Search found 18 matches

by GeoStyx
Fri Jun 29, 2018 8:10 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 26268

Re: Friday Facts #249 - Dead end exploration

I like proposal 4
by GeoStyx
Sat Feb 17, 2018 4:21 am
Forum: Duplicates
Topic: Crash in 0.16.24
Replies: 1
Views: 342

Crash in 0.16.24

Playing with 3 players
https://txt.jha.sh/757to.txt
by GeoStyx
Sun Jan 28, 2018 3:11 am
Forum: Maps and Scenarios
Topic: Factory Floor - Input/Output Idle game
Replies: 18
Views: 15474

Re: Factory Floor - Input/Output Idle game

Fumelfo wrote:Really fun game mode !
But I'll admit, i abuse of the /c game.speed 50 (and it stills feel less cheaty than installing factorissimo, which would ruin the experience :D)
Interesting, I never really found myself waiting around. Always something to work on.
by GeoStyx
Sun Jan 28, 2018 3:09 am
Forum: Maps and Scenarios
Topic: Factory Floor - Input/Output Idle game
Replies: 18
Views: 15474

Re: Factory Floor - Input/Output Idle game

Well this was fun :D Making over $5M profit with ~$10-15k expenses. Here's my build: Image

Next time I think we will be banning Kovarex (and probably logi bots) lol.
by GeoStyx
Sat Jan 27, 2018 2:31 am
Forum: Maps and Scenarios
Topic: Factory Floor - Input/Output Idle game
Replies: 18
Views: 15474

Re: Factory Floor - Input/Output Idle game

Can't host game :( `control.lua:321: attempt to index field '?' (a nil value)`
by GeoStyx
Fri Jan 26, 2018 11:46 pm
Forum: Maps and Scenarios
Topic: Factory Floor - Input/Output Idle game
Replies: 18
Views: 15474

Re: Factory Floor - Input/Output Idle game

This is awesome! Can't wait to play it with some friends tonight.
by GeoStyx
Fri Dec 09, 2016 1:02 pm
Forum: Not a bug
Topic: [0.14.21] Lamps load chunks causing unnecessary lag
Replies: 4
Views: 722

Re: [0.14.21] Lamps load chunks causing unnecessary lag

That's what I was thinking. If this could be done it'd really boost performance. I get what you're saying Rsedding. I'd just think lights are simple/predictable enough to have some kind of caching rather than marking the chunk active like you would for inserters, etc. But I'm not a dev so maybe it's...
by GeoStyx
Fri Dec 09, 2016 11:58 am
Forum: Not a bug
Topic: [0.14.21] Lamps load chunks causing unnecessary lag
Replies: 4
Views: 722

[0.14.21] Lamps load chunks causing unnecessary lag

I love lamps. I blueprint them with everything so they are everywhere. I have around 19k of them around the world. My game update is around 14.5 now. I noticed lamps keep chunks "active" so I tested removing them to see what happens. After removing all lights with a lua command, Game Update went fro...
by GeoStyx
Fri Sep 23, 2016 7:26 pm
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 23778

Re: Friday facts #157 - We are able to eat paper, but we don't do it

You weren't kidding about decarative entities! I installed the mod you linked, and our save went from 80MB to 39.
by GeoStyx
Fri Sep 09, 2016 7:41 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 17230

Re: Friday Facts #155 - Settling into fall

Pe334 wrote:Are their any plans to integrate somthing like Teamspeak in this game or an integrated Teamspeak-Overlay?
Just use Discord?
I use Discord for everything, even games that have voip built in.
by GeoStyx
Fri Sep 09, 2016 7:21 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 17230

Re: Friday Facts #155 - Settling into fall

I am so excited for .15!!
Those new graphics are amazing.
I love all of you <3

Thank you for making the game I got up at 3:40am to play for a few hours before work today! <3 :) :)
by GeoStyx
Fri Sep 09, 2016 1:55 pm
Forum: Releases
Topic: Version 0.14.5
Replies: 30
Views: 23759

Re: Version 0.14.5

Thanks so much! You guys are amazing.

I'm really impressed how fast yall get things done.
All the multiplayer stuff you're doing is very much appreciated, me and some friends are over 100 hours into a MP map and having tons of fun.

Keep it up!
by GeoStyx
Tue Sep 06, 2016 6:21 pm
Forum: Multiplayer
Topic: Unlimited Slot Factorio Server hosting as low as $5.08/mo
Replies: 1
Views: 560

Re: Unlimited Slot Factorio Server hosting as low as $5.08/mo

I really doubt it would have good enough performance at that price point.
by GeoStyx
Fri Mar 11, 2016 3:29 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 77354

Re: Friday Facts #129 - The late game

As for the mines, as others have mentioned, I too think it should work more like oil patches. Resource density decrease over time, making the miners produce less over time. Never really run out, but rather become so inefficient that you'd rather find a new spot. This could be combined with more ric...
by GeoStyx
Fri Mar 11, 2016 3:23 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 77354

Re: Friday Facts #129 - The late game

Zeblote wrote:What ever happened to the HD textures?
Have you seen WaiTex? viewtopic.php?f=96&t=13142
by GeoStyx
Fri Mar 11, 2016 3:09 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 77354

Re: Friday Facts #129 - The late game

I really love the late-game ideas! I'm so excited for .13. You guys are doing an amazing job with this game!
by GeoStyx
Fri Mar 04, 2016 5:19 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 115420

Re: Friday Facts #128 - Back down to earth

I like what sillyfly said. I think it'd need to be high level research, and be really expensive to make. Also require electricity to run, and have it only work with chests and train cars. I do think this would take the pressure off of using so many bots lategame to reduce lag.
by GeoStyx
Sat Dec 27, 2014 1:52 am
Forum: General discussion
Topic: 1 solar panel produces 42KW after factoring in the night
Replies: 6
Views: 12425

1 solar panel produces 42KW after factoring in the night

After some extensive testing, I have found that net solar power is 70% of the amount that a solar panel produces.

Code: Select all

netWatts = .7 * solarPanels * 60
or

Code: Select all

netWatts = solarPanels * 42
And as it's been mentioned before, 7:6 solar/accus is the optimal ratio.
Hope this helps someone!

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