Search found 32 matches

by romtos
Wed May 01, 2019 9:11 am
Forum: PyMods
Topic: What should we do next?
Replies: 29
Views: 2958

Re: What should we do next?

What a mess of comments up here. In any case, I voted for Industry Upgrades. Based on Py's description, that seems a good way to flesh out and tie together what currently already exists in the pymod suite. Pyanodon, could you comment on the size of each of the three options? And what does Alien Life...
by romtos
Mon Jan 21, 2019 7:41 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 229
Views: 37369

Re: pY Industry - Discussion

Sorry if this has been asked before, but I noticed that some storage tanks require Duralumin and some do not. I found this post on page 5 from December discussing this issue: https://forums.factorio.com/viewtopic.php?t=54151&start=80#p390300 The balance is now much better of course, but shouldn't al...
by romtos
Mon Jan 21, 2019 7:34 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 224
Views: 22647

Re: PyBlock (alpha)

Awesome! :D Dabbled with it yesterday. Managed to set up a basic setup. It's fairly straightforward.
by romtos
Thu Jan 17, 2019 11:42 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 224
Views: 22647

Re: PyBlock (alpha)

Want to start a run with PyMods. Looking forward to the PyRO update. :)
by romtos
Mon Jan 14, 2019 12:13 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 591
Views: 59329

Re: pY Petroleum Handling

Yay, a new PyMod! No ideas to contribute, but good luck :D
by romtos
Wed May 16, 2018 12:31 pm
Forum: Mods
Topic: MINI MODS
Replies: 49
Views: 18311

Re: MINI MODS

Thanks for making these mods. Love the 30 science packs and fast dimension! I also like the concept of the Reserved mod, but I won't use it as much in its current form. Is there any change you could extend it with something like Chunk Markers ? Some abstract cheap colored markers for areas? Chunk ma...
by romtos
Fri May 04, 2018 9:53 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1459
Views: 153592

Re: pY Raw Ores Discussion

Wow, posting updates at lightning speed. Looks great! :D
by romtos
Mon Mar 12, 2018 10:27 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 771
Views: 96533

Re: [MOD 0.16.x] pY HighTech

Those bots look great. They do look low-tech. Almost steampunkish. The brown color helps.
by romtos
Mon Mar 05, 2018 8:32 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 771
Views: 96533

Re: [MOD 0.16.x] pY HighTech

The fish look great, awesome animation. ^^
by romtos
Tue Feb 27, 2018 10:40 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 771
Views: 96533

Re: [MOD 0.16.x] pY HighTech

Awesome! Sooooon.

Besides the HT Science Pack, what other content will still be added?
by romtos
Thu Feb 22, 2018 7:52 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 771
Views: 96533

Re: [MOD 0.16.x] pY HighTech

Looks great! I love these agricultural buildings, especially when they're animated. It strengthens the vibe of making use of the planet you're on.
by romtos
Sun Feb 11, 2018 3:17 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 968
Views: 104438

Re: PyCoalTBaA or the PyCoal Angels Patch

kingarthur wrote:not making any promises but ill look into it whenever pyhightech releases and i do an update for it. im not sure how easily ill be able to override angels override on petroleum gas
Happy to hear you're planning on updating after pY HighTech release. :) That was my biggest concern.
by romtos
Fri Feb 09, 2018 2:23 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 771
Views: 96533

Re: [MOD 0.16.x] pY HighTech

That is one MASSIVE chain. And I agree it's better to increase the usage of existing buildings than to have an enormous amount of single-purpose buildings. Also allows you to put more time and care in the building designs.
by romtos
Fri Feb 02, 2018 8:02 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 771
Views: 96533

Re: [MOD 0.16.x] pY HighTech

Looks nice and inflatable :P
by romtos
Thu Jan 25, 2018 12:10 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 771
Views: 96533

Re: [MOD 0.16.x] pY HighTech

pyanodon wrote:
aklesey1 wrote:So stylish orange lettering "PY" :D
And this machine looks nice, even somewhat minimalistic


Minimalist??? Its full of details and animated. O.o
It looks cool! I'd rather call it subtle. It fits for a nano-related machine. Mysterious black box does its nano-stuff.
by romtos
Fri Jan 19, 2018 6:05 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 771
Views: 96533

Re: [MOD 0.16.x] pY HighTech

That PCB machine looks awesome!
by romtos
Wed Dec 27, 2017 8:32 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 29130

Re: [MOD 0.16.x] BeltSorter 0.5.4

Thanks for updating!
by romtos
Mon Dec 25, 2017 10:44 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 968
Views: 104438

Re: PyCoalTBaA or the PyCoal Angels Patch

romtos, ty for ur work, i tried ur mod 0.0.3 minutes ago... and I sit and think how to make it more compatible with omni-mods - 2 resources from PYFE now generating like when its generating with bob's - volcanic pipe and regolite mine I'm not exactly sure what you mean. I also want to avoid taking ...
by romtos
Mon Dec 25, 2017 10:40 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 86641

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

Thanks for sharing cartmen180!
by romtos
Mon Dec 25, 2017 12:14 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 968
Views: 104438

Re: PyCoalTBaA or the PyCoal Angels Patch

1: I probably miss something obvious, but coke is necessary for Fawogae Substrate and thus SP1, but coke is also locked behind Coal Processing 1 (the pycoal tech). Am I the only one with this issue? You should be able to make coke in the destructive distillation column from coal. Which you need any...

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