Search found 167 matches

by DarkShadow44
Thu Apr 14, 2022 7:08 pm
Forum: Modding discussion
Topic: Licensing question about interactions between mods
Replies: 13
Views: 411

Re: Licensing question about interactions between mods

As noted, I don't think there is a definitive answer, since it depends on the exact wording and your jurisdiction. Although I guess Wube could force modders to allow certain uses as terms of using the API, though I'm not sure about that either...
by DarkShadow44
Mon Apr 11, 2022 5:20 pm
Forum: Modding discussion
Topic: Licensing question about interactions between mods
Replies: 13
Views: 411

Re: Licensing question about interactions between mods

Well sure, you can tell people not to modify your things. The question is, how enforceable is it? Heavily depends on your jurisdiction.
by DarkShadow44
Mon Apr 11, 2022 5:14 pm
Forum: Ideas and Requests For Mods
Topic: Mod to enable filter on chest slots
Replies: 16
Views: 725

Re: Can such module function be realized?

robot256 wrote:
Mon Apr 11, 2022 3:26 am
"one operation per chest" is precisely the performance penalty that is severe enough to avoid.
Are you sure about that? Because I can't image it being that bad.
by DarkShadow44
Mon Apr 11, 2022 1:59 am
Forum: Ideas and Requests For Mods
Topic: Mod to enable filter on chest slots
Replies: 16
Views: 725

Re: Can such module function be realized?

A bit late to the party, but what about a "filterable chest"? Shouldn't affect normal chests in the slightest. Or simpler, a flag that enables filtering for an individual chest. Would at least limit the filter check to one operation per chest at minimum.
by DarkShadow44
Mon Apr 11, 2022 12:58 am
Forum: Modding discussion
Topic: Licensing question about interactions between mods
Replies: 13
Views: 411

Re: Licensing question about interactions between mods

Sounds like something more suited for a lawyer, we can really only speculate here. Although I'm pretty sure that that is not a thing. You can't ask people not to modify your things, you can only ask them to not redistribute said modifications. In your example: Well, the mod would not be modified, on...
by DarkShadow44
Fri Apr 08, 2022 6:18 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.57] Factorio crashes during cropping when using "genshin-impact-skin" mod (Linux)
Replies: 1
Views: 459

[1.1.57] Factorio crashes during cropping when using "genshin-impact-skin" mod (Linux)

I'm using Arch Linux, running the standalone factorio 1.1.57. I did a fresh download, default settings, no mods, and then installed this mod: genshin-impact skin As long as that mod is active, the game will crash during croppng images phase. Removing the mod removes the crash. pngcheck explains why ...
by DarkShadow44
Thu Apr 07, 2022 9:26 pm
Forum: Mods
Topic: Realistic Fusion Power
Replies: 3
Views: 208

Re: Realistic Fusion Power

Not sure, what exactly are you looking for?
by DarkShadow44
Tue Mar 29, 2022 5:38 am
Forum: Not a bug
Topic: [1.1.56] Windowed mode, clicking close will not prompt to save
Replies: 7
Views: 544

Re: [1.1.56] Windowed mode, clicking close will not prompt to save

AFAIK there is no logical difference between ALT-F4 and the close button on windows, it's all a close message for the application. Although I agree that it should prompt to save in any case. Other programs behave like that as well, and it's useful to not lose progress. There is no real drawback to a...
by DarkShadow44
Wed Mar 16, 2022 3:30 am
Forum: General discussion
Topic: Engame content
Replies: 4
Views: 980

Re: Engame content

But i remember further that the game should then allow you to build a space station which gets supply from the planets surface. That space station would then be expandable and you would build your spaceship on that space station which is then going to bring you back home. Perhaps with new materials...
by DarkShadow44
Sun Mar 13, 2022 7:45 pm
Forum: Ideas and Suggestions
Topic: Production statistics per surface
Replies: 13
Views: 1247

Re: Production statistics per surface

I'd probably make it opt-in. What? The surfaces? The statistics? That needs a bit more flesh :) Sorry, I meant like ickputzdirwech's option 1. Have a flag for the surface that modders can add that will add said surface into the statistics view. For best results, I would probably allow the flag to b...
by DarkShadow44
Sun Mar 13, 2022 3:47 am
Forum: Outdated/Not implemented
Topic: Performance: Multicore pathfinding for "low" GHz servers
Replies: 10
Views: 717

Re: Performance: Multicore pathfinding for "low" GHz servers

Multi-threading comes up every once in a while, and the answer we got is that it's not worth the effort. Multithreading is hard, determinism must be kept and performance is not guaranteed.
by DarkShadow44
Sat Mar 12, 2022 8:35 pm
Forum: PyMods
Topic: Compatibility with space exploration
Replies: 3
Views: 677

Re: Compatibility with space exploration

That would be fantastic, yes!
BlueTemplar wrote:
Tue Mar 08, 2022 12:35 pm
I already had to remove Alien Biomes in my 2nd pY Alien Life game because the first one slowed down too much !
How does Alien Biomes slow things down?
by DarkShadow44
Fri Mar 11, 2022 7:23 pm
Forum: Ideas and Suggestions
Topic: Production statistics per surface
Replies: 13
Views: 1247

Re: Production statistics per surface

I'd probably make it opt-in.
by DarkShadow44
Sat Jan 01, 2022 9:58 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 2477

Re: Source code access?

PaszaVonPomiot wrote:
Sat Jan 01, 2022 9:54 pm
In general video game developers don't share their code because if leaked to public it could be used to create a clone of the game or cheats.
Well, that's where NDA comes in, no?
by DarkShadow44
Tue Dec 28, 2021 8:29 am
Forum: Technical Help
Topic: Saved game won't load
Replies: 3
Views: 306

Re: Saved game won't load

without mods it was completely loaded. Disable problematic mods. Or all. Vanilla - forever !! does not load the previous save, even without mods. An error is displayed According to OP even without mods it doesn't work. @OP Are you sure you have enough free RAM? It's a huge map using 10GB, and it so...
by DarkShadow44
Tue Dec 28, 2021 8:22 am
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 3742

Re: Factorio suggestions for improvement performance patch

I missed the detail about the 50 radars before. Note that is a lot of information that now needs to be passed back and fort There is no information that needs to be passed back and forth. Each computer calculates the scan for themselves, fully deterministic. especially if these radars are scanning ...
by DarkShadow44
Fri Dec 10, 2021 10:10 am
Forum: Questions, reviews and ratings
Topic: k2 mod liquid burner, how to get electricity?
Replies: 3
Views: 389

Re: k2 mod liquid burner, how to get electricity?

I don't think you can burn any of those. Try petroleum gas.
by DarkShadow44
Mon Dec 06, 2021 10:40 am
Forum: PyMods
Topic: Full modpack completed after 754 hours
Replies: 11
Views: 2127

Re: Full modpack completed after 754 hours

Cool, thanks!
Say, is it normal that there is constant chat spam about "No station supplying *****" being found?
by DarkShadow44
Sun Dec 05, 2021 6:20 pm
Forum: Ideas and Suggestions
Topic: Make electricity great again
Replies: 8
Views: 1816

Re: Make electricity great again !

AFAIK this would require solving the complex graph problem of connecting any consumer to any producer. Every tick, since load changes.
Does anyone have / already proposed an idea to keep the computational complexity low?
by DarkShadow44
Sat Dec 04, 2021 10:01 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 2477

Re: Source code access?

It's very unlikely that they would give out access, and it has nothing to do with intellectual property (or at least shouldn't), but rather they probably don't want to reveal what is likely a lot of messy spaghetti and snarled code. really its about this. only recently have they even started unit t...

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