Search found 162 matches
- Wed Mar 26, 2025 5:08 pm
- Forum: Minor issues
- Topic: [2.0.42] color tag on display panel doesn't work if the close tag is cut out.
- Replies: 2
- Views: 134
Re: [2.0.42] color tag on display panel doesn't work if the close tag is cut out.
Thanks for the report however I don't see a clear solution to this that won't balloon out of control complexity wise. The simple "answer" here is to just not use rich text colors/tags in display panel text.
Just to be clear;
i don't have an issue with display panel showing broken tag on the ...
- Mon Mar 24, 2025 12:11 am
- Forum: Minor issues
- Topic: [2.0.42] color tag on display panel doesn't work if the close tag is cut out.
- Replies: 2
- Views: 134
[2.0.42] color tag on display panel doesn't work if the close tag is cut out.
On the second display panel the close tag is further than the "..." cut point. This causes it to be not rendered at all. I can understand it not being shown on the short version, but this causes color tag to not work at all.
03-24-2025, 03-08-09.png
03-24-2025, 03-08-31.png ...
03-24-2025, 03-08-09.png
03-24-2025, 03-08-31.png ...
- Wed Dec 18, 2024 3:09 pm
- Forum: Not a bug
- Topic: [Kovarex] Fluid parameter selection window doesn't have confirm button
- Replies: 1
- Views: 237
[Kovarex] Fluid parameter selection window doesn't have confirm button
When you use a parameter as an item, parameter selection window has confirm button and E shortcut works.
Screenshot 2024-12-18 174946.png
if you want to paste a blueprint with parameters which is used as a fluid, then parameter selection windows doesn't have the confirm button. E shortcut also ...
Screenshot 2024-12-18 174946.png
if you want to paste a blueprint with parameters which is used as a fluid, then parameter selection windows doesn't have the confirm button. E shortcut also ...
- Thu Dec 12, 2024 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Show exact number for contents where its shortened
- Replies: 3
- Views: 333
Show exact number for contents where its shortened
I know this was discussed back in 1.1.
But with 2.0 now factorio uses title of info boxes for showing exact numbers on some occasions.
Like the combinator input/outputs
Screenshot 2024-12-12 214042.png
I think constant combinator details and blueprint edit window needs this enhancement as well ...
But with 2.0 now factorio uses title of info boxes for showing exact numbers on some occasions.
Like the combinator input/outputs
Screenshot 2024-12-12 214042.png
I think constant combinator details and blueprint edit window needs this enhancement as well ...
- Wed Dec 11, 2024 4:29 pm
- Forum: Assigned
- Topic: [Klonan] Logistics Group Multiplier is not visible when the text is too long
- Replies: 0
- Views: 166
[Klonan] Logistics Group Multiplier is not visible when the text is too long
Screenshot 2024-12-11 192340.png
I have to use long group names to categorize them as well as keep them understandable.
Some of my groups have multipliers set. But those multipliers got truncated when the text is too long and there is no clear indication of the multiplier unless the user ...
I have to use long group names to categorize them as well as keep them understandable.
Some of my groups have multipliers set. But those multipliers got truncated when the text is too long and there is no clear indication of the multiplier unless the user ...
- Wed Dec 04, 2024 10:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] Cannot select parameters for Fluid Count condition on train schedule
- Replies: 1
- Views: 746
[boskid] Cannot select parameters for Fluid Count condition on train schedule
Item Count condition on train schedule allows you to choose parameters as item.
But Fluid Count condition doesn't allow that.
But Fluid Count condition doesn't allow that.
- Wed Dec 04, 2024 7:35 pm
- Forum: Duplicates
- Topic: Train schedule doesn't update the current/next station icon when following a train.
- Replies: 1
- Views: 153
Train schedule doesn't update the current/next station icon when following a train.
Train schedule doesn't update the current/next station icon when following a train.
- Shows the latest status when you close the train window and open again.
- It only happens when a train has a fixed schedule. ( It get's updated when a temporary station is added/removed via interrupts. )
schedule ...
- Shows the latest status when you close the train window and open again.
- It only happens when a train has a fixed schedule. ( It get's updated when a temporary station is added/removed via interrupts. )
schedule ...
- Wed Dec 04, 2024 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
- Replies: 5
- Views: 1441
Re: [2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
I believe this is same bug as locomotives but wanted to mention this too. This one happens when the train is in stopped position. (Manual or at the station)
Screenshot 2024-12-04 180508.png
0eNq9V21r4zAM/ivDn9OjyeL0Be4+7UccjBJcx0vNEjvYTnZl5L+flKRLbldYBaNQSizLjyTrkZDf2bFqVeO0CWz ...
Screenshot 2024-12-04 180508.png
0eNq9V21r4zAM/ivDn9OjyeL0Be4+7UccjBJcx0vNEjvYTnZl5L+flKRLbldYBaNQSizLjyTrkZDf2bFqVeO0CWz ...
- Mon Dec 02, 2024 9:25 pm
- Forum: Not a bug
- Topic: Solar panels show default output on Electric network window
- Replies: 3
- Views: 560
Solar panels show default output on Electric network window
I'm using 5 solar panels on the space. They each output 180 kW.
You can see the correct production value is shown when i hover on the solar panels.
Screenshot 2024-12-03 002344.png
But when i hover on the solar panel in the production window they still show 60 kW.
Screenshot 2024-12-03 ...
You can see the correct production value is shown when i hover on the solar panels.
Screenshot 2024-12-03 002344.png
But when i hover on the solar panel in the production window they still show 60 kW.
Screenshot 2024-12-03 ...
- Sat Nov 23, 2024 6:33 pm
- Forum: Duplicates
- Topic: [2.0.11] Decider combinator condition becomes green when the condition isn't met
- Replies: 7
- Views: 1076
Re: [2.0.11] Decider combinator condition becomes green when the condition isn't met
Yeah. You're right. The behavior makes sense with slower train. It's not a bug but an inconvenience.
Since it only needs to be updated when the player is watching this modal, I would expect to see the change sooner (hopefully at the same tick). It updates the input value shown on the condition. So ...
Since it only needs to be updated when the player is watching this modal, I would expect to see the change sooner (hopefully at the same tick). It updates the input value shown on the condition. So ...
- Sat Nov 23, 2024 6:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
- Replies: 5
- Views: 1441
Re: [2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
I checked again and noticed that it works when you import the string.
Here it the steps to reproduce:
- Import the string.
- Place the blueprint on to the world
- Create a new blueprint/update existing blueprint with the previously placed tracks including the trains.
- Save the blueprint
- This ...
Here it the steps to reproduce:
- Import the string.
- Place the blueprint on to the world
- Create a new blueprint/update existing blueprint with the previously placed tracks including the trains.
- Save the blueprint
- This ...
- Sat Nov 23, 2024 4:33 pm
- Forum: Duplicates
- Topic: [2.0.11] Decider combinator condition becomes green when the condition isn't met
- Replies: 7
- Views: 1076
Re: [2.0.11] Decider combinator condition becomes green when the condition isn't met
I have some crazy combinators which changes conditions a lot faster than this and never had this issue with them. If they can correctly update their status, this combinator should as well. It has a lot more time to update between status changes.
I played with editor by pausing time. It shows the ...
I played with editor by pausing time. It shows the ...
- Sat Nov 23, 2024 4:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
- Replies: 5
- Views: 1441
[boskid][2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
Screenshot 2024-11-23 191627.png
This is the blueprint for the image above.
0eNrFm2+PmzgQxr9KxGtSYRswrNSTTmr76nQvTnfSSVUUEeKkVgkgcLZdrfLdz+ZPINfd7TNXuvem25DxzzPjMTy7Yx69XXFWdaNL4909envV5o2uja5K78675+xN8CbwfK8ts3ptqvWx0Xtn99W7E9z3Hry75OJ72a6tirNRa2dW6 ...
This is the blueprint for the image above.
0eNrFm2+PmzgQxr9KxGtSYRswrNSTTmr76nQvTnfSSVUUEeKkVgkgcLZdrfLdz+ZPINfd7TNXuvem25DxzzPjMTy7Yx69XXFWdaNL4909envV5o2uja5K78675+xN8CbwfK8ts3ptqvWx0Xtn99W7E9z3Hry75OJ72a6tirNRa2dW6 ...
- Thu Nov 21, 2024 12:34 pm
- Forum: Assigned
- Topic: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
- Replies: 1
- Views: 349
[Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
Curved Rails:
0eNqd1O1ugyAUBuB7Ob+hERQc3kqzLH4QS6JoEJs1xnsfarcuG7PDnyrn8fU1MEHRjLI3SlvIJlBlpwfIzhMMqtZ5s9zTeSshA5OrBmYESlfyHTIyvyKQ2iqr5DaxXtze9NgW0rgF6HOyHM1VVngBcAEI+m5wU51ecCdhQlO3+AYZm2f0y6EBDk/vDoJKGVluT6lHjUPUnXRJgMP+nY6h763j8pIrje9/xN/fia02P/3QCfPwPJBn ...
0eNqd1O1ugyAUBuB7Ob+hERQc3kqzLH4QS6JoEJs1xnsfarcuG7PDnyrn8fU1MEHRjLI3SlvIJlBlpwfIzhMMqtZ5s9zTeSshA5OrBmYESlfyHTIyvyKQ2iqr5DaxXtze9NgW0rgF6HOyHM1VVngBcAEI+m5wU51ecCdhQlO3+AYZm2f0y6EBDk/vDoJKGVluT6lHjUPUnXRJgMP+nY6h763j8pIrje9/xN/fia02P/3QCfPwPJBn ...
- Thu Nov 21, 2024 12:52 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid] Railgun doesn't show "No Power" icon when you put ammo in it.
- Replies: 2
- Views: 1129
[boskid] Railgun doesn't show "No Power" icon when you put ammo in it.
Easy to reproduce
Place a railgun in an unpowered area. The no power warning will blip.
Put ammo in it. No Power warning doesn't show anymore.
Place a railgun in an unpowered area. The no power warning will blip.
Put ammo in it. No Power warning doesn't show anymore.
- Wed Nov 20, 2024 9:40 pm
- Forum: Ideas and Suggestions
- Topic: Additional train interrupt conditions
- Replies: 12
- Views: 4538
Re: Additional train interrupt conditions
I came to write some suggestions about interrupts. But here they are already written by you. Thanks...
- Has open path: This might be a stretch due to the performance hit of tons of trains doing path calculation when using this condition, but knowing if a train _can_ get to a station from where ...
- Has open path: This might be a stretch due to the performance hit of tons of trains doing path calculation when using this condition, but knowing if a train _can_ get to a station from where ...
- Mon Nov 18, 2024 4:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Deconstruction Planner blips the selection of previous job when you start a new selection.
- Replies: 3
- Views: 1461
Re: Deconstruction Planner blips the selection of previous job when you start a new selection.
I'm using the latest experimental 2.0.19 on windows 11 steam version.
The error was here since 2.0 release.
I've started a new map without any mods except spage-age, rails and quality and the blip still occurs.
2024-11-18 19-48-33.mp4
After I select the trees for deconstruction, at 3. second ...
The error was here since 2.0 release.
I've started a new map without any mods except spage-age, rails and quality and the blip still occurs.
2024-11-18 19-48-33.mp4
After I select the trees for deconstruction, at 3. second ...
- Mon Nov 18, 2024 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Deconstruction Planner blips the selection of previous job when you start a new selection.
- Replies: 3
- Views: 1461
[Rseding91] Deconstruction Planner blips the selection of previous job when you start a new selection.
As title says, Deconstruction Planner shows a red blip of the previous job's selection for a tick when you start a new selection.
It's easier to see when you deleted a big blueprint previously and the job is completed.
It's easier to see when you deleted a big blueprint previously and the job is completed.
- Fri Nov 01, 2024 7:05 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 145
- Views: 53341
Re: Friday Facts #392 - Parametrised blueprints
Lovely feature, great, I would like to request the possibility to set value to a (formula based on) stack size of the selected item.
Now that I played with this parametrization a bit, I'd really like this feature request to be implemented. Having formulas that can depend not only on other ...
- Fri Nov 01, 2024 1:52 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid] Stack Size signal not set properly when the blueprint is imported
- Replies: 1
- Views: 1278
[boskid] Stack Size signal not set properly when the blueprint is imported
As title says stack Size signal not set properly when the blueprint is imported
11-01-2024, 04-47-49.png
In this setup inserter uses D signal from the combinator to set the stack size. When you create a blueprint of this, blueprint also shows Signal-D in json file.
11-01-2024, 04-52-41.png ...
11-01-2024, 04-47-49.png
In this setup inserter uses D signal from the combinator to set the stack size. When you create a blueprint of this, blueprint also shows Signal-D in json file.
11-01-2024, 04-52-41.png ...