Search found 22 matches

by Cipri
Sun May 18, 2025 1:08 pm
Forum: Ideas and Suggestions
Topic: Display Input Signals on Speakers / Display Panel
Replies: 0
Views: 64

Display Input Signals on Speakers / Display Panel

tl;dr: Display the Input Signals in the Programmable Speaker and Display Panel in the sidebar

When you mouseover a Combinator, the Input Signals are displayed on the sidebar. This makes sense as the combinators 'purpose' is to do something with the input signals.

Programmable Speakers and Display ...
by Cipri
Mon Apr 21, 2025 10:39 am
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Unreadable "Missing" text when copy/pasting equipment layout
Replies: 1
Views: 860

[2.0.43] Unreadable "Missing" text when copy/pasting equipment layout

While copy/pasting some equipment layout between two spidertrons, I had insufficient items to fully equip the second Spidertron. This caused a small floating text to appear, informing me of this. However, the floating text had overlapping words, making it hard to read.

Steps to reproduce:
1) Equip ...
by Cipri
Wed Apr 02, 2025 7:38 pm
Forum: Duplicates
Topic: [2.0.43] Inventory highlight doesn't update
Replies: 1
Views: 103

[2.0.43] Inventory highlight doesn't update

When hovering over a logistic request in a rocket silo, the corresponding items in the Rocket inventory are highlighted. If bots deliver another stack of these items, they are not highlighted.
04-02-2025, 21-36-50.png
04-02-2025, 21-36-50.png (656.87 KiB) Viewed 103 times
by Cipri
Sun Mar 30, 2025 12:12 pm
Forum: Not a bug
Topic: [2.0.42] Blueprints not trashed when unrequested
Replies: 1
Views: 123

[2.0.42] Blueprints not trashed when unrequested

Blueprints, deconstruction, and upgrade planners that are in a logistical inventory such as a Requester Chest, or a Landing pad, don't get moved to the "Trash" section when they are no longer requested.
03-30-2025, 14-12-26.png
03-30-2025, 14-12-26.png (543.18 KiB) Viewed 123 times
Screenshot 2025-03-30 140803.png
Screenshot 2025-03-30 140803.png (496.55 KiB) Viewed 123 times
by Cipri
Sun Mar 23, 2025 10:04 am
Forum: Duplicates
Topic: [raiguard][2.0.42] No error message shown when unable to built
Replies: 1
Views: 136

[raiguard][2.0.42] No error message shown when unable to built

When you try to place a building on a tile it can't go, like placing a belt on water or Aquilo's "smooth ice", a sound plays and an error message is displayed saying "Cannot built on <tile>"

03-23-2025, 11-03-29.png

However, when you try and place an underground belt, or Pipe to ground, this ...
by Cipri
Sat Mar 22, 2025 11:04 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.42] Select rocket destination list not sorted
Replies: 1
Views: 955

[boskid][2.0.42] Select rocket destination list not sorted

When manually sending a cargo rocket to a platform, the Deliver cago button contains a pulldown listing all the available platforms.
This list of platforms is not sorted, unlike the list of platforms in the Remote View.
03-22-2025, 12-03-58.png
03-22-2025, 12-03-58.png (641.65 KiB) Viewed 955 times
by Cipri
Sat Mar 22, 2025 9:41 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.42] Platform list display order doesn't update
Replies: 1
Views: 961

[boskid][2.0.42] Platform list display order doesn't update

The list of Platforms in Remote View is sorted by name.

However, if you rename a platform, the order doesn't update until you either close the Remote View window, or select another entry in the list.

In this screenshot I had just renamed the platform from CAV Discovery to CXV Discovery. And while ...
by Cipri
Sun Dec 01, 2024 9:45 am
Forum: Ideas and Suggestions
Topic: Display production through Spoilage mechanism in Production Graph
Replies: 1
Views: 201

Display production through Spoilage mechanism in Production Graph

TL;DR
I'd like to be able to see how much of a certain item is created through spoilage


What?
Currently on my first playthrough in Gleba, and I wanted to see how much Iron ore was created through the spoilage mechanism. However, the production graph showed that I wasn't producing any Iron ore ...
by Cipri
Sun Nov 10, 2024 5:43 pm
Forum: Duplicates
Topic: [2.0.15] You can leave the Space platform hub
Replies: 1
Views: 1652

[2.0.15] You can leave the Space platform hub

If you hit enter right when the baydoors of the Space platform hub open, you will leave the cargo pod and end up walking around on the platform.

Hit enter around the Orange circle.


11-10-2024, 18-40-53.png

I've attached a BP for the space platform in case it's relevant.

0eNrFnW1u4zqyhrdy4N ...
by Cipri
Mon Oct 28, 2024 8:27 pm
Forum: Assigned
Topic: [Lou] [2.0.14] Super force building underground belts breaks flow (MR)
Replies: 1
Views: 302

[Lou] [2.0.14] Super force building underground belts breaks flow (MR)

When Super-Force Building spaced undergrounds with buildings in between over a run of belts, extra undergrounds are placed, breaking the flow of the belt:


10-28-2024, 21-25-34.png

Super Force Build the wall w/ undergrounds over the belt and the belt breaks:

10-28-2024, 21-26-21.png ...
by Cipri
Fri Oct 25, 2024 7:30 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.10] Inconsistent chest limits with super force build
Replies: 2
Views: 841

Re: [2.0.10] Inconsistent chest limits with super force build

Blueprints to reproduce easily:

Blueprint that places down 5 limited chests:
0eNqNks1ugzAQhF/F2rMTJfyl8Aw59lZFkYFtupKxqW1oI8S710BEqwYkLpYsz3w71k4HuWywNqQcZB2UaAtDtSOtIIPXD7TICn86y4RBJqRkkipyWDKn2RE4UKGVheytA0s3JeRAUaJCb//SukS1G/3Qe6kq8RuyY88XxGT0szToLxxQOXKE05Dxcr ...
by Cipri
Fri Oct 25, 2024 7:29 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.10] Inconsistent chest limits with super force build
Replies: 2
Views: 841

[Lou][2.0.10] Inconsistent chest limits with super force build

I've made a (Parameterized) blueprint which contains a Storage Chest, with no slots limited.

If I super-force build this over an existing Wooden, Iron, or Steel Chest, which had their inventory limited, the inventory limit stays active.
If I super-force build this over an existing Passive Provider ...
by Cipri
Fri Apr 13, 2018 4:26 pm
Forum: Duplicates
Topic: [0.16.36] Can get stuck behind pipes
Replies: 1
Views: 899

[0.16.36] Can get stuck behind pipes

https://i.imgur.com/yDC9AvJ.png

There's a small area between the crude pipe, and the water pipe. If you approach the open area at an angle and keep moving, you can glitch into the empty space between the horizontal crude pipe, and the underground water pipe.
At that point you can't get out ...
by Cipri
Fri Jan 12, 2018 9:10 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 493804

Re: Friday Facts #225 - Bots versus belts (part 2)

Loving the new splitter. One thing that's not directly clear from the UI though; Are these /belt/ based, or /side/ based. Perhaps adding the word 'belt' in there somewhere would make it easier for new players to grasp it right away.
by Cipri
Sat Dec 23, 2017 9:45 am
Forum: Duplicates
Topic: [16.7] Rotating belts causes excess compression
Replies: 1
Views: 1134

[16.7] Rotating belts causes excess compression

If I repeatedly rotate a full belt by spamming the r or shift-r key, new items will flow onto the belt, and the existing items will get compressed like crazy. I setup a circuit network and it showed over 200 items on one piece of belt.

Image
by Cipri
Mon Dec 18, 2017 11:19 am
Forum: Duplicates
Topic: [16.5] Crash when removing power pole
Replies: 1
Views: 868

[16.5] Crash when removing power pole

The game crashed when I removed a power pole. I took a SS when this happened

Image
by Cipri
Wed Dec 13, 2017 10:14 pm
Forum: Duplicates
Topic: [16.0] Inserters don't refuel Burner Miners from chests
Replies: 1
Views: 1088

[16.0] Inserters don't refuel Burner Miners from chests

I have a setup with a box of Coal => inserter => Burner Miner. When the miner runs out of fuel, the inserter doesn't refuel it automatically.
https://i.imgur.com/FMvZDiI.png
(More SS's at https://imgur.com/a/juMCE)

* Inserting from a belt works just fine, as expected.
* A chain of Box => Inserter ...
by Cipri
Sat Jul 22, 2017 11:14 am
Forum: Not a bug
Topic: [0.15.30] Double logistic request leads to confusion.
Replies: 2
Views: 1385

Re: [0.15.30] Double logistic request leads to confusion.

Oh wow, didn't realize I had set up two sets of logistic requests. Thanks, totally overlooked that.

Also, not to clear that you can do that, which doesn't really help. Perhaps that should be changed?

Edit: Changed the post subject.
by Cipri
Fri Jul 21, 2017 8:52 pm
Forum: Not a bug
Topic: [0.15.30] Double logistic request leads to confusion.
Replies: 2
Views: 1385

[0.15.30] Double logistic request leads to confusion.

I've got a group of logistic bots stuck supplying/removing Red belt hovering around me, and they won't go away.

I've got 100 red belt on the bar, and another 100 in my bags. I've got a Logistics request for 100 belt, and an Auto Trash threshold of 200. There is ~295 red belt in the trash slots ...
by Cipri
Mon Jun 12, 2017 9:36 am
Forum: Duplicates
Topic: [15.19] Crash when reconnecting Roboport
Replies: 5
Views: 2315

Re: [15.19] Crash when reconnecting Roboport

Thanks!

Go to advanced search