Search found 36 matches

by quineotio
Mon Sep 18, 2023 4:48 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 53144

Re: Friday Facts #376 - Research and Technology

It's common to see a production line with people/machines checking the products for defects. It's not much of a stretch if they also check for the rare, particularly good item. And maybe one day those production line workers will tell the tale of the legendary copper wire that was so good they used ...
by quineotio
Mon Sep 18, 2023 2:56 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120506

Re: Friday Facts #375 - Quality

One of the benefits of the proposed colour/naming scheme is that it's familiar. Something to consider.
by quineotio
Thu Sep 14, 2023 1:42 pm
Forum: Ideas and Suggestions
Topic: Grouped Train Stations (Meta Stations/Depot handling)
Replies: 0
Views: 204

Grouped Train Stations (Meta Stations/Depot handling)

I would like it if you could group together train stations into a single "meta" station, that includes multiple stations within it. For example, I can assign the meta-label "Copper Meta Drop 1" to multiple stations in addition to the normal station name , and any train arriving t...
by quineotio
Fri Sep 08, 2023 3:06 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120506

Re: Friday Facts #375 - Quality

To the Devs reading this, I feel your pain. Even if people choose not to use this feature, they can (and will) still complain. You only have to go through this once a week, for a year, lol :P I think this will achieve your goal of another form of progression, and it will be fun and interesting to ex...
by quineotio
Thu Apr 27, 2023 12:20 pm
Forum: General discussion
Topic: Can't understand hate for handcrafting and love for early malls
Replies: 27
Views: 6451

Re: Can't understand hate for handcrafting and love for early malls

jodokus31 wrote: ↑
Thu Apr 27, 2023 10:15 am
Another question is, do we need a fully fletched mall before logi-network?
If you build the mall correctly it will last all game.
by quineotio
Thu Apr 27, 2023 3:11 am
Forum: General discussion
Topic: Can't understand hate for handcrafting and love for early malls
Replies: 27
Views: 6451

Re: Can't understand hate for handcrafting and love for early malls

One thing I'll add is that if you're finding that the early things in your production line are eating all of your resources, split your lanes so that they go to different things. For example, if your belt assemblers are eating all the cogs so that your electric mining drills aren't getting any, spli...
by quineotio
Thu Apr 27, 2023 2:48 am
Forum: General discussion
Topic: Can't understand hate for handcrafting and love for early malls
Replies: 27
Views: 6451

Re: Can't understand hate for handcrafting and love for early malls

Also note that the early mall will be crafting belts, underground belts, splitter, inserters, furnaces, electric mining drills all in parallel and ahead of time.... Ah, I thought, you wanted to follow up, that the precrafted item buffer is major resource sink and can compete with progressing somewh...
by quineotio
Wed Apr 26, 2023 8:42 am
Forum: General discussion
Topic: Can't understand hate for handcrafting and love for early malls
Replies: 27
Views: 6451

Re: Can't understand hate for handcrafting and love for early malls

The only things you need early mid game in very large quantities are belts and rails. Everything else can be made from mats almost instantly. Why do I need setting up inserters/splitters/palls/etc production when I can right click several times and handcraft them enough for everything but late game...
by quineotio
Sun Dec 25, 2022 10:31 am
Forum: General discussion
Topic: This Game is surprising awesome again and again
Replies: 2
Views: 1043

Re: This Game is surprising awesome again and again

"am i doing this right?" Depends on your goals and constraints. It's a very energy intensive way to produce copper wire. But if energy isn't a problem, then it's a very assembler efficient way. It's a very resource expensive production system, utilizing expensive components to produce copp...
by quineotio
Sat Apr 09, 2022 9:48 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 442556

Re: We support Ukraine

You guys are still arguing? You realize that there is massive propaganda on both sides, right? We will never know what's actually going on.
by quineotio
Sat Mar 05, 2022 4:40 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 442556

Re: We support Ukraine

And today's argument is: Choose your side and argue passionately, believing that you understand and that your words make a difference. Next month's argument is: Choose your side and argue passionately, believing that you understand and that your words make a difference. Recognize and escape the cycl...
by quineotio
Mon Jan 24, 2022 2:51 pm
Forum: Ideas and Suggestions
Topic: Why can't I put fish back into the water?
Replies: 18
Views: 5319

Re: Why can't I put fish back into the water?

The true beauty is in a working factory WITH a fish pond. The expansion is probably all about fish ponds. It's the obvious next move.
by quineotio
Sun Jan 23, 2022 3:57 pm
Forum: Ideas and Suggestions
Topic: Why can't I put fish back into the water?
Replies: 18
Views: 5319

Re: Why can't I put fish back into the water?

No no no. You slap, then you put back - https://youtu.be/T8XeDvKqI4E
by quineotio
Thu Jan 20, 2022 1:24 pm
Forum: Ideas and Suggestions
Topic: Why can't I put fish back into the water?
Replies: 18
Views: 5319

Re: Why can't I put fish back into the water?

I've realized you can put fish back in now. Thank you :) Good game btw, thank you :)
by quineotio
Wed Apr 15, 2020 2:34 pm
Forum: Ideas and Suggestions
Topic: Why can't I put fish back into the water?
Replies: 18
Views: 5319

Re: Why can't I put fish back into the water?

PyroFire wrote: ↑
Wed Apr 15, 2020 11:56 am
Fish die when they're taken out of water.
That's why.


You monster.
Not if you put them back in. I want to put them back in.
by quineotio
Mon Apr 13, 2020 5:21 pm
Forum: Ideas and Suggestions
Topic: Why can't I put fish back into the water?
Replies: 18
Views: 5319

Re: Why can't I put fish back into the water?

Sounds like something that would be fun as a creative/cheat mode easter egg. (Fun? You think this is some kind of GAME? ) Fill Barreled Fish Barrel: 50 fish + 1 water barrel -> Barreled Fish Barrel Unbarrel Barreled Fish Barrel: 1 Fish Barrel -> Empty Barrel + 50 Fishwater Storage tanks have new Fi...
by quineotio
Mon Apr 13, 2020 10:05 am
Forum: Ideas and Suggestions
Topic: Why can't I put fish back into the water?
Replies: 18
Views: 5319

Why can't I put fish back into the water?

I want to have a fish pond.
by quineotio
Thu Dec 14, 2017 11:35 am
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 108301

Re: Version 0.16.0

There isn't anything in this update that will bring me back to the game. Is this the end version or will there be more stuff added later?
by quineotio
Sun Dec 10, 2017 7:24 am
Forum: General discussion
Topic: Why defending is a dilemma and enemies need polish
Replies: 28
Views: 10825

Re: Why defending is a dilemma and enemies need polish

Command and Conquer is a thing that actually exists, and factorio would benifit greatly from letting the player direct drones and tanks remotely through way points and attack-move. The entire point of the factory would be to automatically create and resupply your RTS tank and drone army... ...I thi...
by quineotio
Thu Nov 30, 2017 11:07 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 14657

Re: Thoughts on Factorio and how I would make it better...

Biters are not supposed to be rewarding, they're supposed to be a PITA and add a dose of challenge. If you want moar challenge, add moar biters. If you don't wan extra challenge, disable them in your map settings. And this is exactly the kind of logic and wrong design philosophy which make so many ...

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