Search found 76 matches
- Sat Mar 22, 2025 7:52 pm
- Forum: Assigned
- Topic: [Lou][2.0.42] Blueprints with Spidertron cannot be rotated
- Replies: 0
- Views: 179
[Lou][2.0.42] Blueprints with Spidertron cannot be rotated
As a result of this fix, any blueprint with a spidertron in it can no longer be rotated. I'm not quite sure why since our Spider pal appears to have vertical, horizontal and diagonal symmetry. It sure would be handy of the Spidertron could have this rotate attribute.
- Tue Mar 18, 2025 2:09 pm
- Forum: Won't fix.
- Topic: [2.0.41] Blueprints do not always display inventory
- Replies: 2
- Views: 302
Re: [2.0.41] Blueprints do not always display inventory
That's a bit disappointing given the wood for wooden chests showing up in the blueprint display as fuel, when it isn't. I hope the improvement request will receive positive attention instead.
- Thu Mar 13, 2025 2:29 pm
- Forum: Won't fix.
- Topic: [2.0.41] Blueprints do not always display inventory
- Replies: 2
- Views: 302
[2.0.41] Blueprints do not always display inventory
This exists as of 2.0 GA, I expect. I created an Idea & Improvement thread to show item requests , but I now think this is a bug; let me explain.
We have long been able to make a locomotive blueprint which requests fuel. The blueprint will show the amount of fuel in the components section of the ...
We have long been able to make a locomotive blueprint which requests fuel. The blueprint will show the amount of fuel in the components section of the ...
- Thu Mar 13, 2025 1:17 pm
- Forum: Duplicates
- Topic: [2.0.41 vanilla] Underground belt bug
- Replies: 1
- Views: 225
[2.0.41 vanilla] Underground belt bug
(I am quite sure this is a duplicate, but I still wanted to record this just in case it is not.)
In the release notes for 2.0.40 , there is an entry reading "Fixed another bug related to smart underground belt building." There is no bug ID to go with it, so I'm not sure if the intent was to fix the ...
In the release notes for 2.0.40 , there is an entry reading "Fixed another bug related to smart underground belt building." There is no bug ID to go with it, so I'm not sure if the intent was to fix the ...
- Thu Mar 13, 2025 1:10 pm
- Forum: Releases
- Topic: Version 2.0.40
- Replies: 3
- Views: 4930
Re: Version 2.0.40
Fixed another bug related to smart underground belt building.
which one? :P
Unfortunately the issue of underground belts in the configuration UEU still fails, meaning a matched pair of underground belts spans exactly one entity. For example: underground belt, splitter, underground belt. See ...
- Wed Feb 19, 2025 2:01 am
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 16013
Re: Version 2.0.34
- Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
When will this be reverted? It's terrible :( .
Can't you just right click on the last ghost, rather than use control-Z (or mine the last item if you placed items ...
- Sun Feb 09, 2025 2:36 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 16013
Re: Version 2.0.34
Changes
Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
Please, I beg to put this behind a setting. The vast majority of the time when I need to undo something it's because I have built one too many and want ...
- Wed Jan 22, 2025 1:56 pm
- Forum: Not a bug
- Topic: [2.0.31] Mining with Determination appears to be non-deterministic
- Replies: 2
- Views: 743
Re: [2.0.31] Mining with Determination appears to be non-deterministic
Thanks boskid. I knew there was something going on, but wasn't sure what.
(And, shoutout to the chatter who suggested the achievement was distance based)
(And, shoutout to the chatter who suggested the achievement was distance based)
- Tue Jan 21, 2025 9:06 pm
- Forum: Not a bug
- Topic: [2.0.31] Mining with Determination appears to be non-deterministic
- Replies: 2
- Views: 743
[2.0.31] Mining with Determination appears to be non-deterministic
(Not space age)
Yesterday (2025-Jan-20), I was doing a 100% speedrun on version 2.0.31 with vanilla (non-space age) Factorio and ran into an issue with the Mining with Determination achievement. My expectation is that you can search the map for a small resource patch and then proceed to mine it out ...
Yesterday (2025-Jan-20), I was doing a 100% speedrun on version 2.0.31 with vanilla (non-space age) Factorio and ran into an issue with the Mining with Determination achievement. My expectation is that you can search the map for a small resource patch and then proceed to mine it out ...
- Thu Jan 16, 2025 3:19 pm
- Forum: Wiki Talk
- Topic: PHP Warning emitted after page redirect
- Replies: 2
- Views: 457
PHP Warning emitted after page redirect
Articles thart redirect (ex: "There is no spoon (Achievement)", "So long and thanks for all the fish (Achievement)"), to other pages such as to "Achievements" will show the following PHP warning
Notice: Unexpected clearActionName after getActionName already called in /var/www/wiki.factorio.com ...
Notice: Unexpected clearActionName after getActionName already called in /var/www/wiki.factorio.com ...
- Sat Dec 21, 2024 12:32 am
- Forum: Not a bug
- Topic: [2.0.28] Duping Spidertron Equipment
- Replies: 4
- Views: 588
Re: [2.0.28] Duping Spidertron Equipment
I'll give it a try.
I did try a few reproduction attempts in the live save. The first trial was to send a spidertron to a planet's surface and none of the requisite items. The construction bots on the planet's surface built the spider with items. The next trial was to use a spidertron on Nauvis ...
I did try a few reproduction attempts in the live save. The first trial was to send a spidertron to a planet's surface and none of the requisite items. The construction bots on the planet's surface built the spider with items. The next trial was to use a spidertron on Nauvis ...
- Fri Dec 20, 2024 10:54 pm
- Forum: Not a bug
- Topic: [2.0.28] Duping Spidertron Equipment
- Replies: 4
- Views: 588
[2.0.28] Duping Spidertron Equipment
This very likely existed in 2.0.27.
If you ghost a spidertron with equipment in it (like this one), and have a construction bot build it, it will start off life with equipment. This spider seems to start with 3 legendary portable fission reactors, 8 legendary exoskeletons, 5 legendary toolbelt ...
If you ghost a spidertron with equipment in it (like this one), and have a construction bot build it, it will start off life with equipment. This spider seems to start with 3 legendary portable fission reactors, 8 legendary exoskeletons, 5 legendary toolbelt ...
- Wed Dec 11, 2024 2:28 pm
- Forum: Ideas and Suggestions
- Topic: [2.x] Blueprints should include/show item requests
- Replies: 0
- Views: 275
[2.x] Blueprints should include/show item requests
With 2.0 we are able to make blueprints and have bots bring items to machines and trains and spidertrons and other entities. But the blueprints don't show these blueprinted item requests, and they should.
If you make a train and request fuel for the locomotives, you can make a blueprint with the ...
If you make a train and request fuel for the locomotives, you can make a blueprint with the ...
- Sun Dec 08, 2024 3:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.24] Crash saving, ItemRequestProxy check fails (ItemRequestProxy::save)
- Replies: 3
- Views: 738
Re: [2.0.24 Vanilla] Game crash while saving the game
This seems to be fairly reproduceable. The save from which the reproduction is made is attached. Video, including user inputs, are also available on YouTube.
Note: This savegame is from bp100-2.1.2 whereas the original savegame is bp100-2.1.1.
Note: This savegame is from bp100-2.1.2 whereas the original savegame is bp100-2.1.1.
- Sun Dec 08, 2024 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.24] Crash saving, ItemRequestProxy check fails (ItemRequestProxy::save)
- Replies: 3
- Views: 738
[2.0.24] Crash saving, ItemRequestProxy check fails (ItemRequestProxy::save)
I have a 2.0.24 vanilla game with four mods (bp100-2.1.1, helmod-2.0.12, RateCalculator-3.3.2, flib-0.15.0) that crashed while saving my game. I have several artifacts from this: The savegame, the partial savegame from the crash (eg the .tmp.zip), the factorio-dump-current.dmp file, the game log ...
- Thu Dec 05, 2024 4:52 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 26515
Re: Version 2.0.24
Oooh! This is an excellent change! Glad to also see the landmine nerf.Fixed that railguns could get stuck switching targets and not fire.
- Fri Nov 22, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 32231
Re: Friday Facts #438 - Space Age wrap up
Are there plans to keep fixing bugs for 1.1.110? I found and reported a crash that is reproducible every time. It's one of those annoying edge cases.
- Sun Nov 10, 2024 12:00 am
- Forum: Won't fix.
- Topic: [1.1.110] Crash trying to extract blueprints from a savegame "BlueprintLibrary.cpp:1146: Abort 3407 does not exist in e"
- Replies: 2
- Views: 787
[1.1.110] Crash trying to extract blueprints from a savegame "BlueprintLibrary.cpp:1146: Abort 3407 does not exist in e"
I know everyone is all hype about 2.0 (and I am, too), but I found a 100% reproduceable crash in vanilla 1.1.110:
The reproduction steps are as follows:
Run vanilla Factorio v1.1.110
Set bypass-library-sync=true in config.ini (or via "the rest" hidden settings)
Open the attached save game in ...
The reproduction steps are as follows:
Run vanilla Factorio v1.1.110
Set bypass-library-sync=true in config.ini (or via "the rest" hidden settings)
Open the attached save game in ...
- Wed Nov 06, 2024 12:04 am
- Forum: Duplicates
- Topic: [2.0.15] Previous mining productivity tech tooltips are misleading
- Replies: 1
- Views: 264
[2.0.15] Previous mining productivity tech tooltips are misleading
I was curious about the progression of the early mining productivity techs and looked back at mining productivity 1 and hovered over the "Effects" miner/tooltip and it reads "Mining productivity +10% [80% -> +90%]" (I have mining productivity 8). Given that it's the first tech, I would expect it to ...
- Mon Nov 04, 2024 7:26 pm
- Forum: Minor issues
- Topic: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
- Replies: 5
- Views: 428
Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Ooh. That is unexpected behaviour, but good to know. I didn't consider that a ghost could have a quality in that sense, but it makes sense now that I know!