Search found 246 matches
- Fri Feb 03, 2023 6:26 am
- Forum: Ideas and Requests For Mods
- Topic: Chatbot based on the Pygmalion dialogue model
- Replies: 3
- Views: 234
Re: Chatbot based on the Pygmalion dialogue model
You can do it indirectly though, by having an external program to communicate with. Clustorio does that, although it doesn't look easy.
- Tue Jan 31, 2023 9:15 pm
- Forum: Releases
- Topic: Version 1.1.76
- Replies: 10
- Views: 7882
Re: Version 1.1.76
That's due to scaling isn't it? I don't think you can avoid that.
- Tue Jan 31, 2023 7:07 pm
- Forum: Releases
- Topic: Version 1.1.76
- Replies: 10
- Views: 7882
Re: Version 1.1.76
- Tue Jan 31, 2023 6:59 pm
- Forum: Modding help
- Topic: Can I create a combinator with multiple input/output connection points?
- Replies: 3
- Views: 168
Re: Can I create a combinator with multiple input/output connection points?
Compact circuits does it, so it has to be doable one way or another. Maybe you could look there for inspiration.
- Sun Jan 29, 2023 3:19 am
- Forum: Ideas and Suggestions
- Topic: Use ZSTD for savegame compression (much faster, smaller)
- Replies: 19
- Views: 3447
Re: Use ZSTD for savegame compression (much faster, smaller)
I thought it was about file sizes as well. And since zstd ist so much faster, you can run it at higher settings for the same time and get smaller saves basically for free.
- Sun Jan 29, 2023 12:44 am
- Forum: Ideas and Suggestions
- Topic: Use ZSTD for savegame compression (much faster, smaller)
- Replies: 19
- Views: 3447
Re: Use ZSTD for savegame compression (much faster, smaller)
Well, you're testing the fasted settings of the compression alorithms, no? What are the results with e.g. zlib -9 vs zstd -9? It only becomes interesting if you're not IO bound, I think. Especially for MP download saves, IMHO. One more thing, it's still chunked into levelXYZ.dat, right? I do believe...
- Sun Jan 29, 2023 12:36 am
- Forum: Technical Help
- Topic: [1.1.74] Crash loading save "Active entities count doesn't match."
- Replies: 5
- Views: 244
Re: [1.1.74] Crash loading save "Active entities count doesn't match."
All with the same error? Does that imply that you played for 30 hours without ever loading those saves, or did they use to work?
- Sat Jan 28, 2023 4:33 pm
- Forum: Technical Help
- Topic: [1.1.74] Crash loading save "Active entities count doesn't match."
- Replies: 5
- Views: 244
Re: [1.1.74] Crash loading save "Active entities count doesn't match."
Just to add, there is no way for anyone without the code (and probably quite a bit of knowledge) to do anything about issues like that. I wish I could help, but unless it's a modded issue, no dice. Do you keep previous saves? I personally always save once in a while under a new name, to prevent issu...
- Sat Jan 28, 2023 2:42 pm
- Forum: Pending
- Topic: [1.1.74] Blueprints randomly delete buildings
- Replies: 2
- Views: 161
Re: [1.1.74] Blueprints randomly delete buildings
Can you share the save? That is pretty weird.
- Fri Jan 27, 2023 9:48 pm
- Forum: Ideas and Suggestions
- Topic: More efficient multiplayer map download
- Replies: 13
- Views: 3832
Re: More efficient multiplayer map download
FWIW, xdelta is under the Apache Public License: https://github.com/jmacd/xdelta I tested four saves I consider big: big: Just an empty widely explored world reactor: A massive nuclear reactor setup, otherwise empty world vanilla: My save that started as vanilla, biggest one I have so far se: Space ...
- Fri Jan 27, 2023 9:14 pm
- Forum: Ideas and Suggestions
- Topic: Use ZSTD for savegame compression (much faster, smaller)
- Replies: 19
- Views: 3447
Re: Use ZSTD for savegame compression (much faster, smaller)
I tested four saves I consider big: big: Just an empty widely explored world reactor: A massive nuclear reactor setup, otherwise empty world vanilla: My save that started as vanilla, biggest one I have so far se: Space exploration save from me, lots of explored planets How tests were done: Save file...
- Fri Jan 27, 2023 11:41 am
- Forum: Technical Help
- Topic: Mod, error during download
- Replies: 12
- Views: 412
Re: Mod, error during download
No, you're still downloading all at once. Try marking just one mod for download and see if that works.
- Thu Jan 26, 2023 10:39 pm
- Forum: Ideas and Suggestions
- Topic: Save/Load text files instead of text strings.
- Replies: 4
- Views: 1534
Re: Save/Load text files instead of text strings.
I too don't see this as necessary. Copying and Pasting text that is impossible to read is quite cumbersome and prone to errors. Especially when the string is really big. It is easy to mis-select a string when copying or pasting. But there is a copy button, and CTRL-A, CTRL-C works fine as well. Furt...
- Thu Jan 26, 2023 9:25 pm
- Forum: Technical Help
- Topic: Mod, error during download
- Replies: 12
- Views: 412
Re: Mod, error during download
But you can only select some mods to be downloaded?FuryoftheStars wrote: ↑Thu Jan 26, 2023 8:18 pmMaybe they mean a save file sync? Might be trying to sync to a save for load, but the mods being sync'd they don't already have downloaded.
- Thu Jan 26, 2023 4:17 pm
- Forum: Technical Help
- Topic: Mod, error during download
- Replies: 12
- Views: 412
Re: Mod, error during download
What do you mean "startup archive"? Just don't tick all for download, and not all will be downloaded.
- Wed Jan 25, 2023 5:37 pm
- Forum: Modding help
- Topic: [SOLVED][HELP] data.raw Difficulty error
- Replies: 10
- Views: 215
Re: [SOLVED][HELP] data.raw Difficulty error
IMHO, I'd do it as soon as you can, just in case someone wants to alter your mod later 
With a dependency, even data.lua should work, but I'd use updates.

With a dependency, even data.lua should work, but I'd use updates.
- Wed Jan 25, 2023 5:22 pm
- Forum: Modding help
- Topic: [SOLVED][HELP] data.raw Difficulty error
- Replies: 10
- Views: 215
Re: [HELP] data.raw Difficulty error
Basically. the structure is this:
As noted, the structure is laid out on the wiki.
Code: Select all
unit -> dictionary
count -> int
time -> double
ingredients -> array
ingredient1 -> array of name, count
...
- Wed Jan 25, 2023 5:14 pm
- Forum: Modding help
- Topic: [SOLVED][HELP] data.raw Difficulty error
- Replies: 10
- Views: 215
Re: [HELP] data.raw Difficulty error
Ah, prototype data is in the wiki: https://wiki.factorio.com/Prototype/Technology#unit You can just follow that to get exactly what you need. ok the "1" is for that science pack needed....so should i write "amount = 1" ? Why don't you just test it? Copy my code and see what it do...
- Wed Jan 25, 2023 5:09 pm
- Forum: Modding help
- Topic: [SOLVED][HELP] data.raw Difficulty error
- Replies: 10
- Views: 215
Re: [HELP] data.raw Difficulty error
You should look to other mods or the docs (not sure why I can't find technology.unit in the docs though).
Try
Try
Code: Select all
data.raw.technology["automation"].unit = {count = 2, ingredients = {{"automation-science-pack", 4}}, time = 12}
- Tue Jan 24, 2023 5:46 pm
- Forum: Questions, reviews and ratings
- Topic: Help me find this MOD: "produce" resources
- Replies: 5
- Views: 427