got the Game – Is Upping the Difficulty
- Replies: 4
- Views: 1235
Re: Just Got the Game – Is Upping the Difficulty
You can always switch the left and right-click functionality yourself in the Controls settings. If you've played minecraft a lot I can definitely see why you'd prefer that, but I think it's too late to change the defaults as it would be very confusing for current Factorio players.
- Fri May 10, 2024 12:00 am
- Forum: Duplicates
- Topic: Bad interaction between smart drag automatic undergrounds and opposite direction belts
- Replies: 1
- Views: 303
Bad interaction between smart drag automatic undergrounds and opposite direction belts
Sorry if that title is confusing, here's an illustration which makes it a lot clearer: What I do: Before.jpg What I hoped for: Good.jpg What actually happens: Bad.jpg The tricky thing is it seems the belt segment which is ultimately deleted is first replaced with the "up" underground segme...
- Fri Dec 29, 2023 3:40 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 14401
Re: Friday Facts #391 - 2023 recap
Just in case this is a good time to mention it, my #1 wish for the mod manager is an easy way to update currently enabled mods only. Over the years I've downloaded a lot of mods and "mod packs", but of course I only use a limited set of them at any one time. e.g. maybe right now I'm runnin...
- Sat Dec 23, 2023 9:10 pm
- Forum: General discussion
- Topic: Train 2.0 question
- Replies: 22
- Views: 3512
Re: Train 2.0 question
I think what you do is make sure you have enough trains to saturate all producer stops. If you have more (for example) copper ore than you need right now, that just means every copper mine will have a full train waiting for a place to deliver it. Trains are not expensive, so this is fine. Remember t...
- Sat Dec 23, 2023 8:55 pm
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 6240
Re: The big question: Are you going to try v2?
Hell yes! I might not buy the expansion on release day, just because I basically never do that, but barring severe launch issues which I don't expect to occur, I would get it within a week at most. If I do hold off for a little bit, I'll probably hold off on starting a serious game in 2.0 as well, j...
- Tue Dec 19, 2023 10:57 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 13344
Re: Quality level names poll
So based on current votes, it looks like a popular scale would be something like:
- Normal
- Improved
- Superior
- Exceptional
- Perfect
- Thu Nov 09, 2023 5:08 am
- Forum: Ideas and Suggestions
- Topic: Radar Research
- Replies: 1
- Views: 590
Radar Research
TL;DR I think it would be cool to have research that increased the effectiveness of radars. What ? A new infinite research branching off of radar technology. Mostly this would increase the scan speed, but perhaps the final non-infinite level could increased the always-revealed radius by one as well...
- Fri Nov 03, 2023 4:04 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 38884
Re: Friday Facts #383 - Super force building
I have one request though: now that you have super force building. Maybe it is a good idea to move cliff deconstruction to super force building instead of regular force building? That would be nice. I too have had situations where I destroy cliffs when I didn't mean to and it can be frustrating. If...
- Sat Oct 14, 2023 2:55 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 39701
Re: Friday Facts #380 - Remote view
At first I was like "Wait, it can read THAT?". But then I realized that the entries don't even match the length of the blurred bits, so it just read the "Space map" headline and hallucinated fitting names. Classic large language model :lol: Someone on Reddit attempted it with a ...
- Fri Sep 15, 2023 12:50 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 75400
Re: Friday Facts #376 - Research and Technology
Regarding quality names (yes I'm still stuck on that), I'd just like something fairly simple and neutral, like: Standard, Good, Fine, Exceptional, Perfect I've noticed a lot of the player suggestions have had a negative term (such as "rough") for the lowest, but that seems misleading. On t...
- Sat Sep 09, 2023 6:00 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175527
Re: Friday Facts #375 - Quality
It would be more intuitive if the first tier of quality just had no symbol/dot at all, meaning " no particular quality". The dots can be viewed rather as badges this way. Also there is no need to explain/argue why the dots of Q1 items are not visible in the world and why the symbols you'r...
- Wed Apr 14, 2021 11:06 am
- Forum: Ideas and Suggestions
- Topic: Prompt to sync mods when hosting saved game
- Replies: 0
- Views: 672
Prompt to sync mods when hosting saved game
Is there any good reason why the "Host saved game" option doesn't prompt you to sync mods with the save like the single player "Load game" menu does? I'm almost tempted to call this a bug, but perhaps there's some logic that escapes me. None the less I suggest that when selecting...
- Sun Jan 24, 2021 7:58 am
- Forum: Ideas and Suggestions
- Topic: Option to update loaded mods only
- Replies: 4
- Views: 1455
Re: Option to update loaded mods only
That sounds good too, but I'm not sure I understand exactly how it relates. I guess the same sort of "playstyle" selector could be included on the Update tab, but even if it were I'd still like "currently loaded mods" to be included as an option as well.
- Sat Jan 23, 2021 6:23 am
- Forum: Ideas and Suggestions
- Topic: Option to update loaded mods only
- Replies: 4
- Views: 1455
Option to update loaded mods only
TL;DR It would be nice to have a quick way to update only the currently loaded mods in the build-in mod manager. What ? I'd like to have either a button to select only the mods currently loaded, or just have only the loaded mods checked by default when you first go to the update tab. Why ? If you h...
- Thu Jan 14, 2021 5:15 pm
- Forum: Releases
- Topic: Version 1.1.10
- Replies: 13
- Views: 11564
- Fri Oct 30, 2020 9:00 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 85030
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Only bit I'm a little skeptical about is ghosts replacing physical buildings. Guess I'll have to wait and see how I like it, but I wonder if an option to enable or disable this would be good.