Search found 13 matches

by YSX
Sat May 23, 2020 10:20 am
Forum: Translations
Topic: 0.18.26 Second level of "training" translate mistake
Replies: 2
Views: 79

Re: 0.18.26 Second level of "training" translate mistake

Ok, checked that one, and yeah, now it's "постройте". Is it ok? Hope it will be more clear. Feel free to make suggestion though.
By the way thanks for point it out. ;)
by YSX
Mon Jun 10, 2019 3:03 pm
Forum: Translations
Topic: Mouse buttons locales question for translators
Replies: 2
Views: 489

Re: Mouse buttons locales question for translators

Looking good, this system will come in handy. Don't see any problems for ru locale (yet). :)
by YSX
Fri Apr 12, 2019 6:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2950
Views: 379638

Re: Bugs & FAQ

I have another one The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32). Sprite name: __angelssmelting__/graphics/icons/plate-glass.png. If this is being used as an icon you may need to define the icon_size property.: __an...
by YSX
Wed Mar 14, 2018 9:43 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 567
Views: 167357

Re: MOD [ 0.16.x] Bio-Industries 2.1.8

TheSAguy wrote:
YSX wrote:Got error in last version, in previous version of Bio Industries all was ok.
image
Please give V2.1.9 a go and let me know if it fixes the issue.
Yep, that works. And biofarm looks so solid now! :o
by YSX
Tue Mar 13, 2018 7:25 pm
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 567
Views: 167357

Re: MOD [ 0.16.x] Bio-Industries 2.1.8

Got error in last version, in previous version of Bio Industries all was ok.
image
by YSX
Thu May 11, 2017 2:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.9] Sync mods with save - Back button does not work
Replies: 3
Views: 1733

Re: [0.15.9] Sync mods with save - Back button does not work

+
Same issue. After sync tool downloads all mods, pushing buttons "Accept" and "Back" does nothing. Only if I press Esc, go to Main Menu -> Mods - then game restarts, but after that looks like nothing changes in Mod menu, no new mods downloaded or enabled.
by YSX
Thu Jun 30, 2016 10:36 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] PowerSwitch logic crash
Replies: 5
Views: 574

Re: [0.13.0] PowerSwitch logic crash

Same problem, occurs in 0.13.1 too.
It happens then I try connect power switch to logic or logistic network. Or sometimes it connects, but then network conditions changes, and crash happens.
by YSX
Thu Jun 16, 2016 7:29 pm
Forum: Translations
Topic: "Pulse" and "Hold"
Replies: 6
Views: 3806

Re: "Pulse" and "Hold"

Doesn't clear to me, what you want to achieve? :) Multiple signal names, two for belts and two for inserters?
by YSX
Wed Aug 05, 2015 10:31 am
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 31282

Re: [MOD 0.12.x][v0.2.2] Logic Belts

Is it possible to make a logic splitter according to logic belt functionality? Something like if on the logic belt N items, then splitter move item to the left else to the right or even turn off.
If you wish I can try to implement this for myself, want to learn some modding stuff.
by YSX
Tue Feb 17, 2015 4:28 am
Forum: Mods
Topic: [discontinued][0.11.x - TreeFarm - Addon] AlienPlant
Replies: 45
Views: 45840

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Ok, after trying a while i can't get this to work. I Have AlienPlant_0.1.2 along with Treefarm-Lite_0.1.2 and the Farm just doesn't plant the Alien plans seeds. Am i doing it wrong somehow? I just put the seeds into a mk2 farm, even added fertilizer, but the farm doesn't plant. (The farm seems to w...
by YSX
Mon Dec 08, 2014 2:44 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 47187

Re: [MOD 0.10.2] Automatic Rail Laying Machine

_Nevar_ wrote: If some one play in MP not only 1 player please write is it work.
Nope, doesn't work. Trying to host saved game, error pops up, here it is:

Code: Select all

Error while running the event handler: __rail-layer__\control.lua:170: Map doesn't contain 1 player, this function can't be used
by YSX
Fri Nov 28, 2014 5:35 am
Forum: Resolved Problems and Bugs
Topic: No Room for Enemy Expansion
Replies: 4
Views: 818

Re: No Room for Enemy Expansion

"Enemy expansion" bug thing happened for me also several times. Running on win 8.1 for me and win 7,8 for my friends, 64x version of the game.
by YSX
Fri Nov 28, 2014 5:29 am
Forum: Resolved Problems and Bugs
Topic: mp desync found bug
Replies: 3
Views: 536

Re: mp desync found bug

Yeah, found that bug too. But only for construction robots, spawn logistic robots on the ground is ok for me I think. Btw this bug can easily be circumvented by placing robots directly in roboports.

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