Search found 19 matches
- Sun Nov 17, 2024 2:40 pm
- Forum: Tools
- Topic: Blueprint encoder and decoder and a train schedule designer
- Replies: 1
- Views: 822
Re: Blueprint encoder and decoder and a train schedule designer
This is awesome and exactly what I was looking for to bulk-update combinator descriptions. Thank you!
- Fri Jun 29, 2018 8:10 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 79895
Re: Friday Facts #249 - Dead end exploration
I like proposal 4
- Sat Feb 17, 2018 4:21 am
- Forum: Duplicates
- Topic: Crash in 0.16.24
- Replies: 1
- Views: 1280
Crash in 0.16.24
Playing with 3 players
https://txt.jha.sh/757to.txt
https://txt.jha.sh/757to.txt
- Sun Jan 28, 2018 3:11 am
- Forum: Maps and Scenarios
- Topic: Factory Floor - Input/Output Idle game
- Replies: 18
- Views: 25192
Re: Factory Floor - Input/Output Idle game
Interesting, I never really found myself waiting around. Always something to work on.Fumelfo wrote:Really fun game mode !
But I'll admit, i abuse of the /c game.speed 50 (and it stills feel less cheaty than installing factorissimo, which would ruin the experience )
- Sun Jan 28, 2018 3:09 am
- Forum: Maps and Scenarios
- Topic: Factory Floor - Input/Output Idle game
- Replies: 18
- Views: 25192
Re: Factory Floor - Input/Output Idle game
Well this was fun Making over $5M profit with ~$10-15k expenses. Here's my build:
Next time I think we will be banning Kovarex (and probably logi bots) lol.
Next time I think we will be banning Kovarex (and probably logi bots) lol.
- Sat Jan 27, 2018 2:31 am
- Forum: Maps and Scenarios
- Topic: Factory Floor - Input/Output Idle game
- Replies: 18
- Views: 25192
Re: Factory Floor - Input/Output Idle game
Can't host game `control.lua:321: attempt to index field '?' (a nil value)`
- Fri Jan 26, 2018 11:46 pm
- Forum: Maps and Scenarios
- Topic: Factory Floor - Input/Output Idle game
- Replies: 18
- Views: 25192
Re: Factory Floor - Input/Output Idle game
This is awesome! Can't wait to play it with some friends tonight.
- Fri Dec 09, 2016 1:02 pm
- Forum: Not a bug
- Topic: [0.14.21] Lamps load chunks causing unnecessary lag
- Replies: 4
- Views: 2586
Re: [0.14.21] Lamps load chunks causing unnecessary lag
That's what I was thinking. If this could be done it'd really boost performance. I get what you're saying Rsedding. I'd just think lights are simple/predictable enough to have some kind of caching rather than marking the chunk active like you would for inserters, etc. But I'm not a dev so maybe it's...
- Fri Dec 09, 2016 11:58 am
- Forum: Not a bug
- Topic: [0.14.21] Lamps load chunks causing unnecessary lag
- Replies: 4
- Views: 2586
[0.14.21] Lamps load chunks causing unnecessary lag
I love lamps. I blueprint them with everything so they are everywhere. I have around 19k of them around the world. My game update is around 14.5 now. I noticed lamps keep chunks "active" so I tested removing them to see what happens. After removing all lights with a lua command, Game Updat...
- Fri Sep 23, 2016 7:26 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 45458
Re: Friday facts #157 - We are able to eat paper, but we don't do it
You weren't kidding about decarative entities! I installed the mod you linked, and our save went from 80MB to 39.
- Fri Sep 09, 2016 7:41 pm
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 35167
Re: Friday Facts #155 - Settling into fall
Just use Discord?Pe334 wrote:Are their any plans to integrate somthing like Teamspeak in this game or an integrated Teamspeak-Overlay?
I use Discord for everything, even games that have voip built in.
- Fri Sep 09, 2016 7:21 pm
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 35167
Re: Friday Facts #155 - Settling into fall
I am so excited for .15!!
Those new graphics are amazing.
I love all of you <3
Thank you for making the game I got up at 3:40am to play for a few hours before work today! <3
Those new graphics are amazing.
I love all of you <3
Thank you for making the game I got up at 3:40am to play for a few hours before work today! <3
- Fri Sep 09, 2016 1:55 pm
- Forum: Releases
- Topic: Version 0.14.5
- Replies: 30
- Views: 34415
Re: Version 0.14.5
Thanks so much! You guys are amazing.
I'm really impressed how fast yall get things done.
All the multiplayer stuff you're doing is very much appreciated, me and some friends are over 100 hours into a MP map and having tons of fun.
Keep it up!
I'm really impressed how fast yall get things done.
All the multiplayer stuff you're doing is very much appreciated, me and some friends are over 100 hours into a MP map and having tons of fun.
Keep it up!
- Tue Sep 06, 2016 6:21 pm
- Forum: Multiplayer
- Topic: Unlimited Slot Factorio Server hosting as low as $5.08/mo
- Replies: 1
- Views: 1616
Re: Unlimited Slot Factorio Server hosting as low as $5.08/mo
I really doubt it would have good enough performance at that price point.
- Fri Mar 11, 2016 3:29 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 149605
Re: Friday Facts #129 - The late game
As for the mines, as others have mentioned, I too think it should work more like oil patches. Resource density decrease over time, making the miners produce less over time. Never really run out, but rather become so inefficient that you'd rather find a new spot. This could be combined with more ric...
- Fri Mar 11, 2016 3:23 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 149605
Re: Friday Facts #129 - The late game
Have you seen WaiTex? viewtopic.php?f=96&t=13142Zeblote wrote:What ever happened to the HD textures?
- Fri Mar 11, 2016 3:09 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 149605
Re: Friday Facts #129 - The late game
I really love the late-game ideas! I'm so excited for .13. You guys are doing an amazing job with this game!
- Fri Mar 04, 2016 5:19 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 227731
Re: Friday Facts #128 - Back down to earth
I like what sillyfly said. I think it'd need to be high level research, and be really expensive to make. Also require electricity to run, and have it only work with chests and train cars. I do think this would take the pressure off of using so many bots lategame to reduce lag.
- Sat Dec 27, 2014 1:52 am
- Forum: General discussion
- Topic: 1 solar panel produces 42KW after factoring in the night
- Replies: 6
- Views: 21379
1 solar panel produces 42KW after factoring in the night
After some extensive testing, I have found that net solar power is 70% of the amount that a solar panel produces.
or
And as it's been mentioned before, 7:6 solar/accus is the optimal ratio.
Hope this helps someone!
Code: Select all
netWatts = .7 * solarPanels * 60
Code: Select all
netWatts = solarPanels * 42
Hope this helps someone!