For context, I was trying to join through the in game public menu. And the error message is below.
23.134 Info UDPSocket.cpp:33: Opening socket
23.137 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
24.449 Error ClientMultiplayerManager.cpp:92 ...
Search found 5 matches
- Fri Jul 07, 2017 3:05 am
- Forum: Technical Help
- Topic: Multiplayer question
- Replies: 1
- Views: 892
- Fri Jul 07, 2017 2:58 am
- Forum: Technical Help
- Topic: Multiplayer question
- Replies: 1
- Views: 892
Multiplayer question
So I was playing with some friends from the US. I am in Ireland. I was hosting. We played until my network speed dropped and they were experiencing lag.
One of them started to host and I could not connect at all. They all could. And I could connect to other servers, even other servers in the US ...
One of them started to host and I could not connect at all. They all could. And I could connect to other servers, even other servers in the US ...
- Wed Jun 07, 2017 1:53 am
- Forum: Technical Help
- Topic: factorio failed to determine external ip address
- Replies: 1
- Views: 1599
factorio failed to determine external ip address
port forwardI have PFSense port forwarding sucessfully to my statit IP address for port 34197. We have confirmed this by running nmap from a world facing internet server. The PFSense logs show not only did the Cable box port forward the UDP connection to PFSense but PFSense port forwarded it on to ...
- Wed Jun 07, 2017 12:39 am
- Forum: Gameplay Help
- Topic: factorio failed to determine external ip address
- Replies: 1
- Views: 903
- Wed Jun 07, 2017 12:38 am
- Forum: This Forum
- Topic: Forum account should not be required
- Replies: 3
- Views: 2291
Forum account should not be required
You required I set up an account to play the game multiplayer. I should not need a second account to post to your PHPBB instance. Just change the model to use the extant data.