[2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
[2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
When you use the "q" key to select a fluid from the recipe and click into the "enable/disable" condition, the icon will appear but the value won't be read. I tried this with electrolytes (EM plant) and holmium solution (chem plant).
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Re: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
Is there a save file i could take a look? It looks more like a player error than a bug in game.
-- edit:
Ah i see, it is easy to reproduce. The signal is an "Electrolyte" recipe, not an "Electrolyte" fluid.
-- edit:
Ah i see, it is easy to reproduce. The signal is an "Electrolyte" recipe, not an "Electrolyte" fluid.
Re: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
boskid wrote: Fri May 02, 2025 1:14 pm Is there a save file i could take a look? It looks more like a player error than a bug in game.
-- edit:
Ah i see, it is easy to reproduce. The signal is an "Electrolyte" recipe, not an "Electrolyte" fluid.

Re: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
To be clear, it works with non fluids. It's the normal way I set enable/disable conditions.boskid wrote: Fri May 02, 2025 1:14 pm Is there a save file i could take a look? It looks more like a player error than a bug in game.
-- edit:
Ah i see, it is easy to reproduce. The signal is an "Electrolyte" recipe, not an "Electrolyte" fluid.
Re: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
It's weird that you assigned this to "not a bug". The functionality is different depending on the recipe. Oh well, it's your game I guess.boskid wrote: Fri May 02, 2025 1:14 pm Is there a save file i could take a look? It looks more like a player error than a bug in game.
-- edit:
Ah i see, it is easy to reproduce. The signal is an "Electrolyte" recipe, not an "Electrolyte" fluid.
Re: [2.0.47] Circuit condition doesn't work for fluids when selected from crafting recipe using "q" key
I've changed it for the next release so pipette of recipes that produce only non-hidden fluids work the same as pipette of non-hidden items.
If you want to get ahold of me I'm almost always on Discord.