Search found 11 matches

by PaladinOne
Fri Nov 26, 2021 6:48 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
Replies: 9
Views: 3863

Re: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid

I'd like to re-open this, as I've started encountering this issue again in 1.1.48. It seems to be set off by using Select New Contents for an already saved blueprint which was saved with a Relative offset, and it's particularly jarring if the new blueprint contents have been rotated relative to the ...
by PaladinOne
Mon Mar 01, 2021 3:18 am
Forum: Resolved Problems and Bugs
Topic: [1.1.25] Crash-to-desktop while ghost building belts; Access Violation: Read at address 0000000000000000
Replies: 1
Views: 651

[1.1.25] Crash-to-desktop while ghost building belts; Access Violation: Read at address 0000000000000000

I'm playing a 2-person modded multiplayer game and twice in the last few hours we've gotten a pair of identical crashes to desktop. Both times, we think my friend set it off while attempting to ghost-build a line of transport belts although there may be some other behaviors in play related to the mo...
by PaladinOne
Mon Feb 03, 2020 7:33 pm
Forum: Duplicates
Topic: [0.18.3] [modded] "*this->lastDamageDealer was not true"
Replies: 1
Views: 483

[0.18.3] [modded] "*this->lastDamageDealer was not true"

I went to go attack a biter base. I arrived at the base, built a few turrets, got overrun, nearly died, and jumped in my car to escape. A few seconds of driving later (still under attack), the game crashed, producing the following line near the end of the factorio-current log file 1545.598 Error Com...
by PaladinOne
Wed Feb 27, 2019 1:32 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] Sound menu sliders unresponsive
Replies: 2
Views: 1460

[0.17.1] Sound menu sliders unresponsive

[Windows 10, AMD CPU+GPU, Steam, 0.17.1] I opened the Settings > Sounds menu (from the main menu), and tried to click and drag the Master slider around. In response, the game froze for several seconds (proportional to how long I had held and tried to drag the slider) (and I heard my fans spin up a b...
by PaladinOne
Wed Feb 27, 2019 1:18 am
Forum: Duplicates
Topic: [0.17.1] Mouseover item description text is cutoff at right edge
Replies: 4
Views: 653

Re: [0.17.1] Mouseover item description text is cutoff at right edge

I also encountered this. 1600x900 screen, both in Windowed and Fullscreen. Tested at 75%, 100%, and 125% GUI scale. The GUI does resize, however the text is always cut off.
by PaladinOne
Wed Jun 13, 2018 9:22 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 297
Views: 84656

Re: Mylon's Many Mods

So I was just talking with L0771, author of Cursed Exp (which has suddenly returned after being inactive since 0.11), about an odd issue I found with BlueBuild: namely that it failed to build the Seeds which were ghost-auto-placed by mining its Tree Matures. We traced the problem to the Seeds being ...
by PaladinOne
Sat May 05, 2018 4:06 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 766313

Re: Bugs & FAQ

Possible balance issue, Angel's Refining (0.9.10) + Vanilla With no mods present other than Angel's Refining, the recipe for Jivolite Chunks Sorting outputs 5 Iron Ore, 2 Iron Nuggets, 2 Iron Pebbles. If straight smelted, this is a total of 9 Iron Plates from 6 Jivolite Ore. No other form of Jivolit...
by PaladinOne
Fri Mar 30, 2018 8:54 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 804042

Re: [0.16] Sea Block Pack 0.2.5

Well it looks like my previous bug report isn't the only thing that an Angel's update broke. I've got a progress blocking issue right at the beginning of a new world: there is no way for me to craft the Wooden Boards needed to make Basic Circuit Boards. Cellulose Fiber Boards have no recipe that con...
by PaladinOne
Fri Mar 30, 2018 8:09 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 804042

Re: [0.16] Sea Block Pack 0.2.5

Ran an 'update all mods' this morning and got a crash on launch. Looks like Angel has changed a thing or two in Bio Processing. https://i.imgur.com/PHlDGE7.png Going into data-updates.lua and commenting out this line resulted in a crash on the immediate next line. (Commenting that one out and launch...
by PaladinOne
Tue Jul 04, 2017 3:54 am
Forum: Yuoki Industries
Topic: 0.15 Yuoki-Industries Versions
Replies: 47
Views: 27246

Re: 0.15 Yuoki-Industries Versions

100% Steam is consumed in all cases; if the temperature is above the maximum, the engine treats the temperature as if it was the maximum. It's basically min(steam_temp, engine_max_temp) ... And I'm pretty sure this is how it's always been, it's just that the old limit was the liquid's maximum temper...
by PaladinOne
Sat Jul 01, 2017 10:08 pm
Forum: Yuoki Industries
Topic: 0.15 Yuoki-Industries Versions
Replies: 47
Views: 27246

Re: 0.15 Yuoki-Industries Versions

The Overheater and Rheinsberg both generate Vanilla Steam at 1000C.

The Rensuir and TMFW can only handle Steam at 500C.

Question:
Are there currently any generators that can handle 1000C Steam?

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