Search found 275 matches

by DarkShadow44
Tue Mar 26, 2024 6:27 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268667

Re: [0.17+] Space Exploration WIP

While I do understand your point, it's their chosen platform of support, and there's nothing I can do about that. Ironically, you'd need to contact them on discord to try and convince them to read this thread as well.
by DarkShadow44
Wed Jan 17, 2024 11:28 pm
Forum: Not a bug
Topic: [1.1.100] Steam power desync
Replies: 5
Views: 752

Re: [1.1.100] Steam power desync

Sorry, I was talking to the OP. I mean, the linked bugreport is from February 2023, and if it still happens maybe OP could update them with details on how to reproduce. Maybe the box64 devs could help figure out what exactly causes this and fix the emulator. Not sure what would be required to analyz...
by DarkShadow44
Wed Jan 17, 2024 7:13 pm
Forum: Not a bug
Topic: [1.1.100] Steam power desync
Replies: 5
Views: 752

Re: [1.1.100] Steam power desync

Seems to be a known issue with box64, see https://github.com/ptitSeb/box64/issues/211
Maybe you can add more information to that bugreport.
by DarkShadow44
Wed Jan 17, 2024 7:08 pm
Forum: Technical Help
Topic: Has anyone tried running Factorio on Raspberry Pi 5 Box64 ?
Replies: 5
Views: 840

Re: Has anyone tried running Factorio on Raspberry Pi 5 Box64 ?

Huh, interesting. Should affect single player though, unless I missed something.
Just don't report any issues you encounter to the factorio devs. ;)
by DarkShadow44
Tue Jan 16, 2024 6:24 pm
Forum: Technical Help
Topic: Has anyone tried running Factorio on Raspberry Pi 5 Box64 ?
Replies: 5
Views: 840

Re: Has anyone tried running Factorio on Raspberry Pi 5 Box64 ?

AFAIK your OpenGL version is simply too low. I had the same issue on Asahi Linux, until they updated to 3.3.
You can try to fake the version like "MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430"... Not very likely to work though.
by DarkShadow44
Thu Dec 14, 2023 11:39 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3952

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

Sorry, but I think that's a terrible idea. The recycler is a great concept and long awaited by a bunch of people. I'd rather have that than potentially infinite productivity. I'd rather have the recycler, even if it means having a limit (that I probably won't reach anyways). To make sure that there ...
by DarkShadow44
Fri Dec 08, 2023 7:32 pm
Forum: Ideas and Suggestions
Topic: Combinators: Allow more way to input numbers
Replies: 6
Views: 738

Re: Combinators: Allow more way to input numbers

With FFF 388 this is confirmed part of the expansion. Anyone knows if Hex is a thing as well?
by DarkShadow44
Sun Nov 26, 2023 6:44 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45761

Re: Friday Facts #384 - Combinators 2.0

@Koub I only get "You are not authorised to read this forum."
by DarkShadow44
Tue Nov 21, 2023 8:22 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45761

Re: Friday Facts #384 - Combinators 2.0

Feature request: Can we please have it so we can type basic math operations into the number box for circuts. E.g. If I'm setting a circuit condition and click into the number box and start typing a specific number into the number field I would like to type 8*40*200 and then press enter and have it ...
by DarkShadow44
Tue Nov 21, 2023 8:22 pm
Forum: Ideas and Suggestions
Topic: Combinators: Allow more way to input numbers
Replies: 6
Views: 738

Combinators: Allow more way to input numbers

TL;DR Give the number box the ability to parse simple math equations and hex numbers. What ? When using combinators you often need to add some constant: https://i.imgur.com/yOV3YNz.jpeg It would be useful if we could set numbers like "80*8+4", press enter and have the game automatically c...
by DarkShadow44
Tue Nov 21, 2023 8:15 pm
Forum: Ideas and Suggestions
Topic: A wrapper for circuit combinators
Replies: 5
Views: 1112

Re: A wrapper for circuit combinators

FWIW, there's also Compact Circuits. Has the added benefit that you can use it similar to logistic groups: Change one combinator, all of the same kind get edited as well. Could be really useful, and I'd love that in base game - although I doubt it'll happen. :D
by DarkShadow44
Sat Oct 07, 2023 7:25 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26310

Re: Friday Facts #379 - Abstract rewiring

Can you also make ertical (straight up) power wires moddable, so mods like Thicker Power Wires can make them thicker?
by DarkShadow44
Mon Sep 11, 2023 12:32 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 70479

Re: Friday Facts #373 - Factorio: Space Age

Well, that would be inviting power creep. You know how powerful you can get in late game factorio, with nukes, maxed out power armor and massive drone swarms. When you go to another planet, what threat could potentially live up to that? I mean, you could make enemies that just shrug off a nuke and a...
by DarkShadow44
Sun Sep 10, 2023 11:34 pm
Forum: Technical Help
Topic: Crash on Load - 3% - 1.1.87
Replies: 9
Views: 707

Re: Crash on Load - 3% - 1.1.87

Shouldn't that config be irrelevant when you don't have Razor Chroma installed?
by DarkShadow44
Sun Sep 10, 2023 10:57 pm
Forum: Ideas and Requests For Mods
Topic: Recipe Unrandomizer
Replies: 2
Views: 446

Re: Recipe Unrandomizer

I mean, I'm not an expert but I don't think the engine allows for that. If possible, it would probably come with a massive UPS hit since you'd need to handle each machine individually.
by DarkShadow44
Sun Sep 10, 2023 10:00 pm
Forum: Technical Help
Topic: Crash on Load - 3% - 1.1.87
Replies: 9
Views: 707

Re: Crash on Load - 3% - 1.1.87

The error code you got is "STATUS_HEAP_CORRUPTION". Wouldn't be the first time that some program tries to add functionality into a game and ends up crashing it.

If you think it's Razor Chroma, why don't you try to uninstall it and see if that fixes the issue?
by DarkShadow44
Sun Sep 10, 2023 9:40 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 70479

Re: Friday Facts #373 - Factorio: Space Age

I really want to throw out there that I think it is a horrible idea to gate stuff that already exists in the game into these new planets. I understand the 'spirt' of the new features is meant to be played best on a new save but I seriously think that only new content should be gated behind these pl...
by DarkShadow44
Sun Sep 10, 2023 5:00 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 70479

Re: Friday Facts #373 - Factorio: Space Age

Price was said to be at the base game price, so $30-$35. If nothing major changes, all players will need to have the expansion for multiplayer.
by DarkShadow44
Sun Sep 10, 2023 4:54 pm
Forum: Questions, reviews and ratings
Topic: Unable to craft Hydrogen Peroxide Gas on Angel+Bob's mod
Replies: 1
Views: 386

Re: Unable to craft Hydrogen Peroxide Gas on Angel+Bob's mod

The recipe is gray, meaning it's disabled. It's not used for anything, why do you want to make it?
by DarkShadow44
Fri Sep 08, 2023 4:37 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 129239

Re: Friday Facts #375 - Quality

This is a joke, right? Right? My thoughts exactly. No offence, but this reads more like an april fools than an actual FFF. Assuming it is real: I assume items with different quality don't stack. Sounds like a huge pain with inventory management and train/chest filter. Do I really have to dedicate 5...

Go to advanced search