When downloading on an unstable network such as Wifi and failing with timeout, HTTPfunction return code:200 and broken MOD is saved. log1: 82.858 Info ModPortal.cpp:401: Downloading /download/boblogistics/5c75bc786c8527000de42788?username=kapaer&token=<private> to C:\Users\kapaer\AppData\Roaming ...
LuaEntity::get_merged_signals() returns the argument as it is, when no networks connect with selected connector.
For example, 'arithmetic_combinator_entity.get_merged_signals(defines.circuit_connector_id.combinator_input)' returns 'number 1' when no input networks are connected. (defines.circuit ...
One of 0.16.17 Bugfixes: - Fixed that a furnace or assembling machine with > 100% productivity with a <= 1 tick crafting time recipe wouldn't work correctly. (56859) is not fix correctly. Base production speed is restricted to 1 tick, but productivity bonus is not restricted.
Sometimes "Migrated content window" shows wrong removed recipes. 20180118101627_1.jpg
This cause wrong reference to recipes in blueprint-storage.dat. I recreated this problem: a. remove blueprint-storage.dat b. only enable "dummy1" mod (add "dummy1" recipe and technology - this technology is for ...
Animated objects (player, assembling machines etc.) are jumping/shaking very far from start area (>262,144 tiles). https://youtu.be/71wR30RM0wE
That happens: ABS(posX)>=0x40000 or ABS(posY)>=0x40000 . It looks like a significant figure of a floating point was exceeded, and an error has occurred to ...
Some mods that have no ""data.lua" (ex. Bob's locale translation) are not saved to game data. Those mods are displayed "Not in save" in "Sync mods with save" menu.
Those mods also cause a crash. I enabled Bob's locale translation (no "data.lua" mods) and return to top-menu, but client was not ...