Search found 21 matches
- Fri Dec 06, 2024 12:43 pm
- Forum: Implemented Suggestions
- Topic: Allow reordering Map Pins
- Replies: 18
- Views: 1691
Re: Allow reordering Map Pins
+1 this is really annoying
- Fri Dec 06, 2024 12:36 pm
- Forum: Duplicates
- Topic: [StrangePan][2.0.21] SegmentedUnit very high CPU usage
- Replies: 14
- Views: 1872
Re: [2.0.21] SegmentedUnit very high CPU usage
Looking forward to this fix - I was really surprised when I checked time usage and it had gone up a ton after exploring for a while on Volcanus. SegemntedUnit is taking up 2.5ms
- Sun Nov 17, 2024 2:40 pm
- Forum: Tools
- Topic: Blueprint encoder and decoder and a train schedule designer
- Replies: 1
- Views: 1702
Re: Blueprint encoder and decoder and a train schedule designer
This is awesome and exactly what I was looking for to bulk-update combinator descriptions. Thank you!
- Fri Jun 29, 2018 8:10 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 88302
Re: Friday Facts #249 - Dead end exploration
I like proposal 4
- Sat Feb 17, 2018 4:21 am
- Forum: Duplicates
- Topic: Crash in 0.16.24
- Replies: 1
- Views: 1354
Crash in 0.16.24
Playing with 3 players
https://txt.jha.sh/757to.txt
https://txt.jha.sh/757to.txt
- Sun Jan 28, 2018 3:11 am
- Forum: Maps and Scenarios
- Topic: Factory Floor - Input/Output Idle game
- Replies: 18
- Views: 26300
Re: Factory Floor - Input/Output Idle game
Interesting, I never really found myself waiting around. Always something to work on.Fumelfo wrote:Really fun game mode !
But I'll admit, i abuse of the /c game.speed 50 (and it stills feel less cheaty than installing factorissimo, which would ruin the experience)
- Sun Jan 28, 2018 3:09 am
- Forum: Maps and Scenarios
- Topic: Factory Floor - Input/Output Idle game
- Replies: 18
- Views: 26300
Re: Factory Floor - Input/Output Idle game
Well this was fun
Making over $5M profit with ~$10-15k expenses. Here's my build: 
Next time I think we will be banning Kovarex (and probably logi bots) lol.


Next time I think we will be banning Kovarex (and probably logi bots) lol.
- Sat Jan 27, 2018 2:31 am
- Forum: Maps and Scenarios
- Topic: Factory Floor - Input/Output Idle game
- Replies: 18
- Views: 26300
Re: Factory Floor - Input/Output Idle game
Can't host game
`control.lua:321: attempt to index field '?' (a nil value)`

- Fri Jan 26, 2018 11:46 pm
- Forum: Maps and Scenarios
- Topic: Factory Floor - Input/Output Idle game
- Replies: 18
- Views: 26300
Re: Factory Floor - Input/Output Idle game
This is awesome! Can't wait to play it with some friends tonight.
- Fri Dec 09, 2016 1:02 pm
- Forum: Not a bug
- Topic: [0.14.21] Lamps load chunks causing unnecessary lag
- Replies: 4
- Views: 2794
Re: [0.14.21] Lamps load chunks causing unnecessary lag
That's what I was thinking. If this could be done it'd really boost performance.
I get what you're saying Rsedding. I'd just think lights are simple/predictable enough to have some kind of caching rather than marking the chunk active like you would for inserters, etc.
But I'm not a dev so maybe it ...
I get what you're saying Rsedding. I'd just think lights are simple/predictable enough to have some kind of caching rather than marking the chunk active like you would for inserters, etc.
But I'm not a dev so maybe it ...
- Fri Dec 09, 2016 11:58 am
- Forum: Not a bug
- Topic: [0.14.21] Lamps load chunks causing unnecessary lag
- Replies: 4
- Views: 2794
[0.14.21] Lamps load chunks causing unnecessary lag
I love lamps. I blueprint them with everything so they are everywhere. I have around 19k of them around the world.
My game update is around 14.5 now. I noticed lamps keep chunks "active" so I tested removing them to see what happens.
After removing all lights with a lua command, Game Update went ...
My game update is around 14.5 now. I noticed lamps keep chunks "active" so I tested removing them to see what happens.
After removing all lights with a lua command, Game Update went ...
- Fri Sep 23, 2016 7:26 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 48156
Re: Friday facts #157 - We are able to eat paper, but we don't do it
You weren't kidding about decarative entities! I installed the mod you linked, and our save went from 80MB to 39.
- Fri Sep 09, 2016 7:41 pm
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 37282
Re: Friday Facts #155 - Settling into fall
Just use Discord?Pe334 wrote:Are their any plans to integrate somthing like Teamspeak in this game or an integrated Teamspeak-Overlay?
I use Discord for everything, even games that have voip built in.
- Fri Sep 09, 2016 7:21 pm
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 37282
Re: Friday Facts #155 - Settling into fall
I am so excited for .15!!
Those new graphics are amazing.
I love all of you <3
Thank you for making the game I got up at 3:40am to play for a few hours before work today! <3

Those new graphics are amazing.
I love all of you <3
Thank you for making the game I got up at 3:40am to play for a few hours before work today! <3


- Fri Sep 09, 2016 1:55 pm
- Forum: Releases
- Topic: Version 0.14.5
- Replies: 30
- Views: 35558
Re: Version 0.14.5
Thanks so much! You guys are amazing.
I'm really impressed how fast yall get things done.
All the multiplayer stuff you're doing is very much appreciated, me and some friends are over 100 hours into a MP map and having tons of fun.
Keep it up!
I'm really impressed how fast yall get things done.
All the multiplayer stuff you're doing is very much appreciated, me and some friends are over 100 hours into a MP map and having tons of fun.
Keep it up!
- Tue Sep 06, 2016 6:21 pm
- Forum: Multiplayer
- Topic: Unlimited Slot Factorio Server hosting as low as $5.08/mo
- Replies: 1
- Views: 1706
Re: Unlimited Slot Factorio Server hosting as low as $5.08/mo
I really doubt it would have good enough performance at that price point.
- Fri Mar 11, 2016 3:29 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 165539
Re: Friday Facts #129 - The late game
As for the mines, as others have mentioned, I too think it should work more like oil patches. Resource density decrease over time, making the miners produce less over time. Never really run out, but rather become so inefficient that you'd rather find a new spot. This could be combined with more ...
- Fri Mar 11, 2016 3:23 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 165539
Re: Friday Facts #129 - The late game
Have you seen WaiTex? viewtopic.php?f=96&t=13142Zeblote wrote:What ever happened to the HD textures?
- Fri Mar 11, 2016 3:09 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 165539
Re: Friday Facts #129 - The late game
I really love the late-game ideas! I'm so excited for .13. You guys are doing an amazing job with this game!
- Fri Mar 04, 2016 5:19 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 249074
Re: Friday Facts #128 - Back down to earth
I like what sillyfly said. I think it'd need to be high level research, and be really expensive to make. Also require electricity to run, and have it only work with chests and train cars. I do think this would take the pressure off of using so many bots lategame to reduce lag.