Search found 108 matches

by DarkyPupu
Sat Nov 14, 2020 8:42 am
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 27
Views: 3115

Re: pY Pollution & Energy (Unofficial)

Hi, Some feedback: - Steam (60°) in tailing ponds generates insane amount of pollution, which doesn't make sense to me. Cannot vent it, either. Anything which can be done about this ? Generally speaking, tailing ponds pollution looks a bit insane whatever, regarding the rest. - It would be interesti...
by DarkyPupu
Mon Sep 21, 2020 8:04 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3376
Views: 445456

Re: Bugs & FAQ

BA-game : When constructing a burner mining drill, it costs 2 stone furnaces 6 mechanical parts 6 construction frames When i take it back, i have only half of those in inventory. All other buildings seems to work ok (100% back) Building cost x10, expensive recipes, if that matters. No significant ot...
by DarkyPupu
Wed Aug 19, 2020 6:38 am
Forum: Reika's Mods
Topic: Bioluminescence - Because lamps need not be the only things to glow in the dark
Replies: 16
Views: 2669

Re: Bioluminescence - Because lamps need not be the only things to glow in the dark

I like this mod, fits the world perfectly. However i would prefer that you don't get wood every time you chop the trees, because just chopping and replanting you can have infinite wood supply, which is way too tempting :) (i commented the sapling part in the mod to avoid this as i don't think it's e...
by DarkyPupu
Mon Aug 17, 2020 8:48 am
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 9115

Re: [Mods for 0.18] Amator Phasma's Mods

Hi,

Would be interested in Starfall concept as standalone.
Would it be possible to make it depend only on non-functional-changing libs (others optional only), or is it too much of hassle ?

Thanks !
by DarkyPupu
Fri Aug 14, 2020 10:28 am
Forum: Releases
Topic: Version 1.0.0
Replies: 127
Views: 59189

Re: Version 1.0.0

Can't wait for the next experimental release :lol: :mrgreen:
by DarkyPupu
Fri Aug 14, 2020 9:10 am
Forum: Releases
Topic: Version 1.0.0
Replies: 127
Views: 59189

Re: Version 1.0.0

Happy Launch 8-)
by DarkyPupu
Tue Aug 11, 2020 11:05 am
Forum: Releases
Topic: Version 0.18.47
Replies: 19
Views: 9336

Re: Version 0.18.47

Only 1 bugfix ? Critical, or final release scent ? :lol:
by DarkyPupu
Mon Aug 10, 2020 2:44 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 591
Views: 60151

Re: pY Petroleum Handling

It doesn't come from Py mod (not directly, at least). I sent you PM in case you want to have a look, but since it's probably a faulty other mod which cause trouble, i'll try to sort it out and i'll post here result (so others know which one is incompatible) EDIT : It comes from Bot Servicing and it ...
by DarkyPupu
Mon Aug 10, 2020 1:26 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 591
Views: 60151

Re: pY Petroleum Handling

Yes, i'll try to narrow down the problem first so you don't waste time on my tab, i just wanted to make sure it wasn't something known and "normal" / "not fixable" :) I come back to you when i have more easy-to-check config (currently i have some mods edited by hand, i'll remove them at least, else ...
by DarkyPupu
Mon Aug 10, 2020 12:50 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 591
Views: 60151

Re: pY Petroleum Handling

Hi, Not sure if this had been seen already (didn't find it in search), i have this error sometimes, but i can't find how to reproduce it : facpy.png It seems to only happen when a new player (no mod settings) join the game. So far i share by hand my modlist/modsettings but if there's a more fancy wa...
by DarkyPupu
Fri Aug 07, 2020 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."
Replies: 5
Views: 657

Re: [0.18.45] Crash when putting a blueprint in blueprint library

Here's my old book of blueprint, doing same makes game crash systematically

Note that the book of blueprint contains blueprints NOT from vanilla. The game was vanilla, still.
by DarkyPupu
Fri Aug 07, 2020 6:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."
Replies: 5
Views: 657

[0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."

[0.18.45] Crash when putting a blueprint in blueprint library Multiplayer game (1 server headless on linux + 2 players on windows), no mods. I had a blueprint book on my library, and a blueprint freshly created (copied from ground). When i tried to put the new blueprint into the book, i had the book...
by DarkyPupu
Sat Aug 01, 2020 1:28 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 8397

Re: Friday Facts #358 - Alien decoratives & Polluted water

True, although it may be nicer to wait a couple more weeks to have all this (and maybe more ? ) than starting a long game right now. Thanks for answer :)
by DarkyPupu
Sat Aug 01, 2020 9:53 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 8397

Re: Friday Facts #358 - Alien decoratives & Polluted water

Sorry if i missed it, but will it be possible / easy to migrate from a current game to 1.0 visual effects ? (creep, polluted water, etc.). Need new game to get benefit from it ? Existing game ok but only new chunks ? Console command ? It's great that pollution has a visual effect, it's definitely an...
by DarkyPupu
Mon Jul 27, 2020 4:42 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 27
Views: 3115

Re: pY Pollution & Energy (Unofficial)

OK thanks for answer. One thing i do to keep biters decent is the evolution through research mod. While they keep being pesky, it allows to keep them enabled and play at your pace still. Of course one could consider this cheating, but the no-biter option or putting them 800km away doesn't sound way ...
by DarkyPupu
Mon Jul 27, 2020 4:01 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 27
Views: 3115

Re: pY Pollution & Energy (Unofficial)

I'm positive it can be played with biters... with a few adjustments (i'm even playing with rampant, actually). Not suitable for vanilla biters settings especially at the start, anyway. Also you need to be masochist of course. :lol: I'll give a try with your mod, and feedback anything worthy to be sa...
by DarkyPupu
Mon Jul 27, 2020 3:28 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 27
Views: 3115

Re: pY Pollution & Energy (Unofficial)

I understand the concept, and agree with the pollution part, especially this : you can just power your entire factory with Biomass from Logs (1 Log to 30 Biomass default = 120 MJ of energy) the entire challenge just goes away and the pollution values serve little purpose (feels like cheating to me)....
by DarkyPupu
Mon Jul 27, 2020 1:15 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 27
Views: 3115

Re: pY Pollution & Energy (Unofficial)

Hi,
Would there be any sense to provide an option to balance the pollution without the recipes changes or do you consider the whole goes together ?
by DarkyPupu
Wed Jul 22, 2020 8:58 pm
Forum: Ideas and Requests For Mods
Topic: Raw ores as ammunition
Replies: 6
Views: 347

Re: Raw ores as ammunition

That is brilliant, i turned around the pot and came with unnecessary complex solutions (which didn't work :lol: ). Thanks a lot, although it won't save the base for the long run, it may help a bit in the start at least ! From the power of it, it would be more like : images.jpg :lol: But that's exact...

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