Search found 167 matches
- Thu Apr 14, 2022 7:08 pm
- Forum: Modding discussion
- Topic: Licensing question about interactions between mods
- Replies: 13
- Views: 411
Re: Licensing question about interactions between mods
As noted, I don't think there is a definitive answer, since it depends on the exact wording and your jurisdiction. Although I guess Wube could force modders to allow certain uses as terms of using the API, though I'm not sure about that either...
- Mon Apr 11, 2022 5:20 pm
- Forum: Modding discussion
- Topic: Licensing question about interactions between mods
- Replies: 13
- Views: 411
Re: Licensing question about interactions between mods
Well sure, you can tell people not to modify your things. The question is, how enforceable is it? Heavily depends on your jurisdiction.
- Mon Apr 11, 2022 5:14 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod to enable filter on chest slots
- Replies: 16
- Views: 725
- Mon Apr 11, 2022 1:59 am
- Forum: Ideas and Requests For Mods
- Topic: Mod to enable filter on chest slots
- Replies: 16
- Views: 725
Re: Can such module function be realized?
A bit late to the party, but what about a "filterable chest"? Shouldn't affect normal chests in the slightest. Or simpler, a flag that enables filtering for an individual chest. Would at least limit the filter check to one operation per chest at minimum.
- Mon Apr 11, 2022 12:58 am
- Forum: Modding discussion
- Topic: Licensing question about interactions between mods
- Replies: 13
- Views: 411
Re: Licensing question about interactions between mods
Sounds like something more suited for a lawyer, we can really only speculate here. Although I'm pretty sure that that is not a thing. You can't ask people not to modify your things, you can only ask them to not redistribute said modifications. In your example: Well, the mod would not be modified, on...
- Fri Apr 08, 2022 6:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Factorio crashes during cropping when using "genshin-impact-skin" mod (Linux)
- Replies: 1
- Views: 459
[1.1.57] Factorio crashes during cropping when using "genshin-impact-skin" mod (Linux)
I'm using Arch Linux, running the standalone factorio 1.1.57. I did a fresh download, default settings, no mods, and then installed this mod: genshin-impact skin As long as that mod is active, the game will crash during croppng images phase. Removing the mod removes the crash. pngcheck explains why ...
- Thu Apr 07, 2022 9:26 pm
- Forum: Mods
- Topic: Realistic Fusion Power
- Replies: 3
- Views: 208
Re: Realistic Fusion Power
Not sure, what exactly are you looking for?
- Tue Mar 29, 2022 5:38 am
- Forum: Not a bug
- Topic: [1.1.56] Windowed mode, clicking close will not prompt to save
- Replies: 7
- Views: 544
Re: [1.1.56] Windowed mode, clicking close will not prompt to save
AFAIK there is no logical difference between ALT-F4 and the close button on windows, it's all a close message for the application. Although I agree that it should prompt to save in any case. Other programs behave like that as well, and it's useful to not lose progress. There is no real drawback to a...
- Wed Mar 16, 2022 3:30 am
- Forum: General discussion
- Topic: Engame content
- Replies: 4
- Views: 980
Re: Engame content
But i remember further that the game should then allow you to build a space station which gets supply from the planets surface. That space station would then be expandable and you would build your spaceship on that space station which is then going to bring you back home. Perhaps with new materials...
- Sun Mar 13, 2022 7:45 pm
- Forum: Ideas and Suggestions
- Topic: Production statistics per surface
- Replies: 13
- Views: 1247
Re: Production statistics per surface
I'd probably make it opt-in. What? The surfaces? The statistics? That needs a bit more flesh :) Sorry, I meant like ickputzdirwech's option 1. Have a flag for the surface that modders can add that will add said surface into the statistics view. For best results, I would probably allow the flag to b...
- Sun Mar 13, 2022 3:47 am
- Forum: Outdated/Not implemented
- Topic: Performance: Multicore pathfinding for "low" GHz servers
- Replies: 10
- Views: 717
Re: Performance: Multicore pathfinding for "low" GHz servers
Multi-threading comes up every once in a while, and the answer we got is that it's not worth the effort. Multithreading is hard, determinism must be kept and performance is not guaranteed.
- Sat Mar 12, 2022 8:35 pm
- Forum: PyMods
- Topic: Compatibility with space exploration
- Replies: 3
- Views: 677
Re: Compatibility with space exploration
That would be fantastic, yes!
How does Alien Biomes slow things down?BlueTemplar wrote: ↑Tue Mar 08, 2022 12:35 pmI already had to remove Alien Biomes in my 2nd pY Alien Life game because the first one slowed down too much !
- Fri Mar 11, 2022 7:23 pm
- Forum: Ideas and Suggestions
- Topic: Production statistics per surface
- Replies: 13
- Views: 1247
Re: Production statistics per surface
I'd probably make it opt-in.
- Sat Jan 01, 2022 9:58 pm
- Forum: General discussion
- Topic: Source code access?
- Replies: 14
- Views: 2477
Re: Source code access?
Well, that's where NDA comes in, no?PaszaVonPomiot wrote: ↑Sat Jan 01, 2022 9:54 pmIn general video game developers don't share their code because if leaked to public it could be used to create a clone of the game or cheats.
- Tue Dec 28, 2021 8:29 am
- Forum: Technical Help
- Topic: Saved game won't load
- Replies: 3
- Views: 306
Re: Saved game won't load
without mods it was completely loaded. Disable problematic mods. Or all. Vanilla - forever !! does not load the previous save, even without mods. An error is displayed According to OP even without mods it doesn't work. @OP Are you sure you have enough free RAM? It's a huge map using 10GB, and it so...
- Tue Dec 28, 2021 8:22 am
- Forum: Technical Help
- Topic: Performance problems when using the factorissimo mod
- Replies: 61
- Views: 3742
Re: Factorio suggestions for improvement performance patch
I missed the detail about the 50 radars before. Note that is a lot of information that now needs to be passed back and fort There is no information that needs to be passed back and forth. Each computer calculates the scan for themselves, fully deterministic. especially if these radars are scanning ...
- Fri Dec 10, 2021 10:10 am
- Forum: Questions, reviews and ratings
- Topic: k2 mod liquid burner, how to get electricity?
- Replies: 3
- Views: 389
Re: k2 mod liquid burner, how to get electricity?
I don't think you can burn any of those. Try petroleum gas.
- Mon Dec 06, 2021 10:40 am
- Forum: PyMods
- Topic: Full modpack completed after 754 hours
- Replies: 11
- Views: 2127
Re: Full modpack completed after 754 hours
Cool, thanks!
Say, is it normal that there is constant chat spam about "No station supplying *****" being found?
Say, is it normal that there is constant chat spam about "No station supplying *****" being found?
- Sun Dec 05, 2021 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Make electricity great again
- Replies: 8
- Views: 1816
Re: Make electricity great again !
AFAIK this would require solving the complex graph problem of connecting any consumer to any producer. Every tick, since load changes.
Does anyone have / already proposed an idea to keep the computational complexity low?
Does anyone have / already proposed an idea to keep the computational complexity low?
- Sat Dec 04, 2021 10:01 pm
- Forum: General discussion
- Topic: Source code access?
- Replies: 14
- Views: 2477
Re: Source code access?
It's very unlikely that they would give out access, and it has nothing to do with intellectual property (or at least shouldn't), but rather they probably don't want to reveal what is likely a lot of messy spaghetti and snarled code. really its about this. only recently have they even started unit t...