Playing on dedicated headless Linux server with 3 connected players when desync happend.
Desync happend during extension of productivity modules production. Possibly related to blueprints.
Only two players had desync (see desync logs), both were in vicinity of ongoing extension.
Things to mention:
- Players had some FPS drops, so we set game speed to 90%.
- Happend only once after ~100h
Operating Systems:
- Server: Linux
- Client without desync: Linux
- Clients with desync: Windows
Desync reports: https://datenkrake.brn.li/index.php/s/oQlOrlQRihWbZ5p
[Rseding91] [0.15.32] Desync (Possibly related to blueprints)
Re: [0.15.32] Desync (Possibly related to blueprints)
The desync is around 2 deconstruction planners in Staebchenfischs inventory. Do you know if he was doing anything with those at the time of the desync?
If you want to get ahold of me I'm almost always on Discord.
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Re: [Rseding91] [0.15.32] Desync (Possibly related to blueprints)
I can't tell for sure since it was about a week ago. But what i can recall by looking at the save file is the following:
- I've just removed the Intersection where I am standing using destruction planners
- The planned destructions north from my position were created recently. This might even have happened just before the desync. However I'm not sure about this.
- I didn't change the destruction planners in my quick bar (those containing the rails) in a long time. Also I made quite heavy use of them long before the desync happened.
Re: [Rseding91] [0.15.32] Desync (Possibly related to blueprints)
Is this still happening in the latest 0.15.34? I haven't been able to find any concrete cause and we've fixed some blueprint library related problems in the latest version.
If you want to get ahold of me I'm almost always on Discord.
Re: [Rseding91] [0.15.32] Desync (Possibly related to blueprints)
We haven't played in a while. Just close this issue and we will open a new one if there is another desync.