Friday Facts #155 - Settling into fall
- brunzenstein
- Smart Inserter
- Posts: 1116
- Joined: Tue Mar 01, 2016 2:27 pm
- Contact:
Re: Friday Facts #155 - Settling into fall
The new Pump and HD pipes are a pice of art - thank you indeed.
When it will come true?
And what about the WIKI?
When it will come true?
And what about the WIKI?
Re: Friday Facts #155 - Settling into fall
Have you tried std::unordered_map? Or do you really need the sorting? If you tried it, care to share the result in comparison with the other two?
Re: Friday Facts #155 - Settling into fall
Are their any plans to integrate somthing like Teamspeak in this game or an integrated Teamspeak-Overlay?
Btw nice pumps&pip
See you ...
Btw nice pumps&pip
See you ...
Last edited by Pe334 on Fri Sep 09, 2016 6:11 pm, edited 1 time in total.
-
- Manual Inserter
- Posts: 2
- Joined: Thu Sep 08, 2016 6:09 pm
- Contact:
Re: Friday Facts #155 - Settling into fall
Will we still need 5 parallel pumps in order to fully saturate a pipe?
-
- Filter Inserter
- Posts: 478
- Joined: Sat Aug 23, 2014 11:43 pm
- Contact:
Re: Friday Facts #155 - Settling into fall
Amazing optimizations. This will allow people to make even more amazing combinator setups!
Waste of bytes : P
Re: Friday Facts #155 - Settling into fall
What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do.
Re: Friday Facts #155 - Settling into fall
New graphics is amazing
Can't wait to get my hands on it (8GB VRAM GPU awaits).
Can't wait to get my hands on it (8GB VRAM GPU awaits).
Re: Friday Facts #155 - Settling into fall
I don't personally know, but I would guess the same as with turrets when going from 0.11 to 0.12 - both pumps will be there, the graphics will just look broken as they will be partially on top of each other.That way the save compatibility is technically kept, and you can fix it if you like.Mengmoshu wrote:What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do.
Re: Friday Facts #155 - Settling into fall
Those pipes and pumps are delightful, well done art team.
I played a few rounds of the challenge but it was all very hectic and exhausting for an older chap like me. Support for scenarios is great though and I hope to see a lot more in the future. With surfaces, multiple starting points and teams, the tools exist for modders to go nuts.
I played a few rounds of the challenge but it was all very hectic and exhausting for an older chap like me. Support for scenarios is great though and I hope to see a lot more in the future. With surfaces, multiple starting points and teams, the tools exist for modders to go nuts.
Re: Friday Facts #155 - Settling into fall
You quoted the wrong post ya dingus!V453000 wrote:I don't personally know, but I would guess the same as with turrets when going from 0.11 to 0.12 - both pumps will be there, the graphics will just look broken as they will be partially on top of each other.That way the save compatibility is technically kept, and you can fix it if you like.keyboardhack wrote:Amazing optimizations. This will allow people to make even more amazing combinator setups!
Re: Friday Facts #155 - Settling into fall
Yeah, sorry, already fixed
Re: Friday Facts #155 - Settling into fall
Hm. New pump definitely looks amazing, but as it's 2x1 tiles now, can we paste it on regular pipes as with earlier pump?
Re: Friday Facts #155 - Settling into fall
the pipes and pump are the most delicious eye candy I've seen in a LONG time! and the optimization, a lot of other indie game devs could learn a lot from you guys!
-
- Long Handed Inserter
- Posts: 57
- Joined: Tue Jul 08, 2014 10:01 am
- Contact:
Re: Friday Facts #155 - Settling into fall
What bout the wiki?brunzenstein wrote:The new Pump and HD pipes are a pice of art - thank you indeed.
When it will come true?
And what about the WIKI?
Re: Friday Facts #155 - Settling into fall
The new pipes and specially the pumps are just awesome, congrats!
Re: Friday Facts #155 - Settling into fall
Oh wow, I'm glad my build was of use in optimising! Amazing stuff as always devs
Re: Friday Facts #155 - Settling into fall
Hi,
at your image: Is there a bug on the right side in the middle? Why do the two pipes not connect? Was there some change too?
cva
at your image: Is there a bug on the right side in the middle? Why do the two pipes not connect? Was there some change too?
cva
Re: Friday Facts #155 - Settling into fall
: )cva wrote:Hi,
at your image: Is there a bug on the right side in the middle? Why do the two pipes not connect? Was there some change too?
cva
This is a preview, it's aimed to show all the positions of the pipes,
no bugs, no worries. (yet?)
Re: Friday Facts #155 - Settling into fall
I am so excited for .15!!
Those new graphics are amazing.
I love all of you <3
Thank you for making the game I got up at 3:40am to play for a few hours before work today! <3
Those new graphics are amazing.
I love all of you <3
Thank you for making the game I got up at 3:40am to play for a few hours before work today! <3