Search found 28 matches
- Tue Nov 05, 2024 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.13] Space plateform in automatic mode stuck in "Waiting in orbit"
- Replies: 4
- Views: 1764
Re: [Genhis][2.0.13] Space plateform in automatic mode stuck in "Waiting in orbit"
"Hey guys, we've got all the cargo you ordered, but we're just waiting for someone to come and wipe the windshield!"
- Tue Nov 05, 2024 3:17 pm
- Forum: Duplicates
- Topic: [2.0.14] Train with a single scheduled station (that exists multiple times) fails to leave station (even if disabled)
- Replies: 11
- Views: 1005
Re: [2.0.14] Train with a single scheduled station (that exists multiple times) fails to leave station (even if disabled
If the destination station has the same name as the one where the train is currently standing, then it doesn't really matter what state the stations are in (disabled etc.). The train simply looks at the schedule and says "I'm already here" and doesn't move. That seems perfectly logical to me, so ...
- Fri Oct 25, 2024 11:30 pm
- Forum: Texture Packs
- Topic: Free Icon Resource: 400+ Item/Fluid/Tech Icons
- Replies: 1
- Views: 3111
Re: Free Icon Resource: 400+ Item/Fluid/Tech Icons
Nice work! I love the Sardine Tin!
- Tue Oct 22, 2024 3:46 am
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 67274
Re: Factorio: Space Age is here!
That's their strategy for pushing people into buying the new version.wampir wrote: Mon Oct 21, 2024 10:44 pm ...... I feel like the vanilla with it's goal being now a lot easier to achieve is not a fun challenge any more. ......
- Tue Jul 09, 2024 1:08 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 55486
Re: Friday Facts #418 - Space Age release date
"Price will be $35, same as the base version of the game".
Er, what??? :o You mean this isn't really an "expansion" in the usual sense. We have to buy a full-priced second game.
Thank you for rewarding our loyalty to you. Not.
And, the elevated rails which are NOT an expansion feature (they are a 2 ...
Er, what??? :o You mean this isn't really an "expansion" in the usual sense. We have to buy a full-priced second game.
Thank you for rewarding our loyalty to you. Not.
And, the elevated rails which are NOT an expansion feature (they are a 2 ...
- Fri Jun 21, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 92305
Re: Friday Facts #416 - Fluids 2.0
I'm really pumped for this change.
- Fri Mar 22, 2024 12:10 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 34146
Re: Friday Facts #403 - Train stops 2.0
Brilliant set of QoL updates, well done. Fred: "Hey, I can push my train now! Yabba-dabba-doo, Wilma!"
- Fri Oct 20, 2023 10:32 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 66591
Re: Friday Facts #381 - Space Platforms
I think some people need to remember that Factorio is a game, not a physics simulation. They may enjoy showing off their qualifications and/or scientific knowledge, but that's almost irrelevant to the main aim, which is gameplay . After growing up with the space race during the 1960's, I also have ...
- Fri Sep 22, 2023 3:02 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 75315
Re: Friday Facts #377 - New new rails
Ok, so you're splitting hairs. Fine. But does that make it any easier to manually drive a train through that junction? No.adam_bise wrote: Fri Sep 22, 2023 2:49 pm ..........
It doesn't split to 5, it splits to 2, then 3, then 2 again.
- Fri Sep 22, 2023 2:46 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 75315
Re: Friday Facts #377 - New new rails
The rail updates look really good, except for one thing. You briefly mentioned the problem of manual control when going through complex junctions. How would manual train control be implemented in the final graphic in your post, where one rail splits into five parallel tracks? I think it would be ...
- Sat Sep 16, 2023 12:04 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 226139
Re: Friday Facts #375 - Quality
Hmm. I feel somewhat uneasy about this "quality" concept. Firstly, the names you've given to the different levels sound like Factorio is turning into an RPG, and I think that will spoil the feel of the game for a lot of players.
More seriously though, I think it's always a mistake to introduce more ...
More seriously though, I think it's always a mistake to introduce more ...
- Tue Jun 08, 2021 10:18 pm
- Forum: Minor issues
- Topic: [1.1.19] mod manager installs and activates dependencies of deactivated mod
- Replies: 4
- Views: 2209
Re: [1.1.19] mod manager installs and activates dependencies of deactivated mod
I have a large collection of Factorio mods. I never run games where all the mods are activated simultaneously. I run different saved games to enable me to enjoy the mods in a proper context, and this also helps avoid incompatibility issues between them.
Mod authors often update their mods to fix ...
Mod authors often update their mods to fix ...
- Tue Feb 16, 2021 3:03 pm
- Forum: Releases
- Topic: Version 1.1.23
- Replies: 5
- Views: 10491
Re: Version 1.1.23
Thanks for fixing the crash so quickly.
- Fri Feb 05, 2021 10:28 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 198155
Re: Friday Facts #365 - Future plans
IMO the one big thing that could be improved is the presentation of the players' viewpoint. At the moment, Factorio is a relatively simple top-down 2D game with a square grid. Although the 'angled' presentation of the sprites makes it look 'semi-3D', it quickly becomes apparent that the perspective ...
- Fri Aug 14, 2020 10:19 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 109594
Re: Version 1.0.0
CONGRATULATIONS WUBE!
- Sat May 09, 2020 4:06 pm
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 24226
Re: Friday Facts #346 - He who does nothing, breaks nothing
Thank you.
- Sat May 09, 2020 10:22 am
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 24226
Re: Friday Facts #346 - He who does nothing, breaks nothing
So what are "Wang tiles"?
- Sat May 02, 2020 3:23 am
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 24796
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Only if we can research and manufacture fly spray!
- Sat Jan 25, 2020 3:21 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 346403
Re: Thank you (Make the dev-team happy today!)
I first joined Steam in August 2004, and I've used it as my main game retailer ever since. I've now purchased 375 games on Steam, and about ten days ago, Factorio became my first ever 1,000+ hour game on the platform. The 2nd-place game is Euro Truck Sim 2, with "only" 570 hours. :D
Thank you to ...
Thank you to ...
- Sat Jan 25, 2020 2:54 am
- Forum: General discussion
- Topic: Update to Beta, lost all BPs, super mad.
- Replies: 14
- Views: 5229
Re: Update to Beta, lost all BPs, super mad.
The biggest "fail" is nothing to do with Factorio. It's down to a player who spends "hours and hours" creating items in a game, and then expects everyone else (Factorio, Steam etc) to look after them for him while he upgrades, downgrades, and generally messes around with his installation.
You ...
You ...