
Search found 26 matches
- Sun Nov 17, 2019 1:52 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 93103
Re: Friday Facts #320 - Color correction
Looks like Factorio with reshade with colourfulness, for me not big deal, but im still missing beacon in HR 

- Fri May 17, 2019 11:58 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 41342
Re: Friday Facts #295 - New design for the chemical plant
Looks awesome, but when you plans to add missing HR Beacon ?
- Sun Apr 28, 2019 12:04 am
- Forum: Bob's mods
- Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
- Replies: 16
- Views: 10705
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Nah im dont have plans for angel but i have fun making graphics and using photoshop so if i dont need to do code probably then yes
- Tue Apr 16, 2019 9:28 pm
- Forum: Bob's mods
- Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
- Replies: 16
- Views: 10705
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Thank for ours positive respond
About poles, i dont have idea how color them
About poles, i dont have idea how color them
- Sun Apr 14, 2019 10:57 pm
- Forum: Bob's mods
- Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
- Replies: 16
- Views: 10705
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
At first i want to thank you for awesome mods Bob. :D
Tiering is not based on speed. Its based which one we should build next , if i got yellow machine i will update them to red one. With icon mod its really easy to understand what machine will be better than acctualy placed one.
https://i.ibb.co ...
Tiering is not based on speed. Its based which one we should build next , if i got yellow machine i will update them to red one. With icon mod its really easy to understand what machine will be better than acctualy placed one.
https://i.ibb.co ...
- Sun Apr 14, 2019 7:17 pm
- Forum: Bob's mods
- Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
- Replies: 16
- Views: 10705
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Thanks, im newbie on forum so thank for suggestion
- Sun Apr 14, 2019 2:57 pm
- Forum: Bob's mods
- Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
- Replies: 16
- Views: 10705
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Added download link because i forgot
About electric poles i like how them look in game but I haven't got any idea how to do that other way

About electric poles i like how them look in game but I haven't got any idea how to do that other way
- Sun Apr 14, 2019 2:59 am
- Forum: Bob's mods
- Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
- Replies: 16
- Views: 10705
[MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Hello Factorians !
This mod adds colors tiering for Bob's machines to make it easily see to which is better. Also adds some improves some machines to HR quality. Side effect of coloring now more new and less rusty. AAt the moment works only with HR quality in graphic settings (this will change in ...
This mod adds colors tiering for Bob's machines to make it easily see to which is better. Also adds some improves some machines to HR quality. Side effect of coloring now more new and less rusty. AAt the moment works only with HR quality in graphic settings (this will change in ...
- Wed Apr 03, 2019 1:39 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 240231
Re: [0.17.x] Bob's Mods: General Discussion
Is it possible to make inserters from logistic mod to toggle overide reach distance by hotkey ? Because GUI have only one option also take space on my screen... It isnt nonsense
Anyway thanks for great mod

Anyway thanks for great mod

- Fri Mar 29, 2019 6:16 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 44141
Re: Version 0.17.23
Bobs mods for example
- Sun Mar 17, 2019 2:52 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 154999
Re: [MOD 0.16.x] ShinyBob_0.16.x
Logistic Brass chest have nice shadows 

- Fri Feb 15, 2019 2:22 am
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 41285
Vehicle deploy station
I think its great for better immersion to have vehicles unmineable. No more handy tank to deal with pesky bitters. Locomotive depot with machine to weld new locomotives(when making new blue sparks ...). Automatic fuel station will be also great.
https://images-na.ssl-images-amazon.com/images/I ...
https://images-na.ssl-images-amazon.com/images/I ...
- Sat Feb 02, 2019 3:13 am
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 127078
Re: [MOD 0.16] Realistic Reactors
@glee8e quad reactors are possible but hard to remain stable...

No steam buffer, no reactor water cooling
PS: Reactor graphic from old version of mod with few tweaks

No steam buffer, no reactor water cooling
PS: Reactor graphic from old version of mod with few tweaks
- Sat Feb 02, 2019 2:27 am
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 127078
Re: [MOD 0.16] Realistic Reactors
Crash when reactor destroy with statistic tab open


- Sat Feb 02, 2019 12:44 am
- Forum: Mods
- Topic: [MOD 0.16] NewOldConcrete
- Replies: 6
- Views: 4736
- Thu Jan 31, 2019 7:18 pm
- Forum: Modding help
- Topic: [SOLVED] Locomotive marker/widget on map
- Replies: 2
- Views: 1470
Re: Locomotive marker/widget on map
Thank for reply its true trains have not on map flag, i totally forgot about that. That shame for me because i removed that flag from mines
and make mines on grid. Now i just thinking why Bob make this like that.

- Wed Jan 30, 2019 11:20 pm
- Forum: Modding help
- Topic: [SOLVED] Locomotive marker/widget on map
- Replies: 2
- Views: 1470
[SOLVED] Locomotive marker/widget on map
I personalizing some mods for private use to feel vanilla as possible. I wondering how to make markers for modded train/wagons on map
Just like standard trains/wagons
https://i.imgur.com/3ki8DLO.jpg
I searching with notepad++ factorio directory but not success
PS: Its a random screenshot from ...
Just like standard trains/wagons
https://i.imgur.com/3ki8DLO.jpg
I searching with notepad++ factorio directory but not success
PS: Its a random screenshot from ...
- Tue Mar 06, 2018 5:08 pm
- Forum: Mods
- Topic: [MOD] [1.1] SigmaOne's Nuclear
- Replies: 25
- Views: 15404
Re: [MOD] [0.15.X] SigmaOne's Nuclear
Bug: 1.2.6 version using wrong folder name
- Mon Feb 26, 2018 6:20 am
- Forum: Mods
- Topic: [0.17] Attach Notes - to blueprints and entities
- Replies: 38
- Views: 20865
- Mon Feb 26, 2018 3:09 am
- Forum: Modding help
- Topic: Diesel generator how add pollution
- Replies: 1
- Views: 1377
Diesel generator how add pollution
Hi im pretty good factorio modder, but i cant find way to add pollution to diesel generator from KS power, someone know how to do this ? I want to do this only for myself
Mod: https://mods.factorio.com/mod/KS_Power

Mod: https://mods.factorio.com/mod/KS_Power