Search found 28 matches

by Saiph
Tue Nov 05, 2024 3:24 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.13] Space plateform in automatic mode stuck in "Waiting in orbit"
Replies: 4
Views: 1764

Re: [Genhis][2.0.13] Space plateform in automatic mode stuck in "Waiting in orbit"

"Hey guys, we've got all the cargo you ordered, but we're just waiting for someone to come and wipe the windshield!" :D
by Saiph
Tue Nov 05, 2024 3:17 pm
Forum: Duplicates
Topic: [2.0.14] Train with a single scheduled station (that exists multiple times) fails to leave station (even if disabled)
Replies: 11
Views: 1005

Re: [2.0.14] Train with a single scheduled station (that exists multiple times) fails to leave station (even if disabled

If the destination station has the same name as the one where the train is currently standing, then it doesn't really matter what state the stations are in (disabled etc.). The train simply looks at the schedule and says "I'm already here" and doesn't move. That seems perfectly logical to me, so ...
by Saiph
Fri Oct 25, 2024 11:30 pm
Forum: Texture Packs
Topic: Free Icon Resource: 400+ Item/Fluid/Tech Icons
Replies: 1
Views: 3111

Re: Free Icon Resource: 400+ Item/Fluid/Tech Icons

Nice work! I love the Sardine Tin! :D
by Saiph
Tue Oct 22, 2024 3:46 am
Forum: News
Topic: Factorio: Space Age is here!
Replies: 123
Views: 67274

Re: Factorio: Space Age is here!

wampir wrote: Mon Oct 21, 2024 10:44 pm ...... I feel like the vanilla with it's goal being now a lot easier to achieve is not a fun challenge any more. ......
That's their strategy for pushing people into buying the new version.
by Saiph
Tue Jul 09, 2024 1:08 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 55486

Re: Friday Facts #418 - Space Age release date

"Price will be $35, same as the base version of the game".
Er, what??? :o You mean this isn't really an "expansion" in the usual sense. We have to buy a full-priced second game.
Thank you for rewarding our loyalty to you. Not.

And, the elevated rails which are NOT an expansion feature (they are a 2 ...
by Saiph
Fri Jun 21, 2024 1:05 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 92305

Re: Friday Facts #416 - Fluids 2.0

I'm really pumped for this change. ;)
by Saiph
Fri Mar 22, 2024 12:10 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 34146

Re: Friday Facts #403 - Train stops 2.0

Brilliant set of QoL updates, well done. Fred: "Hey, I can push my train now! Yabba-dabba-doo, Wilma!" :D
by Saiph
Fri Oct 20, 2023 10:32 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 66591

Re: Friday Facts #381 - Space Platforms

I think some people need to remember that Factorio is a game, not a physics simulation. They may enjoy showing off their qualifications and/or scientific knowledge, but that's almost irrelevant to the main aim, which is gameplay . After growing up with the space race during the 1960's, I also have ...
by Saiph
Fri Sep 22, 2023 3:02 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 75315

Re: Friday Facts #377 - New new rails

adam_bise wrote: Fri Sep 22, 2023 2:49 pm ..........
It doesn't split to 5, it splits to 2, then 3, then 2 again.
Ok, so you're splitting hairs. Fine. But does that make it any easier to manually drive a train through that junction? No.
by Saiph
Fri Sep 22, 2023 2:46 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 75315

Re: Friday Facts #377 - New new rails

The rail updates look really good, except for one thing. You briefly mentioned the problem of manual control when going through complex junctions. How would manual train control be implemented in the final graphic in your post, where one rail splits into five parallel tracks? I think it would be ...
by Saiph
Sat Sep 16, 2023 12:04 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 226139

Re: Friday Facts #375 - Quality

Hmm. I feel somewhat uneasy about this "quality" concept. Firstly, the names you've given to the different levels sound like Factorio is turning into an RPG, and I think that will spoil the feel of the game for a lot of players.

More seriously though, I think it's always a mistake to introduce more ...
by Saiph
Tue Jun 08, 2021 10:18 pm
Forum: Minor issues
Topic: [1.1.19] mod manager installs and activates dependencies of deactivated mod
Replies: 4
Views: 2209

Re: [1.1.19] mod manager installs and activates dependencies of deactivated mod

I have a large collection of Factorio mods. I never run games where all the mods are activated simultaneously. I run different saved games to enable me to enjoy the mods in a proper context, and this also helps avoid incompatibility issues between them.

Mod authors often update their mods to fix ...
by Saiph
Tue Feb 16, 2021 3:03 pm
Forum: Releases
Topic: Version 1.1.23
Replies: 5
Views: 10491

Re: Version 1.1.23

Thanks for fixing the crash so quickly.
by Saiph
Fri Feb 05, 2021 10:28 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 198155

Re: Friday Facts #365 - Future plans

IMO the one big thing that could be improved is the presentation of the players' viewpoint. At the moment, Factorio is a relatively simple top-down 2D game with a square grid. Although the 'angled' presentation of the sprites makes it look 'semi-3D', it quickly becomes apparent that the perspective ...
by Saiph
Fri Aug 14, 2020 10:19 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 109594

Re: Version 1.0.0

CONGRATULATIONS WUBE!
by Saiph
Sat May 09, 2020 4:06 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 24226

Re: Friday Facts #346 - He who does nothing, breaks nothing

Amarula wrote: Sat May 09, 2020 2:17 pm
Saiph wrote: Sat May 09, 2020 10:22 am So what are "Wang tiles"?
https://en.wikipedia.org/wiki/Wang_tile
Thank you.
by Saiph
Sat May 09, 2020 10:22 am
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 24226

Re: Friday Facts #346 - He who does nothing, breaks nothing

So what are "Wang tiles"?
by Saiph
Sat May 02, 2020 3:23 am
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 24796

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

EFLFE wrote: Fri May 01, 2020 11:30 am Please add a flying biters :lol:
Only if we can research and manufacture fly spray! ;)
by Saiph
Sat Jan 25, 2020 3:21 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 606
Views: 346403

Re: Thank you (Make the dev-team happy today!)

I first joined Steam in August 2004, and I've used it as my main game retailer ever since. I've now purchased 375 games on Steam, and about ten days ago, Factorio became my first ever 1,000+ hour game on the platform. The 2nd-place game is Euro Truck Sim 2, with "only" 570 hours. :D

Thank you to ...
by Saiph
Sat Jan 25, 2020 2:54 am
Forum: General discussion
Topic: Update to Beta, lost all BPs, super mad.
Replies: 14
Views: 5229

Re: Update to Beta, lost all BPs, super mad.

The biggest "fail" is nothing to do with Factorio. It's down to a player who spends "hours and hours" creating items in a game, and then expects everyone else (Factorio, Steam etc) to look after them for him while he upgrades, downgrades, and generally messes around with his installation.

You ...

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