Search found 246 matches

by DarkShadow44
Fri Feb 03, 2023 6:26 am
Forum: Ideas and Requests For Mods
Topic: Chatbot based on the Pygmalion dialogue model
Replies: 3
Views: 234

Re: Chatbot based on the Pygmalion dialogue model

You can do it indirectly though, by having an external program to communicate with. Clustorio does that, although it doesn't look easy.
by DarkShadow44
Tue Jan 31, 2023 9:15 pm
Forum: Releases
Topic: Version 1.1.76
Replies: 10
Views: 7882

Re: Version 1.1.76

That's due to scaling isn't it? I don't think you can avoid that.
by DarkShadow44
Tue Jan 31, 2023 7:07 pm
Forum: Releases
Topic: Version 1.1.76
Replies: 10
Views: 7882

Re: Version 1.1.76

BlueTemplar wrote:
Tue Jan 31, 2023 4:50 pm
It's an issue with map view, BTW...
At the edges you mean? That's a feature, not a bug. ;)
There's mods to remove it though.
by DarkShadow44
Tue Jan 31, 2023 6:59 pm
Forum: Modding help
Topic: Can I create a combinator with multiple input/output connection points?
Replies: 3
Views: 168

Re: Can I create a combinator with multiple input/output connection points?

tomkcook wrote:
Tue Jan 31, 2023 5:30 pm
Is it possible to create a combinator with more than one input connection point or more than one output connection point? Or is it limited to having different red and green outputs?
Compact circuits does it, so it has to be doable one way or another. Maybe you could look there for inspiration.
by DarkShadow44
Sun Jan 29, 2023 3:19 am
Forum: Ideas and Suggestions
Topic: Use ZSTD for savegame compression (much faster, smaller)
Replies: 19
Views: 3447

Re: Use ZSTD for savegame compression (much faster, smaller)

I thought it was about file sizes as well. And since zstd ist so much faster, you can run it at higher settings for the same time and get smaller saves basically for free.
by DarkShadow44
Sun Jan 29, 2023 12:44 am
Forum: Ideas and Suggestions
Topic: Use ZSTD for savegame compression (much faster, smaller)
Replies: 19
Views: 3447

Re: Use ZSTD for savegame compression (much faster, smaller)

Well, you're testing the fasted settings of the compression alorithms, no? What are the results with e.g. zlib -9 vs zstd -9? It only becomes interesting if you're not IO bound, I think. Especially for MP download saves, IMHO. One more thing, it's still chunked into levelXYZ.dat, right? I do believe...
by DarkShadow44
Sun Jan 29, 2023 12:36 am
Forum: Technical Help
Topic: [1.1.74] Crash loading save "Active entities count doesn't match."
Replies: 5
Views: 244

Re: [1.1.74] Crash loading save "Active entities count doesn't match."

All with the same error? Does that imply that you played for 30 hours without ever loading those saves, or did they use to work?
by DarkShadow44
Sat Jan 28, 2023 4:33 pm
Forum: Technical Help
Topic: [1.1.74] Crash loading save "Active entities count doesn't match."
Replies: 5
Views: 244

Re: [1.1.74] Crash loading save "Active entities count doesn't match."

Just to add, there is no way for anyone without the code (and probably quite a bit of knowledge) to do anything about issues like that. I wish I could help, but unless it's a modded issue, no dice. Do you keep previous saves? I personally always save once in a while under a new name, to prevent issu...
by DarkShadow44
Sat Jan 28, 2023 2:42 pm
Forum: Pending
Topic: [1.1.74] Blueprints randomly delete buildings
Replies: 2
Views: 161

Re: [1.1.74] Blueprints randomly delete buildings

Can you share the save? That is pretty weird.
by DarkShadow44
Fri Jan 27, 2023 9:48 pm
Forum: Ideas and Suggestions
Topic: More efficient multiplayer map download
Replies: 13
Views: 3832

Re: More efficient multiplayer map download

FWIW, xdelta is under the Apache Public License: https://github.com/jmacd/xdelta I tested four saves I consider big: big: Just an empty widely explored world reactor: A massive nuclear reactor setup, otherwise empty world vanilla: My save that started as vanilla, biggest one I have so far se: Space ...
by DarkShadow44
Fri Jan 27, 2023 9:14 pm
Forum: Ideas and Suggestions
Topic: Use ZSTD for savegame compression (much faster, smaller)
Replies: 19
Views: 3447

Re: Use ZSTD for savegame compression (much faster, smaller)

I tested four saves I consider big: big: Just an empty widely explored world reactor: A massive nuclear reactor setup, otherwise empty world vanilla: My save that started as vanilla, biggest one I have so far se: Space exploration save from me, lots of explored planets How tests were done: Save file...
by DarkShadow44
Fri Jan 27, 2023 11:41 am
Forum: Technical Help
Topic: Mod, error during download
Replies: 12
Views: 412

Re: Mod, error during download

No, you're still downloading all at once. Try marking just one mod for download and see if that works.
by DarkShadow44
Thu Jan 26, 2023 10:39 pm
Forum: Ideas and Suggestions
Topic: Save/Load text files instead of text strings.
Replies: 4
Views: 1534

Re: Save/Load text files instead of text strings.

I too don't see this as necessary. Copying and Pasting text that is impossible to read is quite cumbersome and prone to errors. Especially when the string is really big. It is easy to mis-select a string when copying or pasting. But there is a copy button, and CTRL-A, CTRL-C works fine as well. Furt...
by DarkShadow44
Thu Jan 26, 2023 9:25 pm
Forum: Technical Help
Topic: Mod, error during download
Replies: 12
Views: 412

Re: Mod, error during download

FuryoftheStars wrote:
Thu Jan 26, 2023 8:18 pm
Maybe they mean a save file sync? Might be trying to sync to a save for load, but the mods being sync'd they don't already have downloaded.
But you can only select some mods to be downloaded?
by DarkShadow44
Thu Jan 26, 2023 4:17 pm
Forum: Technical Help
Topic: Mod, error during download
Replies: 12
Views: 412

Re: Mod, error during download

What do you mean "startup archive"? Just don't tick all for download, and not all will be downloaded.
by DarkShadow44
Wed Jan 25, 2023 5:37 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 215

Re: [SOLVED][HELP] data.raw Difficulty error

IMHO, I'd do it as soon as you can, just in case someone wants to alter your mod later :)
With a dependency, even data.lua should work, but I'd use updates.
by DarkShadow44
Wed Jan 25, 2023 5:22 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 215

Re: [HELP] data.raw Difficulty error

Basically. the structure is this:

Code: Select all

unit -> dictionary
    count -> int
    time -> double
    ingredients -> array
    	ingredient1 -> array of name, count
    	...
As noted, the structure is laid out on the wiki.
by DarkShadow44
Wed Jan 25, 2023 5:14 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 215

Re: [HELP] data.raw Difficulty error

Ah, prototype data is in the wiki: https://wiki.factorio.com/Prototype/Technology#unit You can just follow that to get exactly what you need. ok the "1" is for that science pack needed....so should i write "amount = 1" ? Why don't you just test it? Copy my code and see what it do...
by DarkShadow44
Wed Jan 25, 2023 5:09 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 215

Re: [HELP] data.raw Difficulty error

You should look to other mods or the docs (not sure why I can't find technology.unit in the docs though).
Try

Code: Select all

data.raw.technology["automation"].unit = {count = 2, ingredients = {{"automation-science-pack", 4}}, time = 12}

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