Search found 14 matches

by StormCrow42
Sat Jan 16, 2021 5:23 pm
Forum: Not a bug
Topic: [1.1.9] Roboports in vehicles don't work properly
Replies: 16
Views: 4195

Re: [1.1.9] Roboports in vehicles don't work properly

from the descriptions in this thread, a couple questions pop into mind. Do equipment roboports have player-avatar bound checks? Do they start working if the player gets near while they are being sluggish? Is Spidertron basically a remote controlled player? The player and player-occupied vehicles ar...
by StormCrow42
Mon Dec 14, 2020 9:03 pm
Forum: Not a bug
Topic: [1.1.5] Character colliding with Factorio logo in menu simulation
Replies: 4
Views: 1184

Re: [1.1.5] Powersuited engineer hanging up on Factorio logo in menu vignette

Ok, I uninstalled all my mods and waited for it to come around again and the engineer successfully get around the logo. It appears it is mod-induced after all.
by StormCrow42
Mon Dec 14, 2020 8:49 pm
Forum: Not a bug
Topic: [1.1.5] Character colliding with Factorio logo in menu simulation
Replies: 4
Views: 1184

Re: [1.1.5] Powersuited engineer hanging up on Factorio logo in menu vignette

stuckengineer.png
stuckengineer.png (1.96 MiB) Viewed 1055 times
I do have mods installed, but none that should impact the menu vignettes.
by StormCrow42
Mon Dec 14, 2020 12:50 am
Forum: Not a bug
Topic: [1.1.5] Character colliding with Factorio logo in menu simulation
Replies: 4
Views: 1184

[1.1.5] Character colliding with Factorio logo in menu simulation

It looks like in the powersuited engineer vs. biters vignette, the engineer is hanging up on the Factorio logo on the map rather than finishing his destruction of the biter base.
by StormCrow42
Sat Jan 20, 2018 7:05 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64323

Re: [MOD 0.12.26] Picker: Easily select items from inventory

It looks like picker tweaks is rearranging the priority order of color signals to lights. I was just playing with someone's unloading station with colored status indicators and they're sending both yellow and green signals to their lights when they want green. The green shows normally when I have pi...
by StormCrow42
Thu Jan 11, 2018 3:07 am
Forum: Resolved Problems and Bugs
Topic: [0.16.15] [Dominik] Can't change research when window maximized
Replies: 9
Views: 7827

Re: [0.16.15] Can't change research when window maximized

1920x1080. The whole research interface is on screen, but it simply doesn't respond at all to mouse clicks. I launch through steam, but I have the steam overlay disabled. And the fact that enabling mods changes if it works or not seems to imply it's not because of an external program.
by StormCrow42
Thu Jan 11, 2018 1:18 am
Forum: Resolved Problems and Bugs
Topic: [0.16.15] [Dominik] Can't change research when window maximized
Replies: 9
Views: 7827

[0.16.15] [Dominik] Can't change research when window maximized

I've encountered a rather unusual UI issue. When running an unmodded game and my game window is maximized (on Windows 10), I'm unable to click around inside the research tree to select a new research option or to browse future research possibilities. As soon as I unmaximize the window I'm able to do...
by StormCrow42
Thu Jan 11, 2018 12:44 am
Forum: Not a bug
Topic: [0.16.16] Logistic bots don't dump in closest storage chest
Replies: 3
Views: 2166

Re: [16.16] Logistic bots don't dump in closest storage chest

Not a bug. Bots prefer requester chests/player requests (not certain in which order), followed by storage chests containing that item, in the order the chests are placed, followed by empty storage chests, in the order the chests were placed, followed by non-empty storage chests, in the order in whic...
by StormCrow42
Sat Jan 06, 2018 3:03 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218380

Re: Bugs & FAQ

When creating a new game, I've noticed that the resource overrides for the various default options are mixed up a little bit. The Rubyte and Bobmonium settings under "Rich Resources" are the ones more suitable to "Rail World", Gas Well isn't modified at all on this setting. Under...
by StormCrow42
Tue Dec 19, 2017 12:18 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] achievements are reset
Replies: 9
Views: 4024

Re: achievments are reset

Same problem here, every time I load up a save I start getting pop-ups for the achievements I've gotten previously.
by StormCrow42
Sun Jun 11, 2017 5:11 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209982

Re: [MOD 0.14] Upgrade planner - v1.2.7

Disabled all mods except this one, recipe appears. Re-enable all mods, recipe gone. Disable just "Picker Extended Version", recipe is back. Seem like that mod suppresses the recipe for this one. UPDATE Build upgrade planner, re-enable "Picker Extended Version" and it still works...
by StormCrow42
Sat Jun 10, 2017 10:22 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 880709

Re: 4-way intersection testing: Throughput and deadlocks

What really surprises me is the lower throughput on the 4-lane "simple" then on the Christmas design, where they seem almost identical pathwise. I'm guessing it's simply a factor of a smaller intersection size reduces the duration of blocked paths.
by StormCrow42
Sun Jun 04, 2017 1:18 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compacted 32x32 Blue Belt Balancer for 0.15
Replies: 2
Views: 4694

Re: Compacted 32x32 Blue Belt Balancer for 0.15

With a little further work, i have 2 more variants. First, a version with even fewer normal belts, with undergrounds added where they are an overall savings in iron usage for normal recipes (9-10 belt lengths). http://i.imgur.com/XHmcRJ4.jpg Blueprint: https://pastebin.com/09ex4USK And second, a ver...
by StormCrow42
Sat Jun 03, 2017 3:21 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compacted 32x32 Blue Belt Balancer for 0.15
Replies: 2
Views: 4694

Compacted 32x32 Blue Belt Balancer for 0.15

I took ideas from the fractal balancer and the compact 16x16 balancers that have been posted, used blue belts to trim a few rows of the 32x32 crossover section, and came up with 2 versions of this: First, a "pretty" one with as much space occupied by belts as possible. https://i.imgur.com/...

Go to advanced search