Hello,
I thought I'd share this : https://github.com/yut23/advanced-logistics-system
A working version as of 1.1
You will have to rename the zip and the folder inside.
Not my work but it seems to be working fine.
It's such a good mod, the vanilla "logistic gui" lacks so many functionalities.
Search found 17 matches
- Sun Apr 09, 2023 6:14 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 226072
- Mon Sep 28, 2020 10:34 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Shift + Click for Storage Chest
- Replies: 1
- Views: 1006
[Mod Request] Shift + Click for Storage Chest
Hello,
I often try to shift click from an assembler to a storage chest (yellow) hopping to set the filter but it doesn't work.
Would it be hard to add that feature ? Shift Right click on a assembler and shift left click on the storage chest to automatically set the filter.
It would also be ...
I often try to shift click from an assembler to a storage chest (yellow) hopping to set the filter but it doesn't work.
Would it be hard to add that feature ? Shift Right click on a assembler and shift left click on the storage chest to automatically set the filter.
It would also be ...
- Sun May 26, 2019 6:54 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1640984
Re: Bugs & FAQ
I'm pretty sure that with bob&angels Deuterium can't be produced. Is it on purpose?
It seems to take hydrogen sulfide to make, but not angel version. Am I missing something ?
It seems to take hydrogen sulfide to make, but not angel version. Am I missing something ?
- Sun Mar 10, 2019 9:35 pm
- Forum: Mods
- Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
- Replies: 11
- Views: 8268
Re: [MOD 0.17.x] Shuttle Train Continued
Thanks for adding the shuttle depot like we spoke about on the mod page.
It works great, exactly like my custom thing. You could also add an option to change the depot name. Great job thanks again for porting this to .17 !
It works great, exactly like my custom thing. You could also add an option to change the depot name. Great job thanks again for porting this to .17 !
- Sun Jan 07, 2018 5:28 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 226072
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Check this:
https://github.com/FrancoisH/advanced-logistics-system
I couldn't get it to work but it seems to be working for some people.
Edit:
Well I know why it doesn't work, begining with 0.16.8 the function full_or_satisfied_requesters was removed from LuaLogisticNetwork. So someone better ...
https://github.com/FrancoisH/advanced-logistics-system
I couldn't get it to work but it seems to be working for some people.
Edit:
Well I know why it doesn't work, begining with 0.16.8 the function full_or_satisfied_requesters was removed from LuaLogisticNetwork. So someone better ...
- Fri Jan 05, 2018 8:56 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 226072
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Would like an update to 0.16 too, I'm missing this mod !
- Mon Dec 18, 2017 9:09 pm
- Forum: Angels Mods
- Topic: Add space between Filtration Plants
- Replies: 2
- Views: 2419
- Mon Dec 18, 2017 8:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1640984
Re: Bugs & FAQ
Right here. I agree it should use a more visible color, I hope Angel will change it.Neemys wrote:It does have one, but it's very very dark grey, you can see that the end of your bar is more dark on your screen.enterisys wrote:Propene gas does not have fill bar in pipes/tanks
- Mon Dec 18, 2017 4:29 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1825645
Re: Development and Discussion
For the coolant, if I remember correctly you can put it in a tank wagon. not very space efficient but you can easily treat all your coolant at a remote location and bring fresh coolant with train too.
I did it a few months ago, I don't know if this is still possible.
Actually; that's exactly how ...
I did it a few months ago, I don't know if this is still possible.
Actually; that's exactly how ...
- Tue Jul 18, 2017 5:35 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1825645
Re: Development and Discussion
Now with this new cooling stuff I have this excess steam that I don't necessarily want to truck elsewhere in the base. Can we make flair stack burn off steam? or perhaps add a recipe to the cooling tower that condenses steam back to water at the cost of more energy?
Why not just put a steam ...
Why not just put a steam ...
- Mon Jul 17, 2017 6:41 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1825645
Re: Development and Discussion
Edit: Thanks Exasperation for the correction.
Hello,
I guess you're aware the new Refining update kinda broke everything, can't load the game because of a '+' sign.
Modifying refining-override.lua around line 60 and 159 to remove add " seems to work.
{ name = "angelsore1-chunk-processing ...
Hello,
I guess you're aware the new Refining update kinda broke everything, can't load the game because of a '+' sign.
Modifying refining-override.lua around line 60 and 159 to remove add " seems to work.
{ name = "angelsore1-chunk-processing ...
- Mon Jul 17, 2017 5:40 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1825645
Re: Development and Discussion
Try this: https://bitbucket.org/Pobiega/foreman/overviewNeilN wrote: This Foreman: https://bitbucket.org/Nicksaurus/foreman/
But as Arch666Angel said, not his issue.
A fork with better 0.15 compatibility. But still some issues with recursion.
- Sat Jul 15, 2017 9:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1825645
Re: Development and Discussion
It seems all right now! ThanksArch666Angel wrote: I made the temperature window a bit bigger for the cooling recipes, hope that it works better now. Uploading a fix for refining now.
- Sat Jul 15, 2017 8:15 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1825645
Re: Development and Discussion
Yep, when the used coolant is at > 295 it enters the filtration machine at it seems to work just fine.
Will continue testing after your next fix
Will continue testing after your next fix

- Sat Jul 15, 2017 8:06 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1825645
Re: Development and Discussion
Just updated, but now we cannot barrel the used coolant and cleaned coolant?
- Sat Jul 15, 2017 7:27 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1825645
Re: Development and Discussion
Hello,
Is it normal that jivolite processing and rubyte processing now produce sulfuric waste instead of fluoric waste and nitric waste?
This broke the current setup obviously, but does it means fluoric and nitric waste will disapear since we can produce it anymore? Fluoric was already hard to get ...
Is it normal that jivolite processing and rubyte processing now produce sulfuric waste instead of fluoric waste and nitric waste?
This broke the current setup obviously, but does it means fluoric and nitric waste will disapear since we can produce it anymore? Fluoric was already hard to get ...
- Fri Jul 07, 2017 7:47 pm
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 86
- Views: 41134
Re: [0.15] Folks Factorio Fabrications
I didn't read everything but I have the feeling i'm not the only one wanting a sort of "waiting station" for the shuttle.
I've modify the code a little bit to add an option for a waiting station. Basically if you enter something in the new field in the option, the train will go to this station as ...
I've modify the code a little bit to add an option for a waiting station. Basically if you enter something in the new field in the option, the train will go to this station as ...