
This is not exactly a bug, but I believe this 'compact' example shows problems with current logistic bots.
Picture and savegame shows following issues in case of uranium enrichment:
-When active providers are used in enrichment area to prevent bottlenecks (as currently), bots waste time by carrying bright uranium back and forth
-When replaced with buffer chests, they slowly end up being filled up, eventually creating bottlenecks
-When replaced with passive providers, they do the same as above, just faster, because bots prefer uranium ores from storage area
-Both of above happen because bots now prefer storage chests over near-by chests or something like that
-In addition to the above, bots seem to prefer using unassigned storage chests instead of dedicated chests that I've put nearby most of the time
-As it is right now, there is no solution to this while using bots
I don't think this requires log file. I'm posting this example because I think it can help in further optimalisations.