What did you do?
Started the game via Steam in Window-Mode, factorio was in background while loading.
What happened?
Shortly after loading finished in background factorio showed a message that it had crashed.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
No ...
Search found 6 matches
- Sat Apr 28, 2018 3:17 pm
- Forum: Pending
- Topic: [0.16.38] Crash in main-menu after start (Win10 x64, Steam)
- Replies: 1
- Views: 914
- Tue Sep 12, 2017 11:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.32] Desync - electric subnetworks
- Replies: 5
- Views: 2735
Re: [Dominik] [0.15.32] Desync
Link renewed.
- Tue Sep 05, 2017 11:45 pm
- Forum: Pending
- Topic: [Rseding91] [0.15.32] Desync (Possibly related to blueprints)
- Replies: 4
- Views: 2141
Re: [Rseding91] [0.15.32] Desync (Possibly related to blueprints)
We haven't played in a while. Just close this issue and we will open a new one if there is another desync.
- Mon Aug 07, 2017 2:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.32] Can't build ghost over destructed splitter
- Replies: 2
- Views: 1644
[Dominik] [0.15.32] Can't build ghost over destructed splitter
Couldn't find a related issue, so here we go:
What did you do?
- Destruct splitter with destruction planer.
1_Destruction.jpg
- Ghost build two underground belts over for destruction marked splitter.
2_Ghost1.jpg
What happened?
- Only one ghost can be placed.
3_Ghost2.jpg
- (Also leads ...
What did you do?
- Destruct splitter with destruction planer.
1_Destruction.jpg
- Ghost build two underground belts over for destruction marked splitter.
2_Ghost1.jpg
What happened?
- Only one ghost can be placed.
3_Ghost2.jpg
- (Also leads ...
- Mon Aug 07, 2017 12:44 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.15.32] Desync - electric subnetworks
- Replies: 5
- Views: 2735
[Dominik] [0.15.32] Desync - electric subnetworks
Playing on dedicated headless Linux server with 3 connected players when desync happend.
All players had desync (see desync logs).
Nothing special was done when desync happend.
Things to mention:
- Players had some FPS drops, so we set game speed to 90%.
- Second desync so far. (see https://forums ...
All players had desync (see desync logs).
Nothing special was done when desync happend.
Things to mention:
- Players had some FPS drops, so we set game speed to 90%.
- Second desync so far. (see https://forums ...
- Sat Aug 05, 2017 2:16 am
- Forum: Pending
- Topic: [Rseding91] [0.15.32] Desync (Possibly related to blueprints)
- Replies: 4
- Views: 2141
[Rseding91] [0.15.32] Desync (Possibly related to blueprints)
Playing on dedicated headless Linux server with 3 connected players when desync happend.
Desync happend during extension of productivity modules production. Possibly related to blueprints.
Only two players had desync (see desync logs), both were in vicinity of ongoing extension.
Things to mention ...
Desync happend during extension of productivity modules production. Possibly related to blueprints.
Only two players had desync (see desync logs), both were in vicinity of ongoing extension.
Things to mention ...