Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
Hey um angel's industries is for 0.16 factorio, but it has a dependency on angel's components etc, but that's for .15 and .14 only. how come?
- Jackalope_Gaming
- Fast Inserter
- Posts: 230
- Joined: Wed Oct 07, 2015 10:11 pm
- Contact:
Re: Bugs & FAQ
Are you sure you have the latest version? Angel's Industries 0.1.0 has no dependency on Angel's Components at all. Just refining, Petrochem, Bio, and Smelting. See https://mods.factorio.com/mod/angelsind ... /downloads to obtain it.paolomari wrote:Hey um angel's industries is for 0.16 factorio, but it has a dependency on angel's components etc, but that's for .15 and .14 only. how come?
-
- Inserter
- Posts: 42
- Joined: Thu Mar 24, 2016 7:12 pm
- Contact:
Re: Bugs & FAQ
Is there a bug with "special" tree generation in the map? I have been going around the map for an hour looking for desert trees and they dont seem to be spawning?
I'm trying to build more seed generators for my wood factory and need those trees. Is there a recipe for making these special trees?
I'm trying to build more seed generators for my wood factory and need those trees. Is there a recipe for making these special trees?
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bugs & FAQ
Generation is bound to certain restrictions so desert trees only spawn in arid/deserty regions and so on. Do you use any kind of terrain overhaul other than alien biomes?johnnyBgoode wrote:Is there a bug with "special" tree generation in the map? I have been going around the map for an hour looking for desert trees and they dont seem to be spawning?
I'm trying to build more seed generators for my wood factory and need those trees. Is there a recipe for making these special trees?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
-
- Inserter
- Posts: 42
- Joined: Thu Mar 24, 2016 7:12 pm
- Contact:
Re: Bugs & FAQ
I understand that they only appear in desert/arid regions and thats exactly the place I'm currently exploring. I'm only using RSO. Alien Biomes is in my mod list but its toggled disabled.Arch666Angel wrote:
Generation is bound to certain restrictions so desert trees only spawn in arid/deserty regions and so on. Do you use any kind of terrain overhaul other than alien biomes?
I don't even see gardens on the newly explored regions of the map. But they do exist on my previous explorations, since I can still see the bright green dots on the map. These are the one I didn't go for right away.
-
- Manual Inserter
- Posts: 4
- Joined: Mon Jan 08, 2018 7:39 am
- Contact:
Re: Bugs & FAQ
From a discussion that was on the mod page and as far as i can tell not reported here:
B Mod Mismatch Detected
MayhemMays - a month ago
My friend and I downloaded the same mod (this one) on the same version of the game (.16 latest) and every time we try to connect we get the error.
Error: "Mods mismatch detected! angelsbioprocessing: Mod contents are different even though versions are the same"
Dragontamer - 12 days ago
I'm having the same issue with the same error message. I've even transferred the file to my friend to make sure we had the exact file.
Lord-Fridge - 8 days ago Edit
Same here it worked fine until a cuple of minutes gao when i changed mod settings. I redownloaded the mod file and reupped it on my server still can't connect with the exact same error message.
Lord-Fridge - 8 days ago Edit
Brainfart: I resetted the Mod settings to default now it is working fine again. If i find a minute I'll try and experiment to see which setting had the effect.
Lord-Fridge - now Edit
It seems to be connected to the alien artifact setting. If it is in default its works fine...if you change it it leads to the mismatch message
Changing the artifact settings to default worked fine for me.
B Mod Mismatch Detected
MayhemMays - a month ago
My friend and I downloaded the same mod (this one) on the same version of the game (.16 latest) and every time we try to connect we get the error.
Error: "Mods mismatch detected! angelsbioprocessing: Mod contents are different even though versions are the same"
Dragontamer - 12 days ago
I'm having the same issue with the same error message. I've even transferred the file to my friend to make sure we had the exact file.
Lord-Fridge - 8 days ago Edit
Same here it worked fine until a cuple of minutes gao when i changed mod settings. I redownloaded the mod file and reupped it on my server still can't connect with the exact same error message.
Lord-Fridge - 8 days ago Edit
Brainfart: I resetted the Mod settings to default now it is working fine again. If i find a minute I'll try and experiment to see which setting had the effect.
Lord-Fridge - now Edit
It seems to be connected to the alien artifact setting. If it is in default its works fine...if you change it it leads to the mismatch message
Changing the artifact settings to default worked fine for me.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bugs & FAQ
Which settings did you change? There are no mod settings to play around with in bio processing currently.Lord-Fridge wrote:From a discussion that was on the mod page and as far as i can tell not reported here:
B Mod Mismatch Detected
MayhemMays - a month ago
My friend and I downloaded the same mod (this one) on the same version of the game (.16 latest) and every time we try to connect we get the error.
Error: "Mods mismatch detected! angelsbioprocessing: Mod contents are different even though versions are the same"
Dragontamer - 12 days ago
I'm having the same issue with the same error message. I've even transferred the file to my friend to make sure we had the exact file.
Lord-Fridge - 8 days ago Edit
Same here it worked fine until a cuple of minutes gao when i changed mod settings. I redownloaded the mod file and reupped it on my server still can't connect with the exact same error message.
Lord-Fridge - 8 days ago Edit
Brainfart: I resetted the Mod settings to default now it is working fine again. If i find a minute I'll try and experiment to see which setting had the effect.
Lord-Fridge - now Edit
It seems to be connected to the alien artifact setting. If it is in default its works fine...if you change it it leads to the mismatch message
Changing the artifact settings to default worked fine for me.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
-
- Manual Inserter
- Posts: 4
- Joined: Mon Jan 08, 2018 7:39 am
- Contact:
Re: Bugs & FAQ
Sorry I was not clear about that. The only connection I found was the Alien Artefact Settings of Bob's Enemies Mod. The default worked fine, any alteration resulted in the Mod Mismatch Error for the Bioprocessing Mod.Arch666Angel wrote:Which settings did you change? There are no mod settings to play around with in bio processing currently.Lord-Fridge wrote:From a discussion that was on the mod page and as far as i can tell not reported here:
B Mod Mismatch Detected
MayhemMays - a month ago
My friend and I downloaded the same mod (this one) on the same version of the game (.16 latest) and every time we try to connect we get the error.
Error: "Mods mismatch detected! angelsbioprocessing: Mod contents are different even though versions are the same"
Dragontamer - 12 days ago
I'm having the same issue with the same error message. I've even transferred the file to my friend to make sure we had the exact file.
Lord-Fridge - 8 days ago Edit
Same here it worked fine until a cuple of minutes gao when i changed mod settings. I redownloaded the mod file and reupped it on my server still can't connect with the exact same error message.
Lord-Fridge - 8 days ago Edit
Brainfart: I resetted the Mod settings to default now it is working fine again. If i find a minute I'll try and experiment to see which setting had the effect.
Lord-Fridge - now Edit
It seems to be connected to the alien artifact setting. If it is in default its works fine...if you change it it leads to the mismatch message
Changing the artifact settings to default worked fine for me.
Re: Bugs & FAQ
Please check if there is a conditional require statement in mod that is based on this setting.
AFAIK making conditional require can cause mod mismatch in multiplayer.
AFAIK making conditional require can cause mod mismatch in multiplayer.
-
- Burner Inserter
- Posts: 11
- Joined: Wed May 10, 2017 1:05 am
- Contact:
Re: Bugs & FAQ
Possible balance issue, Angel's Refining (0.9.10) + Vanilla
With no mods present other than Angel's Refining, the recipe for Jivolite Chunks Sorting outputs 5 Iron Ore, 2 Iron Nuggets, 2 Iron Pebbles. If straight smelted, this is a total of 9 Iron Plates from 6 Jivolite Ore. No other form of Jivolite processing (or for that matter, any ore processing) produces comparable output to this.
(Comparison: Saphirite Chunks Sorting gives 2 Ore, 1 Nugget, 4 Pebbles; Jivolite Crystals Sorting gives 4 Ore, 2 Nuggets, 2 Pebbles (for 8 Crystals); Purified Jivolite Sorting gives 2 Ore, 3 Nuggets, 2 Pebbles, 2 Slag (for 9 Purified); combining Pebbles with Nuggets/Slag, this gets to a net 10 Iron Ore from 9 Jivolite Ore.)
Proposal of what may be better: Jivolite Chunks Sorting -> 2 Iron Ore, 2 Nuggets, 2 Pebbles.
With no mods present other than Angel's Refining, the recipe for Jivolite Chunks Sorting outputs 5 Iron Ore, 2 Iron Nuggets, 2 Iron Pebbles. If straight smelted, this is a total of 9 Iron Plates from 6 Jivolite Ore. No other form of Jivolite processing (or for that matter, any ore processing) produces comparable output to this.
(Comparison: Saphirite Chunks Sorting gives 2 Ore, 1 Nugget, 4 Pebbles; Jivolite Crystals Sorting gives 4 Ore, 2 Nuggets, 2 Pebbles (for 8 Crystals); Purified Jivolite Sorting gives 2 Ore, 3 Nuggets, 2 Pebbles, 2 Slag (for 9 Purified); combining Pebbles with Nuggets/Slag, this gets to a net 10 Iron Ore from 9 Jivolite Ore.)
Proposal of what may be better: Jivolite Chunks Sorting -> 2 Iron Ore, 2 Nuggets, 2 Pebbles.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bugs & FAQ
I cant find the notes I made back then, but you are probably right at least it makes no sense to me looking at it Added for the next updatePaladinOne wrote:Possible balance issue, Angel's Refining (0.9.10) + Vanilla
With no mods present other than Angel's Refining, the recipe for Jivolite Chunks Sorting outputs 5 Iron Ore, 2 Iron Nuggets, 2 Iron Pebbles. If straight smelted, this is a total of 9 Iron Plates from 6 Jivolite Ore. No other form of Jivolite processing (or for that matter, any ore processing) produces comparable output to this.
(Comparison: Saphirite Chunks Sorting gives 2 Ore, 1 Nugget, 4 Pebbles; Jivolite Crystals Sorting gives 4 Ore, 2 Nuggets, 2 Pebbles (for 8 Crystals); Purified Jivolite Sorting gives 2 Ore, 3 Nuggets, 2 Pebbles, 2 Slag (for 9 Purified); combining Pebbles with Nuggets/Slag, this gets to a net 10 Iron Ore from 9 Jivolite Ore.)
Proposal of what may be better: Jivolite Chunks Sorting -> 2 Iron Ore, 2 Nuggets, 2 Pebbles.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
I'm running the SeaBlock 2.7 pack and might have stumbled upon a bug with the "Advanced Desert Garden Cultivation" recipe. According to the GUI the recipe should yield 2 bio tokens, one desert garden with a 5% chance of another one for 2 fertilizers and a desert garden. I was hoping to farm me some bio tokens this way, but I never seem to get any. Is this a bug or am I just not seeing something?
Thanks
Edit: nevermind... after forgetting about it for a couple hours, they started to show up I guess it's another chance based value that doesn't show up properly on the GUI.
Re: Bugs & FAQ
The seafloor pump can be placed backwards (see backwardsPump.png). I think it's because the collision box is so small, that it's not actually colliding with the land when backwards. It seems to automatically snap backwards when put on a southern or western shore, otherwise you can rotate it.
This seems to work much better:
This seems to work much better:
Code: Select all
collision_box = {{-1.4, -2.45}, {1.4, 0.3}},
- Attachments
-
- pump's backwards
- backwardsPump.png (454.77 KiB) Viewed 7558 times
Re: Bugs & FAQ
I believe I have found a bug in the latest version of Angel's Mods:
The tooltip of the item "Clay Brick" displays the following error message:
The tooltip of the item "Clay Brick" displays the following error message:
Code: Select all
Used to build the Unknown key: "tile-name.clay-bricks".
Re: Bugs & FAQ
I believe I have found another bug in Angel's Mods: The recipes unlocked by researching "Advanced Glass Smelting 1" are significantly worse than using the simple stone furnace recipe.
The simple stone furnace recipe, which is available from the start of the game, gives me 3 glass per 4 silicon ore, whereas the "advanced" recipe mentioned above gives me only 2 glass per 4 silicon ore. I can't believe that this was intended.
See the following thread for more information:
viewtopic.php?f=185&t=60537 glass smelting recipe bug?
The simple stone furnace recipe, which is available from the start of the game, gives me 3 glass per 4 silicon ore, whereas the "advanced" recipe mentioned above gives me only 2 glass per 4 silicon ore. I can't believe that this was intended.
See the following thread for more information:
viewtopic.php?f=185&t=60537 glass smelting recipe bug?
-
- Manual Inserter
- Posts: 1
- Joined: Tue May 22, 2018 11:51 am
- Contact:
Re: Bugs & FAQ
Hey!
I have lots of mods installed and they worked fine, however when I added custom modules and F.A.R.L. suddenly I started to get this error: " __angelsrefining__/prototypes/override-functions.lua:529:table index is nil "
Mods to be disabled: angelspetrochem
Do you have idea how to fix this? (beside of the obvious of taking the new mods out to see which one is most likely the culprit)
Thanks in advantage!
I have lots of mods installed and they worked fine, however when I added custom modules and F.A.R.L. suddenly I started to get this error: " __angelsrefining__/prototypes/override-functions.lua:529:table index is nil "
Mods to be disabled: angelspetrochem
Do you have idea how to fix this? (beside of the obvious of taking the new mods out to see which one is most likely the culprit)
Thanks in advantage!
Re: Bugs & FAQ
take mods out, until you find culprit, then message author of problematic mod to fix it.kallettaja wrote:Hey!
I have lots of mods installed and they worked fine, however when I added custom modules and F.A.R.L. suddenly I started to get this error: " __angelsrefining__/prototypes/override-functions.lua:529:table index is nil "
Mods to be disabled: angelspetrochem
Do you have idea how to fix this? (beside of the obvious of taking the new mods out to see which one is most likely the culprit)
Thanks in advantage!
there is not much else to do, really.
unless you are lua programmer, and fix it yourself.
Re: Bugs & FAQ
In Bobs/Angels I am able to research Thermal Refining which enables me to build the Ore Refinery, but the Advanced Electronics 2 is not yet researched, and I'm unable to build Electronic Circuit Boards which are used to build the Ore Refinery. Is this a bug in Angel's Refining? Shouldn't Researching Thermal Refining follow **only** after Advanced Electronics 2? I am using the latest version of the mods as of today, and I'm combining all that Bobs & Angels have to offer.
Re: Bugs & FAQ
it's not exactly bug, you can even find such thing in vanilla, sometime you unlock building, or item, which has subcomponent technology unlocked in different part of technology tree. as long as it doesn't create dead end (eg. loop), it's OK.LaUr3nTiU wrote:In Bobs/Angels I am able to research Thermal Refining which enables me to build the Ore Refinery, but the Advanced Electronics 2 is not yet researched, and I'm unable to build Electronic Circuit Boards which are used to build the Ore Refinery. Is this a bug in Angel's Refining? Shouldn't Researching Thermal Refining follow **only** after Advanced Electronics 2? I am using the latest version of the mods as of today, and I'm combining all that Bobs & Angels have to offer.
Re: Bugs & FAQ
there is missing check in angels bio, this happens, when boblogistic is not installed