Search found 162 matches

by ElderAxe
Wed Mar 26, 2025 5:08 pm
Forum: Minor issues
Topic: [2.0.42] color tag on display panel doesn't work if the close tag is cut out.
Replies: 2
Views: 134

Re: [2.0.42] color tag on display panel doesn't work if the close tag is cut out.


Thanks for the report however I don't see a clear solution to this that won't balloon out of control complexity wise. The simple "answer" here is to just not use rich text colors/tags in display panel text.

Just to be clear;
i don't have an issue with display panel showing broken tag on the ...
by ElderAxe
Mon Mar 24, 2025 12:11 am
Forum: Minor issues
Topic: [2.0.42] color tag on display panel doesn't work if the close tag is cut out.
Replies: 2
Views: 134

[2.0.42] color tag on display panel doesn't work if the close tag is cut out.

On the second display panel the close tag is further than the "..." cut point. This causes it to be not rendered at all. I can understand it not being shown on the short version, but this causes color tag to not work at all.

03-24-2025, 03-08-09.png
03-24-2025, 03-08-31.png ...
by ElderAxe
Wed Dec 18, 2024 3:09 pm
Forum: Not a bug
Topic: [Kovarex] Fluid parameter selection window doesn't have confirm button
Replies: 1
Views: 237

[Kovarex] Fluid parameter selection window doesn't have confirm button

When you use a parameter as an item, parameter selection window has confirm button and E shortcut works.
Screenshot 2024-12-18 174946.png


if you want to paste a blueprint with parameters which is used as a fluid, then parameter selection windows doesn't have the confirm button. E shortcut also ...
by ElderAxe
Thu Dec 12, 2024 6:45 pm
Forum: Ideas and Suggestions
Topic: Show exact number for contents where its shortened
Replies: 3
Views: 333

Show exact number for contents where its shortened

I know this was discussed back in 1.1.
But with 2.0 now factorio uses title of info boxes for showing exact numbers on some occasions.
Like the combinator input/outputs
Screenshot 2024-12-12 214042.png

I think constant combinator details and blueprint edit window needs this enhancement as well ...
by ElderAxe
Wed Dec 11, 2024 4:29 pm
Forum: Assigned
Topic: [Klonan] Logistics Group Multiplier is not visible when the text is too long
Replies: 0
Views: 166

[Klonan] Logistics Group Multiplier is not visible when the text is too long

Screenshot 2024-12-11 192340.png

I have to use long group names to categorize them as well as keep them understandable.

Some of my groups have multipliers set. But those multipliers got truncated when the text is too long and there is no clear indication of the multiplier unless the user ...
by ElderAxe
Wed Dec 04, 2024 10:04 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] Cannot select parameters for Fluid Count condition on train schedule
Replies: 1
Views: 746

[boskid] Cannot select parameters for Fluid Count condition on train schedule

Item Count condition on train schedule allows you to choose parameters as item.
But Fluid Count condition doesn't allow that.
Screenshot 2024-12-05 010411.png
Screenshot 2024-12-05 010411.png (313.21 KiB) Viewed 746 times
Screenshot 2024-12-05 010256.png
Screenshot 2024-12-05 010256.png (228.92 KiB) Viewed 746 times
by ElderAxe
Wed Dec 04, 2024 7:35 pm
Forum: Duplicates
Topic: Train schedule doesn't update the current/next station icon when following a train.
Replies: 1
Views: 153

Train schedule doesn't update the current/next station icon when following a train.

Train schedule doesn't update the current/next station icon when following a train.
- Shows the latest status when you close the train window and open again.
- It only happens when a train has a fixed schedule. ( It get's updated when a temporary station is added/removed via interrupts. )

schedule ...
by ElderAxe
Wed Dec 04, 2024 7:30 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
Replies: 5
Views: 1441

Re: [2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.

I believe this is same bug as locomotives but wanted to mention this too. This one happens when the train is in stopped position. (Manual or at the station)
Screenshot 2024-12-04 180508.png


0eNq9V21r4zAM/ivDn9OjyeL0Be4+7UccjBJcx0vNEjvYTnZl5L+flKRLbldYBaNQSizLjyTrkZDf2bFqVeO0CWz ...
by ElderAxe
Mon Dec 02, 2024 9:25 pm
Forum: Not a bug
Topic: Solar panels show default output on Electric network window
Replies: 3
Views: 560

Solar panels show default output on Electric network window

I'm using 5 solar panels on the space. They each output 180 kW.

You can see the correct production value is shown when i hover on the solar panels.
Screenshot 2024-12-03 002344.png


But when i hover on the solar panel in the production window they still show 60 kW.
Screenshot 2024-12-03 ...
by ElderAxe
Sat Nov 23, 2024 6:33 pm
Forum: Duplicates
Topic: [2.0.11] Decider combinator condition becomes green when the condition isn't met
Replies: 7
Views: 1076

Re: [2.0.11] Decider combinator condition becomes green when the condition isn't met

Yeah. You're right. The behavior makes sense with slower train. It's not a bug but an inconvenience.

Since it only needs to be updated when the player is watching this modal, I would expect to see the change sooner (hopefully at the same tick). It updates the input value shown on the condition. So ...
by ElderAxe
Sat Nov 23, 2024 6:16 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
Replies: 5
Views: 1441

Re: [2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.

I checked again and noticed that it works when you import the string.

Here it the steps to reproduce:
- Import the string.
- Place the blueprint on to the world
- Create a new blueprint/update existing blueprint with the previously placed tracks including the trains.
- Save the blueprint
- This ...
by ElderAxe
Sat Nov 23, 2024 4:33 pm
Forum: Duplicates
Topic: [2.0.11] Decider combinator condition becomes green when the condition isn't met
Replies: 7
Views: 1076

Re: [2.0.11] Decider combinator condition becomes green when the condition isn't met

I have some crazy combinators which changes conditions a lot faster than this and never had this issue with them. If they can correctly update their status, this combinator should as well. It has a lot more time to update between status changes.

I played with editor by pausing time. It shows the ...
by ElderAxe
Sat Nov 23, 2024 4:18 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
Replies: 5
Views: 1441

[boskid][2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.

Screenshot 2024-11-23 191627.png
This is the blueprint for the image above.
0eNrFm2+PmzgQxr9KxGtSYRswrNSTTmr76nQvTnfSSVUUEeKkVgkgcLZdrfLdz+ZPINfd7TNXuvem25DxzzPjMTy7Yx69XXFWdaNL4909envV5o2uja5K78675+xN8CbwfK8ts3ptqvWx0Xtn99W7E9z3Hry75OJ72a6tirNRa2dW6 ...
by ElderAxe
Thu Nov 21, 2024 12:34 pm
Forum: Assigned
Topic: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
Replies: 1
Views: 349

[Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building

Curved Rails:
0eNqd1O1ugyAUBuB7Ob+hERQc3kqzLH4QS6JoEJs1xnsfarcuG7PDnyrn8fU1MEHRjLI3SlvIJlBlpwfIzhMMqtZ5s9zTeSshA5OrBmYESlfyHTIyvyKQ2iqr5DaxXtze9NgW0rgF6HOyHM1VVngBcAEI+m5wU51ecCdhQlO3+AYZm2f0y6EBDk/vDoJKGVluT6lHjUPUnXRJgMP+nY6h763j8pIrje9/xN/fia02P/3QCfPwPJBn ...
by ElderAxe
Thu Nov 21, 2024 12:52 am
Forum: Resolved Problems and Bugs
Topic: [boskid] Railgun doesn't show "No Power" icon when you put ammo in it.
Replies: 2
Views: 1129

[boskid] Railgun doesn't show "No Power" icon when you put ammo in it.

Easy to reproduce

Place a railgun in an unpowered area. The no power warning will blip.
Put ammo in it. No Power warning doesn't show anymore.
by ElderAxe
Wed Nov 20, 2024 9:40 pm
Forum: Ideas and Suggestions
Topic: Additional train interrupt conditions
Replies: 12
Views: 4538

Re: Additional train interrupt conditions

I came to write some suggestions about interrupts. But here they are already written by you. Thanks...


- Has open path: This might be a stretch due to the performance hit of tons of trains doing path calculation when using this condition, but knowing if a train _can_ get to a station from where ...
by ElderAxe
Mon Nov 18, 2024 4:51 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Deconstruction Planner blips the selection of previous job when you start a new selection.
Replies: 3
Views: 1461

Re: Deconstruction Planner blips the selection of previous job when you start a new selection.

I'm using the latest experimental 2.0.19 on windows 11 steam version.
The error was here since 2.0 release.

I've started a new map without any mods except spage-age, rails and quality and the blip still occurs.

2024-11-18 19-48-33.mp4

After I select the trees for deconstruction, at 3. second ...
by ElderAxe
Mon Nov 18, 2024 3:24 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Deconstruction Planner blips the selection of previous job when you start a new selection.
Replies: 3
Views: 1461

[Rseding91] Deconstruction Planner blips the selection of previous job when you start a new selection.

As title says, Deconstruction Planner shows a red blip of the previous job's selection for a tick when you start a new selection.

It's easier to see when you deleted a big blueprint previously and the job is completed.
by ElderAxe
Fri Nov 01, 2024 7:05 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 145
Views: 53341

Re: Friday Facts #392 - Parametrised blueprints



Lovely feature, great, I would like to request the possibility to set value to a (formula based on) stack size of the selected item.


Now that I played with this parametrization a bit, I'd really like this feature request to be implemented. Having formulas that can depend not only on other ...
by ElderAxe
Fri Nov 01, 2024 1:52 am
Forum: Resolved Problems and Bugs
Topic: [boskid] Stack Size signal not set properly when the blueprint is imported
Replies: 1
Views: 1278

[boskid] Stack Size signal not set properly when the blueprint is imported

As title says stack Size signal not set properly when the blueprint is imported
11-01-2024, 04-47-49.png

In this setup inserter uses D signal from the combinator to set the stack size. When you create a blueprint of this, blueprint also shows Signal-D in json file.
11-01-2024, 04-52-41.png ...

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