Search found 11 matches
- Fri Nov 26, 2021 6:48 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
- Replies: 9
- Views: 7479
Re: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
I'd like to re-open this, as I've started encountering this issue again in 1.1.48. It seems to be set off by using Select New Contents for an already saved blueprint which was saved with a Relative offset, and it's particularly jarring if the new blueprint contents have been rotated relative to the ...
- Mon Mar 01, 2021 3:18 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.25] Crash-to-desktop while ghost building belts; Access Violation: Read at address 0000000000000000
- Replies: 1
- Views: 1295
[1.1.25] Crash-to-desktop while ghost building belts; Access Violation: Read at address 0000000000000000
I'm playing a 2-person modded multiplayer game and twice in the last few hours we've gotten a pair of identical crashes to desktop. Both times, we think my friend set it off while attempting to ghost-build a line of transport belts although there may be some other behaviors in play related to the mo...
- Mon Feb 03, 2020 7:33 pm
- Forum: Duplicates
- Topic: [0.18.3] [modded] "*this->lastDamageDealer was not true"
- Replies: 1
- Views: 1057
[0.18.3] [modded] "*this->lastDamageDealer was not true"
I went to go attack a biter base. I arrived at the base, built a few turrets, got overrun, nearly died, and jumped in my car to escape. A few seconds of driving later (still under attack), the game crashed, producing the following line near the end of the factorio-current log file 1545.598 Error Com...
- Wed Feb 27, 2019 1:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] Sound menu sliders unresponsive
- Replies: 2
- Views: 2492
[0.17.1] Sound menu sliders unresponsive
[Windows 10, AMD CPU+GPU, Steam, 0.17.1] I opened the Settings > Sounds menu (from the main menu), and tried to click and drag the Master slider around. In response, the game froze for several seconds (proportional to how long I had held and tried to drag the slider) (and I heard my fans spin up a b...
- Wed Feb 27, 2019 1:18 am
- Forum: Duplicates
- Topic: [0.17.1] Mouseover item description text is cutoff at right edge
- Replies: 4
- Views: 1469
Re: [0.17.1] Mouseover item description text is cutoff at right edge
I also encountered this. 1600x900 screen, both in Windowed and Fullscreen. Tested at 75%, 100%, and 125% GUI scale. The GUI does resize, however the text is always cut off.
- Wed Jun 13, 2018 9:22 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138496
Re: Mylon's Many Mods
So I was just talking with L0771, author of Cursed Exp (which has suddenly returned after being inactive since 0.11), about an odd issue I found with BlueBuild: namely that it failed to build the Seeds which were ghost-auto-placed by mining its Tree Matures. We traced the problem to the Seeds being ...
- Sat May 05, 2018 4:06 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1413880
Re: Bugs & FAQ
Possible balance issue, Angel's Refining (0.9.10) + Vanilla With no mods present other than Angel's Refining, the recipe for Jivolite Chunks Sorting outputs 5 Iron Ore, 2 Iron Nuggets, 2 Iron Pebbles. If straight smelted, this is a total of 9 Iron Plates from 6 Jivolite Ore. No other form of Jivolit...
- Fri Mar 30, 2018 8:54 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1100332
Re: [0.16] Sea Block Pack 0.2.5
Well it looks like my previous bug report isn't the only thing that an Angel's update broke. I've got a progress blocking issue right at the beginning of a new world: there is no way for me to craft the Wooden Boards needed to make Basic Circuit Boards. Cellulose Fiber Boards have no recipe that con...
- Fri Mar 30, 2018 8:09 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1100332
Re: [0.16] Sea Block Pack 0.2.5
Ran an 'update all mods' this morning and got a crash on launch. Looks like Angel has changed a thing or two in Bio Processing. https://i.imgur.com/PHlDGE7.png Going into data-updates.lua and commenting out this line resulted in a crash on the immediate next line. (Commenting that one out and launch...
- Tue Jul 04, 2017 3:54 am
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 39812
Re: 0.15 Yuoki-Industries Versions
100% Steam is consumed in all cases; if the temperature is above the maximum, the engine treats the temperature as if it was the maximum. It's basically min(steam_temp, engine_max_temp) ... And I'm pretty sure this is how it's always been, it's just that the old limit was the liquid's maximum temper...
- Sat Jul 01, 2017 10:08 pm
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 39812
Re: 0.15 Yuoki-Industries Versions
The Overheater and Rheinsberg both generate Vanilla Steam at 1000C.
The Rensuir and TMFW can only handle Steam at 500C.
Question:
Are there currently any generators that can handle 1000C Steam?
The Rensuir and TMFW can only handle Steam at 500C.
Question:
Are there currently any generators that can handle 1000C Steam?