Search found 261 matches

by ManaUser
Fri Nov 22, 2024 4:45 pm
Forum: Assigned
Topic: [Klonan] [2.0.15] Item Icon overflow while viewing recipe
Replies: 1
Views: 254

Re: [Klonan] [2.0.15] Item Icon overflow while viewing recipe

Adding to this, while the above example doesn't occur for me (at least not when playing in English), as of 2.0.21 there are other cases of "total raw" spilling out of the the tooltip. I see it on Spidertron, Mech armor, and just barely on Biolab and Captive Biter Spawner. Presumably it affect ...
by ManaUser
Wed Nov 13, 2024 6:42 am
Forum: Gameplay Help
Topic: Help understand power draw in 2.0
Replies: 14
Views: 1484

Re: Help understand power draw in 2.0

Roboports. It's always the roboports. They have a pretty big internal "battery" and a crazy draw when they're trying to fill it up. Normally you don't need to worry about this too much, but if they all try to recharge at once for some reason they hit your power network hard. This could be a ...
by ManaUser
Wed Nov 13, 2024 2:33 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.17] Trunk size is not preserved when a vehicle with Toolbelt equipment is picked up
Replies: 1
Views: 788

[Rseding91] [2.0.17] Trunk size is not preserved when a vehicle with Toolbelt equipment is picked up

By way of example, I fill the equipment grid of a Tank with Toolbelt equipment, giving it a huge inventory. Then I pick up (mine) the Tank and place it again. The Toolbelts are still in the grid, but its trunk size reverts to the default 80. Removing and re-inserting one of the Toolbelts is ...
by ManaUser
Fri Nov 08, 2024 9:06 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan][2.0.16] Platform destination indicators in remote view don't always update (platforms/list)
Replies: 3
Views: 1477

[Klonan][2.0.16] Platform destination indicators in remote view don't always update (platforms/list)

First, to clarify what I mean, I'm talking about these things on the list of platforms.
11-08-2024, 12-53-43.png

They update when a platform starts or stops, or when remote view is first opened, but while it remains open they can show outdated information.

I've found two scenarios where this ...
by ManaUser
Fri Nov 08, 2024 7:09 pm
Forum: Resolved Problems and Bugs
Topic: [V453000][2.0.16] Electric weapon damage 3 and 4 have the same research cost
Replies: 2
Views: 1575

[V453000][2.0.16] Electric weapon damage 3 and 4 have the same research cost

Both cost x1000 of the same 7 science packs. For context, 4 is the first level of infinite research.

I guess this isn't necessarily a bug, perhaps there's some technical or balance reason for it I'm missing, but it breaks the pattern of all other research, so it looks like an oversight to me.
by ManaUser
Wed Nov 06, 2024 12:34 am
Forum: Ideas and Suggestions
Topic: Let cargo bays connect to circuit network
Replies: 7
Views: 605

Let cargo bays connect to circuit network

To be clear, I'm only asking for "read contents" mode, and that it return the contents of the entire hub/landing pad it's connected to.

The main reason I want this is so I can both read contents and set requests on a landing pad, by using a cargo bay as an extra access point. So any other solution ...
by ManaUser
Sun Nov 03, 2024 4:53 pm
Forum: General discussion
Topic: Rename rockets (the ones you can shoot from launcher) to missiles
Replies: 15
Views: 1373

Re: Rename rockets (the ones you can shoot from launcher) to missiles

They almost never rename items (stack inserter to bulk inserter is the only time I can think of), but I agree, it would be nice if the weapon ammo didn't have the same name.
by ManaUser
Sun Nov 03, 2024 4:49 pm
Forum: General discussion
Topic: v2 woes
Replies: 11
Views: 1303

Re: v2 woes

150d wrote: Sat Nov 02, 2024 10:03 am
Am I correct in assuming you're running Windows?
Yes, that's right.
Then the .zip downloads from this website will be perfect. They come configured to keep everything (e.g. settings, saves, mods) in their own folder already.
by ManaUser
Sun Nov 03, 2024 4:44 pm
Forum: General discussion
Topic: Getting cargo from rockets to space platform is such a pain in the ass.
Replies: 3
Views: 1186

Re: Getting cargo from rockets to space platform is such a pain in the ass.

You know I was just thinking about this, the game already has what could be a great tool for this. Request groups! If they just added "total weight" to each group, and then a little tickbox for "launch together" it would be perfect.
by ManaUser
Sat Nov 02, 2024 11:57 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 39
Views: 38361

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Got another example:
GrabberBug.jpg
GrabberBug.jpg (1.12 MiB) Viewed 35506 times
Similar to what others have said, it starts working if I fill in the gap above it, e.g. bring the wall down to connect.

I doubt you need any more saves at this point, but I've got one set aside and can share it if needed.
by ManaUser
Fri Nov 01, 2024 5:10 pm
Forum: Releases
Topic: Version 2.0.14
Replies: 23
Views: 13524

Re: Version 2.0.14

The platform delete confirmation and the ability to turn off animated ghosts should both make some people happy.
by ManaUser
Fri Nov 01, 2024 1:41 am
Forum: Gameplay Help
Topic: Vulcanus: Kill the worms
Replies: 32
Views: 36192

Re: Vulcanus: Kill the worms

The winning strategy for me was lots of turrets plus poison capsules. Specifically, I place around 50 turrets (with a little red ammo in each), then use the poison capsules to lure it into that trap. Poison capsules are great (you can actually use just these if you have enough) because they let you ...
by ManaUser
Fri Nov 01, 2024 12:20 am
Forum: Implemented Suggestions
Topic: [2.0.9]Missing confirm deletion dialog on space platforms
Replies: 20
Views: 1320

Re: Platform Deletion


Is the 5 minute time window to change your mind not enough or even better than an “are you sure” box?


I really don't think so, personally. In fact it's mostly redundant with autosave. The big risk (which has happened to people on reddit) is that you'll click it, thinking you were just exiting ...
by ManaUser
Wed Oct 30, 2024 4:57 pm
Forum: Gameplay Help
Topic: Why are cliff explosives locked behind Space/Metallurgic science pack
Replies: 8
Views: 3180

Re: Why are cliff explosives locked behind Space/Metallurgic science pack

Partly it's because Vulcanus is very mountainous (full of cliffs) and if you already had cliff explosives when you got there it would trivialize the challenge of building there, so instead you have to build there first before you can make them.
by ManaUser
Wed Oct 30, 2024 8:03 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.12] Heating tower can fast-replace Nuclear reactor
Replies: 1
Views: 949

[Rseding91] [2.0.12] Heating tower can fast-replace Nuclear reactor

And vice versa.

To reproduce, simply place a Heating tower or Nuclear reactor and then try to build the other on top of it, unexpectedly you can.

While they do obviously bear some similarity, it doesn't seem like this should occur considering they're not even the same size.
by ManaUser
Sun Oct 27, 2024 8:06 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 45651

Re: Space Age general Questions

kitters wrote: Sun Oct 27, 2024 4:49 pm Where is sandbox mode?
Gone. :(

/editor, is somewhat similar but a lot less user friendly.
by ManaUser
Sat Oct 26, 2024 12:33 am
Forum: General discussion
Topic: Be Neat To See A "1.5 Mode"
Replies: 2
Views: 537

Re: Be Neat To See A "1.5 Mode"

Yep, and the recycler comes as part of the quality mod too. No fusion or mech armor though.
by ManaUser
Fri Oct 25, 2024 7:19 pm
Forum: General discussion
Topic: Cliff Explosives Feels Terrible
Replies: 9
Views: 8629

Re: Cliff Explosives Feels Terrible

Give it a chance, because the new Nauvis terrain generation makes cliffs a lot less annoying IMHO. I'm almost to space and so far having to detour a couple of rails around them is the full extent of the inconvenience they've ever caused. They're now something you can easily see on the map and plan ...
by ManaUser
Fri Oct 25, 2024 6:47 pm
Forum: Ideas and Suggestions
Topic: Could we get ctrl + home / end support in multi-line text areas?
Replies: 1
Views: 157

Could we get ctrl + home / end support in multi-line text areas?

Previously blueprint descriptions were the only multi-line text areas in the game I think, but with the new Display panels, this type of UI element will now be encountered more frequently during gameplay. Just now I was using a display panel as a to-do list, and wanting to add another item to the ...
by ManaUser
Thu Oct 24, 2024 2:43 am
Forum: Ideas and Suggestions
Topic: Simplify inventory sounds (more like 1.1) or add option
Replies: 9
Views: 813

Simplify inventory sounds (more like 1.1) or add option

Simply put, I don't like all the noises items make when you handle them in your inventory in 2.0.

Power poles crackle, inserters whir, train signals chime... etc. But it all feels gratuitous and doesn't add anything for me. I would really like an option to disable these new sounds or perhaps tone ...

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