Search found 19 matches
- Wed Dec 11, 2024 2:14 pm
- Forum: Duplicates
- Topic: [2.0.23] Crash when trying to upgrade ghost elevated rails
- Replies: 2
- Views: 168
Re: [2.0.23] Crash when trying to upgrade ghost elevated rails
Log and dump file attached
- Wed Dec 11, 2024 2:07 pm
- Forum: Duplicates
- Topic: [2.0.23] Crash when trying to upgrade ghost elevated rails
- Replies: 2
- Views: 168
[2.0.23] Crash when trying to upgrade ghost elevated rails
I was building rails, but ran out of normal so i wanted to continue by using uncommon rails using the following upgrade planner:
0eNqtkdFqwzAMRf9FzwmUkpbG0C8ppYhGzQyW7DpKaAn+98ob2+tG2ZOkY3Hly11hTmPGgS4poAhlcCtMpOplnGrPmBJla08r3HLkyvSZCByQqNcnNCDIdZ40ox8 ...
0eNqtkdFqwzAMRf9FzwmUkpbG0C8ppYhGzQyW7DpKaAn+98ob2+tG2ZOkY3Hly11hTmPGgS4poAhlcCtMpOplnGrPmBJla08r3HLkyvSZCByQqNcnNCDIdZ40ox8 ...
- Wed Nov 06, 2019 9:59 am
- Forum: Desyncs with mods
- Topic: [0.17.75] Desync on join after long idle time in pause
- Replies: 1
- Views: 1402
[0.17.75] Desync on join after long idle time in pause
We used the 0.17.74 version and updated to 0.17.75 and since the version update we noticed that every time we go sleep and pause the game before we quit, rejoin the next day everyone get a desync error.
Restarting the server fixes it.
The last idle duration was ~7h, 23:35:21 last one left and 07:66 ...
Restarting the server fixes it.
The last idle duration was ~7h, 23:35:21 last one left and 07:66 ...
- Sun May 28, 2017 1:30 pm
- Forum: Not a bug
- Topic: [0.15.12] Large performance issue
- Replies: 13
- Views: 5725
Re: [0.15.12] Large performance issue
I know what to do, its just for debbing later.
- Sun May 28, 2017 11:26 am
- Forum: Not a bug
- Topic: [0.15.12] Large performance issue
- Replies: 13
- Views: 5725
Re: [0.15.12] Large performance issue
@Twinsen thanks for the detailed information. Is it possible go do such performance breakdown on our own (your tree image), so we can better analyse our base and eliminate performance issues? If yes we also could share some data, if you want to. Because as is see the thread there are lot of views ...
- Wed May 24, 2017 5:12 pm
- Forum: Not a bug
- Topic: [0.15.12] Large performance issue
- Replies: 13
- Views: 5725
Re: [0.15.12] Large performance issue
And the real problem is 0.85 and up
Large is same as small
The high peak was a save interval
Code: Select all
game.speed = 0.85
The high peak was a save interval
- Wed May 24, 2017 5:07 pm
- Forum: Not a bug
- Topic: [0.15.12] Large performance issue
- Replies: 13
- Views: 5725
Re: [0.15.12] Large performance issue
1. All debug options are disabled.
2. ok
3. This issue only appears in multiplayer, singleplayer works fine everytime. Is it possible to do debugging in multiplayer, to determine where this issue came from?
Singleplayer with "game.speed = 1.0"
2. ok
3. This issue only appears in multiplayer, singleplayer works fine everytime. Is it possible to do debugging in multiplayer, to determine where this issue came from?
Singleplayer with "game.speed = 1.0"
- Wed May 24, 2017 4:49 pm
- Forum: Not a bug
- Topic: [0.15.12] Large performance issue
- Replies: 13
- Views: 5725
Re: [0.15.12] Large performance issue
Here are some testings i did with nvidia linux graphic debugger to track the fps:
1. pic is small resolution (645x382)
2. pic is large resolution (1855x1056)
game.speed = 0.7
https://i.imgur.com/wBYYlzd.png
https://i.imgur.com/CgHyTFe.png
game.speed = 0.75
https://i.imgur.com/hMJSHvQ.png ...
1. pic is small resolution (645x382)
2. pic is large resolution (1855x1056)
game.speed = 0.7
https://i.imgur.com/wBYYlzd.png
https://i.imgur.com/CgHyTFe.png
game.speed = 0.75
https://i.imgur.com/hMJSHvQ.png ...
- Mon May 22, 2017 6:19 pm
- Forum: Not a bug
- Topic: [0.15.12] Large performance issue
- Replies: 13
- Views: 5725
Re: [0.15.12] Large performance issue
Ok to reproduce try to join our server: fankserver.com
And tell me your UPS/FPS, because its only affected in multiplayer
And tell me your UPS/FPS, because its only affected in multiplayer
- Mon May 22, 2017 5:45 pm
- Forum: Not a bug
- Topic: [0.15.12] Large performance issue
- Replies: 13
- Views: 5725
Re: [0.15.12] Large performance issue
Singleplayer:
avg 49 min 40 max 55
Both values are always the same.
Multiplayer:
With "game.speed = 0.8"
UPS is always high, only fps drops extemly.
avg 49 min 40 max 55
Both values are always the same.
Multiplayer:
With "game.speed = 0.8"
UPS is always high, only fps drops extemly.
- Mon May 22, 2017 5:19 pm
- Forum: Not a bug
- Topic: [0.15.12] Large performance issue
- Replies: 13
- Views: 5725
[0.15.12] Large performance issue
I'm and some friends are unable to join, or join very slow.
I can't speak for my friends, don't know what OS or hardware they have.
For me:
http://i.imgur.com/dnxJamY.png
What happens if i join on "catching up", while bar moves backward:
http://i.imgur.com/XBuljW6.png
I opened it so they devs ...
I can't speak for my friends, don't know what OS or hardware they have.
For me:
http://i.imgur.com/dnxJamY.png
What happens if i join on "catching up", while bar moves backward:
http://i.imgur.com/XBuljW6.png
I opened it so they devs ...
- Mon May 22, 2017 4:48 pm
- Forum: Pending
- Topic: [0.15.11] Random red train signals
- Replies: 10
- Views: 4085
Re: [0.15.11] Random red train signals
@HanziQ i still see the issues, but could it be that these issues are there, because they were placed before the patch?
- Wed May 17, 2017 5:23 pm
- Forum: Pending
- Topic: [0.15.11] Random red train signals
- Replies: 10
- Views: 4085
[0.15.11] Random red train signals
After some time, some train signal switches to red and won't change back. But the way is free and not blocked by something. Removing and placing it again will fix it.
It's marked with a large "Why is this train not moving" marker.
https://steamuserimages-a.akamaihd.net/ugc/771650812163968996 ...
It's marked with a large "Why is this train not moving" marker.
https://steamuserimages-a.akamaihd.net/ugc/771650812163968996 ...
- Mon May 08, 2017 7:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9] Desync report
- Replies: 1
- Views: 984
[0.15.9] Desync report
During the desync i tried to build a train rail from a blueprint.
The "auto report for desync" window does not appear.
I'm running Ubuntu 17.04
Too big for upload
https://drive.google.com/open?id=0B89cS ... jY2VmdlZkU
The "auto report for desync" window does not appear.
I'm running Ubuntu 17.04
Too big for upload
https://drive.google.com/open?id=0B89cS ... jY2VmdlZkU
- Sun May 07, 2017 7:36 pm
- Forum: Not a bug
- Topic: [0.15.9] Very long catching up and mini-freezes
- Replies: 6
- Views: 2963
Re: [0.15.9] Very long catching up and mini-freezes
Ah nvm it looks like he has ISP issues.
- Sun May 07, 2017 6:50 pm
- Forum: Not a bug
- Topic: [0.15.9] Very long catching up and mini-freezes
- Replies: 6
- Views: 2963
Re: [0.15.9] Very long catching up and mini-freezes
I've tried the fast fix "/c game.forces["enemy"].kill_all_units()" and my fps issues are done and the catching up issue is much faster than before, thanks for that.
A temp solution for faster catching up is pausing the game :D
But we still have some clients (with a good hardware) which still get a ...
A temp solution for faster catching up is pausing the game :D
But we still have some clients (with a good hardware) which still get a ...
- Sun May 07, 2017 6:29 pm
- Forum: Not a bug
- Topic: [0.15.9] Very long catching up and mini-freezes
- Replies: 6
- Views: 2963
Re: [0.15.9] Very long catching up and mini-freezes
Maybe not related but here a debug screenshot of my fps issues.
- Sun May 07, 2017 6:27 pm
- Forum: Not a bug
- Topic: [0.15.9] Very long catching up and mini-freezes
- Replies: 6
- Views: 2963
Re: [0.15.9] Very long catching up and mini-freezes
Before the update we had a catch up time about 5-10 sec. after the update the catch up time is about 1-5min. And the catch up "bar" moves back and forward. e.g. 50% -> 60% -> 55% -> 65% -> 70% -> 65% -> 60% ...
The CRC failures like if you watch e.g. belts, you will noticed they will stop shortly ...
The CRC failures like if you watch e.g. belts, you will noticed they will stop shortly ...
- Sun May 07, 2017 6:02 pm
- Forum: Not a bug
- Topic: [0.15.9] Very long catching up and mini-freezes
- Replies: 6
- Views: 2963
[0.15.9] Very long catching up and mini-freezes
After updating to 0.15.6 -> 0.15.9 we noticed long "catching up" and it looks like there are some CRC failures ("mini"-freezes with recover), but no desyncs.
Logs does not show something usefull.
0.000 2017-05-07 17:54:54; Factorio 0.15.9 (build 29504, linux64, headless)
0.000 Operating system ...
Logs does not show something usefull.
0.000 2017-05-07 17:54:54; Factorio 0.15.9 (build 29504, linux64, headless)
0.000 Operating system ...