tl;dr: Display the Input Signals in the Programmable Speaker and Display Panel in the sidebar
When you mouseover a Combinator, the Input Signals are displayed on the sidebar. This makes sense as the combinators 'purpose' is to do something with the input signals.
Programmable Speakers and Display ...
Search found 22 matches
- Sun May 18, 2025 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Display Input Signals on Speakers / Display Panel
- Replies: 0
- Views: 64
- Mon Apr 21, 2025 10:39 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Unreadable "Missing" text when copy/pasting equipment layout
- Replies: 1
- Views: 860
[2.0.43] Unreadable "Missing" text when copy/pasting equipment layout
While copy/pasting some equipment layout between two spidertrons, I had insufficient items to fully equip the second Spidertron. This caused a small floating text to appear, informing me of this. However, the floating text had overlapping words, making it hard to read.
Steps to reproduce:
1) Equip ...
Steps to reproduce:
1) Equip ...
- Wed Apr 02, 2025 7:38 pm
- Forum: Duplicates
- Topic: [2.0.43] Inventory highlight doesn't update
- Replies: 1
- Views: 103
[2.0.43] Inventory highlight doesn't update
When hovering over a logistic request in a rocket silo, the corresponding items in the Rocket inventory are highlighted. If bots deliver another stack of these items, they are not highlighted.
- Sun Mar 30, 2025 12:12 pm
- Forum: Not a bug
- Topic: [2.0.42] Blueprints not trashed when unrequested
- Replies: 1
- Views: 123
[2.0.42] Blueprints not trashed when unrequested
Blueprints, deconstruction, and upgrade planners that are in a logistical inventory such as a Requester Chest, or a Landing pad, don't get moved to the "Trash" section when they are no longer requested.
- Sun Mar 23, 2025 10:04 am
- Forum: Duplicates
- Topic: [raiguard][2.0.42] No error message shown when unable to built
- Replies: 1
- Views: 136
[raiguard][2.0.42] No error message shown when unable to built
When you try to place a building on a tile it can't go, like placing a belt on water or Aquilo's "smooth ice", a sound plays and an error message is displayed saying "Cannot built on <tile>"
03-23-2025, 11-03-29.png
However, when you try and place an underground belt, or Pipe to ground, this ...
03-23-2025, 11-03-29.png
However, when you try and place an underground belt, or Pipe to ground, this ...
- Sat Mar 22, 2025 11:04 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.42] Select rocket destination list not sorted
- Replies: 1
- Views: 955
[boskid][2.0.42] Select rocket destination list not sorted
When manually sending a cargo rocket to a platform, the Deliver cago button contains a pulldown listing all the available platforms.
This list of platforms is not sorted, unlike the list of platforms in the Remote View.
This list of platforms is not sorted, unlike the list of platforms in the Remote View.
- Sat Mar 22, 2025 9:41 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.42] Platform list display order doesn't update
- Replies: 1
- Views: 961
[boskid][2.0.42] Platform list display order doesn't update
The list of Platforms in Remote View is sorted by name.
However, if you rename a platform, the order doesn't update until you either close the Remote View window, or select another entry in the list.
In this screenshot I had just renamed the platform from CAV Discovery to CXV Discovery. And while ...
However, if you rename a platform, the order doesn't update until you either close the Remote View window, or select another entry in the list.
In this screenshot I had just renamed the platform from CAV Discovery to CXV Discovery. And while ...
- Sun Dec 01, 2024 9:45 am
- Forum: Ideas and Suggestions
- Topic: Display production through Spoilage mechanism in Production Graph
- Replies: 1
- Views: 201
Display production through Spoilage mechanism in Production Graph
TL;DR
I'd like to be able to see how much of a certain item is created through spoilage
What?
Currently on my first playthrough in Gleba, and I wanted to see how much Iron ore was created through the spoilage mechanism. However, the production graph showed that I wasn't producing any Iron ore ...
I'd like to be able to see how much of a certain item is created through spoilage
What?
Currently on my first playthrough in Gleba, and I wanted to see how much Iron ore was created through the spoilage mechanism. However, the production graph showed that I wasn't producing any Iron ore ...
- Sun Nov 10, 2024 5:43 pm
- Forum: Duplicates
- Topic: [2.0.15] You can leave the Space platform hub
- Replies: 1
- Views: 1652
[2.0.15] You can leave the Space platform hub
If you hit enter right when the baydoors of the Space platform hub open, you will leave the cargo pod and end up walking around on the platform.
Hit enter around the Orange circle.
11-10-2024, 18-40-53.png
I've attached a BP for the space platform in case it's relevant.
0eNrFnW1u4zqyhrdy4N ...
Hit enter around the Orange circle.
11-10-2024, 18-40-53.png
I've attached a BP for the space platform in case it's relevant.
0eNrFnW1u4zqyhrdy4N ...
- Mon Oct 28, 2024 8:27 pm
- Forum: Assigned
- Topic: [Lou] [2.0.14] Super force building underground belts breaks flow (MR)
- Replies: 1
- Views: 302
[Lou] [2.0.14] Super force building underground belts breaks flow (MR)
When Super-Force Building spaced undergrounds with buildings in between over a run of belts, extra undergrounds are placed, breaking the flow of the belt:
10-28-2024, 21-25-34.png
Super Force Build the wall w/ undergrounds over the belt and the belt breaks:
10-28-2024, 21-26-21.png ...
10-28-2024, 21-25-34.png
Super Force Build the wall w/ undergrounds over the belt and the belt breaks:
10-28-2024, 21-26-21.png ...
- Fri Oct 25, 2024 7:30 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.10] Inconsistent chest limits with super force build
- Replies: 2
- Views: 841
Re: [2.0.10] Inconsistent chest limits with super force build
Blueprints to reproduce easily:
Blueprint that places down 5 limited chests:
0eNqNks1ugzAQhF/F2rMTJfyl8Aw59lZFkYFtupKxqW1oI8S710BEqwYkLpYsz3w71k4HuWywNqQcZB2UaAtDtSOtIIPXD7TICn86y4RBJqRkkipyWDKn2RE4UKGVheytA0s3JeRAUaJCb//SukS1G/3Qe6kq8RuyY88XxGT0szToLxxQOXKE05Dxcr ...
Blueprint that places down 5 limited chests:
0eNqNks1ugzAQhF/F2rMTJfyl8Aw59lZFkYFtupKxqW1oI8S710BEqwYkLpYsz3w71k4HuWywNqQcZB2UaAtDtSOtIIPXD7TICn86y4RBJqRkkipyWDKn2RE4UKGVheytA0s3JeRAUaJCb//SukS1G/3Qe6kq8RuyY88XxGT0szToLxxQOXKE05Dxcr ...
- Fri Oct 25, 2024 7:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.10] Inconsistent chest limits with super force build
- Replies: 2
- Views: 841
[Lou][2.0.10] Inconsistent chest limits with super force build
I've made a (Parameterized) blueprint which contains a Storage Chest, with no slots limited.
If I super-force build this over an existing Wooden, Iron, or Steel Chest, which had their inventory limited, the inventory limit stays active.
If I super-force build this over an existing Passive Provider ...
If I super-force build this over an existing Wooden, Iron, or Steel Chest, which had their inventory limited, the inventory limit stays active.
If I super-force build this over an existing Passive Provider ...
- Fri Apr 13, 2018 4:26 pm
- Forum: Duplicates
- Topic: [0.16.36] Can get stuck behind pipes
- Replies: 1
- Views: 899
[0.16.36] Can get stuck behind pipes
https://i.imgur.com/yDC9AvJ.png
There's a small area between the crude pipe, and the water pipe. If you approach the open area at an angle and keep moving, you can glitch into the empty space between the horizontal crude pipe, and the underground water pipe.
At that point you can't get out ...
There's a small area between the crude pipe, and the water pipe. If you approach the open area at an angle and keep moving, you can glitch into the empty space between the horizontal crude pipe, and the underground water pipe.
At that point you can't get out ...
- Fri Jan 12, 2018 9:10 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 493804
Re: Friday Facts #225 - Bots versus belts (part 2)
Loving the new splitter. One thing that's not directly clear from the UI though; Are these /belt/ based, or /side/ based. Perhaps adding the word 'belt' in there somewhere would make it easier for new players to grasp it right away.
- Sat Dec 23, 2017 9:45 am
- Forum: Duplicates
- Topic: [16.7] Rotating belts causes excess compression
- Replies: 1
- Views: 1134
[16.7] Rotating belts causes excess compression
If I repeatedly rotate a full belt by spamming the r or shift-r key, new items will flow onto the belt, and the existing items will get compressed like crazy. I setup a circuit network and it showed over 200 items on one piece of belt.


- Mon Dec 18, 2017 11:19 am
- Forum: Duplicates
- Topic: [16.5] Crash when removing power pole
- Replies: 1
- Views: 868
[16.5] Crash when removing power pole
The game crashed when I removed a power pole. I took a SS when this happened


- Wed Dec 13, 2017 10:14 pm
- Forum: Duplicates
- Topic: [16.0] Inserters don't refuel Burner Miners from chests
- Replies: 1
- Views: 1088
[16.0] Inserters don't refuel Burner Miners from chests
I have a setup with a box of Coal => inserter => Burner Miner. When the miner runs out of fuel, the inserter doesn't refuel it automatically.
https://i.imgur.com/FMvZDiI.png
(More SS's at https://imgur.com/a/juMCE)
* Inserting from a belt works just fine, as expected.
* A chain of Box => Inserter ...
https://i.imgur.com/FMvZDiI.png
(More SS's at https://imgur.com/a/juMCE)
* Inserting from a belt works just fine, as expected.
* A chain of Box => Inserter ...
- Sat Jul 22, 2017 11:14 am
- Forum: Not a bug
- Topic: [0.15.30] Double logistic request leads to confusion.
- Replies: 2
- Views: 1385
Re: [0.15.30] Double logistic request leads to confusion.
Oh wow, didn't realize I had set up two sets of logistic requests. Thanks, totally overlooked that.
Also, not to clear that you can do that, which doesn't really help. Perhaps that should be changed?
Edit: Changed the post subject.
Also, not to clear that you can do that, which doesn't really help. Perhaps that should be changed?
Edit: Changed the post subject.
- Fri Jul 21, 2017 8:52 pm
- Forum: Not a bug
- Topic: [0.15.30] Double logistic request leads to confusion.
- Replies: 2
- Views: 1385
[0.15.30] Double logistic request leads to confusion.
I've got a group of logistic bots stuck supplying/removing Red belt hovering around me, and they won't go away.
I've got 100 red belt on the bar, and another 100 in my bags. I've got a Logistics request for 100 belt, and an Auto Trash threshold of 200. There is ~295 red belt in the trash slots ...
I've got 100 red belt on the bar, and another 100 in my bags. I've got a Logistics request for 100 belt, and an Auto Trash threshold of 200. There is ~295 red belt in the trash slots ...
- Mon Jun 12, 2017 9:36 am
- Forum: Duplicates
- Topic: [15.19] Crash when reconnecting Roboport
- Replies: 5
- Views: 2315