Search found 16 matches
- Mon Apr 13, 2020 12:13 pm
- Forum: Implemented Suggestions
- Topic: Exporting both logisticts network content and robot statistics to a circuit network
- Replies: 9
- Views: 8561
Re: Exporting both logisticts network content and robot statistics to a circuit network
The number of times I've wanted to pull both sets of data from a single port is surprisingly high actually, self-repairing wall and turret sections, outposts, even my 2n nuclear reactor setup found use for it, and I always had to use either just the one or hook up multiple ports to make it work. So ...
- Thu May 31, 2018 7:34 pm
- Forum: Ideas and Suggestions
- Topic: Mining Uranium Should be Required
- Replies: 21
- Views: 9512
Re: Mining Uranium Should be Required
I must admit I wholeheartedly agree with the tier 2 satellite idea, would even be tempted to go further and suggest not one but perhaps two or three alternatives for the rocket cargo. I feel the joy of being able to put almost anything into that slot is lost in the fact that beyond one item and the ...
- Wed Mar 28, 2018 3:03 pm
- Forum: Energy Production
- Topic: Power generation from wasted rail space
- Replies: 1
- Views: 3358
Power generation from wasted rail space
So, some time ago (waaaay back at the start of 0.15) I started thinking about how I could optimise the space I was using inside my factory areas, especially in light of my build goal in my first .15 world, namely the aim to run a factory on pure solar energy. The main issue I had was simply the amou...
- Fri Feb 16, 2018 1:52 am
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 58866
Re: Version 0.16.24
Well, now my daily dose of internet paranoia watching has been sated I'll say this, anyone worried about data privacy enough to want to opt out of this will CERTAINLY be worried enough to check every patch note carefully regarding changes anyhow, surely? At every single juncture in the development o...
- Fri Dec 22, 2017 1:31 am
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 74013
Re: Version 0.16.7
Have to say this is the first negative thing I've seen happen in a VERY long while on Factorio, and the last time was the sudden unpowered inserter behaviour change which broke so very many people's stuff (including a lot of my own factory at the time). Hoping this will be reinstated as-was, since u...
- Wed Aug 23, 2017 2:55 pm
- Forum: Ideas and Suggestions
- Topic: Choose the production of mining drills
- Replies: 21
- Views: 9215
Re: Choose the production of mining drills
On the whole, adding a simple belt scrubber is pretty damned simple, I have numerous examples in my current factory alone, some of which even feed 'syphon stations' which automatically turn on or off depending on whether they have enough to load a train or not. The issue I see here is the uranium ov...
- Wed Aug 23, 2017 2:33 pm
- Forum: Ideas and Suggestions
- Topic: "Cache Chest" instead of "Buffer Chest"
- Replies: 4
- Views: 2705
Re: "Cache Chest" instead of "Buffer Chest"
I actually kinda agree with the OP tbh, not perhaps the name 'cache' but the sentiment of the suggestion is valid. The term is used in a variety of sources and has been for a very long time, in fact storage chest 'buffers' are also pretty common in certain bot setups already, and so the confusion wo...
- Wed Aug 23, 2017 1:51 pm
- Forum: Ideas and Suggestions
- Topic: Disallow inserters from interacting with underground belts
- Replies: 17
- Views: 8081
Re: Disallow inserters from interacting with splitters
Hrm, I wonder do you also take issue with side-loading belt to UG belt layouts such as is used in almost every lane balance design I have used/seen. The graphics don't particularly lend themselves to this behaviour either, and yet I would be very interested to see your 'non-cheaty' method of lane ba...
- Sat Aug 19, 2017 1:30 am
- Forum: Ideas and Suggestions
- Topic: Roboport Improvement: Adjustable coverage area
- Replies: 4
- Views: 2294
Re: Roboport Improvement: Adjustable coverage area
Actually, I like both the OP and Mylon's idea, both would be nice, but I've felt for a while that if anything to increase bot charging were to be implemented in vanilla it would likely occur as a simple charging post of some sort (probably 2X2) which offers no additional coverage but yields between ...
- Sat Jul 29, 2017 3:22 pm
- Forum: Ideas and Suggestions
- Topic: Acid Ammo for tank and flamer
- Replies: 2
- Views: 1569
Re: Acid Ammo for tank and flamer
Ahhh, thankyou for the clarifications, I had assumed there was some layer of complexity I was unaware of in the potential implementation of the idea but that actually makes a hell of a lot of sense!
- Sun Jul 16, 2017 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Acid Ammo for tank and flamer
- Replies: 2
- Views: 1569
Acid Ammo for tank and flamer
TL;DR I propose a new type of ammo (acid ammo) for use in the tank's acid defence weapon and the flamer weapon/turret. What ? After some fair amount of thought on the subject I have come to the conclusion that a new type of ammo for the tank and the player flamer would be a rather good idea. Curren...
- Fri Jun 30, 2017 11:05 pm
- Forum: Ideas and Suggestions
- Topic: assembler barrel intake
- Replies: 26
- Views: 11731
Re: assembler barrel intake
Except how do you handle empty barrels? Ahhh, bots are my answer to that. You can exert pretty damned precise control via bots and logistic chests. Use a requester chest every now and then which requests the empty barrels and move them from there to the train station/belt bus/etc which you are usin...
- Fri Jun 30, 2017 6:04 pm
- Forum: Ideas and Suggestions
- Topic: Idea: combined red-blue-print
- Replies: 3
- Views: 1738
Re: Idea: combined red-blue-print
Oh gods yes that would be lovely...might wanna rethink the insta-wipe thing though, I have no trouble shift-right clicking to scrub a bp between uses, it doesn't take up any significant effort or time, and you notice before use if you've forgotten to do it, but if you accidentally fail to hold shift...
- Fri Jun 30, 2017 5:32 pm
- Forum: Ideas and Suggestions
- Topic: map-view-construction with chest-network inventory
- Replies: 2
- Views: 1371
Re: map-view-construction with chest-network inventory
I actually got around that particular problem by using blueprints of the objects I no longer wished to carry, got a whole book of single item blueprints for that purpose!
- Fri Jun 30, 2017 8:37 am
- Forum: Ideas and Suggestions
- Topic: assembler barrel intake
- Replies: 26
- Views: 11731
Re: assembler barrel intake
Honestly I fail to see why anyone would say barrels are not useful..... Pipes are great for short distance throughput, no question, huge strips of nothing but tanks into pumps into tanks into pumps etc are faster still (and also hilarious, I suggest you try it sometime if you've not already), but TH...
- Thu Jun 22, 2017 1:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
- Replies: 75
- Views: 50618
Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Hey there, just felt it right to chime in at this point, first post here but have approx.500 hours of gameplay (half of that in the .15 experimental builds). This inserter behaviour change has most certainly broken a VAST number of inserter control methods to the point where, at the bare minimum, I ...