Search found 90 matches
- Sun May 18, 2025 2:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.50] Menu sim tank gets stuck
- Replies: 3
- Views: 1987
Re: [2.0.50] Menu sim tank gets stuck
Is this a consequence of the turning buff? It must mean the menu sims are done in realtime, not pre-rendered, eh?
- Sat May 03, 2025 12:45 pm
- Forum: Not a bug
- Topic: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
- Replies: 6
- Views: 1003
Re: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
You have to first *build* all of the things in the way, dealing with the biters and worms attempting to kill you and all of the placed things. If you manage to get past all of that - then yes they stop spawning. But you could have trivially killed the nest several times over long before you ...
- Sun Apr 27, 2025 7:30 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 57243
Re: Version 2.0.45
I don't see why its a big deal for speed runners to accept this change.
The 100% category is no longer viable after 2.0.45. No one wants to sit around doing nothing while waiting to research artillery because it isn't compelling gameplay (to say nothing of compelling viewing). We have been able ...
- Mon Apr 21, 2025 1:16 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 57243
Re: Version 2.0.45
Someone on Reddit made a forum post about kovarex's recent comment and said that the achievement where you get 100% achievements in one sitting should be 101%. I think this is a fantastic idea, especially since the vast majority of players won't ever come close to getting all achievements in one ...
- Sun Apr 20, 2025 8:55 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 57243
Re: Version 2.0.45
I'm not doing a speedruns but doing all achievements in one game really interesting. I think it would be nice to have global achievements and this game achievements distinguish.
As a side disussion - I don't understand why installing any mods disable steam achievements. Can anyone give me ...
- Sat Apr 19, 2025 9:47 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 57243
Re: Version 2.0.45
Just an update:
1. In the next release, all saves started with version prior 2.0.45 will not have the achievements limited the new way.
2. There is a new popup which tells you which achievements (and why) are going to be disabled if you start with these settings. (In the map generator gui).
In ...
- Fri Apr 18, 2025 6:41 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 57243
Re: Version 2.0.45
The 100% achievements runs in 1.x are spectacular and are a true testaments to the quality of the game and the players. The fact that "but biter combat didn't happen" does diminish them at all, in fact I would argue makes them better, more streamlined and purer.
It is a common misconception ...
- Fri Apr 18, 2025 10:57 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 57243
Re: Version 2.0.45
Achievements are just, achievements. I think for them to have any value there should not be a way to cheat them, thus running anything easier than default settings.
This is not what is happening. You can make resource patches as plentyful, as large and as rich as you want. You can disable biter ...
- Wed Apr 16, 2025 6:10 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 57243
Re: Version 2.0.45
As spectator, I've always felt the map creation settings speedrunners chose as "cheating". They're running a challenge, no question, but they're easing up the game and playing just a part of it, not the full game. A 100% speedrun without having to actually deal with enemies isn't really 100%, isn ...
- Wed Apr 16, 2025 2:39 pm
- Forum: Not a bug
- Topic: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
- Replies: 6
- Views: 1003
Re: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
You have to first *build* all of the things in the way, dealing with the biters and worms attempting to kill you and all of the placed things. If you manage to get past all of that - then yes they stop spawning. But you could have trivially killed the nest several times over long before you get ...
- Wed Apr 16, 2025 2:32 pm
- Forum: Not a bug
- Topic: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
- Replies: 6
- Views: 1003
Re: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
Really? This seems like an obvious exploit that makes dealing with biters completely trivial, and in light of wanting achievements to be on a level playing field seems worth fixing.
- Wed Apr 16, 2025 2:26 pm
- Forum: Not a bug
- Topic: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
- Replies: 6
- Views: 1003
[2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
In 2.0.45 and before, there is a game breaking bug that makes it trivial to deal with biters. All you have to do is surround the spawners with a whole mess of pipes and they'll never spawn a biter ever again. It can be seen in action here in this short clip on YouTube.
- Tue Apr 15, 2025 6:48 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 57243
Re: Version 2.0.45
I think @Nataly171 makes very good points. Who is benefiting from the fact that you can't get achievements when disabling or modifying biters? Playing with no threats is a 100% valid way to play the game and players who choose that shouldn't have otherwise unrelated parts of the gameplay ...
- Mon Apr 14, 2025 10:29 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 57243
Re: Version 2.0.45
I'd like to expand on the speedrunning points from AntiElitz. I currently hold the world record for the vanilla 2.0 100% category (mainly because many people are exploring Space Age) and third place in the version 1.1 100% category. Anti is right, except my interest in Factorio ran the other way. I ...
- Sat Mar 22, 2025 7:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.42] Blueprints with Spidertron cannot be rotated
- Replies: 1
- Views: 440
[Lou][2.0.42] Blueprints with Spidertron cannot be rotated
As a result of this fix, any blueprint with a spidertron in it can no longer be rotated. I'm not quite sure why since our Spider pal appears to have vertical, horizontal and diagonal symmetry. It sure would be handy of the Spidertron could have this rotate attribute.
- Tue Mar 18, 2025 2:09 pm
- Forum: Won't fix.
- Topic: [2.0.41] Blueprints do not always display inventory
- Replies: 2
- Views: 403
Re: [2.0.41] Blueprints do not always display inventory
That's a bit disappointing given the wood for wooden chests showing up in the blueprint display as fuel, when it isn't. I hope the improvement request will receive positive attention instead.
- Thu Mar 13, 2025 2:29 pm
- Forum: Won't fix.
- Topic: [2.0.41] Blueprints do not always display inventory
- Replies: 2
- Views: 403
[2.0.41] Blueprints do not always display inventory
This exists as of 2.0 GA, I expect. I created an Idea & Improvement thread to show item requests , but I now think this is a bug; let me explain.
We have long been able to make a locomotive blueprint which requests fuel. The blueprint will show the amount of fuel in the components section of the ...
We have long been able to make a locomotive blueprint which requests fuel. The blueprint will show the amount of fuel in the components section of the ...
- Thu Mar 13, 2025 1:17 pm
- Forum: Duplicates
- Topic: [2.0.41 vanilla] Underground belt bug
- Replies: 1
- Views: 351
[2.0.41 vanilla] Underground belt bug
(I am quite sure this is a duplicate, but I still wanted to record this just in case it is not.)
In the release notes for 2.0.40 , there is an entry reading "Fixed another bug related to smart underground belt building." There is no bug ID to go with it, so I'm not sure if the intent was to fix the ...
In the release notes for 2.0.40 , there is an entry reading "Fixed another bug related to smart underground belt building." There is no bug ID to go with it, so I'm not sure if the intent was to fix the ...
- Thu Mar 13, 2025 1:10 pm
- Forum: Releases
- Topic: Version 2.0.40
- Replies: 3
- Views: 6102
Re: Version 2.0.40
Fixed another bug related to smart underground belt building.
which one? :P
Unfortunately the issue of underground belts in the configuration UEU still fails, meaning a matched pair of underground belts spans exactly one entity. For example: underground belt, splitter, underground belt. See ...
- Wed Feb 19, 2025 2:01 am
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 18796
Re: Version 2.0.34
- Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
When will this be reverted? It's terrible :( .
Can't you just right click on the last ghost, rather than use control-Z (or mine the last item if you placed items ...