Search found 17 matches

by koopa
Sun Apr 09, 2023 6:14 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 226072

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Hello,

I thought I'd share this : https://github.com/yut23/advanced-logistics-system
A working version as of 1.1

You will have to rename the zip and the folder inside.

Not my work but it seems to be working fine.
It's such a good mod, the vanilla "logistic gui" lacks so many functionalities.
by koopa
Mon Sep 28, 2020 10:34 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Shift + Click for Storage Chest
Replies: 1
Views: 1006

[Mod Request] Shift + Click for Storage Chest

Hello,

I often try to shift click from an assembler to a storage chest (yellow) hopping to set the filter but it doesn't work.

Would it be hard to add that feature ? Shift Right click on a assembler and shift left click on the storage chest to automatically set the filter.
It would also be ...
by koopa
Sun May 26, 2019 6:54 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1640984

Re: Bugs & FAQ

I'm pretty sure that with bob&angels Deuterium can't be produced. Is it on purpose?
It seems to take hydrogen sulfide to make, but not angel version. Am I missing something ?
by koopa
Sun Mar 10, 2019 9:35 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
Replies: 11
Views: 8268

Re: [MOD 0.17.x] Shuttle Train Continued

Thanks for adding the shuttle depot like we spoke about on the mod page.
It works great, exactly like my custom thing. You could also add an option to change the depot name. Great job thanks again for porting this to .17 !
by koopa
Sun Jan 07, 2018 5:28 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 226072

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Check this:

https://github.com/FrancoisH/advanced-logistics-system

I couldn't get it to work but it seems to be working for some people.

Edit:
Well I know why it doesn't work, begining with 0.16.8 the function full_or_satisfied_requesters was removed from LuaLogisticNetwork. So someone better ...
by koopa
Fri Jan 05, 2018 8:56 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 226072

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Would like an update to 0.16 too, I'm missing this mod !
by koopa
Mon Dec 18, 2017 9:09 pm
Forum: Angels Mods
Topic: Add space between Filtration Plants
Replies: 2
Views: 2419

Re: Add space between Filtration Plants

Have you tried Squeak Through ? Very usefull

https://mods.factorio.com/mods/Superche ... %20Through
by koopa
Mon Dec 18, 2017 8:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1640984

Re: Bugs & FAQ

Neemys wrote:
enterisys wrote:Propene gas does not have fill bar in pipes/tanks
It does have one, but it's very very dark grey, you can see that the end of your bar is more dark on your screen.
Right here.
prop.png
prop.png (28.97 KiB) Viewed 9403 times
I agree it should use a more visible color, I hope Angel will change it.
by koopa
Mon Dec 18, 2017 4:29 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1825645

Re: Development and Discussion

For the coolant, if I remember correctly you can put it in a tank wagon. not very space efficient but you can easily treat all your coolant at a remote location and bring fresh coolant with train too.
I did it a few months ago, I don't know if this is still possible.

Actually; that's exactly how ...
by koopa
Tue Jul 18, 2017 5:35 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1825645

Re: Development and Discussion

Now with this new cooling stuff I have this excess steam that I don't necessarily want to truck elsewhere in the base. Can we make flair stack burn off steam? or perhaps add a recipe to the cooling tower that condenses steam back to water at the cost of more energy?

Why not just put a steam ...
by koopa
Mon Jul 17, 2017 6:41 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1825645

Re: Development and Discussion

Edit: Thanks Exasperation for the correction.

Hello,

I guess you're aware the new Refining update kinda broke everything, can't load the game because of a '+' sign.
Modifying refining-override.lua around line 60 and 159 to remove add " seems to work.

{ name = "angelsore1-chunk-processing ...
by koopa
Mon Jul 17, 2017 5:40 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1825645

Re: Development and Discussion

NeilN wrote: This Foreman: https://bitbucket.org/Nicksaurus/foreman/

But as Arch666Angel said, not his issue.
Try this: https://bitbucket.org/Pobiega/foreman/overview
A fork with better 0.15 compatibility. But still some issues with recursion.
by koopa
Sat Jul 15, 2017 9:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1825645

Re: Development and Discussion

Arch666Angel wrote: I made the temperature window a bit bigger for the cooling recipes, hope that it works better now. Uploading a fix for refining now.
It seems all right now! Thanks
by koopa
Sat Jul 15, 2017 8:15 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1825645

Re: Development and Discussion

Yep, when the used coolant is at > 295 it enters the filtration machine at it seems to work just fine.
Will continue testing after your next fix ;)
by koopa
Sat Jul 15, 2017 8:06 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1825645

Re: Development and Discussion

Just updated, but now we cannot barrel the used coolant and cleaned coolant?
by koopa
Sat Jul 15, 2017 7:27 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1825645

Re: Development and Discussion

Hello,

Is it normal that jivolite processing and rubyte processing now produce sulfuric waste instead of fluoric waste and nitric waste?
This broke the current setup obviously, but does it means fluoric and nitric waste will disapear since we can produce it anymore? Fluoric was already hard to get ...
by koopa
Fri Jul 07, 2017 7:47 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 86
Views: 41134

Re: [0.15] Folks Factorio Fabrications

I didn't read everything but I have the feeling i'm not the only one wanting a sort of "waiting station" for the shuttle.

I've modify the code a little bit to add an option for a waiting station. Basically if you enter something in the new field in the option, the train will go to this station as ...

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