Headless server 0.17.66
Mods
0.177 Loading mod settings WireShortcuts 0.3.172 (settings.lua)
0.177 Loading mod settings aai-industry 0.3.22 (settings.lua)
0.177 Loading mod settings aai-signal-transmission 0.1.7 (settings.lua)
0.177 Loading mod settings Automatic_Train_Painter 0.2.9 (settings ...
Search found 12 matches
- Sun Aug 18, 2019 7:44 am
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 68936
- Fri Aug 03, 2018 9:12 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 101369
Re: Friday Facts #254 - No research queue for you
I understand that you feel the research queue takes something away. However I feel that is what options are for. It can be off by default and allow people to choose to use it or not.
To be fair i've used the existing research queue mod for a long time and even if you don't add it back as an option I ...
To be fair i've used the existing research queue mod for a long time and even if you don't add it back as an option I ...
- Thu Jun 22, 2017 3:50 pm
- Forum: Not a bug
- Topic: [0.15.22] Gui sliders have decimal value, unexpected results
- Replies: 2
- Views: 1669
Re: [0.15.22] Gui sliders have decimal value, unexpected results
That is fine. I figured as much from a just random player's perspective the minor amount of variance in the values wont' matter.
- Thu Jun 22, 2017 3:26 pm
- Forum: Not a bug
- Topic: [0.15.22] Gui sliders have decimal value, unexpected results
- Replies: 2
- Views: 1669
[0.15.22] Gui sliders have decimal value, unexpected results
So after some effort I finally realized the time values in the config files such as map-settings.json are in ticks per second. I am going to use min_expansion_cooldown and max_expansion_cooldown for the examples.
I will use the following command to display the values
/c game.player.print(game.map ...
I will use the following command to display the values
/c game.player.print(game.map ...
- Wed May 17, 2017 11:45 pm
- Forum: General discussion
- Topic: Fire, Trees, Grenades
- Replies: 21
- Views: 9364
Re: Fire, Trees, Grenades
When me and a friend have been playing. I am usually in the tank he is on foot. He starts a forest fire and I just use my handy tank flame thrower to "put it out". Since you know it doesn't ignite trees
- Wed May 17, 2017 10:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.11] Disabled Train Stations - circuit network
- Replies: 6
- Views: 6213
Re: [0.15.11] Disabled Train Stations - circuit network
Ok so after downloading 15.10 again and testing i'm scraping what I had for my post I was working on the new video's show the issue very clearly. The trains are acting completely different at the station than in previous versions.
The blue train is 15.10 and the red train is 15.11
15.10 - No ...
The blue train is 15.10 and the red train is 15.11
15.10 - No ...
- Wed May 17, 2017 9:40 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.11] Disabled Train Stations - circuit network
- Replies: 6
- Views: 6213
Re: [0.15.11] Disabled Train Stations - circuit network
Try adding a few rails behind the station to see the actual problem. The train isn't stopping there, it's simply hitting the end of the rail - and Factorio's automated trains aren't smart enough to reverse direction if a dualheaded train ends up on a dead end rail. System is working as designed ...
- Wed May 17, 2017 7:42 am
- Forum: Resolved Problems and Bugs
- Topic: Game enters window mode after ALT TAB and pressing ENTER
- Replies: 4
- Views: 4813
Re: Game enters window mode after ALT TAB and pressing ENTER
It simply sounds as if for some reason the game thinks your alt key is still being held down. Alt+Enter is a standard shortcut for switching between fullscreen and windowed.
Make sure your keyboard key isn't being stuck down for some reason. I realize that it is probably not the case though.
A ...
Make sure your keyboard key isn't being stuck down for some reason. I realize that it is probably not the case though.
A ...
- Wed May 17, 2017 7:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.11] Disabled Train Stations - circuit network
- Replies: 6
- Views: 6213
[0.15.11] Disabled Train Stations - circuit network
So I had setup a supply train a few days ago on 0.15.10 and everything was working fine. Today after updating to 0.15.11 the train now gets stuck. I am aware of the output signal and will be making a slight adjustment but....I am not honestly sure if this will be considered a bug or not.
The way it ...
The way it ...
- Thu May 04, 2017 3:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4][Twinsen] Read train contents sends 0 briefly?
- Replies: 36
- Views: 41023
Re: [0.15.4][Twinsen] Read train contents sends 0 briefly?
This is not a bug due to the way how circuit networks work(every signal takes 1 tick to propagate).
But this is a very common use case and people expect it to work. I'm still thinking of the best solution.
1. Delaying the inserter loading. This would require some significant code changes and some ...
But this is a very common use case and people expect it to work. I'm still thinking of the best solution.
1. Delaying the inserter loading. This would require some significant code changes and some ...
- Thu May 04, 2017 3:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4][Twinsen] Read train contents sends 0 briefly?
- Replies: 36
- Views: 41023
Re: [0.15.6] Train station reporting train contents with delay
Here is a gif of the issue. I ran into it today and started to report it.
Its the same issue just slightly reversed
1. Send train contents of network to an inserter.
2. Check if item has less than X amount.
The cargo wagon opens and the inserter sees has a spot to insert into before the contents ...
Its the same issue just slightly reversed
1. Send train contents of network to an inserter.
2. Check if item has less than X amount.
The cargo wagon opens and the inserter sees has a spot to insert into before the contents ...
- Tue May 02, 2017 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Difficult to loot corpse when died on Ore
- Replies: 8
- Views: 6380
Re: [15.3] Difficult to loot corpse when died on Ore
Here is a screenshot of the issue on railroads